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-rw-r--r--src/3rdparty/assimp/code/CSMLoader.cpp443
1 files changed, 225 insertions, 218 deletions
diff --git a/src/3rdparty/assimp/code/CSMLoader.cpp b/src/3rdparty/assimp/code/CSMLoader.cpp
index c92a3ac79..925abf4bd 100644
--- a/src/3rdparty/assimp/code/CSMLoader.cpp
+++ b/src/3rdparty/assimp/code/CSMLoader.cpp
@@ -3,12 +3,12 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Implementation of the CSM importer class.
*/
-#include "AssimpPCH.h"
+
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
@@ -51,20 +51,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SkeletonMeshBuilder.h"
#include "ParsingUtils.h"
#include "fast_atof.h"
+#include <assimp/Importer.hpp>
+#include <memory>
+#include <assimp/IOSystem.hpp>
+#include <assimp/anim.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/scene.h>
+
using namespace Assimp;
static const aiImporterDesc desc = {
- "CharacterStudio Motion Importer (MoCap)",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "csm"
+ "CharacterStudio Motion Importer (MoCap)",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "csm"
};
@@ -75,225 +82,225 @@ CSMImporter::CSMImporter()
{}
// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
+// Destructor, private as well
CSMImporter::~CSMImporter()
{}
// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
+// Returns whether the class can handle the format of the given file.
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
- // check file extension
- const std::string extension = GetExtension(pFile);
-
- if( extension == "csm")
- return true;
-
- if ((checkSig || !extension.length()) && pIOHandler) {
- const char* tokens[] = {"$Filename"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
- }
- return false;
+ // check file extension
+ const std::string extension = GetExtension(pFile);
+
+ if( extension == "csm")
+ return true;
+
+ if ((checkSig || !extension.length()) && pIOHandler) {
+ const char* tokens[] = {"$Filename"};
+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ }
+ return false;
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* CSMImporter::GetInfo () const
{
- return &desc;
+ return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void CSMImporter::SetupProperties(const Importer* pImp)
{
- noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
}
// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void CSMImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
+// Imports the given file into the given scene structure.
+void CSMImporter::InternReadFile( const std::string& pFile,
+ aiScene* pScene, IOSystem* pIOHandler)
{
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
-
- // Check whether we can read from the file
- if( file.get() == NULL) {
- throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
- }
-
- // allocate storage and copy the contents of the file to a memory buffer
- std::vector<char> mBuffer2;
- TextFileToBuffer(file.get(),mBuffer2);
- const char* buffer = &mBuffer2[0];
-
- aiAnimation* anim = new aiAnimation();
- int first = 0, last = 0x00ffffff;
-
- // now process the file and look out for '$' sections
- while (1) {
- SkipSpaces(&buffer);
- if ('\0' == *buffer)
- break;
-
- if ('$' == *buffer) {
- ++buffer;
- if (TokenMatchI(buffer,"firstframe",10)) {
- SkipSpaces(&buffer);
- first = strtol10(buffer,&buffer);
- }
- else if (TokenMatchI(buffer,"lastframe",9)) {
- SkipSpaces(&buffer);
- last = strtol10(buffer,&buffer);
- }
- else if (TokenMatchI(buffer,"rate",4)) {
- SkipSpaces(&buffer);
- float d;
- buffer = fast_atoreal_move<float>(buffer,d);
- anim->mTicksPerSecond = d;
- }
- else if (TokenMatchI(buffer,"order",5)) {
- std::vector< aiNodeAnim* > anims_temp;
- anims_temp.reserve(30);
- while (1) {
- SkipSpaces(&buffer);
- if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
- break; // next section
-
- // Construct a new node animation channel and setup its name
- anims_temp.push_back(new aiNodeAnim());
- aiNodeAnim* nda = anims_temp.back();
-
- char* ot = nda->mNodeName.data;
- while (!IsSpaceOrNewLine(*buffer))
- *ot++ = *buffer++;
-
- *ot = '\0';
- nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
- }
-
- anim->mNumChannels = anims_temp.size();
- if (!anim->mNumChannels)
- throw DeadlyImportError("CSM: Empty $order section");
-
- // copy over to the output animation
- anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
- ::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
- }
- else if (TokenMatchI(buffer,"points",6)) {
- if (!anim->mNumChannels)
- throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
-
- // If we know how many frames we'll read, we can preallocate some storage
- unsigned int alloc = 100;
- if (last != 0x00ffffff)
- {
- alloc = last-first;
- alloc += alloc>>2u; // + 25%
- for (unsigned int i = 0; i < anim->mNumChannels;++i)
- anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
- }
-
- unsigned int filled = 0;
-
- // Now read all point data.
- while (1) {
- SkipSpaces(&buffer);
- if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
- break; // next section
- }
-
- // read frame
- const int frame = ::strtoul10(buffer,&buffer);
- last = std::max(frame,last);
- first = std::min(frame,last);
- for (unsigned int i = 0; i < anim->mNumChannels;++i) {
-
- aiNodeAnim* s = anim->mChannels[i];
- if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
-
- aiVectorKey* old = s->mPositionKeys;
- s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
- ::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
- delete[] old;
- }
-
- // read x,y,z
- if(!SkipSpacesAndLineEnd(&buffer))
- throw DeadlyImportError("CSM: Unexpected EOF occured reading sample x coord");
-
- if (TokenMatchI(buffer, "DROPOUT", 7)) {
- // seems this is invalid marker data; at least the doc says it's possible
- DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
- }
- else {
- aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
- sub->mTime = (double)frame;
- buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
-
- if(!SkipSpacesAndLineEnd(&buffer))
- throw DeadlyImportError("CSM: Unexpected EOF occured reading sample y coord");
- buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
-
- if(!SkipSpacesAndLineEnd(&buffer))
- throw DeadlyImportError("CSM: Unexpected EOF occured reading sample z coord");
- buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
-
- ++s->mNumPositionKeys;
- }
- }
-
- // update allocation granularity
- if (filled == alloc)
- alloc *= 2;
-
- ++filled;
- }
- // all channels must be complete in order to continue safely.
- for (unsigned int i = 0; i < anim->mNumChannels;++i) {
-
- if (!anim->mChannels[i]->mNumPositionKeys)
- throw DeadlyImportError("CSM: Invalid marker track");
- }
- }
- }
- else {
- // advance to the next line
- SkipLine(&buffer);
- }
- }
-
- // Setup a proper animation duration
- anim->mDuration = last - std::min( first, 0 );
-
- // build a dummy root node with the tiny markers as children
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mName.Set("$CSM_DummyRoot");
-
- pScene->mRootNode->mNumChildren = anim->mNumChannels;
- pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
-
- for (unsigned int i = 0; i < anim->mNumChannels;++i) {
- aiNodeAnim* na = anim->mChannels[i];
-
- aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
- nd->mName = anim->mChannels[i]->mNodeName;
- nd->mParent = pScene->mRootNode;
-
- aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
- }
-
- // Store the one and only animation in the scene
- pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
- pScene->mAnimations[0] = anim;
- anim->mName.Set("$CSM_MasterAnim");
-
- // mark the scene as incomplete and run SkeletonMeshBuilder on it
- pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
-
- if (!noSkeletonMesh) {
- SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
- }
+ std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
+ }
+
+ // allocate storage and copy the contents of the file to a memory buffer
+ std::vector<char> mBuffer2;
+ TextFileToBuffer(file.get(),mBuffer2);
+ const char* buffer = &mBuffer2[0];
+
+ aiAnimation* anim = new aiAnimation();
+ int first = 0, last = 0x00ffffff;
+
+ // now process the file and look out for '$' sections
+ while (1) {
+ SkipSpaces(&buffer);
+ if ('\0' == *buffer)
+ break;
+
+ if ('$' == *buffer) {
+ ++buffer;
+ if (TokenMatchI(buffer,"firstframe",10)) {
+ SkipSpaces(&buffer);
+ first = strtol10(buffer,&buffer);
+ }
+ else if (TokenMatchI(buffer,"lastframe",9)) {
+ SkipSpaces(&buffer);
+ last = strtol10(buffer,&buffer);
+ }
+ else if (TokenMatchI(buffer,"rate",4)) {
+ SkipSpaces(&buffer);
+ float d;
+ buffer = fast_atoreal_move<float>(buffer,d);
+ anim->mTicksPerSecond = d;
+ }
+ else if (TokenMatchI(buffer,"order",5)) {
+ std::vector< aiNodeAnim* > anims_temp;
+ anims_temp.reserve(30);
+ while (1) {
+ SkipSpaces(&buffer);
+ if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
+ break; // next section
+
+ // Construct a new node animation channel and setup its name
+ anims_temp.push_back(new aiNodeAnim());
+ aiNodeAnim* nda = anims_temp.back();
+
+ char* ot = nda->mNodeName.data;
+ while (!IsSpaceOrNewLine(*buffer))
+ *ot++ = *buffer++;
+
+ *ot = '\0';
+ nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
+ }
+
+ anim->mNumChannels = anims_temp.size();
+ if (!anim->mNumChannels)
+ throw DeadlyImportError("CSM: Empty $order section");
+
+ // copy over to the output animation
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+ ::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
+ }
+ else if (TokenMatchI(buffer,"points",6)) {
+ if (!anim->mNumChannels)
+ throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
+
+ // If we know how many frames we'll read, we can preallocate some storage
+ unsigned int alloc = 100;
+ if (last != 0x00ffffff)
+ {
+ alloc = last-first;
+ alloc += alloc>>2u; // + 25%
+ for (unsigned int i = 0; i < anim->mNumChannels;++i)
+ anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
+ }
+
+ unsigned int filled = 0;
+
+ // Now read all point data.
+ while (1) {
+ SkipSpaces(&buffer);
+ if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
+ break; // next section
+ }
+
+ // read frame
+ const int frame = ::strtoul10(buffer,&buffer);
+ last = std::max(frame,last);
+ first = std::min(frame,last);
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+
+ aiNodeAnim* s = anim->mChannels[i];
+ if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
+
+ aiVectorKey* old = s->mPositionKeys;
+ s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
+ ::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
+ delete[] old;
+ }
+
+ // read x,y,z
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
+
+ if (TokenMatchI(buffer, "DROPOUT", 7)) {
+ // seems this is invalid marker data; at least the doc says it's possible
+ DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
+ }
+ else {
+ aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
+ sub->mTime = (double)frame;
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
+
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
+
+ if(!SkipSpacesAndLineEnd(&buffer))
+ throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
+ buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
+
+ ++s->mNumPositionKeys;
+ }
+ }
+
+ // update allocation granularity
+ if (filled == alloc)
+ alloc *= 2;
+
+ ++filled;
+ }
+ // all channels must be complete in order to continue safely.
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+
+ if (!anim->mChannels[i]->mNumPositionKeys)
+ throw DeadlyImportError("CSM: Invalid marker track");
+ }
+ }
+ }
+ else {
+ // advance to the next line
+ SkipLine(&buffer);
+ }
+ }
+
+ // Setup a proper animation duration
+ anim->mDuration = last - std::min( first, 0 );
+
+ // build a dummy root node with the tiny markers as children
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("$CSM_DummyRoot");
+
+ pScene->mRootNode->mNumChildren = anim->mNumChannels;
+ pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
+
+ for (unsigned int i = 0; i < anim->mNumChannels;++i) {
+ aiNodeAnim* na = anim->mChannels[i];
+
+ aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
+ nd->mName = anim->mChannels[i]->mNodeName;
+ nd->mParent = pScene->mRootNode;
+
+ aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
+ }
+
+ // Store the one and only animation in the scene
+ pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
+ pScene->mAnimations[0] = anim;
+ anim->mName.Set("$CSM_MasterAnim");
+
+ // mark the scene as incomplete and run SkeletonMeshBuilder on it
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+
+ if (!noSkeletonMesh) {
+ SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
+ }
}
#endif // !! ASSIMP_BUILD_NO_CSM_IMPORTER