diff options
Diffstat (limited to 'src/3rdparty/assimp/code/BlenderTessellator.h')
-rw-r--r-- | src/3rdparty/assimp/code/BlenderTessellator.h | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/src/3rdparty/assimp/code/BlenderTessellator.h b/src/3rdparty/assimp/code/BlenderTessellator.h index 0d85e404b..530bd2c3e 100644 --- a/src/3rdparty/assimp/code/BlenderTessellator.h +++ b/src/3rdparty/assimp/code/BlenderTessellator.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2013, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -46,15 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Use these to toggle between GLU Tessellate or poly2tri // Note (acg) keep GLU Tesselate disabled by default - if it is turned on, -// assimp needs to be linked against GLU, which is currently not yet +// assimp needs to be linked against GLU, which is currently not yet // made configurable in CMake and potentially not wanted by most users // as it requires a Gl environment. #ifndef ASSIMP_BLEND_WITH_GLU_TESSELLATE -# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0 +# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0 #endif #ifndef ASSIMP_BLEND_WITH_POLY_2_TRI -# define ASSIMP_BLEND_WITH_POLY_2_TRI 1 +# define ASSIMP_BLEND_WITH_POLY_2_TRI 1 #endif #include "LogAux.h" @@ -68,74 +68,74 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { - class BlenderBMeshConverter; - - // TinyFormatter.h - namespace Formatter - { - template < typename T,typename TR, typename A > class basic_formatter; - typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; - } - - // BlenderScene.h - namespace Blender - { - struct MLoop; - struct MVert; - - struct VertexGL - { - GLdouble X; - GLdouble Y; - GLdouble Z; - int index; - int magic; - - VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { } - }; - - struct DrawCallGL - { - GLenum drawMode; - int baseVertex; - int vertexCount; - - DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { } - }; - - struct TessDataGL - { - std::vector< DrawCallGL > drawCalls; - std::vector< VertexGL > vertices; - }; - } - - class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL > - { - public: - BlenderTessellatorGL( BlenderBMeshConverter& converter ); - ~BlenderTessellatorGL( ); - - void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); - - private: - void AssertVertexCount( int vertexCount ); - void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); - void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData ); - void TriangulateDrawCalls( const Blender::TessDataGL& tessData ); - void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount ); - void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount ); - void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount ); - - static void TessellateBegin( GLenum drawModeGL, void* userData ); - static void TessellateEnd( void* userData ); - static void TessellateVertex( const void* vtxData, void* userData ); - static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData ); - static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData ); - static void TessellateError( GLenum errorCode, void* userData ); - - BlenderBMeshConverter* converter; - }; + class BlenderBMeshConverter; + + // TinyFormatter.h + namespace Formatter + { + template < typename T,typename TR, typename A > class basic_formatter; + typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; + } + + // BlenderScene.h + namespace Blender + { + struct MLoop; + struct MVert; + + struct VertexGL + { + GLdouble X; + GLdouble Y; + GLdouble Z; + int index; + int magic; + + VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { } + }; + + struct DrawCallGL + { + GLenum drawMode; + int baseVertex; + int vertexCount; + + DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { } + }; + + struct TessDataGL + { + std::vector< DrawCallGL > drawCalls; + std::vector< VertexGL > vertices; + }; + } + + class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL > + { + public: + BlenderTessellatorGL( BlenderBMeshConverter& converter ); + ~BlenderTessellatorGL( ); + + void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); + + private: + void AssertVertexCount( int vertexCount ); + void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); + void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData ); + void TriangulateDrawCalls( const Blender::TessDataGL& tessData ); + void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount ); + void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount ); + void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount ); + + static void TessellateBegin( GLenum drawModeGL, void* userData ); + static void TessellateEnd( void* userData ); + static void TessellateVertex( const void* vtxData, void* userData ); + static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData ); + static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData ); + static void TessellateError( GLenum errorCode, void* userData ); + + BlenderBMeshConverter* converter; + }; } // end of namespace Assimp #endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE @@ -146,61 +146,61 @@ namespace Assimp namespace Assimp { - class BlenderBMeshConverter; - - // TinyFormatter.h - namespace Formatter - { - template < typename T,typename TR, typename A > class basic_formatter; - typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; - } - - // BlenderScene.h - namespace Blender - { - struct MLoop; - struct MVert; - - struct PointP2T - { - aiVector3D point3D; - p2t::Point point2D; - int magic; - int index; - }; - - struct PlaneP2T - { - aiVector3D centre; - aiVector3D normal; - }; - } - - class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T > - { - public: - BlenderTessellatorP2T( BlenderBMeshConverter& converter ); - ~BlenderTessellatorP2T( ); - - void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); - - private: - void AssertVertexCount( int vertexCount ); - void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const; - aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const; - void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const; - void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const; - inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const; - void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const; - - // Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html - float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const; - aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const; - aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const; - Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const; - - BlenderBMeshConverter* converter; - }; + class BlenderBMeshConverter; + + // TinyFormatter.h + namespace Formatter + { + template < typename T,typename TR, typename A > class basic_formatter; + typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; + } + + // BlenderScene.h + namespace Blender + { + struct MLoop; + struct MVert; + + struct PointP2T + { + aiVector3D point3D; + p2t::Point point2D; + int magic; + int index; + }; + + struct PlaneP2T + { + aiVector3D centre; + aiVector3D normal; + }; + } + + class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T > + { + public: + BlenderTessellatorP2T( BlenderBMeshConverter& converter ); + ~BlenderTessellatorP2T( ); + + void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices ); + + private: + void AssertVertexCount( int vertexCount ); + void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const; + aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const; + void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const; + void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const; + inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const; + void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const; + + // Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html + float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const; + aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const; + aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const; + Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const; + + BlenderBMeshConverter* converter; + }; } // end of namespace Assimp #endif // ASSIMP_BLEND_WITH_POLY_2_TRI |