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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+#include <memory>
+#include <sstream>
+#include <vector>
+#include <assimp/vector3.h>
+
+struct aiScene;
+struct aiNode;
+struct aiMaterial;
+struct aiMesh;
+
+struct zip_t;
+
+namespace Assimp {
+
+class IOStream;
+
+namespace D3MF {
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
+
+struct OpcPackageRelationship;
+
+class D3MFExporter {
+public:
+ D3MFExporter( const char* pFile, const aiScene* pScene );
+ ~D3MFExporter();
+ bool validate();
+ bool exportArchive( const char *file );
+ bool exportContentTypes();
+ bool exportRelations();
+ bool export3DModel();
+
+protected:
+ void writeHeader();
+ void writeObjects();
+ void writeMesh( aiMesh *mesh );
+ void writeVertex( const aiVector3D &pos );
+ void writeFaces( aiMesh *mesh );
+ void writeBuild();
+ void exportContentTyp( const std::string &filename );
+ void writeModelToArchive( const std::string &folder, const std::string &modelName );
+ void writeRelInfoToFile( const std::string &folder, const std::string &relName );
+
+private:
+ std::string mArchiveName;
+ zip_t *m_zipArchive;
+ const aiScene *mScene;
+ std::ostringstream mModelOutput;
+ std::ostringstream mRelOutput;
+ std::ostringstream mContentOutput;
+ std::vector<unsigned int> mBuildItems;
+ std::vector<OpcPackageRelationship*> mRelations;
+};
+
+#endif // ASSIMP_BUILD_NO3MF_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT
+
+} // Namespace D3MF
+} // Namespace Assimp
+