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-rw-r--r--examples/qt3d/wireframe/doc/src/wireframe.qdoc17
1 files changed, 8 insertions, 9 deletions
diff --git a/examples/qt3d/wireframe/doc/src/wireframe.qdoc b/examples/qt3d/wireframe/doc/src/wireframe.qdoc
index 0d5b5a0c7..318f3f165 100644
--- a/examples/qt3d/wireframe/doc/src/wireframe.qdoc
+++ b/examples/qt3d/wireframe/doc/src/wireframe.qdoc
@@ -30,12 +30,12 @@
\title Qt 3D: Wireframe QML Example
\ingroup qt3d-examples-qml
- \brief A Qt3D QML application that implements a single-pass wireframe
+ \brief A Qt 3D QML application that implements a single-pass wireframe
rendering method.
\image qt3d-wireframe-rendering.png
- \e {Qt3D Wireframe Rendering} illustrates how to draw a single entity
+ \e {Qt 3D Wireframe Rendering} illustrates how to draw a single entity
(a trefoil knot) using a custom set of shaders to implement a single-pass
wireframe rendering method.
@@ -81,7 +81,6 @@
named uniform variables:
\skipto Transform
- \printuntil phiRotation
\printuntil }
\section1 Loading Dynamic Per-Vertex Data
@@ -93,7 +92,7 @@
\printuntil }
- In addition to the \l Mesh element, Qt3D also enables dynamic generation of
+ In addition to the \l Mesh element, Qt 3D also enables dynamic generation of
per-vertex attribute data through C++ hooks that are called by the
task-based engine.
@@ -123,8 +122,8 @@
need for animations:
\quotefromfile wireframe/main.qml
- \skipto import Qt3D
- \printuntil QtQuick
+ \skipto import QtQuick
+ \printuntil Render 2.0
We use an \l Entity type as the root type simply to act as a parent for
its children. In this sense, the \l Entity type is much like the \l Item
@@ -137,7 +136,7 @@
\printuntil ]
- The \l BasicCamera type is a trivial wrapper around the built-in \l Camera
+ The BasicCamera type is a trivial wrapper around the built-in \l Camera
type that represents a virtual camera. It has properties for such things as
the near and far planes, field of view, aspect ratio, projection type,
position, and orientation:
@@ -155,7 +154,7 @@
\section1 Mapping Materials
- Qt3D has a robust and very flexible \l {Qt3D Overview#Materials}{material
+ Qt 3D has a robust and very flexible \l {Qt 3D Overview#Materials}{material
system} that allows multiple levels of customization. We use the
WireframeMaterial custom type to wrap the \l Material type:
@@ -166,7 +165,7 @@
\skipto TrefoilKnot
\printuntil }
- The Qt3D engine in conjunction with the renderer aspect now has enough
+ The Qt 3D engine in conjunction with the renderer aspect now has enough
information to finally render our mesh using the material we specified.
\section1 Using Animation Elements