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diff --git a/src/3rdparty/assimp/Readme.md b/src/3rdparty/assimp/Readme.md deleted file mode 100644 index 214417798..000000000 --- a/src/3rdparty/assimp/Readme.md +++ /dev/null @@ -1,120 +0,0 @@ -Open Asset Import Library (assimp) -======== - -Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a shared, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more. - -This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp) - -#### Supported file formats #### - -The library provides importers for a lot of file formats, including: - -- 3DS -- BLEND (Blender 3D) -- DAE/Collada -- FBX -- IFC-STEP -- ASE -- DXF -- HMP -- MD2 -- MD3 -- MD5 -- MDC -- MDL -- NFF -- PLY -- STL -- X -- OBJ -- SMD -- LWO -- LXO -- LWS -- TER -- AC3D -- MS3D -- COB -- Q3BSP -- XGL -- CSM -- BVH -- B3D -- NDO -- Ogre Binary -- Ogre XML -- Q3D - -Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries. - -- C4D (https://github.com/acgessler/assimp-cinema4d) - -Exporters include: - -- DAE (Collada) -- STL -- OBJ -- PLY -- JSON (for WebGl, via https://github.com/acgessler/assimp2json) - -See [the full list here](http://assimp.sourceforge.net/main_features_formats.html). - - - -#### Repository structure #### - - -Open Asset Import Library is implemented in C++ (but provides both a C and a -C++ish interface). The directory structure is: - - /bin Folder for binaries, only used on Windows - /code Source code - /contrib Third-party libraries - /doc Documentation (doxysource and pre-compiled docs) - /include Public header C and C++ header files - /lib Static library location for Windows - /obj Object file location for Windows - /scripts Scripts used to generate the loading code for some formats - /port Ports to other languages and scripts to maintain those. - /test Unit- and regression tests, test suite of models - /tools Tools (viewer, command line `assimp`) - /samples A small number of samples to illustrate possible - use cases for Assimp - /workspaces Build enviroments for vc,xcode,... (deprecated, - CMake has superseeded all legacy build options!) - - - -### Building ### - - -Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do. - - -### Where to get help ### - - -For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format. -(CHMs for Windows are included in some release packages and should be located right here in the root folder). - -If the documentation doesn't solve your problems, -[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on -[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). - -For development discussions, there is also a mailing list, _assimp-discussions_ - [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions) - -### Contributing ### - -Contributions to assimp are highly appreciated. The easiest way to get involved is to submit -a pull request with your changes against the main repository's `master` branch. - - -### License ### - -Our license is based on the modified, __3-clause BSD__-License, which is very liberal. - -An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - -and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. -For the legal details, see the `LICENSE` file. - |