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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+
+ property alias x: translation.dx
+ property alias y: translation.dy
+ property alias z: translation.dz
+ property alias scale: scaleTransform.scale
+ property alias theta: thetaRotation.angle
+ property alias phi: phiRotation.angle
+ property Material material
+
+ components: [ transform, mesh, root.material ]
+
+ Transform {
+ id: transform
+ Translate { id: translation }
+ Scale { id: scaleTransform }
+ Rotate{ id: thetaRotation; axis: Qt.vector3d( 1.0, 0.0, 0.0 ) }
+ Rotate{ id: phiRotation; axis: Qt.vector3d( 0.0, 1.0, 0.0 ) }
+ }
+
+ Mesh {
+ id: mesh
+ source: "assets/obj/trefoil.obj"
+ }
+}