diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/bigscene-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/dynamicscene-cpp/boxentity.cpp | 4 | ||||
-rw-r--r-- | examples/dynamicscene-cpp/examplescene.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/examples/bigscene-cpp/main.cpp b/examples/bigscene-cpp/main.cpp index c6fb4df37..5ab25bf5e 100644 --- a/examples/bigscene-cpp/main.cpp +++ b/examples/bigscene-cpp/main.cpp @@ -111,12 +111,12 @@ int main(int ac, char **av) const float angle = M_PI * 2.0f * i * det * 10.; - material->setDiffuse(QColor(fabs(cosf(angle)) * 255, 204, 75)); + material->setDiffuse(QColor(qFabs(qCos(angle)) * 255, 204, 75)); material->setAmbient(Qt::gray); material->setSpecular(Qt::white); material->setShininess(150.0f); - translation->setTranslation(QVector3D(radius * cos(angle), 200.* i * det, radius * sin(angle))); + translation->setTranslation(QVector3D(radius * qCos(angle), 200.* i * det, radius * qSin(angle))); rotateX->setAxis(QVector3D(1.0f, 0.0f, 0.0f)); rotateZ->setAxis(QVector3D(0.0f, 0.0f, 1.0f)); rotateX->setAngleDeg(30.0f * i); diff --git a/examples/dynamicscene-cpp/boxentity.cpp b/examples/dynamicscene-cpp/boxentity.cpp index dea4b9365..a3f539564 100644 --- a/examples/dynamicscene-cpp/boxentity.cpp +++ b/examples/dynamicscene-cpp/boxentity.cpp @@ -101,8 +101,8 @@ float BoxEntity::radius() const void BoxEntity::updateTransformation() { - m_translate->setTranslation(QVector3D(cosf(m_angle) * m_radius, + m_translate->setTranslation(QVector3D(qCos(m_angle) * m_radius, 1.0f, - sinf(m_angle) * m_radius)); + qSin(m_angle) * m_radius)); } diff --git a/examples/dynamicscene-cpp/examplescene.cpp b/examples/dynamicscene-cpp/examplescene.cpp index fe0c46108..ca15b1a9f 100644 --- a/examples/dynamicscene-cpp/examplescene.cpp +++ b/examples/dynamicscene-cpp/examplescene.cpp @@ -80,7 +80,7 @@ void ExampleScene::buildScene() const float angle = M_PI * 2.0f * float(i) / count; entity->setAngle(angle); entity->setRadius(radius); - entity->setDiffuseColor(QColor(fabs(cosf(angle)) * 255, 204, 75)); + entity->setDiffuseColor(QColor(qFabs(qCos(angle)) * 255, 204, 75)); m_entities.append(entity); } } |