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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+
+Entity {
+ id: root
+
+ KeyboardController { id: keyboard1 }
+
+ KeyboardInput {
+ id: input
+ controller: keyboard1
+ focus: true
+
+ onTabPressed: {
+ background.animateColors = !background.animateColors
+ }
+
+ onSpacePressed: {
+ wave.wireframe = !wave.wireframe
+ }
+ }
+
+ FrameGraph {
+ id: frameGraph
+ activeFrameGraph: WaveForwardRenderer {
+ camera: mainCamera
+ }
+ }
+
+ components: [ frameGraph, input ]
+
+ BasicCamera {
+ id: mainCamera
+ position: Qt.vector3d( 0.0, 10.0, 25.0 )
+ }
+
+ Configuration {
+ controlledCamera: mainCamera
+ }
+
+ Background {
+ id: background
+ }
+
+ Wave {
+ id: wave
+ }
+}