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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+
+// For Qt.vector3d() and friends. For some reason this is provided by
+// QQuickValueTypeProvider in QtQuick rather than the default value
+// type provider in QtQml. So we will need to replicate this in Qt3D
+// for the types that we wish to support. Otherwise we'll have to import
+// QtQuick 2.1 all over the place.
+import QtQuick 2.1
+
+Effect {
+ // TODO add another effect that uses texture for diffuse
+ //property Texture2D diffuseTexture
+ property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 )
+ property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 )
+ property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 )
+ property real shininess: 10.0
+
+ techniques: [
+ Technique {
+ tags: [
+ Tag { name: "style"; value: "forward" }
+ ]
+
+ renderPasses: [
+ RenderPass {
+ name: "zFill"
+ shaderProgram: zFillProgram
+ //renderStates: [ DepthState { depthTest: true; } ]
+ },
+
+ RenderPass {
+ name: "lighting"
+ shaderProgram: adsProgram
+ //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ]
+ }
+ ]
+ }
+ ]
+
+ ShaderProgram {
+ id: zFillProgram
+ objectName: "zFillProgram"
+ vertexSourceFile: ":/shaders/zfill.vert"
+ fragmentSourceFile: ":/shaders/zfill.frag"
+ }
+
+ ShaderProgram {
+ id: adsProgram
+ objectName: "adsProgram"
+ vertexSourceFile: ":/shaders/phong.vert"
+ fragmentSourceFile: ":/shaders/phong.frag"
+
+// // How to handle uniforms? Especially arrays and structs
+// uniforms: [
+// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) },
+// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
+// ]
+ }
+}