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Diffstat (limited to 'src/3rdparty/assimp/code/ColladaExporter.h')
-rw-r--r-- | src/3rdparty/assimp/code/ColladaExporter.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/src/3rdparty/assimp/code/ColladaExporter.h b/src/3rdparty/assimp/code/ColladaExporter.h deleted file mode 100644 index e7a4a9b5d..000000000 --- a/src/3rdparty/assimp/code/ColladaExporter.h +++ /dev/null @@ -1,222 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file ColladaExporter.h - * Declares the exporter class to write a scene to a Collada file - */ -#ifndef AI_COLLADAEXPORTER_H_INC -#define AI_COLLADAEXPORTER_H_INC - -#include <assimp/ai_assert.h> -#include <assimp/material.h> -#include <assimp/mesh.h> -#include <assimp/light.h> -#include <assimp/Exporter.hpp> -#include <sstream> -#include <vector> -#include <map> - -#include "StringUtils.h" - -struct aiScene; -struct aiNode; - -namespace Assimp -{ - -/// Helper class to export a given scene to a Collada file. Just for my personal -/// comfort when implementing it. -class ColladaExporter -{ -public: - /// Constructor for a specific scene to export - ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file); - - /// Destructor - virtual ~ColladaExporter(); - -protected: - /// Starts writing the contents - void WriteFile(); - - /// Writes the asset header - void WriteHeader(); - - /// Writes the embedded textures - void WriteTextures(); - - /// Writes the material setup - void WriteMaterials(); - - /// Writes the cameras library - void WriteCamerasLibrary(); - - // Write a camera entry - void WriteCamera(size_t pIndex); - - /// Writes the cameras library - void WriteLightsLibrary(); - - // Write a camera entry - void WriteLight(size_t pIndex); - void WritePointLight(const aiLight *const light); - void WriteDirectionalLight(const aiLight *const light); - void WriteSpotLight(const aiLight *const light); - void WriteAmbienttLight(const aiLight *const light); - - /// Writes the controller library - void WriteControllerLibrary(); - - /// Writes a skin controller of the given mesh - void WriteController( size_t pIndex); - - /// Writes the geometry library - void WriteGeometryLibrary(); - - /// Writes the given mesh - void WriteGeometry( size_t pIndex); - - //enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight }; - // customized to add animation related type - enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time }; - - /// Writes a float array of the given type - void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount); - - /// Writes the scene library - void WriteSceneLibrary(); - - // customized, Writes the animation library - void WriteAnimationsLibrary(); - void WriteAnimationLibrary( size_t pIndex); - std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call. - - /// Recursively writes the given node - void WriteNode( const aiScene* scene, aiNode* pNode); - - /// Enters a new xml element, which increases the indentation - void PushTag() { startstr.append( " "); } - /// Leaves an element, decreasing the indentation - void PopTag() { - ai_assert( startstr.length() > 1); - startstr.erase( startstr.length() - 2); - } - - /// Creates a mesh ID for the given mesh - std::string GetMeshId( size_t pIndex) const { - return std::string( "meshId" ) + to_string(pIndex); - } - -public: - /// Stringstream to write all output into - std::stringstream mOutput; - -protected: - /// The IOSystem for output - IOSystem* mIOSystem; - - /// Path of the directory where the scene will be exported - const std::string mPath; - - /// Name of the file (without extension) where the scene will be exported - const std::string mFile; - - /// The scene to be written - const aiScene* mScene; - bool mSceneOwned; - - /// current line start string, contains the current indentation for simple stream insertion - std::string startstr; - /// current line end string for simple stream insertion - std::string endstr; - - // pair of color and texture - texture precedences color - struct Surface - { - bool exist; - aiColor4D color; - std::string texture; - size_t channel; - Surface() { exist = false; channel = 0; } - }; - - struct Property - { - bool exist; - ai_real value; - Property() - : exist(false) - , value(0.0) - {} - }; - - // summarize a material in an convinient way. - struct Material - { - std::string name; - std::string shading_model; - Surface ambient, diffuse, specular, emissive, reflective, transparent, normal; - Property shininess, transparency, index_refraction; - - Material() {} - }; - - std::vector<Material> materials; - - std::map<unsigned int, std::string> textures; - -protected: - /// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions - /// Reads a single surface entry from the given material keys - void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex); - /// Writes an image entry for the given surface - void WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd); - /// Writes the two parameters necessary for referencing a texture in an effect entry - void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName); - /// Writes a color-or-texture entry into an effect definition - void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName); - /// Writes a scalar property - void WriteFloatEntry( const Property& pProperty, const std::string& pTypeName); -}; - -} - -#endif // !! AI_COLLADAEXPORTER_H_INC |