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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ }
+ ]
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ Entity {
+ id: torusEntityInlineShader
+
+ property Transform transform: Transform {
+ Translate { translation: Qt.vector3d(-2.0, 0.0, 0.0) }
+ Rotate {
+ angle: 45
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+
+ // Shader defined inline
+ property Material material: Material {
+
+ parameters: Parameter { name: "finalColor"; value: "#e76140" /* Inferno Orange */ }
+
+ effect: Effect {
+ techniques: [
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ majorVersion: 3
+ minorVersion: 2
+ profile: OpenGLFilter.Core
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+
+ vertexShaderCode: "
+ #version 150
+
+ in vec3 vertexPosition;
+ in vec3 vertexNormal;
+
+ out vec3 position;
+ out vec3 normal;
+
+ uniform mat4 modelView;
+ uniform mat3 modelViewNormal;
+ uniform mat4 mvp;
+
+ void main()
+ {
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+ }
+ "
+
+ fragmentShaderCode: "
+ #version 150
+
+ in vec3 normal;
+ in vec3 position;
+
+ uniform vec3 finalColor;
+
+ out vec4 fragColor;
+
+ void main()
+ {
+ vec3 n = normalize(normal);
+ vec3 s = normalize(vec3(1.0, 0.0, 1.0) - position);
+ vec3 v = normalize(-position);
+ float diffuse = max(dot(s, n), 0.0);
+ fragColor = vec4(diffuse * finalColor, 1.0);
+ }
+ "
+
+ } // ShaderProgram
+ } // RenderPass
+ } // Technique
+ ] // techniques
+ } // Effect
+ } // Material
+
+ components: [ torusMesh, material, transform ]
+ }
+
+ Entity {
+ id: torusEntitySeparateShader
+
+ property Transform transform: Transform {
+ Translate { translation: Qt.vector3d(2.0, 0.0, 0.0) }
+ Rotate {
+ angle: 15
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+
+ // Shader defined in a separate file
+ property Material material: Material {
+
+ parameters: Parameter { name: "finalColor"; value: "yellow" }
+
+ effect: Effect {
+ techniques: [
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ majorVersion: 3
+ minorVersion: 2
+ profile: OpenGLFilter.Core
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/simple-shader.vert")
+ fragmentShaderCode: loadSource("qrc:/simple-shader.frag")
+ } // ShaderProgram
+ } // RenderPass
+ } // Technique
+ ] // techniques
+ } // Effect
+ } // Material
+
+ components: [ torusMesh, material, transform ]
+ }
+}