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Diffstat (limited to 'examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp')
-rw-r--r-- | examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp new file mode 100644 index 000000000..6b04e5da3 --- /dev/null +++ b/examples/qt3d/tessellation-modes/tessellatedquadmesh.cpp @@ -0,0 +1,91 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "tessellatedquadmesh.h" + +#include <Qt3DRenderer/qattribute.h> +#include <Qt3DRenderer/qbuffer.h> +#include <Qt3DRenderer/qmeshdata.h> + +TessellatedQuadMesh::TessellatedQuadMesh(Qt3D::QNode *parent) + : Qt3D::QAbstractMesh(parent) +{ +} + +class TessellatedQuadMeshFunctor : public Qt3D::QAbstractMeshFunctor +{ +public: + TessellatedQuadMeshFunctor() {} + + Qt3D::QMeshDataPtr operator ()() Q_DECL_OVERRIDE + { + const float positionData[] = { + -0.8f, -0.8f, 0.0f, + 0.8f, -0.8f, 0.0f, + 0.8f, 0.8f, 0.0f, + -0.8f, 0.8f, 0.0f + }; + + const int nVerts = 4; + const int size = nVerts * 3 * sizeof(float); + QByteArray positionBytes; + positionBytes.resize(size); + memcpy(positionBytes.data(), positionData, size); + + Qt3D::BufferPtr vertexBuffer(new Qt3D::Buffer(QOpenGLBuffer::VertexBuffer)); + vertexBuffer->setUsage(QOpenGLBuffer::StaticDraw); + vertexBuffer->setData(positionBytes); + + Qt3D::QMeshDataPtr mesh(new Qt3D::QMeshData(Qt3D::QMeshData::Patches)); + mesh->addAttribute(Qt3D::QMeshData::defaultPositionAttributeName(), + Qt3D::AttributePtr(new Qt3D::Attribute(vertexBuffer, GL_FLOAT_VEC3, nVerts))); + mesh->setVerticesPerPatch(4); + return mesh; + } + + bool operator ==(const Qt3D::QAbstractMeshFunctor &other) const + { + const TessellatedQuadMeshFunctor *otherFunctor = dynamic_cast<const TessellatedQuadMeshFunctor *>(&other); + if (otherFunctor != Q_NULLPTR) + return true; + return false; + } +}; + +Qt3D::QAbstractMeshFunctorPtr TessellatedQuadMesh::meshFunctor() const +{ + return Qt3D::QAbstractMeshFunctorPtr(new TessellatedQuadMeshFunctor); +} |