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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file BlenderModifier.h
- * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
- */
-#ifndef INCLUDED_AI_BLEND_MODIFIER_H
-#define INCLUDED_AI_BLEND_MODIFIER_H
-
-#include "BlenderIntermediate.h"
-#include "TinyFormatter.h"
-namespace Assimp {
- namespace Blender {
-
-// -------------------------------------------------------------------------------------------
-/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- * they should be stateless and not try to cache model data. */
-// -------------------------------------------------------------------------------------------
-class BlenderModifier
-{
-public:
-
- virtual ~BlenderModifier() {
- }
-
-public:
-
- // --------------------
- /** Check if *this* modifier is active, given a ModifierData& block.*/
- virtual bool IsActive( const ModifierData& /*modin*/) {
- return false;
- }
-
- // --------------------
- /** Apply the modifier to a given output node. The original data used
- * to construct the node is given as well. Not called unless IsActive()
- * was called and gave positive response. */
- virtual void DoIt(aiNode& /*out*/,
- ConversionData& /*conv_data*/,
- const ElemBase& orig_modifier,
- const Scene& /*in*/,
- const Object& /*orig_object*/
- ) {
- DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
- return;
- }
-};
-
-
-// -------------------------------------------------------------------------------------------
-/** Manage all known modifiers and instance and apply them if necessary */
-// -------------------------------------------------------------------------------------------
-class BlenderModifierShowcase
-{
-public:
-
- // --------------------
- /** Apply all requested modifiers provided we support them. */
- void ApplyModifiers(aiNode& out,
- ConversionData& conv_data,
- const Scene& in,
- const Object& orig_object
- );
-
-private:
-
- TempArray< std::vector,BlenderModifier > cached_modifiers;
-};
-
-
-
-
-
-// MODIFIERS
-
-
-
-// -------------------------------------------------------------------------------------------
-/** Mirror modifier. Status: implemented. */
-// -------------------------------------------------------------------------------------------
-class BlenderModifier_Mirror : public BlenderModifier
-{
-public:
-
- // --------------------
- virtual bool IsActive( const ModifierData& modin);
-
- // --------------------
- virtual void DoIt(aiNode& out,
- ConversionData& conv_data,
- const ElemBase& orig_modifier,
- const Scene& in,
- const Object& orig_object
- ) ;
-};
-
-// -------------------------------------------------------------------------------------------
-/** Subdivision modifier. Status: dummy. */
-// -------------------------------------------------------------------------------------------
-class BlenderModifier_Subdivision : public BlenderModifier
-{
-public:
-
- // --------------------
- virtual bool IsActive( const ModifierData& modin);
-
- // --------------------
- virtual void DoIt(aiNode& out,
- ConversionData& conv_data,
- const ElemBase& orig_modifier,
- const Scene& in,
- const Object& orig_object
- ) ;
-};
-
-
-}}
-#endif // !INCLUDED_AI_BLEND_MODIFIER_H