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Diffstat (limited to 'src/3rdparty/assimp/code/ASEParser.h')
-rw-r--r-- | src/3rdparty/assimp/code/ASEParser.h | 669 |
1 files changed, 0 insertions, 669 deletions
diff --git a/src/3rdparty/assimp/code/ASEParser.h b/src/3rdparty/assimp/code/ASEParser.h deleted file mode 100644 index db64f2a16..000000000 --- a/src/3rdparty/assimp/code/ASEParser.h +++ /dev/null @@ -1,669 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - - -/** @file Defines the helper data structures for importing ASE files */ -#ifndef AI_ASEFILEHELPER_H_INC -#define AI_ASEFILEHELPER_H_INC - -// public ASSIMP headers -#include <assimp/types.h> -#include <assimp/mesh.h> -#include <assimp/anim.h> - -#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER - -// for some helper routines like IsSpace() -#include "ParsingUtils.h" -#include "qnan.h" - -// ASE is quite similar to 3ds. We can reuse some structures -#include "3DSLoader.h" - -namespace Assimp { -namespace ASE { - -using namespace D3DS; - -// --------------------------------------------------------------------------- -/** Helper structure representing an ASE material */ -struct Material : public D3DS::Material -{ - //! Default constructor - Material() : pcInstance(NULL), bNeed (false) - {} - - //! Contains all sub materials of this material - std::vector<Material> avSubMaterials; - - //! aiMaterial object - aiMaterial* pcInstance; - - //! Can we remove this material? - bool bNeed; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE file face */ -struct Face : public FaceWithSmoothingGroup -{ - //! Default constructor. Initializes everything with 0 - Face() - { - mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0; - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i) - { - amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0; - } - - iMaterial = DEFAULT_MATINDEX; - iFace = 0; - } - - //! special value to indicate that no material index has - //! been assigned to a face. The default material index - //! will replace this value later. - static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF; - - - - //! Indices into each list of texture coordinates - unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3]; - - //! Index into the list of vertex colors - unsigned int mColorIndices[3]; - - //! (Sub)Material index to be assigned to this face - unsigned int iMaterial; - - //! Index of the face. It is not specified whether it is - //! a requirement of the file format that all faces are - //! written in sequential order, so we have to expect this case - unsigned int iFace; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE file bone */ -struct Bone -{ - //! Constructor - Bone() - { - static int iCnt = 0; - - // Generate a default name for the bone - char szTemp[128]; - ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++); - mName = szTemp; - } - - //! Construction from an existing name - explicit Bone( const std::string& name) - : mName (name) - {} - - //! Name of the bone - std::string mName; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE file bone vertex */ -struct BoneVertex -{ - //! Bone and corresponding vertex weight. - //! -1 for unrequired bones .... - std::vector<std::pair<int,float> > mBoneWeights; - - //! Position of the bone vertex. - //! MUST be identical to the vertex position - //aiVector3D mPosition; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE file animation */ -struct Animation -{ - enum Type - { - TRACK = 0x0, - BEZIER = 0x1, - TCB = 0x2 - } mRotationType, mScalingType, mPositionType; - - Animation() - : mRotationType (TRACK) - , mScalingType (TRACK) - , mPositionType (TRACK) - {} - - //! List of track rotation keyframes - std::vector< aiQuatKey > akeyRotations; - - //! List of track position keyframes - std::vector< aiVectorKey > akeyPositions; - - //! List of track scaling keyframes - std::vector< aiVectorKey > akeyScaling; - -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent the inheritance information of an ASE node */ -struct InheritanceInfo -{ - //! Default constructor - InheritanceInfo() - { - // set the inheritance flag for all axes by default to true - for (unsigned int i = 0; i < 3;++i) - abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true; - } - - //! Inherit the parent's position?, axis order is x,y,z - bool abInheritPosition[3]; - - //! Inherit the parent's rotation?, axis order is x,y,z - bool abInheritRotation[3]; - - //! Inherit the parent's scaling?, axis order is x,y,z - bool abInheritScaling[3]; -}; - -// --------------------------------------------------------------------------- -/** Represents an ASE file node. Base class for mesh, light and cameras */ -struct BaseNode -{ - enum Type {Light, Camera, Mesh, Dummy} mType; - - //! Constructor. Creates a default name for the node - explicit BaseNode(Type _mType) - : mType (_mType) - , mProcessed (false) - { - // generate a default name for the node - static int iCnt = 0; - char szTemp[128]; // should be sufficiently large - ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++); - mName = szTemp; - - // Set mTargetPosition to qnan - const ai_real qnan = get_qnan(); - mTargetPosition.x = qnan; - } - - //! Name of the mesh - std::string mName; - - //! Name of the parent of the node - //! "" if there is no parent ... - std::string mParent; - - //! Transformation matrix of the node - aiMatrix4x4 mTransform; - - //! Target position (target lights and cameras) - aiVector3D mTargetPosition; - - //! Specifies which axes transformations a node inherits - //! from its parent ... - InheritanceInfo inherit; - - //! Animation channels for the node - Animation mAnim; - - //! Needed for lights and cameras: target animation channel - //! Should contain position keys only. - Animation mTargetAnim; - - bool mProcessed; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE file mesh */ -struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode -{ - //! Constructor. - Mesh() - : BaseNode (BaseNode::Mesh) - , bSkip (false) - { - // use 2 texture vertex components by default - for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) - this->mNumUVComponents[c] = 2; - - // setup the default material index by default - iMaterialIndex = Face::DEFAULT_MATINDEX; - } - - //! List of all texture coordinate sets - std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - - //! List of all vertex color sets. - std::vector<aiColor4D> mVertexColors; - - //! List of all bone vertices - std::vector<BoneVertex> mBoneVertices; - - //! List of all bones - std::vector<Bone> mBones; - - //! Material index of the mesh - unsigned int iMaterialIndex; - - //! Number of vertex components for each UVW set - unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - - //! used internally - bool bSkip; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE light source */ -struct Light : public BaseNode -{ - enum LightType - { - OMNI, - TARGET, - FREE, - DIRECTIONAL - }; - - //! Constructor. - Light() - : BaseNode (BaseNode::Light) - , mLightType (OMNI) - , mColor (1.f,1.f,1.f) - , mIntensity (1.f) // light is white by default - , mAngle (45.f) - , mFalloff (0.f) - { - } - - LightType mLightType; - aiColor3D mColor; - ai_real mIntensity; - ai_real mAngle; // in degrees - ai_real mFalloff; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE camera */ -struct Camera : public BaseNode -{ - enum CameraType - { - FREE, - TARGET - }; - - //! Constructor - Camera() - : BaseNode (BaseNode::Camera) - , mFOV (0.75f) // in radians - , mNear (0.1f) - , mFar (1000.f) // could be zero - , mCameraType (FREE) - { - } - - ai_real mFOV, mNear, mFar; - CameraType mCameraType; -}; - -// --------------------------------------------------------------------------- -/** Helper structure to represent an ASE helper object (dummy) */ -struct Dummy : public BaseNode -{ - //! Constructor - Dummy() - : BaseNode (BaseNode::Dummy) - { - } -}; - -// Parameters to Parser::Parse() -#define AI_ASE_NEW_FILE_FORMAT 200 -#define AI_ASE_OLD_FILE_FORMAT 110 - -// Internally we're a little bit more tolerant -#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200) -#define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200) - -// ------------------------------------------------------------------------------- -/** \brief Class to parse ASE files - */ -class Parser -{ - -private: - - Parser() {} - -public: - - // ------------------------------------------------------------------- - //! Construct a parser from a given input file which is - //! guaranted to be terminated with zero. - //! @param szFile Input file - //! @param fileFormatDefault Assumed file format version. If the - //! file format is specified in the file the new value replaces - //! the default value. - Parser (const char* szFile, unsigned int fileFormatDefault); - - // ------------------------------------------------------------------- - //! Parses the file into the parsers internal representation - void Parse(); - - -private: - - // ------------------------------------------------------------------- - //! Parse the *SCENE block in a file - void ParseLV1SceneBlock(); - - // ------------------------------------------------------------------- - //! Parse the *MESH_SOFTSKINVERTS block in a file - void ParseLV1SoftSkinBlock(); - - // ------------------------------------------------------------------- - //! Parse the *MATERIAL_LIST block in a file - void ParseLV1MaterialListBlock(); - - // ------------------------------------------------------------------- - //! Parse a *<xxx>OBJECT block in a file - //! \param mesh Node to be filled - void ParseLV1ObjectBlock(BaseNode& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MATERIAL blocks in a material list - //! \param mat Material structure to be filled - void ParseLV2MaterialBlock(Material& mat); - - // ------------------------------------------------------------------- - //! Parse a *NODE_TM block in a file - //! \param mesh Node (!) object to be filled - void ParseLV2NodeTransformBlock(BaseNode& mesh); - - // ------------------------------------------------------------------- - //! Parse a *TM_ANIMATION block in a file - //! \param mesh Mesh object to be filled - void ParseLV2AnimationBlock(BaseNode& mesh); - void ParseLV3PosAnimationBlock(ASE::Animation& anim); - void ParseLV3ScaleAnimationBlock(ASE::Animation& anim); - void ParseLV3RotAnimationBlock(ASE::Animation& anim); - - // ------------------------------------------------------------------- - //! Parse a *MESH block in a file - //! \param mesh Mesh object to be filled - void ParseLV2MeshBlock(Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *LIGHT_SETTINGS block in a file - //! \param light Light object to be filled - void ParseLV2LightSettingsBlock(Light& light); - - // ------------------------------------------------------------------- - //! Parse a *CAMERA_SETTINGS block in a file - //! \param cam Camera object to be filled - void ParseLV2CameraSettingsBlock(Camera& cam); - - // ------------------------------------------------------------------- - //! Parse the *MAP_XXXXXX blocks in a material - //! \param map Texture structure to be filled - void ParseLV3MapBlock(Texture& map); - - // ------------------------------------------------------------------- - //! Parse a *MESH_VERTEX_LIST block in a file - //! \param iNumVertices Value of *MESH_NUMVERTEX, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - void ParseLV3MeshVertexListBlock( - unsigned int iNumVertices,Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_FACE_LIST block in a file - //! \param iNumFaces Value of *MESH_NUMFACES, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - void ParseLV3MeshFaceListBlock( - unsigned int iNumFaces,Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_TVERT_LIST block in a file - //! \param iNumVertices Value of *MESH_NUMTVERTEX, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - //! \param iChannel Output UVW channel - void ParseLV3MeshTListBlock( - unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0); - - // ------------------------------------------------------------------- - //! Parse a *MESH_TFACELIST block in a file - //! \param iNumFaces Value of *MESH_NUMTVFACES, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - //! \param iChannel Output UVW channel - void ParseLV3MeshTFaceListBlock( - unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0); - - // ------------------------------------------------------------------- - //! Parse an additional mapping channel - //! (specified via *MESH_MAPPINGCHANNEL) - //! \param iChannel Channel index to be filled - //! \param mesh Mesh object to be filled - void ParseLV3MappingChannel( - unsigned int iChannel, Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_CVERTLIST block in a file - //! \param iNumVertices Value of *MESH_NUMCVERTEX, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - void ParseLV3MeshCListBlock( - unsigned int iNumVertices, Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_CFACELIST block in a file - //! \param iNumFaces Value of *MESH_NUMCVFACES, if present. - //! Otherwise zero. This is used to check the consistency of the file. - //! A warning is sent to the logger if the validations fails. - //! \param mesh Mesh object to be filled - void ParseLV3MeshCFaceListBlock( - unsigned int iNumFaces, Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_NORMALS block in a file - //! \param mesh Mesh object to be filled - void ParseLV3MeshNormalListBlock(Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_WEIGHTSblock in a file - //! \param mesh Mesh object to be filled - void ParseLV3MeshWeightsBlock(Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse the bone list of a file - //! \param mesh Mesh object to be filled - //! \param iNumBones Number of bones in the mesh - void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse the bone vertices list of a file - //! \param mesh Mesh object to be filled - //! \param iNumVertices Number of vertices to be parsed - void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh); - - // ------------------------------------------------------------------- - //! Parse a *MESH_FACE block in a file - //! \param out receive the face data - void ParseLV4MeshFace(ASE::Face& out); - - // ------------------------------------------------------------------- - //! Parse a *MESH_VERT block in a file - //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) - //! \param apOut Output buffer (3 floats) - //! \param rIndexOut Output index - void ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut); - - // ------------------------------------------------------------------- - //! Parse a *MESH_VERT block in a file - //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) - //! \param apOut Output buffer (3 floats) - void ParseLV4MeshFloatTriple(ai_real* apOut); - - // ------------------------------------------------------------------- - //! Parse a *MESH_TFACE block in a file - //! (also works for MESH_CFACE) - //! \param apOut Output buffer (3 ints) - //! \param rIndexOut Output index - void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut); - - // ------------------------------------------------------------------- - //! Parse a *MESH_TFACE block in a file - //! (also works for MESH_CFACE) - //! \param apOut Output buffer (3 ints) - void ParseLV4MeshLongTriple(unsigned int* apOut); - - // ------------------------------------------------------------------- - //! Parse a single float element - //! \param fOut Output float - void ParseLV4MeshFloat(ai_real& fOut); - - // ------------------------------------------------------------------- - //! Parse a single int element - //! \param iOut Output integer - void ParseLV4MeshLong(unsigned int& iOut); - - // ------------------------------------------------------------------- - //! Skip everything to the next: '*' or '\0' - bool SkipToNextToken(); - - // ------------------------------------------------------------------- - //! Skip the current section until the token after the closing }. - //! This function handles embedded subsections correctly - bool SkipSection(); - - // ------------------------------------------------------------------- - //! Output a warning to the logger - //! \param szWarn Warn message - void LogWarning(const char* szWarn); - - // ------------------------------------------------------------------- - //! Output a message to the logger - //! \param szWarn Message - void LogInfo(const char* szWarn); - - // ------------------------------------------------------------------- - //! Output an error to the logger - //! \param szWarn Error message - AI_WONT_RETURN void LogError(const char* szWarn) AI_WONT_RETURN_SUFFIX; - - // ------------------------------------------------------------------- - //! Parse a string, enclosed in double quotation marks - //! \param out Output string - //! \param szName Name of the enclosing element -> used in error - //! messages. - //! \return false if an error occurred - bool ParseString(std::string& out,const char* szName); - -public: - - //! Pointer to current data - const char* filePtr; - - //! background color to be passed to the viewer - //! QNAN if none was found - aiColor3D m_clrBackground; - - //! Base ambient color to be passed to all materials - //! QNAN if none was found - aiColor3D m_clrAmbient; - - //! List of all materials found in the file - std::vector<Material> m_vMaterials; - - //! List of all meshes found in the file - std::vector<Mesh> m_vMeshes; - - //! List of all dummies found in the file - std::vector<Dummy> m_vDummies; - - //! List of all lights found in the file - std::vector<Light> m_vLights; - - //! List of all cameras found in the file - std::vector<Camera> m_vCameras; - - //! Current line in the file - unsigned int iLineNumber; - - //! First frame - unsigned int iFirstFrame; - - //! Last frame - unsigned int iLastFrame; - - //! Frame speed - frames per second - unsigned int iFrameSpeed; - - //! Ticks per frame - unsigned int iTicksPerFrame; - - //! true if the last character read was an end-line character - bool bLastWasEndLine; - - //! File format version - unsigned int iFileFormat; -}; - - -} // Namespace ASE -} // Namespace ASSIMP - -#endif // ASSIMP_BUILD_NO_3DS_IMPORTER - -#endif // !! include guard |