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-/** Helper structures for the Collada loader */
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_COLLADAHELPER_H_INC
-#define AI_COLLADAHELPER_H_INC
-
-#include <map>
-#include <vector>
-#include <stdint.h>
-#include <assimp/light.h>
-#include <assimp/mesh.h>
-#include <assimp/material.h>
-
-struct aiMaterial;
-
-namespace Assimp {
-namespace Collada {
-
-/** Collada file versions which evolved during the years ... */
-enum FormatVersion
-{
- FV_1_5_n,
- FV_1_4_n,
- FV_1_3_n
-};
-
-
-/** Transformation types that can be applied to a node */
-enum TransformType
-{
- TF_LOOKAT,
- TF_ROTATE,
- TF_TRANSLATE,
- TF_SCALE,
- TF_SKEW,
- TF_MATRIX
-};
-
-/** Different types of input data to a vertex or face */
-enum InputType
-{
- IT_Invalid,
- IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
- IT_Position,
- IT_Normal,
- IT_Texcoord,
- IT_Color,
- IT_Tangent,
- IT_Bitangent
-};
-
-/** Supported controller types */
-enum ControllerType
-{
- Skin,
- Morph
-};
-
-/** Supported morph methods */
-enum MorphMethod
-{
- Normalized,
- Relative
-};
-
-
-/** Contains all data for one of the different transformation types */
-struct Transform
-{
- std::string mID; ///< SID of the transform step, by which anim channels address their target node
- TransformType mType;
- ai_real f[16]; ///< Interpretation of data depends on the type of the transformation
-};
-
-/** A collada camera. */
-struct Camera
-{
- Camera()
- : mOrtho (false)
- , mHorFov (10e10f)
- , mVerFov (10e10f)
- , mAspect (10e10f)
- , mZNear (0.1f)
- , mZFar (1000.f)
- {}
-
- // Name of camera
- std::string mName;
-
- // True if it is an orthografic camera
- bool mOrtho;
-
- //! Horizontal field of view in degrees
- ai_real mHorFov;
-
- //! Vertical field of view in degrees
- ai_real mVerFov;
-
- //! Screen aspect
- ai_real mAspect;
-
- //! Near& far z
- ai_real mZNear, mZFar;
-};
-
-#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
-
-/** A collada light source. */
-struct Light
-{
- Light()
- : mType (aiLightSource_UNDEFINED)
- , mAttConstant (1.f)
- , mAttLinear (0.f)
- , mAttQuadratic (0.f)
- , mFalloffAngle (180.f)
- , mFalloffExponent (0.f)
- , mPenumbraAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
- , mOuterAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
- , mIntensity (1.f)
- {}
-
- //! Type of the light source aiLightSourceType + ambient
- unsigned int mType;
-
- //! Color of the light
- aiColor3D mColor;
-
- //! Light attenuation
- ai_real mAttConstant,mAttLinear,mAttQuadratic;
-
- //! Spot light falloff
- ai_real mFalloffAngle;
- ai_real mFalloffExponent;
-
- // -----------------------------------------------------
- // FCOLLADA extension from here
-
- //! ... related stuff from maja and max extensions
- ai_real mPenumbraAngle;
- ai_real mOuterAngle;
-
- //! Common light intensity
- ai_real mIntensity;
-};
-
-/** Short vertex index description */
-struct InputSemanticMapEntry
-{
- InputSemanticMapEntry()
- : mSet(0)
- , mType(IT_Invalid)
- {}
-
- //! Index of set, optional
- unsigned int mSet;
-
- //! Type of referenced vertex input
- InputType mType;
-};
-
-/** Table to map from effect to vertex input semantics */
-struct SemanticMappingTable
-{
- //! Name of material
- std::string mMatName;
-
- //! List of semantic map commands, grouped by effect semantic name
- std::map<std::string, InputSemanticMapEntry> mMap;
-
- //! For std::find
- bool operator == (const std::string& s) const {
- return s == mMatName;
- }
-};
-
-/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
- * The ID refers to either a mesh or a controller which specifies the mesh
- */
-struct MeshInstance
-{
- ///< ID of the mesh or controller to be instanced
- std::string mMeshOrController;
-
- ///< Map of materials by the subgroup ID they're applied to
- std::map<std::string, SemanticMappingTable> mMaterials;
-};
-
-/** A reference to a camera inside a node*/
-struct CameraInstance
-{
- ///< ID of the camera
- std::string mCamera;
-};
-
-/** A reference to a light inside a node*/
-struct LightInstance
-{
- ///< ID of the camera
- std::string mLight;
-};
-
-/** A reference to a node inside a node*/
-struct NodeInstance
-{
- ///< ID of the node
- std::string mNode;
-};
-
-/** A node in a scene hierarchy */
-struct Node
-{
- std::string mName;
- std::string mID;
- std::string mSID;
- Node* mParent;
- std::vector<Node*> mChildren;
-
- /** Operations in order to calculate the resulting transformation to parent. */
- std::vector<Transform> mTransforms;
-
- /** Meshes at this node */
- std::vector<MeshInstance> mMeshes;
-
- /** Lights at this node */
- std::vector<LightInstance> mLights;
-
- /** Cameras at this node */
- std::vector<CameraInstance> mCameras;
-
- /** Node instances at this node */
- std::vector<NodeInstance> mNodeInstances;
-
- /** Rootnodes: Name of primary camera, if any */
- std::string mPrimaryCamera;
-
- //! Constructor. Begin with a zero parent
- Node() {
- mParent = NULL;
- }
-
- //! Destructor: delete all children subsequently
- ~Node() {
- for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
- delete *it;
- }
-};
-
-/** Data source array: either floats or strings */
-struct Data
-{
- bool mIsStringArray;
- std::vector<ai_real> mValues;
- std::vector<std::string> mStrings;
-};
-
-/** Accessor to a data array */
-struct Accessor
-{
- size_t mCount; // in number of objects
- size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
- size_t mOffset; // in number of values
- size_t mStride; // Stride in number of values
- std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
- size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
- // For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
- std::string mSource; // URL of the source array
- mutable const Data* mData; // Pointer to the source array, if resolved. NULL else
-
- Accessor()
- {
- mCount = 0; mSize = 0; mOffset = 0; mStride = 0; mData = NULL;
- mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
- }
-};
-
-/** A single face in a mesh */
-struct Face
-{
- std::vector<size_t> mIndices;
-};
-
-/** An input channel for mesh data, referring to a single accessor */
-struct InputChannel
-{
- InputType mType; // Type of the data
- size_t mIndex; // Optional index, if multiple sets of the same data type are given
- size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
- std::string mAccessor; // ID of the accessor where to read the actual values from.
- mutable const Accessor* mResolved; // Pointer to the accessor, if resolved. NULL else
-
- InputChannel() { mType = IT_Invalid; mIndex = 0; mOffset = 0; mResolved = NULL; }
-};
-
-/** Subset of a mesh with a certain material */
-struct SubMesh
-{
- std::string mMaterial; ///< subgroup identifier
- size_t mNumFaces; ///< number of faces in this submesh
-};
-
-/** Contains data for a single mesh */
-struct Mesh
-{
- Mesh()
- {
- for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
- mNumUVComponents[i] = 2;
- }
-
- std::string mName;
-
- // just to check if there's some sophisticated addressing involved...
- // which we don't support, and therefore should warn about.
- std::string mVertexID;
-
- // Vertex data addressed by vertex indices
- std::vector<InputChannel> mPerVertexData;
-
- // actual mesh data, assembled on encounter of a <p> element. Verbose format, not indexed
- std::vector<aiVector3D> mPositions;
- std::vector<aiVector3D> mNormals;
- std::vector<aiVector3D> mTangents;
- std::vector<aiVector3D> mBitangents;
- std::vector<aiVector3D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
- std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
-
- unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
-
- // Faces. Stored are only the number of vertices for each face.
- // 1 == point, 2 == line, 3 == triangle, 4+ == poly
- std::vector<size_t> mFaceSize;
-
- // Position indices for all faces in the sequence given in mFaceSize -
- // necessary for bone weight assignment
- std::vector<size_t> mFacePosIndices;
-
- // Submeshes in this mesh, each with a given material
- std::vector<SubMesh> mSubMeshes;
-};
-
-/** Which type of primitives the ReadPrimitives() function is going to read */
-enum PrimitiveType
-{
- Prim_Invalid,
- Prim_Lines,
- Prim_LineStrip,
- Prim_Triangles,
- Prim_TriStrips,
- Prim_TriFans,
- Prim_Polylist,
- Prim_Polygon
-};
-
-/** A skeleton controller to deform a mesh with the use of joints */
-struct Controller
-{
- // controller type
- ControllerType mType;
-
- // Morphing method if type is Morph
- MorphMethod mMethod;
-
- // the URL of the mesh deformed by the controller.
- std::string mMeshId;
-
- // accessor URL of the joint names
- std::string mJointNameSource;
-
- ///< The bind shape matrix, as array of floats. I'm not sure what this matrix actually describes, but it can't be ignored in all cases
- ai_real mBindShapeMatrix[16];
-
- // accessor URL of the joint inverse bind matrices
- std::string mJointOffsetMatrixSource;
-
- // input channel: joint names.
- InputChannel mWeightInputJoints;
- // input channel: joint weights
- InputChannel mWeightInputWeights;
-
- // Number of weights per vertex.
- std::vector<size_t> mWeightCounts;
-
- // JointIndex-WeightIndex pairs for all vertices
- std::vector< std::pair<size_t, size_t> > mWeights;
-
- std::string mMorphTarget;
- std::string mMorphWeight;
-};
-
-/** A collada material. Pretty much the only member is a reference to an effect. */
-struct Material
-{
- std::string mName;
- std::string mEffect;
-};
-
-/** Type of the effect param */
-enum ParamType
-{
- Param_Sampler,
- Param_Surface
-};
-
-/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
-struct EffectParam
-{
- ParamType mType;
- std::string mReference; // to which other thing the param is referring to.
-};
-
-/** Shading type supported by the standard effect spec of Collada */
-enum ShadeType
-{
- Shade_Invalid,
- Shade_Constant,
- Shade_Lambert,
- Shade_Phong,
- Shade_Blinn
-};
-
-/** Represents a texture sampler in collada */
-struct Sampler
-{
- Sampler()
- : mWrapU (true)
- , mWrapV (true)
- , mMirrorU ()
- , mMirrorV ()
- , mOp (aiTextureOp_Multiply)
- , mUVId (UINT_MAX)
- , mWeighting (1.f)
- , mMixWithPrevious (1.f)
- {}
-
- /** Name of image reference
- */
- std::string mName;
-
- /** Wrap U?
- */
- bool mWrapU;
-
- /** Wrap V?
- */
- bool mWrapV;
-
- /** Mirror U?
- */
- bool mMirrorU;
-
- /** Mirror V?
- */
- bool mMirrorV;
-
- /** Blend mode
- */
- aiTextureOp mOp;
-
- /** UV transformation
- */
- aiUVTransform mTransform;
-
- /** Name of source UV channel
- */
- std::string mUVChannel;
-
- /** Resolved UV channel index or UINT_MAX if not known
- */
- unsigned int mUVId;
-
- // OKINO/MAX3D extensions from here
- // -------------------------------------------------------
-
- /** Weighting factor
- */
- ai_real mWeighting;
-
- /** Mixing factor from OKINO
- */
- ai_real mMixWithPrevious;
-};
-
-/** A collada effect. Can contain about anything according to the Collada spec,
- but we limit our version to a reasonable subset. */
-struct Effect
-{
- // Shading mode
- ShadeType mShadeType;
-
- // Colors
- aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
- mTransparent, mReflective;
-
- // Textures
- Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
- mTexTransparent, mTexBump, mTexReflective;
-
- // Scalar factory
- ai_real mShininess, mRefractIndex, mReflectivity;
- ai_real mTransparency;
- bool mHasTransparency;
- bool mRGBTransparency;
- bool mInvertTransparency;
-
- // local params referring to each other by their SID
- typedef std::map<std::string, Collada::EffectParam> ParamLibrary;
- ParamLibrary mParams;
-
- // MAX3D extensions
- // ---------------------------------------------------------
- // Double-sided?
- bool mDoubleSided, mWireframe, mFaceted;
-
- Effect()
- : mShadeType (Shade_Phong)
- , mEmissive ( 0, 0, 0, 1)
- , mAmbient ( 0.1f, 0.1f, 0.1f, 1)
- , mDiffuse ( 0.6f, 0.6f, 0.6f, 1)
- , mSpecular ( 0.4f, 0.4f, 0.4f, 1)
- , mTransparent ( 0, 0, 0, 1)
- , mShininess (10.0f)
- , mRefractIndex (1.f)
- , mReflectivity (0.f)
- , mTransparency (1.f)
- , mHasTransparency (false)
- , mRGBTransparency(false)
- , mInvertTransparency(false)
- , mDoubleSided (false)
- , mWireframe (false)
- , mFaceted (false)
- {
- }
-};
-
-/** An image, meaning texture */
-struct Image
-{
- std::string mFileName;
-
- /** If image file name is zero, embedded image data
- */
- std::vector<uint8_t> mImageData;
-
- /** If image file name is zero, file format of
- * embedded image data.
- */
- std::string mEmbeddedFormat;
-
-};
-
-/** An animation channel. */
-struct AnimationChannel
-{
- /** URL of the data to animate. Could be about anything, but we support only the
- * "NodeID/TransformID.SubElement" notation
- */
- std::string mTarget;
-
- /** Source URL of the time values. Collada calls them "input". Meh. */
- std::string mSourceTimes;
- /** Source URL of the value values. Collada calls them "output". */
- std::string mSourceValues;
- /** Source URL of the IN_TANGENT semantic values. */
- std::string mInTanValues;
- /** Source URL of the OUT_TANGENT semantic values. */
- std::string mOutTanValues;
- /** Source URL of the INTERPOLATION semantic values. */
- std::string mInterpolationValues;
-};
-
-/** An animation. Container for 0-x animation channels or 0-x animations */
-struct Animation
-{
- /** Anim name */
- std::string mName;
-
- /** the animation channels, if any */
- std::vector<AnimationChannel> mChannels;
-
- /** the sub-animations, if any */
- std::vector<Animation*> mSubAnims;
-
- /** Destructor */
- ~Animation()
- {
- for( std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
- delete *it;
- }
-
- /** Collect all channels in the animation hierarchy into a single channel list. */
- void CollectChannelsRecursively(std::vector<AnimationChannel> &channels)
- {
- channels.insert(channels.end(), mChannels.begin(), mChannels.end());
-
- for (std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
- {
- Animation *pAnim = (*it);
-
- pAnim->CollectChannelsRecursively(channels);
- }
- }
-
- /** Combine all single-channel animations' channel into the same (parent) animation channel list. */
- void CombineSingleChannelAnimations()
- {
- CombineSingleChannelAnimationsRecursively(this);
- }
-
- void CombineSingleChannelAnimationsRecursively(Animation *pParent)
- {
- for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
- {
- Animation *anim = *it;
-
- CombineSingleChannelAnimationsRecursively(anim);
-
- if (anim->mChannels.size() == 1)
- {
- pParent->mChannels.push_back(anim->mChannels[0]);
-
- it = pParent->mSubAnims.erase(it);
-
- delete anim;
- }
- else
- {
- ++it;
- }
- }
- }
-};
-
-/** Description of a collada animation channel which has been determined to affect the current node */
-struct ChannelEntry
-{
- const Collada::AnimationChannel* mChannel; ///> the source channel
- std::string mTargetId;
- std::string mTransformId; // the ID of the transformation step of the node which is influenced
- size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
- size_t mSubElement; // starting index inside the transform data
-
- // resolved data references
- const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
- const Collada::Data* mTimeData; ///> Source data array for the time values
- const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
- const Collada::Data* mValueData; ///> Source datat array for the key value values
-
- ChannelEntry()
- : mChannel()
- , mTransformIndex()
- , mSubElement()
- , mTimeAccessor()
- , mTimeData()
- , mValueAccessor()
- , mValueData()
- {}
-};
-
-} // end of namespace Collada
-} // end of namespace Assimp
-
-#endif // AI_COLLADAHELPER_H_INC