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Diffstat (limited to 'src/3rdparty/assimp/code/ACLoader.h')
-rw-r--r-- | src/3rdparty/assimp/code/ACLoader.h | 275 |
1 files changed, 0 insertions, 275 deletions
diff --git a/src/3rdparty/assimp/code/ACLoader.h b/src/3rdparty/assimp/code/ACLoader.h deleted file mode 100644 index 4b202b77a..000000000 --- a/src/3rdparty/assimp/code/ACLoader.h +++ /dev/null @@ -1,275 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file ACLoader.h - * @brief Declaration of the .ac importer class. - */ -#ifndef AI_AC3DLOADER_H_INCLUDED -#define AI_AC3DLOADER_H_INCLUDED - -#include <vector> - -#include "BaseImporter.h" -#include <assimp/types.h> - -struct aiNode; -struct aiMesh; -struct aiMaterial; -struct aiLight; - - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** AC3D (*.ac) importer class -*/ -class AC3DImporter : public BaseImporter -{ -public: - AC3DImporter(); - ~AC3DImporter(); - - - - // Represents an AC3D material - struct Material - { - Material() - : rgb (0.6f,0.6f,0.6f) - , spec (1.f,1.f,1.f) - , shin (0.f) - , trans (0.f) - {} - - // base color of the material - aiColor3D rgb; - - // ambient color of the material - aiColor3D amb; - - // emissive color of the material - aiColor3D emis; - - // specular color of the material - aiColor3D spec; - - // shininess exponent - float shin; - - // transparency. 0 == opaque - float trans; - - // name of the material. optional. - std::string name; - }; - - // Represents an AC3D surface - struct Surface - { - Surface() - : mat (0) - , flags (0) - {} - - unsigned int mat,flags; - - typedef std::pair<unsigned int, aiVector2D > SurfaceEntry; - std::vector< SurfaceEntry > entries; - }; - - // Represents an AC3D object - struct Object - { - Object() - : type (World) - , name( "" ) - , children() - , texture( "" ) - , texRepeat( 1.f, 1.f ) - , texOffset( 0.0f, 0.0f ) - , rotation() - , translation() - , vertices() - , surfaces() - , numRefs (0) - , subDiv (0) - , crease() - {} - - // Type description - enum Type - { - World = 0x0, - Poly = 0x1, - Group = 0x2, - Light = 0x4 - } type; - - // name of the object - std::string name; - - // object children - std::vector<Object> children; - - // texture to be assigned to all surfaces of the object - std::string texture; - - // texture repat factors (scaling for all coordinates) - aiVector2D texRepeat, texOffset; - - // rotation matrix - aiMatrix3x3 rotation; - - // translation vector - aiVector3D translation; - - // vertices - std::vector<aiVector3D> vertices; - - // surfaces - std::vector<Surface> surfaces; - - // number of indices (= num verts in verbose format) - unsigned int numRefs; - - // number of subdivisions to be performed on the - // imported data - unsigned int subDiv; - - // max angle limit for smoothing - float crease; - }; - - -public: - - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * See BaseImporter::CanRead() for details. - */ - bool CanRead( const std::string& pFile, IOSystem* pIOHandler, - bool checkSig) const; - -protected: - - // ------------------------------------------------------------------- - /** Return importer meta information. - * See #BaseImporter::GetInfo for the details */ - const aiImporterDesc* GetInfo () const; - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. - * See BaseImporter::InternReadFile() for details*/ - void InternReadFile( const std::string& pFile, aiScene* pScene, - IOSystem* pIOHandler); - - // ------------------------------------------------------------------- - /** Called prior to ReadFile(). - * The function is a request to the importer to update its configuration - * basing on the Importer's configuration property list.*/ - void SetupProperties(const Importer* pImp); - -private: - - // ------------------------------------------------------------------- - /** Get the next line from the file. - * @return false if the end of the file was reached*/ - bool GetNextLine(); - - // ------------------------------------------------------------------- - /** Load the object section. This method is called recursively to - * load subobjects, the method returns after a 'kids 0' was - * encountered. - * @objects List of output objects*/ - void LoadObjectSection(std::vector<Object>& objects); - - // ------------------------------------------------------------------- - /** Convert all objects into meshes and nodes. - * @param object Current object to work on - * @param meshes Pointer to the list of output meshes - * @param outMaterials List of output materials - * @param materials Material list - * @param Scenegraph node for the object */ - aiNode* ConvertObjectSection(Object& object, - std::vector<aiMesh*>& meshes, - std::vector<aiMaterial*>& outMaterials, - const std::vector<Material>& materials, - aiNode* parent = NULL); - - // ------------------------------------------------------------------- - /** Convert a material - * @param object Current object - * @param matSrc Source material description - * @param matDest Destination material to be filled */ - void ConvertMaterial(const Object& object, - const Material& matSrc, - aiMaterial& matDest); - -private: - - - // points to the next data line - const char* buffer; - - // Configuration option: if enabled, up to two meshes - // are generated per material: those faces who have - // their bf cull flags set are separated. - bool configSplitBFCull; - - // Configuration switch: subdivision surfaces are only - // evaluated if the value is true. - bool configEvalSubdivision; - - // counts how many objects we have in the tree. - // basing on this information we can find a - // good estimate how many meshes we'll have in the final scene. - unsigned int mNumMeshes; - - // current list of light sources - std::vector<aiLight*>* mLights; - - // name counters - unsigned int lights, groups, polys, worlds; -}; - -} // end of namespace Assimp - -#endif // AI_AC3DIMPORTER_H_INC |