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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D 2.0
-import Qt3D.Render 2.0
-
-// For Qt.vector3d() and friends. For some reason this is provided by
-// QQuickValueTypeProvider in QtQuick rather than the default value
-// type provider in QtQml. So we will need to replicate this in Qt3D
-// for the types that we wish to support. Otherwise we'll have to import
-// QtQuick 2.1 all over the place.
-import QtQuick 2.1 as QQ2
-
-Entity {
- id: root
-
- property real x: 0.0
- property real y: 0.0
- property real z: 0.0
- property real scale: 1.0
- property Material material
-
- components: [ transform, mesh, root.material ]
-
- Transform {
- id: transform
- Translate { dx: root.x; dy: root.y; dz: root.z }
- Scale { scale: root.scale }
- }
-
- PlaneMesh {
- id: mesh
- width: 1.0
- height: 1.0
- meshResolution: Qt.size(2, 2)
- }
-}