summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/DeboneProcess.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/DeboneProcess.h')
-rw-r--r--src/3rdparty/assimp/code/DeboneProcess.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/src/3rdparty/assimp/code/DeboneProcess.h b/src/3rdparty/assimp/code/DeboneProcess.h
index 37404ecc0..5920473e2 100644
--- a/src/3rdparty/assimp/code/DeboneProcess.h
+++ b/src/3rdparty/assimp/code/DeboneProcess.h
@@ -1,12 +1,12 @@
- /*
+ /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include "BaseProcess.h"
-#include "../include/assimp/mesh.h"
-#include "../include/assimp/scene.h"
+#include <assimp/mesh.h>
+#include <assimp/scene.h>
class DeboneTest;
@@ -55,76 +55,76 @@ namespace Assimp
{
#if (!defined AI_DEBONE_THRESHOLD)
-# define AI_DEBONE_THRESHOLD 1.0f
+# define AI_DEBONE_THRESHOLD 1.0f
#endif // !! AI_DEBONE_THRESHOLD
// ---------------------------------------------------------------------------
-/** This post processing step removes bones nearly losslessly or according to
+/** This post processing step removes bones nearly losslessly or according to
* a configured threshold. In order to remove the bone, the primitives affected by
-* the bone are split from the mesh. The split off (new) mesh is boneless. At any
+* the bone are split from the mesh. The split off (new) mesh is boneless. At any
* point in time, bones without affect upon a given mesh are to be removed.
*/
class DeboneProcess : public BaseProcess
{
public:
- DeboneProcess();
- ~DeboneProcess();
+ DeboneProcess();
+ ~DeboneProcess();
public:
- // -------------------------------------------------------------------
- /** Returns whether the processing step is present in the given flag.
- * @param pFlags The processing flags the importer was called with.
- * A bitwise combination of #aiPostProcessSteps.
- * @return true if the process is present in this flag fields,
- * false if not.
- */
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- /** Called prior to ExecuteOnScene().
- * The function is a request to the process to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with.
+ * A bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
protected:
-
- // -------------------------------------------------------------------
- /** Executes the post processing step on the given imported data.
- * At the moment a process is not supposed to fail.
- * @param pScene The imported data to work at.
- */
- void Execute( aiScene* pScene);
-
- // -------------------------------------------------------------------
- /** Counts bones total/removable in a given mesh.
- * @param pMesh The mesh to process.
- */
- bool ConsiderMesh( const aiMesh* pMesh);
-
- /// Splits the given mesh by bone count.
- /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
- /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
- void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
-
- /// Recursively updates the node's mesh list to account for the changed mesh list
- void UpdateNode(aiNode* pNode) const;
-
- // -------------------------------------------------------------------
- // Apply transformation to a mesh
- void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ /** Counts bones total/removable in a given mesh.
+ * @param pMesh The mesh to process.
+ */
+ bool ConsiderMesh( const aiMesh* pMesh);
+
+ /// Splits the given mesh by bone count.
+ /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
+ /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
+ void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
+
+ /// Recursively updates the node's mesh list to account for the changed mesh list
+ void UpdateNode(aiNode* pNode) const;
+
+ // -------------------------------------------------------------------
+ // Apply transformation to a mesh
+ void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
public:
- /** Number of bones present in the scene. */
- unsigned int mNumBones;
- unsigned int mNumBonesCanDoWithout;
+ /** Number of bones present in the scene. */
+ unsigned int mNumBones;
+ unsigned int mNumBonesCanDoWithout;
- float mThreshold;
- bool mAllOrNone;
+ float mThreshold;
+ bool mAllOrNone;
- /// Per mesh index: Array of indices of the new submeshes.
- std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
+ /// Per mesh index: Array of indices of the new submeshes.
+ std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
};
} // end of namespace Assimp