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-rw-r--r--src/3rdparty/assimp/code/BlenderLoader.h306
1 files changed, 161 insertions, 145 deletions
diff --git a/src/3rdparty/assimp/code/BlenderLoader.h b/src/3rdparty/assimp/code/BlenderLoader.h
index f7c1a08dc..c964eee32 100644
--- a/src/3rdparty/assimp/code/BlenderLoader.h
+++ b/src/3rdparty/assimp/code/BlenderLoader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -46,44 +46,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "LogAux.h"
-
-namespace Assimp {
-
- // TinyFormatter.h
- namespace Formatter {
- template <typename T,typename TR, typename A> class basic_formatter;
- typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
- }
-
- // BlenderDNA.h
- namespace Blender {
- class FileDatabase;
- struct ElemBase;
- }
-
- // BlenderScene.h
- namespace Blender {
- struct Scene;
- struct Object;
- struct Mesh;
- struct Camera;
- struct Lamp;
- struct MTex;
- struct Image;
- struct Material;
- }
-
- // BlenderIntermediate.h
- namespace Blender {
- struct ConversionData;
- template <template <typename,typename> class TCLASS, typename T> struct TempArray;
- }
-
- // BlenderModifier.h
- namespace Blender {
- class BlenderModifierShowcase;
- class BlenderModifier;
- }
+#include <memory>
+
+struct aiNode;
+struct aiMesh;
+struct aiLight;
+struct aiCamera;
+struct aiMaterial;
+
+namespace Assimp {
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+ // BlenderDNA.h
+ namespace Blender {
+ class FileDatabase;
+ struct ElemBase;
+ }
+
+ // BlenderScene.h
+ namespace Blender {
+ struct Scene;
+ struct Object;
+ struct Mesh;
+ struct Camera;
+ struct Lamp;
+ struct MTex;
+ struct Image;
+ struct Material;
+ }
+
+ // BlenderIntermediate.h
+ namespace Blender {
+ struct ConversionData;
+ template <template <typename,typename> class TCLASS, typename T> struct TempArray;
+ }
+
+ // BlenderModifier.h
+ namespace Blender {
+ class BlenderModifierShowcase;
+ class BlenderModifier;
+ }
@@ -95,127 +102,136 @@ namespace Assimp {
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
{
public:
- BlenderImporter();
- ~BlenderImporter();
+ BlenderImporter();
+ ~BlenderImporter();
public:
- // --------------------
- bool CanRead( const std::string& pFile,
- IOSystem* pIOHandler,
- bool checkSig
- ) const;
+ // --------------------
+ bool CanRead( const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const;
protected:
- // --------------------
- const aiImporterDesc* GetInfo () const;
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
- // --------------------
- void GetExtensionList(std::set<std::string>& app);
+ // --------------------
+ void GetExtensionList(std::set<std::string>& app);
- // --------------------
- void SetupProperties(const Importer* pImp);
+ // --------------------
+ void SetupProperties(const Importer* pImp);
- // --------------------
- void InternReadFile( const std::string& pFile,
- aiScene* pScene,
- IOSystem* pIOHandler
- );
+ // --------------------
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ );
- // --------------------
- void ParseBlendFile(Blender::FileDatabase& out,
- boost::shared_ptr<IOStream> stream
- );
+ // --------------------
+ void ParseBlendFile(Blender::FileDatabase& out,
+ std::shared_ptr<IOStream> stream
+ );
- // --------------------
- void ExtractScene(Blender::Scene& out,
- const Blender::FileDatabase& file
- );
+ // --------------------
+ void ExtractScene(Blender::Scene& out,
+ const Blender::FileDatabase& file
+ );
- // --------------------
- void ConvertBlendFile(aiScene* out,
- const Blender::Scene& in,
- const Blender::FileDatabase& file
- );
+ // --------------------
+ void ConvertBlendFile(aiScene* out,
+ const Blender::Scene& in,
+ const Blender::FileDatabase& file
+ );
private:
- // --------------------
- aiNode* ConvertNode(const Blender::Scene& in,
- const Blender::Object* obj,
- Blender::ConversionData& conv_info,
- const aiMatrix4x4& parentTransform
- );
-
- // --------------------
- void ConvertMesh(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Mesh* mesh,
- Blender::ConversionData& conv_data,
- Blender::TempArray<std::vector,aiMesh>& temp
- );
-
- // --------------------
- aiLight* ConvertLight(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Lamp* mesh,
- Blender::ConversionData& conv_data
- );
-
- // --------------------
- aiCamera* ConvertCamera(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Camera* mesh,
- Blender::ConversionData& conv_data
- );
-
- // --------------------
- void BuildMaterials(
- Blender::ConversionData& conv_data
- ) ;
-
- // --------------------
- void ResolveTexture(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- Blender::ConversionData& conv_data
- );
-
- // --------------------
- void ResolveImage(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- const Blender::Image* img,
- Blender::ConversionData& conv_data
- );
-
- void AddSentinelTexture(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- Blender::ConversionData& conv_data
- );
+ // --------------------
+ aiNode* ConvertNode(const Blender::Scene& in,
+ const Blender::Object* obj,
+ Blender::ConversionData& conv_info,
+ const aiMatrix4x4& parentTransform
+ );
+
+ // --------------------
+ void ConvertMesh(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Mesh* mesh,
+ Blender::ConversionData& conv_data,
+ Blender::TempArray<std::vector,aiMesh>& temp
+ );
+
+ // --------------------
+ aiLight* ConvertLight(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Lamp* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ aiCamera* ConvertCamera(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Camera* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void BuildDefaultMaterial(
+ Blender::ConversionData& conv_data
+ );
+
+ void AddBlendParams(
+ aiMaterial* result,
+ const Blender::Material* source
+ );
+
+ void BuildMaterials(
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void ResolveTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void ResolveImage(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ const Blender::Image* img,
+ Blender::ConversionData& conv_data
+ );
+
+ void AddSentinelTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
private: // static stuff, mostly logging and error reporting.
- // --------------------
- static void CheckActualType(const Blender::ElemBase* dt,
- const char* check
- );
+ // --------------------
+ static void CheckActualType(const Blender::ElemBase* dt,
+ const char* check
+ );
- // --------------------
- static void NotSupportedObjectType(const Blender::Object* obj,
- const char* type
- );
+ // --------------------
+ static void NotSupportedObjectType(const Blender::Object* obj,
+ const char* type
+ );
private:
- Blender::BlenderModifierShowcase* modifier_cache;
+ Blender::BlenderModifierShowcase* modifier_cache;
}; // !class BlenderImporter