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-rw-r--r--examples/qt3d/tessellation-modes/main.cpp25
1 files changed, 7 insertions, 18 deletions
diff --git a/examples/qt3d/tessellation-modes/main.cpp b/examples/qt3d/tessellation-modes/main.cpp
index 427058be3..d835da374 100644
--- a/examples/qt3d/tessellation-modes/main.cpp
+++ b/examples/qt3d/tessellation-modes/main.cpp
@@ -35,40 +35,29 @@
****************************************************************************/
#include "tessellatedquadmesh.h"
-
-#include <window.h>
-#include <Qt3DRender/qrenderaspect.h>
-#include <Qt3DInput/QInputAspect>
+#include "qt3dquickwindow.h"
#include <Qt3DQuick/QQmlAspectEngine>
-
#include <QGuiApplication>
-#include <QtQml>
+#include <qqml.h>
+#include <QQmlContext>
+#include <QQmlEngine>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
- Window view;
- Qt3DCore::Quick::QQmlAspectEngine engine;
-
- engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
-
- QVariantMap data;
- data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
- data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
- engine.aspectEngine()->setData(data);
+ Qt3DQuickWindow view;
// Register our custom types
qmlRegisterType<TessellatedQuadMesh>("Qt3D.Examples", 1, 0, "TessellatedQuadMesh");
// Expose the window as a context property so we can set the aspect ratio
- engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
+ view.engine()->qmlEngine()->rootContext()->setContextProperty("_window", &view);
// There should be some synchronising mechanism to make sure
// the source is set after all aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
// not yet been registered
- engine.setSource(QUrl("qrc:/main.qml"));
+ view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();