diff options
Diffstat (limited to 'src/3rdparty/assimp/code/DeboneProcess.h')
-rw-r--r-- | src/3rdparty/assimp/code/DeboneProcess.h | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/src/3rdparty/assimp/code/DeboneProcess.h b/src/3rdparty/assimp/code/DeboneProcess.h index 37404ecc0..5920473e2 100644 --- a/src/3rdparty/assimp/code/DeboneProcess.h +++ b/src/3rdparty/assimp/code/DeboneProcess.h @@ -1,12 +1,12 @@ - /* + /* Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include "BaseProcess.h" -#include "../include/assimp/mesh.h" -#include "../include/assimp/scene.h" +#include <assimp/mesh.h> +#include <assimp/scene.h> class DeboneTest; @@ -55,76 +55,76 @@ namespace Assimp { #if (!defined AI_DEBONE_THRESHOLD) -# define AI_DEBONE_THRESHOLD 1.0f +# define AI_DEBONE_THRESHOLD 1.0f #endif // !! AI_DEBONE_THRESHOLD // --------------------------------------------------------------------------- -/** This post processing step removes bones nearly losslessly or according to +/** This post processing step removes bones nearly losslessly or according to * a configured threshold. In order to remove the bone, the primitives affected by -* the bone are split from the mesh. The split off (new) mesh is boneless. At any +* the bone are split from the mesh. The split off (new) mesh is boneless. At any * point in time, bones without affect upon a given mesh are to be removed. */ class DeboneProcess : public BaseProcess { public: - DeboneProcess(); - ~DeboneProcess(); + DeboneProcess(); + ~DeboneProcess(); public: - // ------------------------------------------------------------------- - /** Returns whether the processing step is present in the given flag. - * @param pFlags The processing flags the importer was called with. - * A bitwise combination of #aiPostProcessSteps. - * @return true if the process is present in this flag fields, - * false if not. - */ - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - /** Called prior to ExecuteOnScene(). - * The function is a request to the process to update its configuration - * basing on the Importer's configuration property list. - */ - void SetupProperties(const Importer* pImp); + // ------------------------------------------------------------------- + /** Returns whether the processing step is present in the given flag. + * @param pFlags The processing flags the importer was called with. + * A bitwise combination of #aiPostProcessSteps. + * @return true if the process is present in this flag fields, + * false if not. + */ + bool IsActive( unsigned int pFlags) const; + + // ------------------------------------------------------------------- + /** Called prior to ExecuteOnScene(). + * The function is a request to the process to update its configuration + * basing on the Importer's configuration property list. + */ + void SetupProperties(const Importer* pImp); protected: - - // ------------------------------------------------------------------- - /** Executes the post processing step on the given imported data. - * At the moment a process is not supposed to fail. - * @param pScene The imported data to work at. - */ - void Execute( aiScene* pScene); - - // ------------------------------------------------------------------- - /** Counts bones total/removable in a given mesh. - * @param pMesh The mesh to process. - */ - bool ConsiderMesh( const aiMesh* pMesh); - - /// Splits the given mesh by bone count. - /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. - /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. - void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const; - - /// Recursively updates the node's mesh list to account for the changed mesh list - void UpdateNode(aiNode* pNode) const; - - // ------------------------------------------------------------------- - // Apply transformation to a mesh - void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const; + + // ------------------------------------------------------------------- + /** Executes the post processing step on the given imported data. + * At the moment a process is not supposed to fail. + * @param pScene The imported data to work at. + */ + void Execute( aiScene* pScene); + + // ------------------------------------------------------------------- + /** Counts bones total/removable in a given mesh. + * @param pMesh The mesh to process. + */ + bool ConsiderMesh( const aiMesh* pMesh); + + /// Splits the given mesh by bone count. + /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. + /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. + void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const; + + /// Recursively updates the node's mesh list to account for the changed mesh list + void UpdateNode(aiNode* pNode) const; + + // ------------------------------------------------------------------- + // Apply transformation to a mesh + void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const; public: - /** Number of bones present in the scene. */ - unsigned int mNumBones; - unsigned int mNumBonesCanDoWithout; + /** Number of bones present in the scene. */ + unsigned int mNumBones; + unsigned int mNumBonesCanDoWithout; - float mThreshold; - bool mAllOrNone; + float mThreshold; + bool mAllOrNone; - /// Per mesh index: Array of indices of the new submeshes. - std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices; + /// Per mesh index: Array of indices of the new submeshes. + std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices; }; } // end of namespace Assimp |