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-rw-r--r--src/3rdparty/assimp/code/CalcTangentsProcess.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/3rdparty/assimp/code/CalcTangentsProcess.cpp b/src/3rdparty/assimp/code/CalcTangentsProcess.cpp
index dbba1bed3..2af16fcc0 100644
--- a/src/3rdparty/assimp/code/CalcTangentsProcess.cpp
+++ b/src/3rdparty/assimp/code/CalcTangentsProcess.cpp
@@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2016, assimp team
+Copyright (c) 2006-2017, assimp team
+
All rights reserved.
@@ -256,7 +257,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
}
std::vector<unsigned int> verticesFound;
- const float fLimit = cosf(configMaxAngle);
+ const float fLimit = std::cos(configMaxAngle);
std::vector<unsigned int> closeVertices;
// in the second pass we now smooth out all tangents and bitangents at the same local position