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Diffstat (limited to 'src/3rdparty/assimp/code/ASEParser.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/ASEParser.cpp | 2157 |
1 files changed, 0 insertions, 2157 deletions
diff --git a/src/3rdparty/assimp/code/ASEParser.cpp b/src/3rdparty/assimp/code/ASEParser.cpp deleted file mode 100644 index 7de80a2d8..000000000 --- a/src/3rdparty/assimp/code/ASEParser.cpp +++ /dev/null @@ -1,2157 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ASEParser.cpp - * @brief Implementation of the ASE parser class - */ - - -#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER -#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER - -// internal headers -#include "TextureTransform.h" -#include "ASELoader.h" -#include "fast_atof.h" -#include <assimp/DefaultLogger.hpp> - -using namespace Assimp; -using namespace Assimp::ASE; - - -// ------------------------------------------------------------------------------------------------ -// Begin an ASE parsing function - -#define AI_ASE_PARSER_INIT() \ - int iDepth = 0; - -// ------------------------------------------------------------------------------------------------ -// Handle a "top-level" section in the file. EOF is no error in this case. - -#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \ - else if ('{' == *filePtr)iDepth++; \ - else if ('}' == *filePtr) \ - { \ - if (0 == --iDepth) \ - { \ - ++filePtr; \ - SkipToNextToken(); \ - return; \ - } \ - } \ - else if ('\0' == *filePtr) \ - { \ - return; \ - } \ - if(IsLineEnd(*filePtr) && !bLastWasEndLine) \ - { \ - ++iLineNumber; \ - bLastWasEndLine = true; \ - } else bLastWasEndLine = false; \ - ++filePtr; - -// ------------------------------------------------------------------------------------------------ -// Handle a nested section in the file. EOF is an error in this case -// @param level "Depth" of the section -// @param msg Full name of the section (including the asterisk) - -#define AI_ASE_HANDLE_SECTION(level, msg) \ - if ('{' == *filePtr)iDepth++; \ - else if ('}' == *filePtr) \ - { \ - if (0 == --iDepth) \ - { \ - ++filePtr; \ - SkipToNextToken(); \ - return; \ - } \ - } \ - else if ('\0' == *filePtr) \ - { \ - LogError("Encountered unexpected EOL while parsing a " msg \ - " chunk (Level " level ")"); \ - } \ - if(IsLineEnd(*filePtr) && !bLastWasEndLine) \ - { \ - ++iLineNumber; \ - bLastWasEndLine = true; \ - } else bLastWasEndLine = false; \ - ++filePtr; - -// ------------------------------------------------------------------------------------------------ -Parser::Parser (const char* szFile, unsigned int fileFormatDefault) -{ - ai_assert(NULL != szFile); - filePtr = szFile; - iFileFormat = fileFormatDefault; - - // make sure that the color values are invalid - m_clrBackground.r = get_qnan(); - m_clrAmbient.r = get_qnan(); - - // setup some default values - iLineNumber = 0; - iFirstFrame = 0; - iLastFrame = 0; - iFrameSpeed = 30; // use 30 as default value for this property - iTicksPerFrame = 1; // use 1 as default value for this property - bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping -} - -// ------------------------------------------------------------------------------------------------ -void Parser::LogWarning(const char* szWarn) -{ - ai_assert(NULL != szWarn); - - char szTemp[1024]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn); -#else - ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); -#endif - - // output the warning to the logger ... - DefaultLogger::get()->warn(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -void Parser::LogInfo(const char* szWarn) -{ - ai_assert(NULL != szWarn); - - char szTemp[1024]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn); -#else - ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); -#endif - - // output the information to the logger ... - DefaultLogger::get()->info(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -AI_WONT_RETURN void Parser::LogError(const char* szWarn) -{ - ai_assert(NULL != szWarn); - - char szTemp[1024]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn); -#else - ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); -#endif - - // throw an exception - throw DeadlyImportError(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::SkipToNextToken() -{ - while (true) - { - char me = *filePtr; - - // increase the line number counter if necessary - if (IsLineEnd(me) && !bLastWasEndLine) - { - ++iLineNumber; - bLastWasEndLine = true; - } - else bLastWasEndLine = false; - if ('*' == me || '}' == me || '{' == me)return true; - if ('\0' == me)return false; - - ++filePtr; - } -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::SkipSection() -{ - // must handle subsections ... - int iCnt = 0; - while (true) - { - if ('}' == *filePtr) - { - --iCnt; - if (0 == iCnt) - { - // go to the next valid token ... - ++filePtr; - SkipToNextToken(); - return true; - } - } - else if ('{' == *filePtr) - { - ++iCnt; - } - else if ('\0' == *filePtr) - { - LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]"); - return false; - } - else if(IsLineEnd(*filePtr))++iLineNumber; - ++filePtr; - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::Parse() -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Version should be 200. Validate this ... - if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18)) - { - unsigned int fmt; - ParseLV4MeshLong(fmt); - - if (fmt > 200) - { - LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \ - be <= 200"); - } - // ************************************************************* - // - fmt will be 0 if we're unable to read the version number - // there are some faulty files without a version number ... - // in this case we'll guess the exact file format by looking - // at the file extension (ASE, ASK, ASC) - // ************************************************************* - - if (fmt)iFileFormat = fmt; - continue; - } - // main scene information - if (TokenMatch(filePtr,"SCENE",5)) - { - ParseLV1SceneBlock(); - continue; - } - // "group" - no implementation yet, in facte - // we're just ignoring them for the moment - if (TokenMatch(filePtr,"GROUP",5)) - { - Parse(); - continue; - } - // material list - if (TokenMatch(filePtr,"MATERIAL_LIST",13)) - { - ParseLV1MaterialListBlock(); - continue; - } - // geometric object (mesh) - if (TokenMatch(filePtr,"GEOMOBJECT",10)) - - { - m_vMeshes.push_back(Mesh()); - ParseLV1ObjectBlock(m_vMeshes.back()); - continue; - } - // helper object = dummy in the hierarchy - if (TokenMatch(filePtr,"HELPEROBJECT",12)) - - { - m_vDummies.push_back(Dummy()); - ParseLV1ObjectBlock(m_vDummies.back()); - continue; - } - // light object - if (TokenMatch(filePtr,"LIGHTOBJECT",11)) - - { - m_vLights.push_back(Light()); - ParseLV1ObjectBlock(m_vLights.back()); - continue; - } - // camera object - if (TokenMatch(filePtr,"CAMERAOBJECT",12)) - { - m_vCameras.push_back(Camera()); - ParseLV1ObjectBlock(m_vCameras.back()); - continue; - } - // comment - print it on the console - if (TokenMatch(filePtr,"COMMENT",7)) - { - std::string out = "<unknown>"; - ParseString(out,"*COMMENT"); - LogInfo(("Comment: " + out).c_str()); - continue; - } - // ASC bone weights - if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18)) - { - ParseLV1SoftSkinBlock(); - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1SoftSkinBlock() -{ - // TODO: fix line counting here - - // ************************************************************** - // The soft skin block is formatted differently. There are no - // nested sections supported and the single elements aren't - // marked by keywords starting with an asterisk. - - /** - FORMAT BEGIN - - *MESH_SOFTSKINVERTS { - <nodename> - <number of vertices> - - [for <number of vertices> times:] - <number of weights> [for <number of weights> times:] <bone name> <weight> - } - - FORMAT END - */ - // ************************************************************** - while (true) - { - if (*filePtr == '}' ) {++filePtr;return;} - else if (*filePtr == '\0') return; - else if (*filePtr == '{' ) ++filePtr; - - else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr)) - { - ASE::Mesh* curMesh = NULL; - unsigned int numVerts = 0; - - const char* sz = filePtr; - while (!IsSpaceOrNewLine(*filePtr))++filePtr; - - const unsigned int diff = (unsigned int)(filePtr-sz); - if (diff) - { - std::string name = std::string(sz,diff); - for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin(); - it != m_vMeshes.end(); ++it) - { - if ((*it).mName == name) - { - curMesh = & (*it); - break; - } - } - if (!curMesh) - { - LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section"); - - // Skip the mesh data - until we find a new mesh - // or the end of the *MESH_SOFTSKINVERTS section - while (true) - { - SkipSpacesAndLineEnd(&filePtr); - if (*filePtr == '}') - {++filePtr;return;} - else if (!IsNumeric(*filePtr)) - break; - - SkipLine(&filePtr); - } - } - else - { - SkipSpacesAndLineEnd(&filePtr); - ParseLV4MeshLong(numVerts); - - // Reserve enough storage - curMesh->mBoneVertices.reserve(numVerts); - - for (unsigned int i = 0; i < numVerts;++i) - { - SkipSpacesAndLineEnd(&filePtr); - unsigned int numWeights; - ParseLV4MeshLong(numWeights); - - curMesh->mBoneVertices.push_back(ASE::BoneVertex()); - ASE::BoneVertex& vert = curMesh->mBoneVertices.back(); - - // Reserve enough storage - vert.mBoneWeights.reserve(numWeights); - - for (unsigned int w = 0; w < numWeights;++w) - { - std::string bone; - ParseString(bone,"*MESH_SOFTSKINVERTS.Bone"); - - // Find the bone in the mesh's list - std::pair<int,ai_real> me; - me.first = -1; - - for (unsigned int n = 0; n < curMesh->mBones.size();++n) - { - if (curMesh->mBones[n].mName == bone) - { - me.first = n; - break; - } - } - if (-1 == me.first) - { - // We don't have this bone yet, so add it to the list - me.first = (int)curMesh->mBones.size(); - curMesh->mBones.push_back(ASE::Bone(bone)); - } - ParseLV4MeshFloat( me.second ); - - // Add the new bone weight to list - vert.mBoneWeights.push_back(me); - } - } - } - } - } - ++filePtr; - SkipSpacesAndLineEnd(&filePtr); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1SceneBlock() -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23)) - - { - // parse a color triple and assume it is really the bg color - ParseLV4MeshFloatTriple( &m_clrBackground.r ); - continue; - } - if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20)) - - { - // parse a color triple and assume it is really the bg color - ParseLV4MeshFloatTriple( &m_clrAmbient.r ); - continue; - } - if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16)) - { - ParseLV4MeshLong(iFirstFrame); - continue; - } - if (TokenMatch(filePtr,"SCENE_LASTFRAME",15)) - { - ParseLV4MeshLong(iLastFrame); - continue; - } - if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16)) - { - ParseLV4MeshLong(iFrameSpeed); - continue; - } - if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19)) - { - ParseLV4MeshLong(iTicksPerFrame); - continue; - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1MaterialListBlock() -{ - AI_ASE_PARSER_INIT(); - - unsigned int iMaterialCount = 0; - unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"MATERIAL_COUNT",14)) - { - ParseLV4MeshLong(iMaterialCount); - - // now allocate enough storage to hold all materials - m_vMaterials.resize(iOldMaterialCount+iMaterialCount); - continue; - } - if (TokenMatch(filePtr,"MATERIAL",8)) - { - unsigned int iIndex = 0; - ParseLV4MeshLong(iIndex); - - if (iIndex >= iMaterialCount) - { - LogWarning("Out of range: material index is too large"); - iIndex = iMaterialCount-1; - } - - // get a reference to the material - Material& sMat = m_vMaterials[iIndex+iOldMaterialCount]; - // parse the material block - ParseLV2MaterialBlock(sMat); - continue; - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2MaterialBlock(ASE::Material& mat) -{ - AI_ASE_PARSER_INIT(); - - unsigned int iNumSubMaterials = 0; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"MATERIAL_NAME",13)) - { - if (!ParseString(mat.mName,"*MATERIAL_NAME")) - SkipToNextToken(); - continue; - } - // ambient material color - if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16)) - { - ParseLV4MeshFloatTriple(&mat.mAmbient.r); - continue; - } - // diffuse material color - if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) ) - { - ParseLV4MeshFloatTriple(&mat.mDiffuse.r); - continue; - } - // specular material color - if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17)) - { - ParseLV4MeshFloatTriple(&mat.mSpecular.r); - continue; - } - // material shading type - if (TokenMatch(filePtr,"MATERIAL_SHADING",16)) - { - if (TokenMatch(filePtr,"Blinn",5)) - { - mat.mShading = Discreet3DS::Blinn; - } - else if (TokenMatch(filePtr,"Phong",5)) - { - mat.mShading = Discreet3DS::Phong; - } - else if (TokenMatch(filePtr,"Flat",4)) - { - mat.mShading = Discreet3DS::Flat; - } - else if (TokenMatch(filePtr,"Wire",4)) - { - mat.mShading = Discreet3DS::Wire; - } - else - { - // assume gouraud shading - mat.mShading = Discreet3DS::Gouraud; - SkipToNextToken(); - } - continue; - } - // material transparency - if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21)) - { - ParseLV4MeshFloat(mat.mTransparency); - mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency; - continue; - } - // material self illumination - if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18)) - { - ai_real f = 0.0; - ParseLV4MeshFloat(f); - - mat.mEmissive.r = f; - mat.mEmissive.g = f; - mat.mEmissive.b = f; - continue; - } - // material shininess - if (TokenMatch(filePtr,"MATERIAL_SHINE",14) ) - { - ParseLV4MeshFloat(mat.mSpecularExponent); - mat.mSpecularExponent *= 15; - continue; - } - // two-sided material - if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) ) - { - mat.mTwoSided = true; - continue; - } - // material shininess strength - if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22)) - { - ParseLV4MeshFloat(mat.mShininessStrength); - continue; - } - // diffuse color map - if (TokenMatch(filePtr,"MAP_DIFFUSE",11)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexDiffuse); - continue; - } - // ambient color map - if (TokenMatch(filePtr,"MAP_AMBIENT",11)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexAmbient); - continue; - } - // specular color map - if (TokenMatch(filePtr,"MAP_SPECULAR",12)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexSpecular); - continue; - } - // opacity map - if (TokenMatch(filePtr,"MAP_OPACITY",11)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexOpacity); - continue; - } - // emissive map - if (TokenMatch(filePtr,"MAP_SELFILLUM",13)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexEmissive); - continue; - } - // bump map - if (TokenMatch(filePtr,"MAP_BUMP",8)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexBump); - } - // specular/shininess map - if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17)) - { - // parse the texture block - ParseLV3MapBlock(mat.sTexShininess); - continue; - } - // number of submaterials - if (TokenMatch(filePtr,"NUMSUBMTLS",10)) - { - ParseLV4MeshLong(iNumSubMaterials); - - // allocate enough storage - mat.avSubMaterials.resize(iNumSubMaterials); - } - // submaterial chunks - if (TokenMatch(filePtr,"SUBMATERIAL",11)) - { - - unsigned int iIndex = 0; - ParseLV4MeshLong(iIndex); - - if (iIndex >= iNumSubMaterials) - { - LogWarning("Out of range: submaterial index is too large"); - iIndex = iNumSubMaterials-1; - } - - // get a reference to the material - Material& sMat = mat.avSubMaterials[iIndex]; - - // parse the material block - ParseLV2MaterialBlock(sMat); - continue; - } - } - AI_ASE_HANDLE_SECTION("2","*MATERIAL"); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MapBlock(Texture& map) -{ - AI_ASE_PARSER_INIT(); - - // *********************************************************** - // *BITMAP should not be there if *MAP_CLASS is not BITMAP, - // but we need to expect that case ... if the path is - // empty the texture won't be used later. - // *********************************************************** - bool parsePath = true; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - // type of map - if (TokenMatch(filePtr,"MAP_CLASS" ,9)) - { - std::string temp; - if(!ParseString(temp,"*MAP_CLASS")) - SkipToNextToken(); - if (temp != "Bitmap" && temp != "Normal Bump") - { - DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp); - parsePath = false; - } - continue; - } - // path to the texture - if (parsePath && TokenMatch(filePtr,"BITMAP" ,6)) - { - if(!ParseString(map.mMapName,"*BITMAP")) - SkipToNextToken(); - - if (map.mMapName == "None") - { - // Files with 'None' as map name are produced by - // an Maja to ASE exporter which name I forgot .. - DefaultLogger::get()->warn("ASE: Skipping invalid map entry"); - map.mMapName = ""; - } - - continue; - } - // offset on the u axis - if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12)) - { - ParseLV4MeshFloat(map.mOffsetU); - continue; - } - // offset on the v axis - if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12)) - { - ParseLV4MeshFloat(map.mOffsetV); - continue; - } - // tiling on the u axis - if (TokenMatch(filePtr,"UVW_U_TILING" ,12)) - { - ParseLV4MeshFloat(map.mScaleU); - continue; - } - // tiling on the v axis - if (TokenMatch(filePtr,"UVW_V_TILING" ,12)) - { - ParseLV4MeshFloat(map.mScaleV); - continue; - } - // rotation around the z-axis - if (TokenMatch(filePtr,"UVW_ANGLE" ,9)) - { - ParseLV4MeshFloat(map.mRotation); - continue; - } - // map blending factor - if (TokenMatch(filePtr,"MAP_AMOUNT" ,10)) - { - ParseLV4MeshFloat(map.mTextureBlend); - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX"); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::ParseString(std::string& out,const char* szName) -{ - char szBuffer[1024]; - if (!SkipSpaces(&filePtr)) - { - - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName); - LogWarning(szBuffer); - return false; - } - // there must be '"' - if ('\"' != *filePtr) - { - - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected " - "to be enclosed in double quotation marks",szName); - LogWarning(szBuffer); - return false; - } - ++filePtr; - const char* sz = filePtr; - while (true) - { - if ('\"' == *sz)break; - else if ('\0' == *sz) - { - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to " - "be enclosed in double quotation marks but EOF was reached before " - "a closing quotation mark was encountered",szName); - LogWarning(szBuffer); - return false; - } - sz++; - } - out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr); - filePtr = sz+1; - return true; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node) -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // first process common tokens such as node name and transform - // name of the mesh/node - if (TokenMatch(filePtr,"NODE_NAME" ,9)) - { - if(!ParseString(node.mName,"*NODE_NAME")) - SkipToNextToken(); - continue; - } - // name of the parent of the node - if (TokenMatch(filePtr,"NODE_PARENT" ,11) ) - { - if(!ParseString(node.mParent,"*NODE_PARENT")) - SkipToNextToken(); - continue; - } - // transformation matrix of the node - if (TokenMatch(filePtr,"NODE_TM" ,7)) - { - ParseLV2NodeTransformBlock(node); - continue; - } - // animation data of the node - if (TokenMatch(filePtr,"TM_ANIMATION" ,12)) - { - ParseLV2AnimationBlock(node); - continue; - } - - if (node.mType == BaseNode::Light) - { - // light settings - if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14)) - { - ParseLV2LightSettingsBlock((ASE::Light&)node); - continue; - } - // type of the light source - if (TokenMatch(filePtr,"LIGHT_TYPE" ,10)) - { - if (!ASSIMP_strincmp("omni",filePtr,4)) - { - ((ASE::Light&)node).mLightType = ASE::Light::OMNI; - } - else if (!ASSIMP_strincmp("target",filePtr,6)) - { - ((ASE::Light&)node).mLightType = ASE::Light::TARGET; - } - else if (!ASSIMP_strincmp("free",filePtr,4)) - { - ((ASE::Light&)node).mLightType = ASE::Light::FREE; - } - else if (!ASSIMP_strincmp("directional",filePtr,11)) - { - ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL; - } - else - { - LogWarning("Unknown kind of light source"); - } - continue; - } - } - else if (node.mType == BaseNode::Camera) - { - // Camera settings - if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15)) - { - ParseLV2CameraSettingsBlock((ASE::Camera&)node); - continue; - } - else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11)) - { - if (!ASSIMP_strincmp("target",filePtr,6)) - { - ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET; - } - else if (!ASSIMP_strincmp("free",filePtr,4)) - { - ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE; - } - else - { - LogWarning("Unknown kind of camera"); - } - continue; - } - } - else if (node.mType == BaseNode::Mesh) - { - // mesh data - // FIX: Older files use MESH_SOFTSKIN - if (TokenMatch(filePtr,"MESH" ,4) || - TokenMatch(filePtr,"MESH_SOFTSKIN",13)) - { - ParseLV2MeshBlock((ASE::Mesh&)node); - continue; - } - // mesh material index - if (TokenMatch(filePtr,"MATERIAL_REF" ,12)) - { - ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex); - continue; - } - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera) -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"CAMERA_NEAR" ,11)) - { - ParseLV4MeshFloat(camera.mNear); - continue; - } - if (TokenMatch(filePtr,"CAMERA_FAR" ,10)) - { - ParseLV4MeshFloat(camera.mFar); - continue; - } - if (TokenMatch(filePtr,"CAMERA_FOV" ,10)) - { - ParseLV4MeshFloat(camera.mFOV); - continue; - } - } - AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS"); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2LightSettingsBlock(ASE::Light& light) -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"LIGHT_COLOR" ,11)) - { - ParseLV4MeshFloatTriple(&light.mColor.r); - continue; - } - if (TokenMatch(filePtr,"LIGHT_INTENS" ,12)) - { - ParseLV4MeshFloat(light.mIntensity); - continue; - } - if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13)) - { - ParseLV4MeshFloat(light.mAngle); - continue; - } - if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13)) - { - ParseLV4MeshFloat(light.mFalloff); - continue; - } - } - AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS"); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh) -{ - AI_ASE_PARSER_INIT(); - - ASE::Animation* anim = &mesh.mAnim; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - if (TokenMatch(filePtr,"NODE_NAME" ,9)) - { - std::string temp; - if(!ParseString(temp,"*NODE_NAME")) - SkipToNextToken(); - - // If the name of the node contains .target it - // represents an animated camera or spot light - // target. - if (std::string::npos != temp.find(".Target")) - { - if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) && - ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET)) - { - - DefaultLogger::get()->error("ASE: Found target animation channel " - "but the node is neither a camera nor a spot light"); - anim = NULL; - } - else anim = &mesh.mTargetAnim; - } - continue; - } - - // position keyframes - if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) || - TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) || - TokenMatch(filePtr,"CONTROL_POS_TCB" ,15)) - { - if (!anim)SkipSection(); - else ParseLV3PosAnimationBlock(*anim); - continue; - } - // scaling keyframes - if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) || - TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) || - TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17)) - { - if (!anim || anim == &mesh.mTargetAnim) - { - // Target animation channels may have no rotation channels - DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation"); - SkipSection(); - } - else ParseLV3ScaleAnimationBlock(*anim); - continue; - } - // rotation keyframes - if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) || - TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) || - TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15)) - { - if (!anim || anim == &mesh.mTargetAnim) - { - // Target animation channels may have no rotation channels - DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation"); - SkipSection(); - } - else ParseLV3RotAnimationBlock(*anim); - continue; - } - } - AI_ASE_HANDLE_SECTION("2","TM_ANIMATION"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim) -{ - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the three floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20)) - { - b = true; - anim.mScalingType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24)) - { - b = true; - anim.mScalingType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21)) - { - b = true; - anim.mScalingType = ASE::Animation::TCB; - } - if (b) - { - anim.akeyScaling.push_back(aiVectorKey()); - aiVectorKey& key = anim.akeyScaling.back(); - ParseLV4MeshFloatTriple(&key.mValue.x,iIndex); - key.mTime = (double)iIndex; - } - } - AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim) -{ - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the three floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18)) - { - b = true; - anim.mPositionType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22)) - { - b = true; - anim.mPositionType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19)) - { - b = true; - anim.mPositionType = ASE::Animation::TCB; - } - if (b) - { - anim.akeyPositions.push_back(aiVectorKey()); - aiVectorKey& key = anim.akeyPositions.back(); - ParseLV4MeshFloatTriple(&key.mValue.x,iIndex); - key.mTime = (double)iIndex; - } - } - AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim) -{ - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18)) - { - b = true; - anim.mRotationType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22)) - { - b = true; - anim.mRotationType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19)) - { - b = true; - anim.mRotationType = ASE::Animation::TCB; - } - if (b) - { - anim.akeyRotations.push_back(aiQuatKey()); - aiQuatKey& key = anim.akeyRotations.back(); - aiVector3D v;ai_real f; - ParseLV4MeshFloatTriple(&v.x,iIndex); - ParseLV4MeshFloat(f); - key.mTime = (double)iIndex; - key.mValue = aiQuaternion(v,f); - } - } - AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh) -{ - AI_ASE_PARSER_INIT(); - int mode = 0; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - // name of the node - if (TokenMatch(filePtr,"NODE_NAME" ,9)) - { - std::string temp; - if(!ParseString(temp,"*NODE_NAME")) - SkipToNextToken(); - - std::string::size_type s; - if (temp == mesh.mName) - { - mode = 1; - } - else if (std::string::npos != (s = temp.find(".Target")) && - mesh.mName == temp.substr(0,s)) - { - // This should be either a target light or a target camera - if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) || - (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET)) - { - mode = 2; - } - else DefaultLogger::get()->error("ASE: Ignoring target transform, " - "this is no spot light or target camera"); - } - else - { - DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp); - // mode = 0 - } - continue; - } - if (mode) - { - // fourth row of the transformation matrix - and also the - // only information here that is interesting for targets - if (TokenMatch(filePtr,"TM_ROW3" ,7)) - { - ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x)); - continue; - } - if (mode == 1) - { - // first row of the transformation matrix - if (TokenMatch(filePtr,"TM_ROW0" ,7)) - { - ParseLV4MeshFloatTriple(mesh.mTransform[0]); - continue; - } - // second row of the transformation matrix - if (TokenMatch(filePtr,"TM_ROW1" ,7)) - { - ParseLV4MeshFloatTriple(mesh.mTransform[1]); - continue; - } - // third row of the transformation matrix - if (TokenMatch(filePtr,"TM_ROW2" ,7)) - { - ParseLV4MeshFloatTriple(mesh.mTransform[2]); - continue; - } - // inherited position axes - if (TokenMatch(filePtr,"INHERIT_POS" ,11)) - { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3;++i) - mesh.inherit.abInheritPosition[i] = aiVal[i] != 0; - continue; - } - // inherited rotation axes - if (TokenMatch(filePtr,"INHERIT_ROT" ,11)) - { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3;++i) - mesh.inherit.abInheritRotation[i] = aiVal[i] != 0; - continue; - } - // inherited scaling axes - if (TokenMatch(filePtr,"INHERIT_SCL" ,11)) - { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3;++i) - mesh.inherit.abInheritScaling[i] = aiVal[i] != 0; - continue; - } - } - } - } - AI_ASE_HANDLE_SECTION("2","*NODE_TM"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - unsigned int iNumVertices = 0; - unsigned int iNumFaces = 0; - unsigned int iNumTVertices = 0; - unsigned int iNumTFaces = 0; - unsigned int iNumCVertices = 0; - unsigned int iNumCFaces = 0; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - // Number of vertices in the mesh - if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14)) - { - ParseLV4MeshLong(iNumVertices); - continue; - } - // Number of texture coordinates in the mesh - if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15)) - { - ParseLV4MeshLong(iNumTVertices); - continue; - } - // Number of vertex colors in the mesh - if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15)) - { - ParseLV4MeshLong(iNumCVertices); - continue; - } - // Number of regular faces in the mesh - if (TokenMatch(filePtr,"MESH_NUMFACES" ,13)) - { - ParseLV4MeshLong(iNumFaces); - continue; - } - // Number of UVWed faces in the mesh - if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15)) - { - ParseLV4MeshLong(iNumTFaces); - continue; - } - // Number of colored faces in the mesh - if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15)) - { - ParseLV4MeshLong(iNumCFaces); - continue; - } - // mesh vertex list block - if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16)) - { - ParseLV3MeshVertexListBlock(iNumVertices,mesh); - continue; - } - // mesh face list block - if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14)) - { - ParseLV3MeshFaceListBlock(iNumFaces,mesh); - continue; - } - // mesh texture vertex list block - if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14)) - { - ParseLV3MeshTListBlock(iNumTVertices,mesh); - continue; - } - // mesh texture face block - if (TokenMatch(filePtr,"MESH_TFACELIST" ,14)) - { - ParseLV3MeshTFaceListBlock(iNumTFaces,mesh); - continue; - } - // mesh color vertex list block - if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14)) - { - ParseLV3MeshCListBlock(iNumCVertices,mesh); - continue; - } - // mesh color face block - if (TokenMatch(filePtr,"MESH_CFACELIST" ,14)) - { - ParseLV3MeshCFaceListBlock(iNumCFaces,mesh); - continue; - } - // mesh normals - if (TokenMatch(filePtr,"MESH_NORMALS" ,12)) - { - ParseLV3MeshNormalListBlock(mesh); - continue; - } - // another mesh UV channel ... - if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19)) { - unsigned int iIndex( 0 ); - ParseLV4MeshLong(iIndex); - if ( 0 == iIndex ) { - LogWarning( "Mapping channel has an invalid index. Skipping UV channel" ); - // skip it ... - SkipSection(); - } else { - if ( iIndex < 2 ) { - LogWarning( "Mapping channel has an invalid index. Skipping UV channel" ); - // skip it ... - SkipSection(); - } - if ( iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS ) { - LogWarning( "Too many UV channels specified. Skipping channel .." ); - // skip it ... - SkipSection(); - } else { - // parse the mapping channel - ParseLV3MappingChannel( iIndex - 1, mesh ); - } - continue; - } - } - // mesh animation keyframe. Not supported - if (TokenMatch(filePtr,"MESH_ANIMATION" ,14)) - { - - LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. " - "Keyframe animation is not supported by Assimp, this element " - "will be ignored"); - //SkipSection(); - continue; - } - if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12)) - { - ParseLV3MeshWeightsBlock(mesh);continue; - } - } - AI_ASE_HANDLE_SECTION("2","*MESH"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - unsigned int iNumVertices = 0, iNumBones = 0; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Number of bone vertices ... - if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14)) - { - ParseLV4MeshLong(iNumVertices); - continue; - } - // Number of bones - if (TokenMatch(filePtr,"MESH_NUMBONE" ,12)) - { - ParseLV4MeshLong(iNumBones); - continue; - } - // parse the list of bones - if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14)) - { - ParseLV4MeshBones(iNumBones,mesh); - continue; - } - // parse the list of bones vertices - if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) ) - { - ParseLV4MeshBonesVertices(iNumVertices,mesh); - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - mesh.mBones.resize(iNumBones); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Mesh bone with name ... - if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14)) - { - // parse an index ... - if(SkipSpaces(&filePtr)) - { - unsigned int iIndex = strtoul10(filePtr,&filePtr); - if (iIndex >= iNumBones) - { - LogWarning("Bone index is out of bounds"); - continue; - } - if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME")) - SkipToNextToken(); - continue; - } - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - mesh.mBoneVertices.resize(iNumVertices); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Mesh bone vertex - if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16)) - { - // read the vertex index - unsigned int iIndex = strtoul10(filePtr,&filePtr); - if (iIndex >= mesh.mPositions.size()) - { - iIndex = (unsigned int)mesh.mPositions.size()-1; - LogWarning("Bone vertex index is out of bounds. Using the largest valid " - "bone vertex index instead"); - } - - // --- ignored - ai_real afVert[3]; - ParseLV4MeshFloatTriple(afVert); - - std::pair<int,float> pairOut; - while (true) - { - // first parse the bone index ... - if (!SkipSpaces(&filePtr))break; - pairOut.first = strtoul10(filePtr,&filePtr); - - // then parse the vertex weight - if (!SkipSpaces(&filePtr))break; - filePtr = fast_atoreal_move<float>(filePtr,pairOut.second); - - // -1 marks unused entries - if (-1 != pairOut.first) - { - mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut); - } - } - continue; - } - } - AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshVertexListBlock( - unsigned int iNumVertices, ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.mPositions.resize(iNumVertices); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr,"MESH_VERTEX" ,11)) - { - - aiVector3D vTemp; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.x,iIndex); - - if (iIndex >= iNumVertices) - { - LogWarning("Invalid vertex index. It will be ignored"); - } - else mesh.mPositions[iIndex] = vTemp; - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the face array - mesh.mFaces.resize(iNumFaces); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr,"MESH_FACE" ,9)) - { - - ASE::Face mFace; - ParseLV4MeshFace(mFace); - - if (mFace.iFace >= iNumFaces) - { - LogWarning("Face has an invalid index. It will be ignored"); - } - else mesh.mFaces[mFace.iFace] = mFace; - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices, - ASE::Mesh& mesh, unsigned int iChannel) -{ - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.amTexCoords[iChannel].resize(iNumVertices); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr,"MESH_TVERT" ,10)) - { - aiVector3D vTemp; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.x,iIndex); - - if (iIndex >= iNumVertices) - { - LogWarning("Tvertex has an invalid index. It will be ignored"); - } - else mesh.amTexCoords[iChannel][iIndex] = vTemp; - - if (0.0f != vTemp.z) - { - // we need 3 coordinate channels - mesh.mNumUVComponents[iChannel] = 3; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces, - ASE::Mesh& mesh, unsigned int iChannel) -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr,"MESH_TFACE" ,10)) - { - unsigned int aiValues[3]; - unsigned int iIndex = 0; - - ParseLV4MeshLongTriple(aiValues,iIndex); - if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) - { - LogWarning("UV-Face has an invalid index. It will be ignored"); - } - else - { - // copy UV indices - mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0]; - mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1]; - mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2]; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - unsigned int iNumTVertices = 0; - unsigned int iNumTFaces = 0; - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Number of texture coordinates in the mesh - if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15)) - { - ParseLV4MeshLong(iNumTVertices); - continue; - } - // Number of UVWed faces in the mesh - if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15)) - { - ParseLV4MeshLong(iNumTFaces); - continue; - } - // mesh texture vertex list block - if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14)) - { - ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel); - continue; - } - // mesh texture face block - if (TokenMatch(filePtr,"MESH_TFACELIST" ,14)) - { - ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel); - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.mVertexColors.resize(iNumVertices); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr,"MESH_VERTCOL" ,12)) - { - aiColor4D vTemp; - vTemp.a = 1.0f; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.r,iIndex); - - if (iIndex >= iNumVertices) - { - LogWarning("Vertex color has an invalid index. It will be ignored"); - } - else mesh.mVertexColors[iIndex] = vTemp; - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) -{ - AI_ASE_PARSER_INIT(); - while (true) - { - if ('*' == *filePtr) - { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr,"MESH_CFACE" ,10)) - { - unsigned int aiValues[3]; - unsigned int iIndex = 0; - - ParseLV4MeshLongTriple(aiValues,iIndex); - if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) - { - LogWarning("UV-Face has an invalid index. It will be ignored"); - } - else - { - // copy color indices - mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0]; - mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1]; - mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2]; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh) -{ - AI_ASE_PARSER_INIT(); - - // Allocate enough storage for the normals - sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f )); - unsigned int index, faceIdx = UINT_MAX; - - // FIXME: rewrite this and find out how to interpret the normals - // correctly. This is crap. - - // Smooth the vertex and face normals together. The result - // will be edgy then, but otherwise everything would be soft ... - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) { - aiVector3D vNormal; - ParseLV4MeshFloatTriple(&vNormal.x,index); - if (faceIdx >= sMesh.mFaces.size()) - continue; - - // Make sure we assign it to the correct face - const ASE::Face& face = sMesh.mFaces[faceIdx]; - if (index == face.mIndices[0]) - index = 0; - else if (index == face.mIndices[1]) - index = 1; - else if (index == face.mIndices[2]) - index = 2; - else { - DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section"); - continue; - } - // We'll renormalize later - sMesh.mNormals[faceIdx*3+index] += vNormal; - continue; - } - if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) { - aiVector3D vNormal; - ParseLV4MeshFloatTriple(&vNormal.x,faceIdx); - - if (faceIdx >= sMesh.mFaces.size()) { - DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section"); - continue; - } - - // We'll renormalize later - sMesh.mNormals[faceIdx*3] += vNormal; - sMesh.mNormals[faceIdx*3+1] += vNormal; - sMesh.mNormals[faceIdx*3+2] += vNormal; - continue; - } - } - AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFace(ASE::Face& out) -{ - // skip spaces and tabs - if(!SkipSpaces(&filePtr)) - { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]"); - SkipToNextToken(); - return; - } - - // parse the face index - out.iFace = strtoul10(filePtr,&filePtr); - - // next character should be ':' - if(!SkipSpaces(&filePtr)) - { - // FIX: there are some ASE files which haven't got : here .... - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]"); - SkipToNextToken(); - return; - } - // FIX: There are some ASE files which haven't got ':' here - if(':' == *filePtr)++filePtr; - - // Parse all mesh indices - for (unsigned int i = 0; i < 3;++i) - { - unsigned int iIndex = 0; - if(!SkipSpaces(&filePtr)) - { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL"); - SkipToNextToken(); - return; - } - switch (*filePtr) - { - case 'A': - case 'a': - break; - case 'B': - case 'b': - iIndex = 1; - break; - case 'C': - case 'c': - iIndex = 2; - break; - default: - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " - "A,B or C expected [#3]"); - SkipToNextToken(); - return; - }; - ++filePtr; - - // next character should be ':' - if(!SkipSpaces(&filePtr) || ':' != *filePtr) - { - LogWarning("Unable to parse *MESH_FACE Element: " - "Unexpected EOL. \':\' expected [#2]"); - SkipToNextToken(); - return; - } - - ++filePtr; - if(!SkipSpaces(&filePtr)) - { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " - "Vertex index ecpected [#4]"); - SkipToNextToken(); - return; - } - out.mIndices[iIndex] = strtoul10(filePtr,&filePtr); - } - - // now we need to skip the AB, BC, CA blocks. - while (true) - { - if ('*' == *filePtr)break; - if (IsLineEnd(*filePtr)) - { - //iLineNumber++; - return; - } - filePtr++; - } - - // parse the smoothing group of the face - if (TokenMatch(filePtr,"*MESH_SMOOTHING",15)) - { - if(!SkipSpaces(&filePtr)) - { - LogWarning("Unable to parse *MESH_SMOOTHING Element: " - "Unexpected EOL. Smoothing group(s) expected [#5]"); - SkipToNextToken(); - return; - } - - // Parse smoothing groups until we don't anymore see commas - // FIX: There needn't always be a value, sad but true - while (true) - { - if (*filePtr < '9' && *filePtr >= '0') - { - out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr)); - } - SkipSpaces(&filePtr); - if (',' != *filePtr) - { - break; - } - ++filePtr; - SkipSpaces(&filePtr); - } - } - - // *MESH_MTLID is optional, too - while (true) - { - if ('*' == *filePtr)break; - if (IsLineEnd(*filePtr)) - { - return; - } - filePtr++; - } - - if (TokenMatch(filePtr,"*MESH_MTLID",11)) - { - if(!SkipSpaces(&filePtr)) - { - LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. " - "Material index expected [#6]"); - SkipToNextToken(); - return; - } - out.iMaterial = strtoul10(filePtr,&filePtr); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLongTriple(unsigned int* apOut) -{ - ai_assert(NULL != apOut); - - for (unsigned int i = 0; i < 3;++i) - ParseLV4MeshLong(apOut[i]); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut) -{ - ai_assert(NULL != apOut); - - // parse the index - ParseLV4MeshLong(rIndexOut); - - // parse the three others - ParseLV4MeshLongTriple(apOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut) -{ - ai_assert(NULL != apOut); - - // parse the index - ParseLV4MeshLong(rIndexOut); - - // parse the three others - ParseLV4MeshFloatTriple(apOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloatTriple(ai_real* apOut) -{ - ai_assert(NULL != apOut); - - for (unsigned int i = 0; i < 3;++i) - ParseLV4MeshFloat(apOut[i]); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloat(ai_real& fOut) -{ - // skip spaces and tabs - if(!SkipSpaces(&filePtr)) - { - // LOG - LogWarning("Unable to parse float: unexpected EOL [#1]"); - fOut = 0.0; - ++iLineNumber; - return; - } - // parse the first float - filePtr = fast_atoreal_move<ai_real>(filePtr,fOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLong(unsigned int& iOut) -{ - // Skip spaces and tabs - if(!SkipSpaces(&filePtr)) - { - // LOG - LogWarning("Unable to parse long: unexpected EOL [#1]"); - iOut = 0; - ++iLineNumber; - return; - } - // parse the value - iOut = strtoul10(filePtr,&filePtr); -} - -#endif // ASSIMP_BUILD_NO_3DS_IMPORTER - -#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER |