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-/*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2017, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
-/** @file ColladaParser.h
- * @brief Defines the parser helper class for the collada loader
- */
-
-#ifndef AI_COLLADAPARSER_H_INC
-#define AI_COLLADAPARSER_H_INC
-
-#include "irrXMLWrapper.h"
-#include "ColladaHelper.h"
-#include <assimp/ai_assert.h>
-#include "TinyFormatter.h"
-
-namespace Assimp
-{
-
- // ------------------------------------------------------------------------------------------
- /** Parser helper class for the Collada loader.
- *
- * Does all the XML reading and builds internal data structures from it,
- * but leaves the resolving of all the references to the loader.
- */
- class ColladaParser
- {
- friend class ColladaLoader;
-
- protected:
- /** Constructor from XML file */
- ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
-
- /** Destructor */
- ~ColladaParser();
-
- /** Reads the contents of the file */
- void ReadContents();
-
- /** Reads the structure of the file */
- void ReadStructure();
-
- /** Reads asset information such as coordinate system information and legal blah */
- void ReadAssetInfo();
-
- /** Reads the animation library */
- void ReadAnimationLibrary();
-
- /** Reads the animation clip library */
- void ReadAnimationClipLibrary();
-
- /** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
- void PostProcessRootAnimations();
-
- /** Reads an animation into the given parent structure */
- void ReadAnimation( Collada::Animation* pParent);
-
- /** Reads an animation sampler into the given anim channel */
- void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
-
- /** Reads the skeleton controller library */
- void ReadControllerLibrary();
-
- /** Reads a controller into the given mesh structure */
- void ReadController( Collada::Controller& pController);
-
- /** Reads the joint definitions for the given controller */
- void ReadControllerJoints( Collada::Controller& pController);
-
- /** Reads the joint weights for the given controller */
- void ReadControllerWeights( Collada::Controller& pController);
-
- /** Reads the image library contents */
- void ReadImageLibrary();
-
- /** Reads an image entry into the given image */
- void ReadImage( Collada::Image& pImage);
-
- /** Reads the material library */
- void ReadMaterialLibrary();
-
- /** Reads a material entry into the given material */
- void ReadMaterial( Collada::Material& pMaterial);
-
- /** Reads the camera library */
- void ReadCameraLibrary();
-
- /** Reads a camera entry into the given camera */
- void ReadCamera( Collada::Camera& pCamera);
-
- /** Reads the light library */
- void ReadLightLibrary();
-
- /** Reads a light entry into the given light */
- void ReadLight( Collada::Light& pLight);
-
- /** Reads the effect library */
- void ReadEffectLibrary();
-
- /** Reads an effect entry into the given effect*/
- void ReadEffect( Collada::Effect& pEffect);
-
- /** Reads an COMMON effect profile */
- void ReadEffectProfileCommon( Collada::Effect& pEffect);
-
- /** Read sampler properties */
- void ReadSamplerProperties( Collada::Sampler& pSampler);
-
- /** Reads an effect entry containing a color or a texture defining that color */
- void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
-
- /** Reads an effect entry containing a float */
- void ReadEffectFloat( ai_real& pFloat);
-
- /** Reads an effect parameter specification of any kind */
- void ReadEffectParam( Collada::EffectParam& pParam);
-
- /** Reads the geometry library contents */
- void ReadGeometryLibrary();
-
- /** Reads a geometry from the geometry library. */
- void ReadGeometry( Collada::Mesh* pMesh);
-
- /** Reads a mesh from the geometry library */
- void ReadMesh( Collada::Mesh* pMesh);
-
- /** Reads a source element - a combination of raw data and an accessor defining
- * things that should not be redefinable. Yes, that's another rant.
- */
- void ReadSource();
-
- /** Reads a data array holding a number of elements, and stores it in the global library.
- * Currently supported are array of floats and arrays of strings.
- */
- void ReadDataArray();
-
- /** Reads an accessor and stores it in the global library under the given ID -
- * accessors use the ID of the parent <source> element
- */
- void ReadAccessor( const std::string& pID);
-
- /** Reads input declarations of per-vertex mesh data into the given mesh */
- void ReadVertexData( Collada::Mesh* pMesh);
-
- /** Reads input declarations of per-index mesh data into the given mesh */
- void ReadIndexData( Collada::Mesh* pMesh);
-
- /** Reads a single input channel element and stores it in the given array, if valid */
- void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
-
- /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
- size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
-
- /** Copies the data for a single primitive into the mesh, based on the InputChannels */
- void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
- Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
- size_t currentPrimitive, const std::vector<size_t>& indices);
-
- /** Reads one triangle of a tristrip into the mesh */
- void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
- std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
-
- /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
- void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
-
- /** Reads the library of node hierarchies and scene parts */
- void ReadSceneLibrary();
-
- /** Reads a scene node's contents including children and stores it in the given node */
- void ReadSceneNode( Collada::Node* pNode);
-
- /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
- void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
-
- /** Reads a mesh reference in a node and adds it to the node's mesh list */
- void ReadNodeGeometry( Collada::Node* pNode);
-
- /** Reads the collada scene */
- void ReadScene();
-
- // Processes bind_vertex_input and bind elements
- void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
-
- protected:
- /** Aborts the file reading with an exception */
- AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
- void ReportWarning(const char* msg,...);
-
- /** Skips all data until the end node of the current element */
- void SkipElement();
-
- /** Skips all data until the end node of the given element */
- void SkipElement( const char* pElement);
-
- /** Compares the current xml element name to the given string and returns true if equal */
- bool IsElement( const char* pName) const;
-
- /** Tests for the opening tag of the given element, throws an exception if not found */
- void TestOpening( const char* pName);
-
- /** Tests for the closing tag of the given element, throws an exception if not found */
- void TestClosing( const char* pName);
-
- /** Checks the present element for the presence of the attribute, returns its index
- or throws an exception if not found */
- int GetAttribute( const char* pAttr) const;
-
- /** Returns the index of the named attribute or -1 if not found. Does not throw,
- therefore useful for optional attributes */
- int TestAttribute( const char* pAttr) const;
-
- /** Reads the text contents of an element, throws an exception if not given.
- Skips leading whitespace. */
- const char* GetTextContent();
-
- /** Reads the text contents of an element, returns NULL if not given.
- Skips leading whitespace. */
- const char* TestTextContent();
-
- /** Reads a single bool from current text content */
- bool ReadBoolFromTextContent();
-
- /** Reads a single float from current text content */
- ai_real ReadFloatFromTextContent();
-
- /** Calculates the resulting transformation from all the given transform steps */
- aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
-
- /** Determines the input data type for the given semantic string */
- Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
-
- /** Finds the item in the given library by its reference, throws if not found */
- template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
-
- protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
-
- /** XML reader, member for everyday use */
- irr::io::IrrXMLReader* mReader;
-
- /** All data arrays found in the file by ID. Might be referred to by actually
- everyone. Collada, you are a steaming pile of indirection. */
- typedef std::map<std::string, Collada::Data> DataLibrary;
- DataLibrary mDataLibrary;
-
- /** Same for accessors which define how the data in a data array is accessed. */
- typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
- AccessorLibrary mAccessorLibrary;
-
- /** Mesh library: mesh by ID */
- typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
- MeshLibrary mMeshLibrary;
-
- /** node library: root node of the hierarchy part by ID */
- typedef std::map<std::string, Collada::Node*> NodeLibrary;
- NodeLibrary mNodeLibrary;
-
- /** Image library: stores texture properties by ID */
- typedef std::map<std::string, Collada::Image> ImageLibrary;
- ImageLibrary mImageLibrary;
-
- /** Effect library: surface attributes by ID */
- typedef std::map<std::string, Collada::Effect> EffectLibrary;
- EffectLibrary mEffectLibrary;
-
- /** Material library: surface material by ID */
- typedef std::map<std::string, Collada::Material> MaterialLibrary;
- MaterialLibrary mMaterialLibrary;
-
- /** Light library: surface light by ID */
- typedef std::map<std::string, Collada::Light> LightLibrary;
- LightLibrary mLightLibrary;
-
- /** Camera library: surface material by ID */
- typedef std::map<std::string, Collada::Camera> CameraLibrary;
- CameraLibrary mCameraLibrary;
-
- /** Controller library: joint controllers by ID */
- typedef std::map<std::string, Collada::Controller> ControllerLibrary;
- ControllerLibrary mControllerLibrary;
-
- /** Animation library: animation references by ID */
- typedef std::map<std::string, Collada::Animation*> AnimationLibrary;
- AnimationLibrary mAnimationLibrary;
-
- /** Animation clip library: clip animation references by ID */
- typedef std::vector<std::pair<std::string, std::vector<std::string> > > AnimationClipLibrary;
- AnimationClipLibrary mAnimationClipLibrary;
-
- /** Pointer to the root node. Don't delete, it just points to one of
- the nodes in the node library. */
- Collada::Node* mRootNode;
-
- /** Root animation container */
- Collada::Animation mAnims;
-
- /** Size unit: how large compared to a meter */
- ai_real mUnitSize;
-
- /** Which is the up vector */
- enum { UP_X, UP_Y, UP_Z } mUpDirection;
-
- /** Collada file format version */
- Collada::FormatVersion mFormat;
- };
-
- // ------------------------------------------------------------------------------------------------
- // Check for element match
- inline bool ColladaParser::IsElement( const char* pName) const
- {
- ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
- return ::strcmp( mReader->getNodeName(), pName) == 0;
- }
-
- // ------------------------------------------------------------------------------------------------
- // Finds the item in the given library by its reference, throws if not found
- template <typename Type>
- const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
- {
- typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
- if( it == pLibrary.end())
- ThrowException( Formatter::format() << "Unable to resolve library reference \"" << pURL << "\"." );
- return it->second;
- }
-
-} // end of namespace Assimp
-
-#endif // AI_COLLADAPARSER_H_INC