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-rw-r--r--src/3rdparty/assimp/code/FBXModel.cpp152
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diff --git a/src/3rdparty/assimp/code/FBXModel.cpp b/src/3rdparty/assimp/code/FBXModel.cpp
deleted file mode 100644
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--- a/src/3rdparty/assimp/code/FBXModel.cpp
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXModel.cpp
- * @brief Assimp::FBX::Model implementation
- */
-
-#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
-
-#include "FBXParser.h"
-#include "FBXMeshGeometry.h"
-#include "FBXDocument.h"
-#include "FBXImporter.h"
-#include "FBXDocumentUtil.h"
-
-namespace Assimp {
-namespace FBX {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : Object(id,element,name)
- , shading("Y")
-{
- const Scope& sc = GetRequiredScope(element);
- const Element* const Shading = sc["Shading"];
- const Element* const Culling = sc["Culling"];
-
- if(Shading) {
- shading = GetRequiredToken(*Shading,0).StringContents();
- }
-
- if (Culling) {
- culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
- }
-
- props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
- ResolveLinks(element,doc);
-}
-
-// ------------------------------------------------------------------------------------------------
-Model::~Model()
-{
-
-}
-
-// ------------------------------------------------------------------------------------------------
-void Model::ResolveLinks(const Element& element, const Document& doc)
-{
- const char* const arr[] = {"Geometry","Material","NodeAttribute"};
-
- // resolve material
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
-
- materials.reserve(conns.size());
- geometry.reserve(conns.size());
- attributes.reserve(conns.size());
- for(const Connection* con : conns) {
-
- // material and geometry links should be Object-Object connections
- if (con->PropertyName().length()) {
- continue;
- }
-
- const Object* const ob = con->SourceObject();
- if(!ob) {
- DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
- continue;
- }
-
- const Material* const mat = dynamic_cast<const Material*>(ob);
- if(mat) {
- materials.push_back(mat);
- continue;
- }
-
- const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
- if(geo) {
- geometry.push_back(geo);
- continue;
- }
-
- const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
- if(att) {
- attributes.push_back(att);
- continue;
- }
-
- DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
- continue;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-bool Model::IsNull() const
-{
- const std::vector<const NodeAttribute*>& attrs = GetAttributes();
- for(const NodeAttribute* att : attrs) {
-
- const Null* null_tag = dynamic_cast<const Null*>(att);
- if(null_tag) {
- return true;
- }
- }
-
- return false;
-}
-
-
-} //!FBX
-} //!Assimp
-
-#endif