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-rw-r--r--src/3rdparty/assimp/code/FBXNodeAttribute.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/3rdparty/assimp/code/FBXNodeAttribute.cpp b/src/3rdparty/assimp/code/FBXNodeAttribute.cpp
index 405ce7206..545343c09 100644
--- a/src/3rdparty/assimp/code/FBXNodeAttribute.cpp
+++ b/src/3rdparty/assimp/code/FBXNodeAttribute.cpp
@@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2016, assimp team
+Copyright (c) 2006-2017, assimp team
+
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -47,14 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
-#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
-#include "FBXProperties.h"
namespace Assimp {
namespace FBX {
- using namespace Util;
+using namespace Util;
// ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
@@ -76,7 +75,7 @@ NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document
// ------------------------------------------------------------------------------------------------
NodeAttribute::~NodeAttribute()
{
-
+ // empty
}
@@ -102,33 +101,30 @@ CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Docume
}
}
-
// ------------------------------------------------------------------------------------------------
CameraSwitcher::~CameraSwitcher()
{
-
+ // empty
}
-
// ------------------------------------------------------------------------------------------------
Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name)
{
-
+ // empty
}
-
// ------------------------------------------------------------------------------------------------
Camera::~Camera()
{
+ // empty
}
-
// ------------------------------------------------------------------------------------------------
Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name)
{
-
+ // empty
}