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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file C4DImporter.h
- * @brief Declaration of the Cinema4D (*.c4d) importer class.
- */
-#ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
-#define INCLUDED_AI_CINEMA_4D_LOADER_H
-
-#include "BaseImporter.h"
-#include "LogAux.h"
-
-#include <map>
-struct aiNode;
-struct aiMesh;
-struct aiMaterial;
-
-struct aiImporterDesc;
-
-namespace melange {
- class BaseObject; // c4d_file.h
- class PolygonObject;
- class BaseMaterial;
- class BaseShader;
-}
-
-namespace Assimp {
-
- // TinyFormatter.h
- namespace Formatter {
- template <typename T,typename TR, typename A> class basic_formatter;
- typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
- }
-
-// -------------------------------------------------------------------------------------------
-/** Importer class to load Cinema4D files using the Melange library to be obtained from
- * www.plugincafe.com
- *
- * Note that Melange is not free software. */
-// -------------------------------------------------------------------------------------------
-class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
-{
-public:
-
- C4DImporter();
- ~C4DImporter();
-
-
-public:
-
- // --------------------
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
-protected:
-
- // --------------------
- const aiImporterDesc* GetInfo () const;
-
- // --------------------
- void SetupProperties(const Importer* pImp);
-
- // --------------------
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
-private:
-
- void ReadMaterials(melange::BaseMaterial* mat);
- void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
- aiMesh* ReadMesh(melange::BaseObject* object);
- unsigned int ResolveMaterial(melange::PolygonObject* obj);
-
- bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
-
- std::vector<aiMesh*> meshes;
- std::vector<aiMaterial*> materials;
-
- typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
- MaterialMap material_mapping;
-
-}; // !class C4DImporter
-
-} // end of namespace Assimp
-#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
-