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diff --git a/src/3rdparty/assimp/code/FBXProperties.h b/src/3rdparty/assimp/code/FBXProperties.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXProperties.h
- * @brief FBX dynamic properties
- */
-#ifndef INCLUDED_AI_FBX_PROPERTIES_H
-#define INCLUDED_AI_FBX_PROPERTIES_H
-
-#include "FBXCompileConfig.h"
-#include <memory>
-#include <string>
-
-namespace Assimp {
-namespace FBX {
-
-// Forward declarations
-class Element;
-
-/** Represents a dynamic property. Type info added by deriving classes,
- * see #TypedProperty.
- Example:
- @verbatim
- P: "ShininessExponent", "double", "Number", "",0.5
- @endvebatim
-*/
-class Property {
-protected:
- Property();
-
-public:
- virtual ~Property();
-
-public:
- template <typename T>
- const T* As() const {
- return dynamic_cast<const T*>(this);
- }
-};
-
-template<typename T>
-class TypedProperty : public Property {
-public:
- explicit TypedProperty(const T& value)
- : value(value) {
- // empty
- }
-
- const T& Value() const {
- return value;
- }
-
-private:
- T value;
-};
-
-
-typedef std::fbx_unordered_map<std::string,std::shared_ptr<Property> > DirectPropertyMap;
-typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
-typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
-
-/**
- * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
- */
-class PropertyTable {
-public:
- // in-memory property table with no source element
- PropertyTable();
- PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps);
- ~PropertyTable();
-
- const Property* Get(const std::string& name) const;
-
- // PropertyTable's need not be coupled with FBX elements so this can be NULL
- const Element* GetElement() const {
- return element;
- }
-
- const PropertyTable* TemplateProps() const {
- return templateProps.get();
- }
-
- DirectPropertyMap GetUnparsedProperties() const;
-
-private:
- LazyPropertyMap lazyProps;
- mutable PropertyMap props;
- const std::shared_ptr<const PropertyTable> templateProps;
- const Element* const element;
-};
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline
-T PropertyGet(const PropertyTable& in, const std::string& name, const T& defaultValue) {
- const Property* const prop = in.Get(name);
- if( nullptr == prop) {
- return defaultValue;
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
- if( nullptr == tprop) {
- return defaultValue;
- }
-
- return tprop->Value();
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename T>
-inline
-T PropertyGet(const PropertyTable& in, const std::string& name, bool& result) {
- const Property* const prop = in.Get(name);
- if( nullptr == prop) {
- result = false;
- return T();
- }
-
- // strong typing, no need to be lenient
- const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
- if( nullptr == tprop) {
- result = false;
- return T();
- }
-
- result = true;
- return tprop->Value();
-}
-
-} //! FBX
-} //! Assimp
-
-#endif // INCLUDED_AI_FBX_PROPERTIES_H