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-rw-r--r--src/3rdparty/assimp/code/BlenderTessellator.h272
1 files changed, 136 insertions, 136 deletions
diff --git a/src/3rdparty/assimp/code/BlenderTessellator.h b/src/3rdparty/assimp/code/BlenderTessellator.h
index 0d85e404b..530bd2c3e 100644
--- a/src/3rdparty/assimp/code/BlenderTessellator.h
+++ b/src/3rdparty/assimp/code/BlenderTessellator.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2013, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -46,15 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Use these to toggle between GLU Tessellate or poly2tri
// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
-// assimp needs to be linked against GLU, which is currently not yet
+// assimp needs to be linked against GLU, which is currently not yet
// made configurable in CMake and potentially not wanted by most users
// as it requires a Gl environment.
#ifndef ASSIMP_BLEND_WITH_GLU_TESSELLATE
-# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0
+# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0
#endif
#ifndef ASSIMP_BLEND_WITH_POLY_2_TRI
-# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
+# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
#endif
#include "LogAux.h"
@@ -68,74 +68,74 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp
{
- class BlenderBMeshConverter;
-
- // TinyFormatter.h
- namespace Formatter
- {
- template < typename T,typename TR, typename A > class basic_formatter;
- typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
- }
-
- // BlenderScene.h
- namespace Blender
- {
- struct MLoop;
- struct MVert;
-
- struct VertexGL
- {
- GLdouble X;
- GLdouble Y;
- GLdouble Z;
- int index;
- int magic;
-
- VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { }
- };
-
- struct DrawCallGL
- {
- GLenum drawMode;
- int baseVertex;
- int vertexCount;
-
- DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { }
- };
-
- struct TessDataGL
- {
- std::vector< DrawCallGL > drawCalls;
- std::vector< VertexGL > vertices;
- };
- }
-
- class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL >
- {
- public:
- BlenderTessellatorGL( BlenderBMeshConverter& converter );
- ~BlenderTessellatorGL( );
-
- void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
-
- private:
- void AssertVertexCount( int vertexCount );
- void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
- void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData );
- void TriangulateDrawCalls( const Blender::TessDataGL& tessData );
- void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount );
- void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount );
- void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount );
-
- static void TessellateBegin( GLenum drawModeGL, void* userData );
- static void TessellateEnd( void* userData );
- static void TessellateVertex( const void* vtxData, void* userData );
- static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData );
- static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData );
- static void TessellateError( GLenum errorCode, void* userData );
-
- BlenderBMeshConverter* converter;
- };
+ class BlenderBMeshConverter;
+
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct MLoop;
+ struct MVert;
+
+ struct VertexGL
+ {
+ GLdouble X;
+ GLdouble Y;
+ GLdouble Z;
+ int index;
+ int magic;
+
+ VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { }
+ };
+
+ struct DrawCallGL
+ {
+ GLenum drawMode;
+ int baseVertex;
+ int vertexCount;
+
+ DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { }
+ };
+
+ struct TessDataGL
+ {
+ std::vector< DrawCallGL > drawCalls;
+ std::vector< VertexGL > vertices;
+ };
+ }
+
+ class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL >
+ {
+ public:
+ BlenderTessellatorGL( BlenderBMeshConverter& converter );
+ ~BlenderTessellatorGL( );
+
+ void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+
+ private:
+ void AssertVertexCount( int vertexCount );
+ void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+ void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData );
+ void TriangulateDrawCalls( const Blender::TessDataGL& tessData );
+ void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount );
+ void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount );
+ void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount );
+
+ static void TessellateBegin( GLenum drawModeGL, void* userData );
+ static void TessellateEnd( void* userData );
+ static void TessellateVertex( const void* vtxData, void* userData );
+ static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData );
+ static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData );
+ static void TessellateError( GLenum errorCode, void* userData );
+
+ BlenderBMeshConverter* converter;
+ };
} // end of namespace Assimp
#endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE
@@ -146,61 +146,61 @@ namespace Assimp
namespace Assimp
{
- class BlenderBMeshConverter;
-
- // TinyFormatter.h
- namespace Formatter
- {
- template < typename T,typename TR, typename A > class basic_formatter;
- typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
- }
-
- // BlenderScene.h
- namespace Blender
- {
- struct MLoop;
- struct MVert;
-
- struct PointP2T
- {
- aiVector3D point3D;
- p2t::Point point2D;
- int magic;
- int index;
- };
-
- struct PlaneP2T
- {
- aiVector3D centre;
- aiVector3D normal;
- };
- }
-
- class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T >
- {
- public:
- BlenderTessellatorP2T( BlenderBMeshConverter& converter );
- ~BlenderTessellatorP2T( );
-
- void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
-
- private:
- void AssertVertexCount( int vertexCount );
- void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const;
- aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const;
- void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const;
- void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const;
- inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const;
- void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const;
-
- // Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
- float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const;
- aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const;
- aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const;
- Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const;
-
- BlenderBMeshConverter* converter;
- };
+ class BlenderBMeshConverter;
+
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct MLoop;
+ struct MVert;
+
+ struct PointP2T
+ {
+ aiVector3D point3D;
+ p2t::Point point2D;
+ int magic;
+ int index;
+ };
+
+ struct PlaneP2T
+ {
+ aiVector3D centre;
+ aiVector3D normal;
+ };
+ }
+
+ class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T >
+ {
+ public:
+ BlenderTessellatorP2T( BlenderBMeshConverter& converter );
+ ~BlenderTessellatorP2T( );
+
+ void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
+
+ private:
+ void AssertVertexCount( int vertexCount );
+ void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const;
+ aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const;
+ void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const;
+ void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const;
+ inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const;
+ void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const;
+
+ // Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
+ float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const;
+ aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const;
+ aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const;
+ Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const;
+
+ BlenderBMeshConverter* converter;
+ };
} // end of namespace Assimp
#endif // ASSIMP_BLEND_WITH_POLY_2_TRI