summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/Readme.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/Readme.md')
-rw-r--r--src/3rdparty/assimp/Readme.md170
1 files changed, 0 insertions, 170 deletions
diff --git a/src/3rdparty/assimp/Readme.md b/src/3rdparty/assimp/Readme.md
deleted file mode 100644
index 1f6c4118f..000000000
--- a/src/3rdparty/assimp/Readme.md
+++ /dev/null
@@ -1,170 +0,0 @@
-Open Asset Import Library (assimp)
-==================================
-A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
-### Current build status ###
-[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
-[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
-<a href="https://scan.coverity.com/projects/5607">
- <img alt="Coverity Scan Build Status"
- src="https://scan.coverity.com/projects/5607/badge.svg"/>
-</a>
-[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
-[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
-<br>
-
-APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
-
-Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
-
-This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
-
-Monthly donations via Patreon:
-<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
-
-<br>
-
-One-off donations via PayPal:
-<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
-
-<br>
-
-Please check our Wiki as well: https://github.com/assimp/assimp/wiki
-
-#### Supported file formats ####
-
-A full list [is here](http://assimp.org/main_features_formats.html).
-__Importers__:
-- 3D
-- 3DS
-- 3MF
-- AC
-- AC3D
-- ACC
-- AMJ
-- ASE
-- ASK
-- B3D;
-- BLEND (Blender)
-- BVH
-- COB
-- CMS
-- DAE/Collada
-- DXF
-- ENFF
-- FBX
-- glTF 1.0 + GLB
-- glTF 2.0
-- HMB
-- IFC-STEP
-- IRR / IRRMESH
-- LWO
-- LWS
-- LXO
-- MD2
-- MD3
-- MD5
-- MDC
-- MDL
-- MESH / MESH.XML
-- MOT
-- MS3D
-- NDO
-- NFF
-- OBJ
-- OFF
-- OGEX
-- PLY
-- PMX
-- PRJ
-- Q3O
-- Q3S
-- RAW
-- SCN
-- SIB
-- SMD
-- STL
-- STP
-- TER
-- UC
-- VTA
-- X
-- X3D
-- XGL
-- ZGL
-
-Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
-
-- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
-
-__Exporters__:
-
-- DAE (Collada)
-- STL
-- OBJ
-- PLY
-- X
-- 3DS
-- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
-- ASSBIN
-- STEP
-- glTF 1.0 (partial)
-- glTF 2.0 (partial)
-
-### Building ###
-Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
-
-### Ports ###
-* [Android](port/AndroidJNI/README.md)
-* [Python](port/PyAssimp/README.md)
-* [.NET](port/AssimpNET/Readme.md)
-* [Pascal](port/AssimpPascal/Readme.md)
-* [Javascript (Alpha)](https://github.com/makc/assimp2json)
-* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
-* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, collada, md2)
-
-### Other tools ###
-[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
-
-#### Repository structure ####
-Open Asset Import Library is implemented in C++. The directory structure is:
-
- /code Source code
- /contrib Third-party libraries
- /doc Documentation (doxysource and pre-compiled docs)
- /include Public header C and C++ header files
- /scripts Scripts used to generate the loading code for some formats
- /port Ports to other languages and scripts to maintain those.
- /test Unit- and regression tests, test suite of models
- /tools Tools (old assimp viewer, command line `assimp`)
- /samples A small number of samples to illustrate possible
- use cases for Assimp
- /workspaces Build environments for vc,xcode,... (deprecated,
- CMake has superseeded all legacy build options!)
-
-
-### Where to get help ###
-For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
-(CHMs for Windows are included in some release packages and should be located right here in the root folder).
-
-If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
-
-For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
- [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
-
-Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
-
-And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
-
-### Contributing ###
-Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
-a pull request with your changes against the main repository's `master` branch.
-
-### License ###
-Our license is based on the modified, __3-clause BSD__-License.
-
-An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
-and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
-For the legal details, see the `LICENSE` file.
-
-### Why this name ###
-Sorry, we're germans :-), no english native speakers ...