summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/Readme.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/Readme.md')
-rw-r--r--src/3rdparty/assimp/Readme.md120
1 files changed, 0 insertions, 120 deletions
diff --git a/src/3rdparty/assimp/Readme.md b/src/3rdparty/assimp/Readme.md
deleted file mode 100644
index 214417798..000000000
--- a/src/3rdparty/assimp/Readme.md
+++ /dev/null
@@ -1,120 +0,0 @@
-Open Asset Import Library (assimp)
-========
-
-Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a shared, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more.
-
-This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
-
-#### Supported file formats ####
-
-The library provides importers for a lot of file formats, including:
-
-- 3DS
-- BLEND (Blender 3D)
-- DAE/Collada
-- FBX
-- IFC-STEP
-- ASE
-- DXF
-- HMP
-- MD2
-- MD3
-- MD5
-- MDC
-- MDL
-- NFF
-- PLY
-- STL
-- X
-- OBJ
-- SMD
-- LWO
-- LXO
-- LWS
-- TER
-- AC3D
-- MS3D
-- COB
-- Q3BSP
-- XGL
-- CSM
-- BVH
-- B3D
-- NDO
-- Ogre Binary
-- Ogre XML
-- Q3D
-
-Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries.
-
-- C4D (https://github.com/acgessler/assimp-cinema4d)
-
-Exporters include:
-
-- DAE (Collada)
-- STL
-- OBJ
-- PLY
-- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
-
-See [the full list here](http://assimp.sourceforge.net/main_features_formats.html).
-
-
-
-#### Repository structure ####
-
-
-Open Asset Import Library is implemented in C++ (but provides both a C and a
-C++ish interface). The directory structure is:
-
- /bin Folder for binaries, only used on Windows
- /code Source code
- /contrib Third-party libraries
- /doc Documentation (doxysource and pre-compiled docs)
- /include Public header C and C++ header files
- /lib Static library location for Windows
- /obj Object file location for Windows
- /scripts Scripts used to generate the loading code for some formats
- /port Ports to other languages and scripts to maintain those.
- /test Unit- and regression tests, test suite of models
- /tools Tools (viewer, command line `assimp`)
- /samples A small number of samples to illustrate possible
- use cases for Assimp
- /workspaces Build enviroments for vc,xcode,... (deprecated,
- CMake has superseeded all legacy build options!)
-
-
-
-### Building ###
-
-
-Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do.
-
-
-### Where to get help ###
-
-
-For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
-(CHMs for Windows are included in some release packages and should be located right here in the root folder).
-
-If the documentation doesn't solve your problems,
-[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on
-[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
-
-For development discussions, there is also a mailing list, _assimp-discussions_
- [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
-
-### Contributing ###
-
-Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
-a pull request with your changes against the main repository's `master` branch.
-
-
-### License ###
-
-Our license is based on the modified, __3-clause BSD__-License, which is very liberal.
-
-An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
-and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
-For the legal details, see the `LICENSE` file.
-