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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example simplecustommaterial
+ \title Qt 3D: Simple custom material QML Example
+ \ingroup qt3d-examples-qml
+ \brief Demonstrates creating a custom material in Qt3D
+
+ \image simple-custom-material.jpg
+
+ \e This example demonstrates creating a simple custom material.
+
+ \include examples-run.qdocinc
+
+ \section1 Specifying the scene
+
+ The example uses \l Scene3D to render a scene which will use the custom material.
+ The scene contains a plane model, which uses the custom material.
+
+ \quotefromfile simplecustommaterial/PlaneModel.qml
+ \skipto Entity
+ \printto
+
+ \section1 Specifying the material
+
+ The material is specified in \l{simplecustommaterial/SimpleMaterial.qml}{SimpleMaterial.qml}
+ using \l Material type. First the material specifies parameters,
+ which are mapped to the corresponding uniforms in the shaders so that they can be
+ changed from the qml.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 0
+
+ Next we specify which shaders are loaded. Separate versions of the shaders are provided
+ for OpenGL ES 2 and OpenGL renderers.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 1
+
+ In the vertex shader we simply transform the position by the transformation matrices.
+
+ \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.vert
+ \skipto void main()
+ \printto
+
+ In the fragment shader we simply set the fragment color to be the maincolor specified
+ in the material.
+
+ \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.frag
+ \skipto uniform vec3 maincolor;
+ \printuntil ;
+ \skipto void main()
+ \printto
+
+ Next, we create \l {ShaderProgram}{ShaderPrograms} from the shaders.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 2
+
+ Finally the shader programs are used in the Techniques corresponding to a specific
+ Api profile.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 3
+*/