summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/ASEParser.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/ASEParser.cpp')
-rw-r--r--src/3rdparty/assimp/code/ASEParser.cpp3789
1 files changed, 1895 insertions, 1894 deletions
diff --git a/src/3rdparty/assimp/code/ASEParser.cpp b/src/3rdparty/assimp/code/ASEParser.cpp
index df505a445..204f8bf62 100644
--- a/src/3rdparty/assimp/code/ASEParser.cpp
+++ b/src/3rdparty/assimp/code/ASEParser.cpp
@@ -3,12 +3,12 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,25 +25,25 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ASEParser.cpp
- * @brief Implementation of the ASE parser class
+ * @brief Implementation of the ASE parser class
*/
-#include "AssimpPCH.h"
+
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
// internal headers
@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ASELoader.h"
#include "MaterialSystem.h"
#include "fast_atof.h"
+#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
using namespace Assimp::ASE;
@@ -60,32 +61,32 @@ using namespace Assimp::ASE;
// Begin an ASE parsing function
#define AI_ASE_PARSER_INIT() \
- int iDepth = 0;
+ int iDepth = 0;
// ------------------------------------------------------------------------------------------------
// Handle a "top-level" section in the file. EOF is no error in this case.
#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
- else if ('{' == *filePtr)iDepth++; \
- else if ('}' == *filePtr) \
- { \
- if (0 == --iDepth) \
- { \
- ++filePtr; \
- SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *filePtr) \
- { \
- return; \
- } \
- if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
- { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++filePtr;
+ else if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ return; \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
// ------------------------------------------------------------------------------------------------
// Handle a nested section in the file. EOF is an error in this case
@@ -93,2061 +94,2061 @@ using namespace Assimp::ASE;
// @param msg Full name of the section (including the asterisk)
#define AI_ASE_HANDLE_SECTION(level, msg) \
- if ('{' == *filePtr)iDepth++; \
- else if ('}' == *filePtr) \
- { \
- if (0 == --iDepth) \
- { \
- ++filePtr; \
- SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *filePtr) \
- { \
- LogError("Encountered unexpected EOL while parsing a " msg \
- " chunk (Level " level ")"); \
- } \
- if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
- { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++filePtr;
+ if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ LogError("Encountered unexpected EOL while parsing a " msg \
+ " chunk (Level " level ")"); \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
// ------------------------------------------------------------------------------------------------
Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
{
- ai_assert(NULL != szFile);
- filePtr = szFile;
- iFileFormat = fileFormatDefault;
-
- // make sure that the color values are invalid
- m_clrBackground.r = get_qnan();
- m_clrAmbient.r = get_qnan();
-
- // setup some default values
- iLineNumber = 0;
- iFirstFrame = 0;
- iLastFrame = 0;
- iFrameSpeed = 30; // use 30 as default value for this property
- iTicksPerFrame = 1; // use 1 as default value for this property
- bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
+ ai_assert(NULL != szFile);
+ filePtr = szFile;
+ iFileFormat = fileFormatDefault;
+
+ // make sure that the color values are invalid
+ m_clrBackground.r = get_qnan();
+ m_clrAmbient.r = get_qnan();
+
+ // setup some default values
+ iLineNumber = 0;
+ iFirstFrame = 0;
+ iLastFrame = 0;
+ iFrameSpeed = 30; // use 30 as default value for this property
+ iTicksPerFrame = 1; // use 1 as default value for this property
+ bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
}
// ------------------------------------------------------------------------------------------------
void Parser::LogWarning(const char* szWarn)
{
- ai_assert(NULL != szWarn);
+ ai_assert(NULL != szWarn);
- char szTemp[1024];
+ char szTemp[1024];
#if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+ sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else
- snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
- // output the warning to the logger ...
- DefaultLogger::get()->warn(szTemp);
+ // output the warning to the logger ...
+ DefaultLogger::get()->warn(szTemp);
}
// ------------------------------------------------------------------------------------------------
void Parser::LogInfo(const char* szWarn)
{
- ai_assert(NULL != szWarn);
+ ai_assert(NULL != szWarn);
- char szTemp[1024];
+ char szTemp[1024];
#if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+ sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
- snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
- // output the information to the logger ...
- DefaultLogger::get()->info(szTemp);
+ // output the information to the logger ...
+ DefaultLogger::get()->info(szTemp);
}
// ------------------------------------------------------------------------------------------------
-void Parser::LogError(const char* szWarn)
+AI_WONT_RETURN void Parser::LogError(const char* szWarn)
{
- ai_assert(NULL != szWarn);
+ ai_assert(NULL != szWarn);
- char szTemp[1024];
+ char szTemp[1024];
#if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
+ sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
- snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
- // throw an exception
- throw DeadlyImportError(szTemp);
+ // throw an exception
+ throw DeadlyImportError(szTemp);
}
// ------------------------------------------------------------------------------------------------
bool Parser::SkipToNextToken()
{
- while (true)
- {
- char me = *filePtr;
-
- // increase the line number counter if necessary
- if (IsLineEnd(me) && !bLastWasEndLine)
- {
- ++iLineNumber;
- bLastWasEndLine = true;
- }
- else bLastWasEndLine = false;
- if ('*' == me || '}' == me || '{' == me)return true;
- if ('\0' == me)return false;
-
- ++filePtr;
- }
+ while (true)
+ {
+ char me = *filePtr;
+
+ // increase the line number counter if necessary
+ if (IsLineEnd(me) && !bLastWasEndLine)
+ {
+ ++iLineNumber;
+ bLastWasEndLine = true;
+ }
+ else bLastWasEndLine = false;
+ if ('*' == me || '}' == me || '{' == me)return true;
+ if ('\0' == me)return false;
+
+ ++filePtr;
+ }
}
// ------------------------------------------------------------------------------------------------
bool Parser::SkipSection()
{
- // must handle subsections ...
- int iCnt = 0;
- while (true)
- {
- if ('}' == *filePtr)
- {
- --iCnt;
- if (0 == iCnt)
- {
- // go to the next valid token ...
- ++filePtr;
- SkipToNextToken();
- return true;
- }
- }
- else if ('{' == *filePtr)
- {
- ++iCnt;
- }
- else if ('\0' == *filePtr)
- {
- LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
- return false;
- }
- else if(IsLineEnd(*filePtr))++iLineNumber;
- ++filePtr;
- }
+ // must handle subsections ...
+ int iCnt = 0;
+ while (true)
+ {
+ if ('}' == *filePtr)
+ {
+ --iCnt;
+ if (0 == iCnt)
+ {
+ // go to the next valid token ...
+ ++filePtr;
+ SkipToNextToken();
+ return true;
+ }
+ }
+ else if ('{' == *filePtr)
+ {
+ ++iCnt;
+ }
+ else if ('\0' == *filePtr)
+ {
+ LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
+ return false;
+ }
+ else if(IsLineEnd(*filePtr))++iLineNumber;
+ ++filePtr;
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::Parse()
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Version should be 200. Validate this ...
- if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
- {
- unsigned int fmt;
- ParseLV4MeshLong(fmt);
-
- if (fmt > 200)
- {
- LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
- be <= 200");
- }
- // *************************************************************
- // - fmt will be 0 if we're unable to read the version number
- // there are some faulty files without a version number ...
- // in this case we'll guess the exact file format by looking
- // at the file extension (ASE, ASK, ASC)
- // *************************************************************
-
- if (fmt)iFileFormat = fmt;
- continue;
- }
- // main scene information
- if (TokenMatch(filePtr,"SCENE",5))
- {
- ParseLV1SceneBlock();
- continue;
- }
- // "group" - no implementation yet, in facte
- // we're just ignoring them for the moment
- if (TokenMatch(filePtr,"GROUP",5))
- {
- Parse();
- continue;
- }
- // material list
- if (TokenMatch(filePtr,"MATERIAL_LIST",13))
- {
- ParseLV1MaterialListBlock();
- continue;
- }
- // geometric object (mesh)
- if (TokenMatch(filePtr,"GEOMOBJECT",10))
-
- {
- m_vMeshes.push_back(Mesh());
- ParseLV1ObjectBlock(m_vMeshes.back());
- continue;
- }
- // helper object = dummy in the hierarchy
- if (TokenMatch(filePtr,"HELPEROBJECT",12))
-
- {
- m_vDummies.push_back(Dummy());
- ParseLV1ObjectBlock(m_vDummies.back());
- continue;
- }
- // light object
- if (TokenMatch(filePtr,"LIGHTOBJECT",11))
-
- {
- m_vLights.push_back(Light());
- ParseLV1ObjectBlock(m_vLights.back());
- continue;
- }
- // camera object
- if (TokenMatch(filePtr,"CAMERAOBJECT",12))
- {
- m_vCameras.push_back(Camera());
- ParseLV1ObjectBlock(m_vCameras.back());
- continue;
- }
- // comment - print it on the console
- if (TokenMatch(filePtr,"COMMENT",7))
- {
- std::string out = "<unknown>";
- ParseString(out,"*COMMENT");
- LogInfo(("Comment: " + out).c_str());
- continue;
- }
- // ASC bone weights
- if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
- {
- ParseLV1SoftSkinBlock();
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Version should be 200. Validate this ...
+ if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
+ {
+ unsigned int fmt;
+ ParseLV4MeshLong(fmt);
+
+ if (fmt > 200)
+ {
+ LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
+ be <= 200");
+ }
+ // *************************************************************
+ // - fmt will be 0 if we're unable to read the version number
+ // there are some faulty files without a version number ...
+ // in this case we'll guess the exact file format by looking
+ // at the file extension (ASE, ASK, ASC)
+ // *************************************************************
+
+ if (fmt)iFileFormat = fmt;
+ continue;
+ }
+ // main scene information
+ if (TokenMatch(filePtr,"SCENE",5))
+ {
+ ParseLV1SceneBlock();
+ continue;
+ }
+ // "group" - no implementation yet, in facte
+ // we're just ignoring them for the moment
+ if (TokenMatch(filePtr,"GROUP",5))
+ {
+ Parse();
+ continue;
+ }
+ // material list
+ if (TokenMatch(filePtr,"MATERIAL_LIST",13))
+ {
+ ParseLV1MaterialListBlock();
+ continue;
+ }
+ // geometric object (mesh)
+ if (TokenMatch(filePtr,"GEOMOBJECT",10))
+
+ {
+ m_vMeshes.push_back(Mesh());
+ ParseLV1ObjectBlock(m_vMeshes.back());
+ continue;
+ }
+ // helper object = dummy in the hierarchy
+ if (TokenMatch(filePtr,"HELPEROBJECT",12))
+
+ {
+ m_vDummies.push_back(Dummy());
+ ParseLV1ObjectBlock(m_vDummies.back());
+ continue;
+ }
+ // light object
+ if (TokenMatch(filePtr,"LIGHTOBJECT",11))
+
+ {
+ m_vLights.push_back(Light());
+ ParseLV1ObjectBlock(m_vLights.back());
+ continue;
+ }
+ // camera object
+ if (TokenMatch(filePtr,"CAMERAOBJECT",12))
+ {
+ m_vCameras.push_back(Camera());
+ ParseLV1ObjectBlock(m_vCameras.back());
+ continue;
+ }
+ // comment - print it on the console
+ if (TokenMatch(filePtr,"COMMENT",7))
+ {
+ std::string out = "<unknown>";
+ ParseString(out,"*COMMENT");
+ LogInfo(("Comment: " + out).c_str());
+ continue;
+ }
+ // ASC bone weights
+ if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
+ {
+ ParseLV1SoftSkinBlock();
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1SoftSkinBlock()
{
- // TODO: fix line counting here
-
- // **************************************************************
- // The soft skin block is formatted differently. There are no
- // nested sections supported and the single elements aren't
- // marked by keywords starting with an asterisk.
-
- /**
- FORMAT BEGIN
-
- *MESH_SOFTSKINVERTS {
- <nodename>
- <number of vertices>
-
- [for <number of vertices> times:]
- <number of weights> [for <number of weights> times:] <bone name> <weight>
- }
-
- FORMAT END
- */
- // **************************************************************
- while (true)
- {
- if (*filePtr == '}' ) {++filePtr;return;}
- else if (*filePtr == '\0') return;
- else if (*filePtr == '{' ) ++filePtr;
-
- else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
- {
- ASE::Mesh* curMesh = NULL;
- unsigned int numVerts = 0;
-
- const char* sz = filePtr;
- while (!IsSpaceOrNewLine(*filePtr))++filePtr;
-
- const unsigned int diff = (unsigned int)(filePtr-sz);
- if (diff)
- {
- std::string name = std::string(sz,diff);
- for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
- it != m_vMeshes.end(); ++it)
- {
- if ((*it).mName == name)
- {
- curMesh = & (*it);
- break;
- }
- }
- if (!curMesh)
- {
- LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
-
- // Skip the mesh data - until we find a new mesh
- // or the end of the *MESH_SOFTSKINVERTS section
- while (true)
- {
- SkipSpacesAndLineEnd(&filePtr);
- if (*filePtr == '}')
- {++filePtr;return;}
- else if (!IsNumeric(*filePtr))
- break;
-
- SkipLine(&filePtr);
- }
- }
- else
- {
- SkipSpacesAndLineEnd(&filePtr);
- ParseLV4MeshLong(numVerts);
-
- // Reserve enough storage
- curMesh->mBoneVertices.reserve(numVerts);
-
- for (unsigned int i = 0; i < numVerts;++i)
- {
- SkipSpacesAndLineEnd(&filePtr);
- unsigned int numWeights;
- ParseLV4MeshLong(numWeights);
-
- curMesh->mBoneVertices.push_back(ASE::BoneVertex());
- ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
-
- // Reserve enough storage
- vert.mBoneWeights.reserve(numWeights);
-
- for (unsigned int w = 0; w < numWeights;++w)
- {
- std::string bone;
- ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
-
- // Find the bone in the mesh's list
- std::pair<int,float> me;
- me.first = -1;
-
- for (unsigned int n = 0; n < curMesh->mBones.size();++n)
- {
- if (curMesh->mBones[n].mName == bone)
- {
- me.first = n;
- break;
- }
- }
- if (-1 == me.first)
- {
- // We don't have this bone yet, so add it to the list
- me.first = (int)curMesh->mBones.size();
- curMesh->mBones.push_back(ASE::Bone(bone));
- }
- ParseLV4MeshFloat( me.second );
-
- // Add the new bone weight to list
- vert.mBoneWeights.push_back(me);
- }
- }
- }
- }
- }
- ++filePtr;
- SkipSpacesAndLineEnd(&filePtr);
- }
+ // TODO: fix line counting here
+
+ // **************************************************************
+ // The soft skin block is formatted differently. There are no
+ // nested sections supported and the single elements aren't
+ // marked by keywords starting with an asterisk.
+
+ /**
+ FORMAT BEGIN
+
+ *MESH_SOFTSKINVERTS {
+ <nodename>
+ <number of vertices>
+
+ [for <number of vertices> times:]
+ <number of weights> [for <number of weights> times:] <bone name> <weight>
+ }
+
+ FORMAT END
+ */
+ // **************************************************************
+ while (true)
+ {
+ if (*filePtr == '}' ) {++filePtr;return;}
+ else if (*filePtr == '\0') return;
+ else if (*filePtr == '{' ) ++filePtr;
+
+ else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
+ {
+ ASE::Mesh* curMesh = NULL;
+ unsigned int numVerts = 0;
+
+ const char* sz = filePtr;
+ while (!IsSpaceOrNewLine(*filePtr))++filePtr;
+
+ const unsigned int diff = (unsigned int)(filePtr-sz);
+ if (diff)
+ {
+ std::string name = std::string(sz,diff);
+ for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
+ it != m_vMeshes.end(); ++it)
+ {
+ if ((*it).mName == name)
+ {
+ curMesh = & (*it);
+ break;
+ }
+ }
+ if (!curMesh)
+ {
+ LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
+
+ // Skip the mesh data - until we find a new mesh
+ // or the end of the *MESH_SOFTSKINVERTS section
+ while (true)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ if (*filePtr == '}')
+ {++filePtr;return;}
+ else if (!IsNumeric(*filePtr))
+ break;
+
+ SkipLine(&filePtr);
+ }
+ }
+ else
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ ParseLV4MeshLong(numVerts);
+
+ // Reserve enough storage
+ curMesh->mBoneVertices.reserve(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ unsigned int numWeights;
+ ParseLV4MeshLong(numWeights);
+
+ curMesh->mBoneVertices.push_back(ASE::BoneVertex());
+ ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
+
+ // Reserve enough storage
+ vert.mBoneWeights.reserve(numWeights);
+
+ for (unsigned int w = 0; w < numWeights;++w)
+ {
+ std::string bone;
+ ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
+
+ // Find the bone in the mesh's list
+ std::pair<int,float> me;
+ me.first = -1;
+
+ for (unsigned int n = 0; n < curMesh->mBones.size();++n)
+ {
+ if (curMesh->mBones[n].mName == bone)
+ {
+ me.first = n;
+ break;
+ }
+ }
+ if (-1 == me.first)
+ {
+ // We don't have this bone yet, so add it to the list
+ me.first = (int)curMesh->mBones.size();
+ curMesh->mBones.push_back(ASE::Bone(bone));
+ }
+ ParseLV4MeshFloat( me.second );
+
+ // Add the new bone weight to list
+ vert.mBoneWeights.push_back(me);
+ }
+ }
+ }
+ }
+ }
+ ++filePtr;
+ SkipSpacesAndLineEnd(&filePtr);
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1SceneBlock()
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
-
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple( &m_clrBackground.r );
- continue;
- }
- if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
-
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple( &m_clrAmbient.r );
- continue;
- }
- if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
- {
- ParseLV4MeshLong(iFirstFrame);
- continue;
- }
- if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
- {
- ParseLV4MeshLong(iLastFrame);
- continue;
- }
- if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
- {
- ParseLV4MeshLong(iFrameSpeed);
- continue;
- }
- if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
- {
- ParseLV4MeshLong(iTicksPerFrame);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrBackground.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrAmbient.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
+ {
+ ParseLV4MeshLong(iFirstFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
+ {
+ ParseLV4MeshLong(iLastFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
+ {
+ ParseLV4MeshLong(iFrameSpeed);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
+ {
+ ParseLV4MeshLong(iTicksPerFrame);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1MaterialListBlock()
{
- AI_ASE_PARSER_INIT();
-
- unsigned int iMaterialCount = 0;
- unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
- {
- ParseLV4MeshLong(iMaterialCount);
-
- // now allocate enough storage to hold all materials
- m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
- continue;
- }
- if (TokenMatch(filePtr,"MATERIAL",8))
- {
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
-
- if (iIndex >= iMaterialCount)
- {
- LogWarning("Out of range: material index is too large");
- iIndex = iMaterialCount-1;
- }
-
- // get a reference to the material
- Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iMaterialCount = 0;
+ unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
+ {
+ ParseLV4MeshLong(iMaterialCount);
+
+ // now allocate enough storage to hold all materials
+ m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
+ continue;
+ }
+ if (TokenMatch(filePtr,"MATERIAL",8))
+ {
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iMaterialCount)
+ {
+ LogWarning("Out of range: material index is too large");
+ iIndex = iMaterialCount-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
{
- AI_ASE_PARSER_INIT();
-
- unsigned int iNumSubMaterials = 0;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"MATERIAL_NAME",13))
- {
- if (!ParseString(mat.mName,"*MATERIAL_NAME"))
- SkipToNextToken();
- continue;
- }
- // ambient material color
- if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
- {
- ParseLV4MeshFloatTriple(&mat.mAmbient.r);
- continue;
- }
- // diffuse material color
- if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
- {
- ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
- continue;
- }
- // specular material color
- if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
- {
- ParseLV4MeshFloatTriple(&mat.mSpecular.r);
- continue;
- }
- // material shading type
- if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
- {
- if (TokenMatch(filePtr,"Blinn",5))
- {
- mat.mShading = Discreet3DS::Blinn;
- }
- else if (TokenMatch(filePtr,"Phong",5))
- {
- mat.mShading = Discreet3DS::Phong;
- }
- else if (TokenMatch(filePtr,"Flat",4))
- {
- mat.mShading = Discreet3DS::Flat;
- }
- else if (TokenMatch(filePtr,"Wire",4))
- {
- mat.mShading = Discreet3DS::Wire;
- }
- else
- {
- // assume gouraud shading
- mat.mShading = Discreet3DS::Gouraud;
- SkipToNextToken();
- }
- continue;
- }
- // material transparency
- if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
- {
- ParseLV4MeshFloat(mat.mTransparency);
- mat.mTransparency = 1.0f - mat.mTransparency;continue;
- }
- // material self illumination
- if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
- {
- float f = 0.0f;
- ParseLV4MeshFloat(f);
-
- mat.mEmissive.r = f;
- mat.mEmissive.g = f;
- mat.mEmissive.b = f;
- continue;
- }
- // material shininess
- if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
- {
- ParseLV4MeshFloat(mat.mSpecularExponent);
- mat.mSpecularExponent *= 15;
- continue;
- }
- // two-sided material
- if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
- {
- mat.mTwoSided = true;
- continue;
- }
- // material shininess strength
- if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
- {
- ParseLV4MeshFloat(mat.mShininessStrength);
- continue;
- }
- // diffuse color map
- if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexDiffuse);
- continue;
- }
- // ambient color map
- if (TokenMatch(filePtr,"MAP_AMBIENT",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexAmbient);
- continue;
- }
- // specular color map
- if (TokenMatch(filePtr,"MAP_SPECULAR",12))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexSpecular);
- continue;
- }
- // opacity map
- if (TokenMatch(filePtr,"MAP_OPACITY",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexOpacity);
- continue;
- }
- // emissive map
- if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexEmissive);
- continue;
- }
- // bump map
- if (TokenMatch(filePtr,"MAP_BUMP",8))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexBump);
- }
- // specular/shininess map
- if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexShininess);
- continue;
- }
- // number of submaterials
- if (TokenMatch(filePtr,"NUMSUBMTLS",10))
- {
- ParseLV4MeshLong(iNumSubMaterials);
-
- // allocate enough storage
- mat.avSubMaterials.resize(iNumSubMaterials);
- }
- // submaterial chunks
- if (TokenMatch(filePtr,"SUBMATERIAL",11))
- {
-
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
-
- if (iIndex >= iNumSubMaterials)
- {
- LogWarning("Out of range: submaterial index is too large");
- iIndex = iNumSubMaterials-1;
- }
-
- // get a reference to the material
- Material& sMat = mat.avSubMaterials[iIndex];
-
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2","*MATERIAL");
- }
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumSubMaterials = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_NAME",13))
+ {
+ if (!ParseString(mat.mName,"*MATERIAL_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // ambient material color
+ if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
+ {
+ ParseLV4MeshFloatTriple(&mat.mAmbient.r);
+ continue;
+ }
+ // diffuse material color
+ if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
+ {
+ ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
+ continue;
+ }
+ // specular material color
+ if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
+ {
+ ParseLV4MeshFloatTriple(&mat.mSpecular.r);
+ continue;
+ }
+ // material shading type
+ if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
+ {
+ if (TokenMatch(filePtr,"Blinn",5))
+ {
+ mat.mShading = Discreet3DS::Blinn;
+ }
+ else if (TokenMatch(filePtr,"Phong",5))
+ {
+ mat.mShading = Discreet3DS::Phong;
+ }
+ else if (TokenMatch(filePtr,"Flat",4))
+ {
+ mat.mShading = Discreet3DS::Flat;
+ }
+ else if (TokenMatch(filePtr,"Wire",4))
+ {
+ mat.mShading = Discreet3DS::Wire;
+ }
+ else
+ {
+ // assume gouraud shading
+ mat.mShading = Discreet3DS::Gouraud;
+ SkipToNextToken();
+ }
+ continue;
+ }
+ // material transparency
+ if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
+ {
+ ParseLV4MeshFloat(mat.mTransparency);
+ mat.mTransparency = 1.0f - mat.mTransparency;continue;
+ }
+ // material self illumination
+ if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
+ {
+ float f = 0.0f;
+ ParseLV4MeshFloat(f);
+
+ mat.mEmissive.r = f;
+ mat.mEmissive.g = f;
+ mat.mEmissive.b = f;
+ continue;
+ }
+ // material shininess
+ if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
+ {
+ ParseLV4MeshFloat(mat.mSpecularExponent);
+ mat.mSpecularExponent *= 15;
+ continue;
+ }
+ // two-sided material
+ if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
+ {
+ mat.mTwoSided = true;
+ continue;
+ }
+ // material shininess strength
+ if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
+ {
+ ParseLV4MeshFloat(mat.mShininessStrength);
+ continue;
+ }
+ // diffuse color map
+ if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexDiffuse);
+ continue;
+ }
+ // ambient color map
+ if (TokenMatch(filePtr,"MAP_AMBIENT",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexAmbient);
+ continue;
+ }
+ // specular color map
+ if (TokenMatch(filePtr,"MAP_SPECULAR",12))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexSpecular);
+ continue;
+ }
+ // opacity map
+ if (TokenMatch(filePtr,"MAP_OPACITY",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexOpacity);
+ continue;
+ }
+ // emissive map
+ if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexEmissive);
+ continue;
+ }
+ // bump map
+ if (TokenMatch(filePtr,"MAP_BUMP",8))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexBump);
+ }
+ // specular/shininess map
+ if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexShininess);
+ continue;
+ }
+ // number of submaterials
+ if (TokenMatch(filePtr,"NUMSUBMTLS",10))
+ {
+ ParseLV4MeshLong(iNumSubMaterials);
+
+ // allocate enough storage
+ mat.avSubMaterials.resize(iNumSubMaterials);
+ }
+ // submaterial chunks
+ if (TokenMatch(filePtr,"SUBMATERIAL",11))
+ {
+
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iNumSubMaterials)
+ {
+ LogWarning("Out of range: submaterial index is too large");
+ iIndex = iNumSubMaterials-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = mat.avSubMaterials[iIndex];
+
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MATERIAL");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MapBlock(Texture& map)
{
- AI_ASE_PARSER_INIT();
-
- // ***********************************************************
- // *BITMAP should not be there if *MAP_CLASS is not BITMAP,
- // but we need to expect that case ... if the path is
- // empty the texture won't be used later.
- // ***********************************************************
- bool parsePath = true;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- // type of map
- if (TokenMatch(filePtr,"MAP_CLASS" ,9))
- {
- std::string temp;
- if(!ParseString(temp,"*MAP_CLASS"))
- SkipToNextToken();
- if (temp != "Bitmap" && temp != "Normal Bump")
- {
- DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
- parsePath = false;
- }
- continue;
- }
- // path to the texture
- if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
- {
- if(!ParseString(map.mMapName,"*BITMAP"))
- SkipToNextToken();
-
- if (map.mMapName == "None")
- {
- // Files with 'None' as map name are produced by
- // an Maja to ASE exporter which name I forgot ..
- DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
- map.mMapName = "";
- }
-
- continue;
- }
- // offset on the u axis
- if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
- {
- ParseLV4MeshFloat(map.mOffsetU);
- continue;
- }
- // offset on the v axis
- if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
- {
- ParseLV4MeshFloat(map.mOffsetV);
- continue;
- }
- // tiling on the u axis
- if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
- {
- ParseLV4MeshFloat(map.mScaleU);
- continue;
- }
- // tiling on the v axis
- if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
- {
- ParseLV4MeshFloat(map.mScaleV);
- continue;
- }
- // rotation around the z-axis
- if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
- {
- ParseLV4MeshFloat(map.mRotation);
- continue;
- }
- // map blending factor
- if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
- {
- ParseLV4MeshFloat(map.mTextureBlend);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // ***********************************************************
+ // *BITMAP should not be there if *MAP_CLASS is not BITMAP,
+ // but we need to expect that case ... if the path is
+ // empty the texture won't be used later.
+ // ***********************************************************
+ bool parsePath = true;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // type of map
+ if (TokenMatch(filePtr,"MAP_CLASS" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*MAP_CLASS"))
+ SkipToNextToken();
+ if (temp != "Bitmap" && temp != "Normal Bump")
+ {
+ DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+ parsePath = false;
+ }
+ continue;
+ }
+ // path to the texture
+ if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
+ {
+ if(!ParseString(map.mMapName,"*BITMAP"))
+ SkipToNextToken();
+
+ if (map.mMapName == "None")
+ {
+ // Files with 'None' as map name are produced by
+ // an Maja to ASE exporter which name I forgot ..
+ DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+ map.mMapName = "";
+ }
+
+ continue;
+ }
+ // offset on the u axis
+ if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetU);
+ continue;
+ }
+ // offset on the v axis
+ if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetV);
+ continue;
+ }
+ // tiling on the u axis
+ if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleU);
+ continue;
+ }
+ // tiling on the v axis
+ if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleV);
+ continue;
+ }
+ // rotation around the z-axis
+ if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
+ {
+ ParseLV4MeshFloat(map.mRotation);
+ continue;
+ }
+ // map blending factor
+ if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
+ {
+ ParseLV4MeshFloat(map.mTextureBlend);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
bool Parser::ParseString(std::string& out,const char* szName)
{
- char szBuffer[1024];
- if (!SkipSpaces(&filePtr))
- {
-
- sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
- LogWarning(szBuffer);
- return false;
- }
- // there must be '"'
- if ('\"' != *filePtr)
- {
-
- sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
- "to be enclosed in double quotation marks",szName);
- LogWarning(szBuffer);
- return false;
- }
- ++filePtr;
- const char* sz = filePtr;
- while (true)
- {
- if ('\"' == *sz)break;
- else if ('\0' == *sz)
- {
- sprintf(szBuffer,"Unable to parse %s block: Strings are expected to "
- "be enclosed in double quotation marks but EOF was reached before "
- "a closing quotation mark was encountered",szName);
- LogWarning(szBuffer);
- return false;
- }
- sz++;
- }
- out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
- filePtr = sz+1;
- return true;
+ char szBuffer[1024];
+ if (!SkipSpaces(&filePtr))
+ {
+
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ // there must be '"'
+ if ('\"' != *filePtr)
+ {
+
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
+ "to be enclosed in double quotation marks",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ ++filePtr;
+ const char* sz = filePtr;
+ while (true)
+ {
+ if ('\"' == *sz)break;
+ else if ('\0' == *sz)
+ {
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
+ "be enclosed in double quotation marks but EOF was reached before "
+ "a closing quotation mark was encountered",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ sz++;
+ }
+ out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
+ filePtr = sz+1;
+ return true;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // first process common tokens such as node name and transform
- // name of the mesh/node
- if (TokenMatch(filePtr,"NODE_NAME" ,9))
- {
- if(!ParseString(node.mName,"*NODE_NAME"))
- SkipToNextToken();
- continue;
- }
- // name of the parent of the node
- if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
- {
- if(!ParseString(node.mParent,"*NODE_PARENT"))
- SkipToNextToken();
- continue;
- }
- // transformation matrix of the node
- if (TokenMatch(filePtr,"NODE_TM" ,7))
- {
- ParseLV2NodeTransformBlock(node);
- continue;
- }
- // animation data of the node
- if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
- {
- ParseLV2AnimationBlock(node);
- continue;
- }
-
- if (node.mType == BaseNode::Light)
- {
- // light settings
- if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
- {
- ParseLV2LightSettingsBlock((ASE::Light&)node);
- continue;
- }
- // type of the light source
- if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
- {
- if (!ASSIMP_strincmp("omni",filePtr,4))
- {
- ((ASE::Light&)node).mLightType = ASE::Light::OMNI;
- }
- else if (!ASSIMP_strincmp("target",filePtr,6))
- {
- ((ASE::Light&)node).mLightType = ASE::Light::TARGET;
- }
- else if (!ASSIMP_strincmp("free",filePtr,4))
- {
- ((ASE::Light&)node).mLightType = ASE::Light::FREE;
- }
- else if (!ASSIMP_strincmp("directional",filePtr,11))
- {
- ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
- }
- else
- {
- LogWarning("Unknown kind of light source");
- }
- continue;
- }
- }
- else if (node.mType == BaseNode::Camera)
- {
- // Camera settings
- if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
- {
- ParseLV2CameraSettingsBlock((ASE::Camera&)node);
- continue;
- }
- else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
- {
- if (!ASSIMP_strincmp("target",filePtr,6))
- {
- ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
- }
- else if (!ASSIMP_strincmp("free",filePtr,4))
- {
- ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
- }
- else
- {
- LogWarning("Unknown kind of camera");
- }
- continue;
- }
- }
- else if (node.mType == BaseNode::Mesh)
- {
- // mesh data
- // FIX: Older files use MESH_SOFTSKIN
- if (TokenMatch(filePtr,"MESH" ,4) ||
- TokenMatch(filePtr,"MESH_SOFTSKIN",13))
- {
- ParseLV2MeshBlock((ASE::Mesh&)node);
- continue;
- }
- // mesh material index
- if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
- {
- ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
- continue;
- }
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // first process common tokens such as node name and transform
+ // name of the mesh/node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ if(!ParseString(node.mName,"*NODE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // name of the parent of the node
+ if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
+ {
+ if(!ParseString(node.mParent,"*NODE_PARENT"))
+ SkipToNextToken();
+ continue;
+ }
+ // transformation matrix of the node
+ if (TokenMatch(filePtr,"NODE_TM" ,7))
+ {
+ ParseLV2NodeTransformBlock(node);
+ continue;
+ }
+ // animation data of the node
+ if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
+ {
+ ParseLV2AnimationBlock(node);
+ continue;
+ }
+
+ if (node.mType == BaseNode::Light)
+ {
+ // light settings
+ if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
+ {
+ ParseLV2LightSettingsBlock((ASE::Light&)node);
+ continue;
+ }
+ // type of the light source
+ if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
+ {
+ if (!ASSIMP_strincmp("omni",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::OMNI;
+ }
+ else if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::FREE;
+ }
+ else if (!ASSIMP_strincmp("directional",filePtr,11))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
+ }
+ else
+ {
+ LogWarning("Unknown kind of light source");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Camera)
+ {
+ // Camera settings
+ if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
+ {
+ ParseLV2CameraSettingsBlock((ASE::Camera&)node);
+ continue;
+ }
+ else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
+ {
+ if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
+ }
+ else
+ {
+ LogWarning("Unknown kind of camera");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Mesh)
+ {
+ // mesh data
+ // FIX: Older files use MESH_SOFTSKIN
+ if (TokenMatch(filePtr,"MESH" ,4) ||
+ TokenMatch(filePtr,"MESH_SOFTSKIN",13))
+ {
+ ParseLV2MeshBlock((ASE::Mesh&)node);
+ continue;
+ }
+ // mesh material index
+ if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
+ {
+ ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
- {
- ParseLV4MeshFloat(camera.mNear);
- continue;
- }
- if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
- {
- ParseLV4MeshFloat(camera.mFar);
- continue;
- }
- if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
- {
- ParseLV4MeshFloat(camera.mFOV);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
+ {
+ ParseLV4MeshFloat(camera.mNear);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFar);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFOV);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
- {
- ParseLV4MeshFloatTriple(&light.mColor.r);
- continue;
- }
- if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
- {
- ParseLV4MeshFloat(light.mIntensity);
- continue;
- }
- if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
- {
- ParseLV4MeshFloat(light.mAngle);
- continue;
- }
- if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
- {
- ParseLV4MeshFloat(light.mFalloff);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
+ {
+ ParseLV4MeshFloatTriple(&light.mColor.r);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
+ {
+ ParseLV4MeshFloat(light.mIntensity);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
+ {
+ ParseLV4MeshFloat(light.mAngle);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
+ {
+ ParseLV4MeshFloat(light.mFalloff);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
{
- AI_ASE_PARSER_INIT();
-
- ASE::Animation* anim = &mesh.mAnim;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- if (TokenMatch(filePtr,"NODE_NAME" ,9))
- {
- std::string temp;
- if(!ParseString(temp,"*NODE_NAME"))
- SkipToNextToken();
-
- // If the name of the node contains .target it
- // represents an animated camera or spot light
- // target.
- if (std::string::npos != temp.find(".Target"))
- {
- if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
- ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
- {
-
- DefaultLogger::get()->error("ASE: Found target animation channel "
- "but the node is neither a camera nor a spot light");
- anim = NULL;
- }
- else anim = &mesh.mTargetAnim;
- }
- continue;
- }
-
- // position keyframes
- if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
- TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
- TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
- {
- if (!anim)SkipSection();
- else ParseLV3PosAnimationBlock(*anim);
- continue;
- }
- // scaling keyframes
- if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
- TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
- TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
- {
- if (!anim || anim == &mesh.mTargetAnim)
- {
- // Target animation channels may have no rotation channels
- DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
- SkipSection();
- }
- else ParseLV3ScaleAnimationBlock(*anim);
- continue;
- }
- // rotation keyframes
- if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
- TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
- TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
- {
- if (!anim || anim == &mesh.mTargetAnim)
- {
- // Target animation channels may have no rotation channels
- DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
- SkipSection();
- }
- else ParseLV3RotAnimationBlock(*anim);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
- }
+ AI_ASE_PARSER_INIT();
+
+ ASE::Animation* anim = &mesh.mAnim;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ // If the name of the node contains .target it
+ // represents an animated camera or spot light
+ // target.
+ if (std::string::npos != temp.find(".Target"))
+ {
+ if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
+ ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
+ {
+
+ DefaultLogger::get()->error("ASE: Found target animation channel "
+ "but the node is neither a camera nor a spot light");
+ anim = NULL;
+ }
+ else anim = &mesh.mTargetAnim;
+ }
+ continue;
+ }
+
+ // position keyframes
+ if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
+ {
+ if (!anim)SkipSection();
+ else ParseLV3PosAnimationBlock(*anim);
+ continue;
+ }
+ // scaling keyframes
+ if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3ScaleAnimationBlock(*anim);
+ continue;
+ }
+ // rotation keyframes
+ if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3RotAnimationBlock(*anim);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
{
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
-
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- bool b = false;
-
- // For the moment we're just reading the three floats -
- // we ignore the ádditional information for bezier's and TCBs
-
- // simple scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
- {
- b = true;
- anim.mScalingType = ASE::Animation::TRACK;
- }
-
- // Bezier scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
- {
- b = true;
- anim.mScalingType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
- {
- b = true;
- anim.mScalingType = ASE::Animation::TCB;
- }
- if (b)
- {
- anim.akeyScaling.push_back(aiVectorKey());
- aiVectorKey& key = anim.akeyScaling.back();
- ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
- }
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the �dditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyScaling.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyScaling.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
{
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- bool b = false;
-
- // For the moment we're just reading the three floats -
- // we ignore the ádditional information for bezier's and TCBs
-
- // simple scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
- {
- b = true;
- anim.mPositionType = ASE::Animation::TRACK;
- }
-
- // Bezier scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
- {
- b = true;
- anim.mPositionType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
- {
- b = true;
- anim.mPositionType = ASE::Animation::TCB;
- }
- if (b)
- {
- anim.akeyPositions.push_back(aiVectorKey());
- aiVectorKey& key = anim.akeyPositions.back();
- ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
- }
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the �dditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyPositions.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyPositions.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
{
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- bool b = false;
-
- // For the moment we're just reading the floats -
- // we ignore the ádditional information for bezier's and TCBs
-
- // simple scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
- {
- b = true;
- anim.mRotationType = ASE::Animation::TRACK;
- }
-
- // Bezier scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
- {
- b = true;
- anim.mRotationType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
- {
- b = true;
- anim.mRotationType = ASE::Animation::TCB;
- }
- if (b)
- {
- anim.akeyRotations.push_back(aiQuatKey());
- aiQuatKey& key = anim.akeyRotations.back();
- aiVector3D v;float f;
- ParseLV4MeshFloatTriple(&v.x,iIndex);
- ParseLV4MeshFloat(f);
- key.mTime = (double)iIndex;
- key.mValue = aiQuaternion(v,f);
- }
- }
- AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
- }
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the floats -
+ // we ignore the �dditional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyRotations.push_back(aiQuatKey());
+ aiQuatKey& key = anim.akeyRotations.back();
+ aiVector3D v;float f;
+ ParseLV4MeshFloatTriple(&v.x,iIndex);
+ ParseLV4MeshFloat(f);
+ key.mTime = (double)iIndex;
+ key.mValue = aiQuaternion(v,f);
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
{
- AI_ASE_PARSER_INIT();
- int mode = 0;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- // name of the node
- if (TokenMatch(filePtr,"NODE_NAME" ,9))
- {
- std::string temp;
- if(!ParseString(temp,"*NODE_NAME"))
- SkipToNextToken();
-
- std::string::size_type s;
- if (temp == mesh.mName)
- {
- mode = 1;
- }
- else if (std::string::npos != (s = temp.find(".Target")) &&
- mesh.mName == temp.substr(0,s))
- {
- // This should be either a target light or a target camera
- if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
- (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
- {
- mode = 2;
- }
- else DefaultLogger::get()->error("ASE: Ignoring target transform, "
- "this is no spot light or target camera");
- }
- else
- {
- DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
- // mode = 0
- }
- continue;
- }
- if (mode)
- {
- // fourth row of the transformation matrix - and also the
- // only information here that is interesting for targets
- if (TokenMatch(filePtr,"TM_ROW3" ,7))
- {
- ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
- continue;
- }
- if (mode == 1)
- {
- // first row of the transformation matrix
- if (TokenMatch(filePtr,"TM_ROW0" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[0]);
- continue;
- }
- // second row of the transformation matrix
- if (TokenMatch(filePtr,"TM_ROW1" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[1]);
- continue;
- }
- // third row of the transformation matrix
- if (TokenMatch(filePtr,"TM_ROW2" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[2]);
- continue;
- }
- // inherited position axes
- if (TokenMatch(filePtr,"INHERIT_POS" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
- continue;
- }
- // inherited rotation axes
- if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
- continue;
- }
- // inherited scaling axes
- if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
- continue;
- }
- }
- }
- }
- AI_ASE_HANDLE_SECTION("2","*NODE_TM");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ int mode = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // name of the node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ std::string::size_type s;
+ if (temp == mesh.mName)
+ {
+ mode = 1;
+ }
+ else if (std::string::npos != (s = temp.find(".Target")) &&
+ mesh.mName == temp.substr(0,s))
+ {
+ // This should be either a target light or a target camera
+ if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
+ (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
+ {
+ mode = 2;
+ }
+ else DefaultLogger::get()->error("ASE: Ignoring target transform, "
+ "this is no spot light or target camera");
+ }
+ else
+ {
+ DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+ // mode = 0
+ }
+ continue;
+ }
+ if (mode)
+ {
+ // fourth row of the transformation matrix - and also the
+ // only information here that is interesting for targets
+ if (TokenMatch(filePtr,"TM_ROW3" ,7))
+ {
+ ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
+ continue;
+ }
+ if (mode == 1)
+ {
+ // first row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW0" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[0]);
+ continue;
+ }
+ // second row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW1" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[1]);
+ continue;
+ }
+ // third row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW2" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[2]);
+ continue;
+ }
+ // inherited position axes
+ if (TokenMatch(filePtr,"INHERIT_POS" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited rotation axes
+ if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited scaling axes
+ if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
+ continue;
+ }
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*NODE_TM");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- unsigned int iNumVertices = 0;
- unsigned int iNumFaces = 0;
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- unsigned int iNumCVertices = 0;
- unsigned int iNumCFaces = 0;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
- // Number of vertices in the mesh
- if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
- {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of texture coordinates in the mesh
- if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
- {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of vertex colors in the mesh
- if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
- {
- ParseLV4MeshLong(iNumCVertices);
- continue;
- }
- // Number of regular faces in the mesh
- if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
- {
- ParseLV4MeshLong(iNumFaces);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
- {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // Number of colored faces in the mesh
- if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
- {
- ParseLV4MeshLong(iNumCFaces);
- continue;
- }
- // mesh vertex list block
- if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
- {
- ParseLV3MeshVertexListBlock(iNumVertices,mesh);
- continue;
- }
- // mesh face list block
- if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
- {
- ParseLV3MeshFaceListBlock(iNumFaces,mesh);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
- {
- ParseLV3MeshTListBlock(iNumTVertices,mesh);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
- {
- ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
- continue;
- }
- // mesh color vertex list block
- if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
- {
- ParseLV3MeshCListBlock(iNumCVertices,mesh);
- continue;
- }
- // mesh color face block
- if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
- {
- ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
- continue;
- }
- // mesh normals
- if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
- {
- ParseLV3MeshNormalListBlock(mesh);
- continue;
- }
- // another mesh UV channel ...
- if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19))
- {
-
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
-
- if (iIndex < 2)
- {
- LogWarning("Mapping channel has an invalid index. Skipping UV channel");
- // skip it ...
- SkipSection();
- }
- if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
- {
- LogWarning("Too many UV channels specified. Skipping channel ..");
- // skip it ...
- SkipSection();
- }
- else
- {
- // parse the mapping channel
- ParseLV3MappingChannel(iIndex-1,mesh);
- }
- continue;
- }
- // mesh animation keyframe. Not supported
- if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
- {
-
- LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
- "Keyframe animation is not supported by Assimp, this element "
- "will be ignored");
- //SkipSection();
- continue;
- }
- if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
- {
- ParseLV3MeshWeightsBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2","*MESH");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0;
+ unsigned int iNumFaces = 0;
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ unsigned int iNumCVertices = 0;
+ unsigned int iNumCFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // Number of vertices in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of vertex colors in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumCVertices);
+ continue;
+ }
+ // Number of regular faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
+ {
+ ParseLV4MeshLong(iNumFaces);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // Number of colored faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumCFaces);
+ continue;
+ }
+ // mesh vertex list block
+ if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
+ {
+ ParseLV3MeshVertexListBlock(iNumVertices,mesh);
+ continue;
+ }
+ // mesh face list block
+ if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
+ {
+ ParseLV3MeshFaceListBlock(iNumFaces,mesh);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
+ continue;
+ }
+ // mesh color vertex list block
+ if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
+ {
+ ParseLV3MeshCListBlock(iNumCVertices,mesh);
+ continue;
+ }
+ // mesh color face block
+ if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
+ {
+ ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
+ continue;
+ }
+ // mesh normals
+ if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
+ {
+ ParseLV3MeshNormalListBlock(mesh);
+ continue;
+ }
+ // another mesh UV channel ...
+ if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19))
+ {
+
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex < 2)
+ {
+ LogWarning("Mapping channel has an invalid index. Skipping UV channel");
+ // skip it ...
+ SkipSection();
+ }
+ if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ {
+ LogWarning("Too many UV channels specified. Skipping channel ..");
+ // skip it ...
+ SkipSection();
+ }
+ else
+ {
+ // parse the mapping channel
+ ParseLV3MappingChannel(iIndex-1,mesh);
+ }
+ continue;
+ }
+ // mesh animation keyframe. Not supported
+ if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
+ {
+
+ LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
+ "Keyframe animation is not supported by Assimp, this element "
+ "will be ignored");
+ //SkipSection();
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
+ {
+ ParseLV3MeshWeightsBlock(mesh);continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MESH");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- unsigned int iNumVertices = 0, iNumBones = 0;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Number of bone vertices ...
- if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
- {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of bones
- if (TokenMatch(filePtr,"MESH_NUMBONE" ,11))
- {
- ParseLV4MeshLong(iNumBones);
- continue;
- }
- // parse the list of bones
- if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
- {
- ParseLV4MeshBones(iNumBones,mesh);
- continue;
- }
- // parse the list of bones vertices
- if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
- {
- ParseLV4MeshBonesVertices(iNumVertices,mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0, iNumBones = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of bone vertices ...
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of bones
+ if (TokenMatch(filePtr,"MESH_NUMBONE" ,12))
+ {
+ ParseLV4MeshLong(iNumBones);
+ continue;
+ }
+ // parse the list of bones
+ if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
+ {
+ ParseLV4MeshBones(iNumBones,mesh);
+ continue;
+ }
+ // parse the list of bones vertices
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
+ {
+ ParseLV4MeshBonesVertices(iNumVertices,mesh);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
- mesh.mBones.resize(iNumBones);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Mesh bone with name ...
- if (TokenMatch(filePtr,"MESH_BONE_NAME" ,16))
- {
- // parse an index ...
- if(SkipSpaces(&filePtr))
- {
- unsigned int iIndex = strtoul10(filePtr,&filePtr);
- if (iIndex >= iNumBones)
- {
- LogWarning("Bone index is out of bounds");
- continue;
- }
- if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
- SkipToNextToken();
- continue;
- }
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
- }
+ AI_ASE_PARSER_INIT();
+ mesh.mBones.resize(iNumBones);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone with name ...
+ if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14))
+ {
+ // parse an index ...
+ if(SkipSpaces(&filePtr))
+ {
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= iNumBones)
+ {
+ LogWarning("Bone index is out of bounds");
+ continue;
+ }
+ if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
+ }
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
- mesh.mBoneVertices.resize(iNumVertices);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Mesh bone vertex
- if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
- {
- // read the vertex index
- unsigned int iIndex = strtoul10(filePtr,&filePtr);
- if (iIndex >= mesh.mPositions.size())
- {
- iIndex = (unsigned int)mesh.mPositions.size()-1;
- LogWarning("Bone vertex index is out of bounds. Using the largest valid "
- "bone vertex index instead");
- }
-
- // --- ignored
- float afVert[3];
- ParseLV4MeshFloatTriple(afVert);
-
- std::pair<int,float> pairOut;
- while (true)
- {
- // first parse the bone index ...
- if (!SkipSpaces(&filePtr))break;
- pairOut.first = strtoul10(filePtr,&filePtr);
-
- // then parse the vertex weight
- if (!SkipSpaces(&filePtr))break;
- filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
-
- // -1 marks unused entries
- if (-1 != pairOut.first)
- {
- mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
- }
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ mesh.mBoneVertices.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone vertex
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
+ {
+ // read the vertex index
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= mesh.mPositions.size())
+ {
+ iIndex = (unsigned int)mesh.mPositions.size()-1;
+ LogWarning("Bone vertex index is out of bounds. Using the largest valid "
+ "bone vertex index instead");
+ }
+
+ // --- ignored
+ float afVert[3];
+ ParseLV4MeshFloatTriple(afVert);
+
+ std::pair<int,float> pairOut;
+ while (true)
+ {
+ // first parse the bone index ...
+ if (!SkipSpaces(&filePtr))break;
+ pairOut.first = strtoul10(filePtr,&filePtr);
+
+ // then parse the vertex weight
+ if (!SkipSpaces(&filePtr))break;
+ filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
+
+ // -1 marks unused entries
+ if (-1 != pairOut.first)
+ {
+ mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
+ }
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshVertexListBlock(
- unsigned int iNumVertices, ASE::Mesh& mesh)
+ unsigned int iNumVertices, ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- // allocate enough storage in the array
- mesh.mPositions.resize(iNumVertices);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Vertex entry
- if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
- {
-
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
-
- if (iIndex >= iNumVertices)
- {
- LogWarning("Invalid vertex index. It will be ignored");
- }
- else mesh.mPositions[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mPositions.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
+ {
+
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Invalid vertex index. It will be ignored");
+ }
+ else mesh.mPositions[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- // allocate enough storage in the face array
- mesh.mFaces.resize(iNumFaces);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Face entry
- if (TokenMatch(filePtr,"MESH_FACE" ,9))
- {
-
- ASE::Face mFace;
- ParseLV4MeshFace(mFace);
-
- if (mFace.iFace >= iNumFaces)
- {
- LogWarning("Face has an invalid index. It will be ignored");
- }
- else mesh.mFaces[mFace.iFace] = mFace;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the face array
+ mesh.mFaces.resize(iNumFaces);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_FACE" ,9))
+ {
+
+ ASE::Face mFace;
+ ParseLV4MeshFace(mFace);
+
+ if (mFace.iFace >= iNumFaces)
+ {
+ LogWarning("Face has an invalid index. It will be ignored");
+ }
+ else mesh.mFaces[mFace.iFace] = mFace;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
- ASE::Mesh& mesh, unsigned int iChannel)
+ ASE::Mesh& mesh, unsigned int iChannel)
{
- AI_ASE_PARSER_INIT();
-
- // allocate enough storage in the array
- mesh.amTexCoords[iChannel].resize(iNumVertices);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Vertex entry
- if (TokenMatch(filePtr,"MESH_TVERT" ,10))
- {
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
-
- if (iIndex >= iNumVertices)
- {
- LogWarning("Tvertex has an invalid index. It will be ignored");
- }
- else mesh.amTexCoords[iChannel][iIndex] = vTemp;
-
- if (0.0f != vTemp.z)
- {
- // we need 3 coordinate channels
- mesh.mNumUVComponents[iChannel] = 3;
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.amTexCoords[iChannel].resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_TVERT" ,10))
+ {
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Tvertex has an invalid index. It will be ignored");
+ }
+ else mesh.amTexCoords[iChannel][iIndex] = vTemp;
+
+ if (0.0f != vTemp.z)
+ {
+ // we need 3 coordinate channels
+ mesh.mNumUVComponents[iChannel] = 3;
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
- ASE::Mesh& mesh, unsigned int iChannel)
+ ASE::Mesh& mesh, unsigned int iChannel)
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Face entry
- if (TokenMatch(filePtr,"MESH_TFACE" ,10))
- {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
-
- ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy UV indices
- mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
- mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
- mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_TFACE" ,10))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy UV indices
+ mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Number of texture coordinates in the mesh
- if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
- {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
- {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
- {
- ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
- {
- ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
-
- // allocate enough storage in the array
- mesh.mVertexColors.resize(iNumVertices);
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Vertex entry
- if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
- {
- aiColor4D vTemp;
- vTemp.a = 1.0f;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
-
- if (iIndex >= iNumVertices)
- {
- LogWarning("Vertex color has an invalid index. It will be ignored");
- }
- else mesh.mVertexColors[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mVertexColors.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
+ {
+ aiColor4D vTemp;
+ vTemp.a = 1.0f;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Vertex color has an invalid index. It will be ignored");
+ }
+ else mesh.mVertexColors[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
{
- AI_ASE_PARSER_INIT();
- while (true)
- {
- if ('*' == *filePtr)
- {
- ++filePtr;
-
- // Face entry
- if (TokenMatch(filePtr,"MESH_CFACE" ,11))
- {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
-
- ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy color indices
- mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
- mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
- mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
- }
- return;
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_CFACE" ,11))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy color indices
+ mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
+ mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
+ mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
{
- AI_ASE_PARSER_INIT();
-
- // Allocate enough storage for the normals
- sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
- unsigned int index, faceIdx = UINT_MAX;
-
- // FIXME: rewrite this and find out how to interpret the normals
- // correctly. This is crap.
-
- // Smooth the vertex and face normals together. The result
- // will be edgy then, but otherwise everything would be soft ...
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x,index);
- if (faceIdx >= sMesh.mFaces.size())
- continue;
-
- // Make sure we assign it to the correct face
- const ASE::Face& face = sMesh.mFaces[faceIdx];
- if (index == face.mIndices[0])
- index = 0;
- else if (index == face.mIndices[1])
- index = 1;
- else if (index == face.mIndices[2])
- index = 2;
- else {
- DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
- continue;
- }
- // We'll renormalize later
- sMesh.mNormals[faceIdx*3+index] += vNormal;
- continue;
- }
- if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
-
- if (faceIdx >= sMesh.mFaces.size()) {
- DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
- continue;
- }
-
- // We'll renormalize later
- sMesh.mNormals[faceIdx*3] += vNormal;
- sMesh.mNormals[faceIdx*3+1] += vNormal;
- sMesh.mNormals[faceIdx*3+2] += vNormal;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
- }
- return;
+ AI_ASE_PARSER_INIT();
+
+ // Allocate enough storage for the normals
+ sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
+ unsigned int index, faceIdx = UINT_MAX;
+
+ // FIXME: rewrite this and find out how to interpret the normals
+ // correctly. This is crap.
+
+ // Smooth the vertex and face normals together. The result
+ // will be edgy then, but otherwise everything would be soft ...
+ while (true) {
+ if ('*' == *filePtr) {
+ ++filePtr;
+ if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,index);
+ if (faceIdx >= sMesh.mFaces.size())
+ continue;
+
+ // Make sure we assign it to the correct face
+ const ASE::Face& face = sMesh.mFaces[faceIdx];
+ if (index == face.mIndices[0])
+ index = 0;
+ else if (index == face.mIndices[1])
+ index = 1;
+ else if (index == face.mIndices[2])
+ index = 2;
+ else {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+ continue;
+ }
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3+index] += vNormal;
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
+
+ if (faceIdx >= sMesh.mFaces.size()) {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+ continue;
+ }
+
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3] += vNormal;
+ sMesh.mNormals[faceIdx*3+1] += vNormal;
+ sMesh.mNormals[faceIdx*3+2] += vNormal;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFace(ASE::Face& out)
-{
- // skip spaces and tabs
- if(!SkipSpaces(&filePtr))
- {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
- SkipToNextToken();
- return;
- }
-
- // parse the face index
- out.iFace = strtoul10(filePtr,&filePtr);
-
- // next character should be ':'
- if(!SkipSpaces(&filePtr))
- {
- // FIX: there are some ASE files which haven't got : here ....
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
- // FIX: There are some ASE files which haven't got ':' here
- if(':' == *filePtr)++filePtr;
-
- // Parse all mesh indices
- for (unsigned int i = 0; i < 3;++i)
- {
- unsigned int iIndex = 0;
- if(!SkipSpaces(&filePtr))
- {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
- SkipToNextToken();
- return;
- }
- switch (*filePtr)
- {
- case 'A':
- case 'a':
- break;
- case 'B':
- case 'b':
- iIndex = 1;
- break;
- case 'C':
- case 'c':
- iIndex = 2;
- break;
- default:
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "A,B or C expected [#3]");
- SkipToNextToken();
- return;
- };
- ++filePtr;
-
- // next character should be ':'
- if(!SkipSpaces(&filePtr) || ':' != *filePtr)
- {
- LogWarning("Unable to parse *MESH_FACE Element: "
- "Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
-
- ++filePtr;
- if(!SkipSpaces(&filePtr))
- {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "Vertex index ecpected [#4]");
- SkipToNextToken();
- return;
- }
- out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
- }
-
- // now we need to skip the AB, BC, CA blocks.
- while (true)
- {
- if ('*' == *filePtr)break;
- if (IsLineEnd(*filePtr))
- {
- //iLineNumber++;
- return;
- }
- filePtr++;
- }
-
- // parse the smoothing group of the face
- if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
- {
- if(!SkipSpaces(&filePtr))
- {
- LogWarning("Unable to parse *MESH_SMOOTHING Element: "
- "Unexpected EOL. Smoothing group(s) expected [#5]");
- SkipToNextToken();
- return;
- }
-
- // Parse smoothing groups until we don't anymore see commas
- // FIX: There needn't always be a value, sad but true
- while (true)
- {
- if (*filePtr < '9' && *filePtr >= '0')
- {
- out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
- }
- SkipSpaces(&filePtr);
- if (',' != *filePtr)
- {
- break;
- }
- ++filePtr;
- SkipSpaces(&filePtr);
- }
- }
-
- // *MESH_MTLID is optional, too
- while (true)
- {
- if ('*' == *filePtr)break;
- if (IsLineEnd(*filePtr))
- {
- return;
- }
- filePtr++;
- }
-
- if (TokenMatch(filePtr,"*MESH_MTLID",11))
- {
- if(!SkipSpaces(&filePtr))
- {
- LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
- "Material index expected [#6]");
- SkipToNextToken();
- return;
- }
- out.iMaterial = strtoul10(filePtr,&filePtr);
- }
- return;
+{
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
+ SkipToNextToken();
+ return;
+ }
+
+ // parse the face index
+ out.iFace = strtoul10(filePtr,&filePtr);
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr))
+ {
+ // FIX: there are some ASE files which haven't got : here ....
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+ // FIX: There are some ASE files which haven't got ':' here
+ if(':' == *filePtr)++filePtr;
+
+ // Parse all mesh indices
+ for (unsigned int i = 0; i < 3;++i)
+ {
+ unsigned int iIndex = 0;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
+ SkipToNextToken();
+ return;
+ }
+ switch (*filePtr)
+ {
+ case 'A':
+ case 'a':
+ break;
+ case 'B':
+ case 'b':
+ iIndex = 1;
+ break;
+ case 'C':
+ case 'c':
+ iIndex = 2;
+ break;
+ default:
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "A,B or C expected [#3]");
+ SkipToNextToken();
+ return;
+ };
+ ++filePtr;
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr) || ':' != *filePtr)
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: "
+ "Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+
+ ++filePtr;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "Vertex index ecpected [#4]");
+ SkipToNextToken();
+ return;
+ }
+ out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
+ }
+
+ // now we need to skip the AB, BC, CA blocks.
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ //iLineNumber++;
+ return;
+ }
+ filePtr++;
+ }
+
+ // parse the smoothing group of the face
+ if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_SMOOTHING Element: "
+ "Unexpected EOL. Smoothing group(s) expected [#5]");
+ SkipToNextToken();
+ return;
+ }
+
+ // Parse smoothing groups until we don't anymore see commas
+ // FIX: There needn't always be a value, sad but true
+ while (true)
+ {
+ if (*filePtr < '9' && *filePtr >= '0')
+ {
+ out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
+ }
+ SkipSpaces(&filePtr);
+ if (',' != *filePtr)
+ {
+ break;
+ }
+ ++filePtr;
+ SkipSpaces(&filePtr);
+ }
+ }
+
+ // *MESH_MTLID is optional, too
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ return;
+ }
+ filePtr++;
+ }
+
+ if (TokenMatch(filePtr,"*MESH_MTLID",11))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
+ "Material index expected [#6]");
+ SkipToNextToken();
+ return;
+ }
+ out.iMaterial = strtoul10(filePtr,&filePtr);
+ }
+ return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
{
- ai_assert(NULL != apOut);
+ ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshLong(apOut[i]);
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshLong(apOut[i]);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
{
- ai_assert(NULL != apOut);
+ ai_assert(NULL != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
- // parse the three others
- ParseLV4MeshLongTriple(apOut);
+ // parse the three others
+ ParseLV4MeshLongTriple(apOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
{
- ai_assert(NULL != apOut);
+ ai_assert(NULL != apOut);
+
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
-
- // parse the three others
- ParseLV4MeshFloatTriple(apOut);
+ // parse the three others
+ ParseLV4MeshFloatTriple(apOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(float* apOut)
{
- ai_assert(NULL != apOut);
+ ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshFloat(apOut[i]);
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshFloat(apOut[i]);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloat(float& fOut)
{
- // skip spaces and tabs
- if(!SkipSpaces(&filePtr))
- {
- // LOG
- LogWarning("Unable to parse float: unexpected EOL [#1]");
- fOut = 0.0f;
- ++iLineNumber;
- return;
- }
- // parse the first float
- filePtr = fast_atoreal_move<float>(filePtr,fOut);
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse float: unexpected EOL [#1]");
+ fOut = 0.0f;
+ ++iLineNumber;
+ return;
+ }
+ // parse the first float
+ filePtr = fast_atoreal_move<float>(filePtr,fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLong(unsigned int& iOut)
{
- // Skip spaces and tabs
- if(!SkipSpaces(&filePtr))
- {
- // LOG
- LogWarning("Unable to parse long: unexpected EOL [#1]");
- iOut = 0;
- ++iLineNumber;
- return;
- }
- // parse the value
- iOut = strtoul10(filePtr,&filePtr);
+ // Skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse long: unexpected EOL [#1]");
+ iOut = 0;
+ ++iLineNumber;
+ return;
+ }
+ // parse the value
+ iOut = strtoul10(filePtr,&filePtr);
}
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER