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-rw-r--r--src/3rdparty/assimp/code/COBScene.h257
1 files changed, 130 insertions, 127 deletions
diff --git a/src/3rdparty/assimp/code/COBScene.h b/src/3rdparty/assimp/code/COBScene.h
index 4cf295551..0e27d1461 100644
--- a/src/3rdparty/assimp/code/COBScene.h
+++ b/src/3rdparty/assimp/code/COBScene.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -44,228 +44,231 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_COB_SCENE_H
#define INCLUDED_AI_COB_SCENE_H
-#include <boost/shared_ptr.hpp>
+#include <memory>
+#include <deque>
+
#include "BaseImporter.h"
+#include "./../include/assimp/material.h"
-namespace Assimp {
- namespace COB {
+namespace Assimp {
+ namespace COB {
// ------------------
/** Represents a single vertex index in a face */
struct VertexIndex
{
- // intentionally uninitialized
- unsigned int pos_idx,uv_idx;
+ // intentionally uninitialized
+ unsigned int pos_idx,uv_idx;
};
// ------------------
/** COB Face data structure */
struct Face
{
- // intentionally uninitialized
- unsigned int material, flags;
- std::vector<VertexIndex> indices;
+ // intentionally uninitialized
+ unsigned int material, flags;
+ std::vector<VertexIndex> indices;
};
// ------------------
/** COB chunk header information */
struct ChunkInfo
{
- enum {NO_SIZE=UINT_MAX};
+ enum {NO_SIZE=UINT_MAX};
- ChunkInfo ()
- : id (0)
- , parent_id (0)
- , version (0)
- , size (NO_SIZE)
- {}
+ ChunkInfo ()
+ : id (0)
+ , parent_id (0)
+ , version (0)
+ , size (NO_SIZE)
+ {}
- // Id of this chunk, unique within file
- unsigned int id;
+ // Id of this chunk, unique within file
+ unsigned int id;
- // and the corresponding parent
- unsigned int parent_id;
+ // and the corresponding parent
+ unsigned int parent_id;
- // version. v1.23 becomes 123
- unsigned int version;
+ // version. v1.23 becomes 123
+ unsigned int version;
- // chunk size in bytes, only relevant for binary files
- // NO_SIZE is also valid.
- unsigned int size;
+ // chunk size in bytes, only relevant for binary files
+ // NO_SIZE is also valid.
+ unsigned int size;
};
// ------------------
/** A node in the scenegraph */
struct Node : public ChunkInfo
{
- enum Type {
- TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
- };
+ enum Type {
+ TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
+ };
- virtual ~Node() {}
- Node(Type type) : type(type), unit_scale(1.f){}
+ virtual ~Node() {}
+ Node(Type type) : type(type), unit_scale(1.f){}
- Type type;
+ Type type;
- // used during resolving
- typedef std::deque<const Node*> ChildList;
- mutable ChildList temp_children;
+ // used during resolving
+ typedef std::deque<const Node*> ChildList;
+ mutable ChildList temp_children;
- // unique name
- std::string name;
+ // unique name
+ std::string name;
- // local mesh transformation
- aiMatrix4x4 transform;
+ // local mesh transformation
+ aiMatrix4x4 transform;
- // scaling for this node to get to the metric system
- float unit_scale;
+ // scaling for this node to get to the metric system
+ float unit_scale;
};
// ------------------
/** COB Mesh data structure */
struct Mesh : public Node
{
- using ChunkInfo::operator=;
- enum DrawFlags {
- SOLID = 0x1,
- TRANS = 0x2,
- WIRED = 0x4,
- BBOX = 0x8,
- HIDE = 0x10
- };
-
- Mesh()
- : Node(TYPE_MESH)
- , draw_flags(SOLID)
- {}
-
- // vertex elements
- std::vector<aiVector2D> texture_coords;
- std::vector<aiVector3D> vertex_positions;
-
- // face data
- std::vector<Face> faces;
-
- // misc. drawing flags
- unsigned int draw_flags;
-
- // used during resolving
- typedef std::deque<Face*> FaceRefList;
- typedef std::map< unsigned int,FaceRefList > TempMap;
- TempMap temp_map;
+ using ChunkInfo::operator=;
+ enum DrawFlags {
+ SOLID = 0x1,
+ TRANS = 0x2,
+ WIRED = 0x4,
+ BBOX = 0x8,
+ HIDE = 0x10
+ };
+
+ Mesh()
+ : Node(TYPE_MESH)
+ , draw_flags(SOLID)
+ {}
+
+ // vertex elements
+ std::vector<aiVector2D> texture_coords;
+ std::vector<aiVector3D> vertex_positions;
+
+ // face data
+ std::vector<Face> faces;
+
+ // misc. drawing flags
+ unsigned int draw_flags;
+
+ // used during resolving
+ typedef std::deque<Face*> FaceRefList;
+ typedef std::map< unsigned int,FaceRefList > TempMap;
+ TempMap temp_map;
};
// ------------------
/** COB Group data structure */
struct Group : public Node
{
- using ChunkInfo::operator=;
- Group() : Node(TYPE_GROUP) {}
+ using ChunkInfo::operator=;
+ Group() : Node(TYPE_GROUP) {}
};
// ------------------
/** COB Bone data structure */
struct Bone : public Node
{
- using ChunkInfo::operator=;
- Bone() : Node(TYPE_BONE) {}
+ using ChunkInfo::operator=;
+ Bone() : Node(TYPE_BONE) {}
};
// ------------------
/** COB Light data structure */
struct Light : public Node
{
- enum LightType {
- SPOT,LOCAL,INFINITE
- };
+ enum LightType {
+ SPOT,LOCAL,INFINITE
+ };
- using ChunkInfo::operator=;
- Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
+ using ChunkInfo::operator=;
+ Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
- aiColor3D color;
- float angle,inner_angle;
+ aiColor3D color;
+ float angle,inner_angle;
- LightType ltype;
+ LightType ltype;
};
// ------------------
/** COB Camera data structure */
struct Camera : public Node
{
- using ChunkInfo::operator=;
- Camera() : Node(TYPE_CAMERA) {}
+ using ChunkInfo::operator=;
+ Camera() : Node(TYPE_CAMERA) {}
};
// ------------------
/** COB Texture data structure */
struct Texture
{
- std::string path;
- aiUVTransform transform;
+ std::string path;
+ aiUVTransform transform;
};
// ------------------
/** COB Material data structure */
struct Material : ChunkInfo
{
- using ChunkInfo::operator=;
- enum Shader {
- FLAT,PHONG,METAL
- };
+ using ChunkInfo::operator=;
+ enum Shader {
+ FLAT,PHONG,METAL
+ };
- enum AutoFacet {
- FACETED,AUTOFACETED,SMOOTH
- };
+ enum AutoFacet {
+ FACETED,AUTOFACETED,SMOOTH
+ };
- Material() : alpha(),exp(),ior(),ka(),ks(1.f),
- matnum(UINT_MAX),
- shader(FLAT),autofacet(FACETED),
- autofacet_angle()
- {}
+ Material() : alpha(),exp(),ior(),ka(),ks(1.f),
+ matnum(UINT_MAX),
+ shader(FLAT),autofacet(FACETED),
+ autofacet_angle()
+ {}
- std::string type;
+ std::string type;
- aiColor3D rgb;
- float alpha, exp, ior,ka,ks;
+ aiColor3D rgb;
+ float alpha, exp, ior,ka,ks;
- unsigned int matnum;
- Shader shader;
+ unsigned int matnum;
+ Shader shader;
- AutoFacet autofacet;
- float autofacet_angle;
+ AutoFacet autofacet;
+ float autofacet_angle;
- boost::shared_ptr<Texture> tex_env,tex_bump,tex_color;
+ std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
};
// ------------------
/** Embedded bitmap, for instance for the thumbnail image */
struct Bitmap : ChunkInfo
{
- Bitmap() : orig_size() {}
- struct BitmapHeader
- {
- };
-
- BitmapHeader head;
- size_t orig_size;
- std::vector<char> buff_zipped;
+ Bitmap() : orig_size() {}
+ struct BitmapHeader
+ {
+ };
+
+ BitmapHeader head;
+ size_t orig_size;
+ std::vector<char> buff_zipped;
};
-typedef std::deque< boost::shared_ptr<Node> > NodeList;
+typedef std::deque< std::shared_ptr<Node> > NodeList;
typedef std::vector< Material > MaterialList;
// ------------------
/** Represents a master COB scene, even if we loaded just a single COB file */
struct Scene
{
- NodeList nodes;
- MaterialList materials;
+ NodeList nodes;
+ MaterialList materials;
- // becomes *0 later
- Bitmap thumbnail;
+ // becomes *0 later
+ Bitmap thumbnail;
};
- } // end COB
+ } // end COB
} // end Assimp
#endif