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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2013, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file BlenderBMesh.h
- * @brief Conversion of Blender's new BMesh stuff
- */
-#ifndef INCLUDED_AI_BLEND_BMESH_H
-#define INCLUDED_AI_BLEND_BMESH_H
-
-#include "LogAux.h"
-
-namespace Assimp
-{
- // TinyFormatter.h
- namespace Formatter
- {
- template < typename T,typename TR, typename A > class basic_formatter;
- typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
- }
-
- // BlenderScene.h
- namespace Blender
- {
- struct Mesh;
- struct MPoly;
- struct MLoop;
- }
-
- class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
- {
- public:
- BlenderBMeshConverter( const Blender::Mesh* mesh );
- ~BlenderBMeshConverter( );
-
- bool ContainsBMesh( ) const;
-
- const Blender::Mesh* TriangulateBMesh( );
-
- private:
- void AssertValidMesh( );
- void AssertValidSizes( );
- void PrepareTriMesh( );
- void DestroyTriMesh( );
- void ConvertPolyToFaces( const Blender::MPoly& poly );
- void AddFace( int v1, int v2, int v3, int v4 = 0 );
- void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
-
- const Blender::Mesh* BMesh;
- Blender::Mesh* triMesh;
-
- friend class BlenderTessellatorGL;
- friend class BlenderTessellatorP2T;
- };
-
-} // end of namespace Assimp
-
-#endif // INCLUDED_AI_BLEND_BMESH_H