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diff --git a/src/3rdparty/assimp/code/B3DImporter.h b/src/3rdparty/assimp/code/B3DImporter.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Definition of the .b3d importer class. */
-
-#ifndef AI_B3DIMPORTER_H_INC
-#define AI_B3DIMPORTER_H_INC
-
-#include <assimp/types.h>
-#include <assimp/mesh.h>
-#include <assimp/material.h>
-#include "BaseImporter.h"
-
-#include <vector>
-
-struct aiNodeAnim;
-struct aiNode;
-struct aiAnimation;
-
-namespace Assimp{
-
-class B3DImporter : public BaseImporter{
-public:
- B3DImporter() = default;
- virtual ~B3DImporter();
-
- virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
-
-protected:
-
- virtual const aiImporterDesc* GetInfo () const;
- virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
-
-private:
-
- int ReadByte();
- int ReadInt();
- float ReadFloat();
- aiVector2D ReadVec2();
- aiVector3D ReadVec3();
- aiQuaternion ReadQuat();
- std::string ReadString();
- std::string ReadChunk();
- void ExitChunk();
- unsigned ChunkSize();
-
- template<class T>
- T *to_array( const std::vector<T> &v );
-
- struct Vertex{
- aiVector3D vertex;
- aiVector3D normal;
- aiVector3D texcoords;
- unsigned char bones[4];
- float weights[4];
- };
-
- AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
- AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
-
- void ReadTEXS();
- void ReadBRUS();
-
- void ReadVRTS();
- void ReadTRIS( int v0 );
- void ReadMESH();
- void ReadBONE( int id );
- void ReadKEYS( aiNodeAnim *nodeAnim );
- void ReadANIM();
-
- aiNode *ReadNODE( aiNode *parent );
-
- void ReadBB3D( aiScene *scene );
-
- unsigned _pos;
-// unsigned _size;
- std::vector<unsigned char> _buf;
- std::vector<unsigned> _stack;
-
- std::vector<std::string> _textures;
- std::vector<aiMaterial*> _materials;
-
- int _vflags,_tcsets,_tcsize;
- std::vector<Vertex> _vertices;
-
- std::vector<aiNode*> _nodes;
- std::vector<aiMesh*> _meshes;
- std::vector<aiNodeAnim*> _nodeAnims;
- std::vector<aiAnimation*> _animations;
-};
-
-}
-
-#endif