diff options
Diffstat (limited to 'src/3rdparty/assimp/code/FindInvalidDataProcess.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/FindInvalidDataProcess.cpp | 566 |
1 files changed, 285 insertions, 281 deletions
diff --git a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp index ba478109f..bb87f8dd8 100644 --- a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp +++ b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,16 +25,16 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ @@ -42,177 +42,181 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Defines a post processing step to search an importer's output for data that is obviously invalid */ -#include "AssimpPCH.h" + #ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS // internal headers #include "FindInvalidDataProcess.h" #include "ProcessHelper.h" +#include "Macros.h" +#include "Exceptional.h" +#include "qnan.h" using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer FindInvalidDataProcess::FindInvalidDataProcess() + : configEpsilon(0.0f) { - // nothing to do here + // nothing to do here } // ------------------------------------------------------------------------------------------------ // Destructor, private as well FindInvalidDataProcess::~FindInvalidDataProcess() { - // nothing to do here + // nothing to do here } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const { - return 0 != (pFlags & aiProcess_FindInvalidData); + return 0 != (pFlags & aiProcess_FindInvalidData); } // ------------------------------------------------------------------------------------------------ // Setup import configuration void FindInvalidDataProcess::SetupProperties(const Importer* pImp) { - // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY - configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f)); + // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY + configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f)); } // ------------------------------------------------------------------------------------------------ // Update mesh references in the node graph void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping) { - if (node->mNumMeshes) { - unsigned int out = 0; - for (unsigned int a = 0; a < node->mNumMeshes;++a) { - - unsigned int ref = node->mMeshes[a]; - if (UINT_MAX != (ref = meshMapping[ref])) { - node->mMeshes[out++] = ref; - } - } - // just let the members that are unused, that's much cheaper - // than a full array realloc'n'copy party ... - if(!(node->mNumMeshes = out)) { - - delete[] node->mMeshes; - node->mMeshes = NULL; - } - } - // recursively update all children - for (unsigned int i = 0; i < node->mNumChildren;++i) { - UpdateMeshReferences(node->mChildren[i],meshMapping); - } + if (node->mNumMeshes) { + unsigned int out = 0; + for (unsigned int a = 0; a < node->mNumMeshes;++a) { + + unsigned int ref = node->mMeshes[a]; + if (UINT_MAX != (ref = meshMapping[ref])) { + node->mMeshes[out++] = ref; + } + } + // just let the members that are unused, that's much cheaper + // than a full array realloc'n'copy party ... + if(!(node->mNumMeshes = out)) { + + delete[] node->mMeshes; + node->mMeshes = NULL; + } + } + // recursively update all children + for (unsigned int i = 0; i < node->mNumChildren;++i) { + UpdateMeshReferences(node->mChildren[i],meshMapping); + } } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. void FindInvalidDataProcess::Execute( aiScene* pScene) { - DefaultLogger::get()->debug("FindInvalidDataProcess begin"); - - bool out = false; - std::vector<unsigned int> meshMapping(pScene->mNumMeshes); - unsigned int real = 0; - - // Process meshes - for( unsigned int a = 0; a < pScene->mNumMeshes; a++) { - - int result; - if ((result = ProcessMesh( pScene->mMeshes[a]))) { - out = true; - - if (2 == result) { - // remove this mesh - delete pScene->mMeshes[a]; - AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]); - - meshMapping[a] = UINT_MAX; - continue; - } - } - pScene->mMeshes[real] = pScene->mMeshes[a]; - meshMapping[a] = real++; - } - - // Process animations - for (unsigned int a = 0; a < pScene->mNumAnimations;++a) { - ProcessAnimation( pScene->mAnimations[a]); - } - - - if (out) { - if ( real != pScene->mNumMeshes) { - if (!real) { - throw DeadlyImportError("No meshes remaining"); - } - - // we need to remove some meshes. - // therefore we'll also need to remove all references - // to them from the scenegraph - UpdateMeshReferences(pScene->mRootNode,meshMapping); - pScene->mNumMeshes = real; - } - - DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ..."); - } - else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK."); + DefaultLogger::get()->debug("FindInvalidDataProcess begin"); + + bool out = false; + std::vector<unsigned int> meshMapping(pScene->mNumMeshes); + unsigned int real = 0; + + // Process meshes + for( unsigned int a = 0; a < pScene->mNumMeshes; a++) { + + int result; + if ((result = ProcessMesh( pScene->mMeshes[a]))) { + out = true; + + if (2 == result) { + // remove this mesh + delete pScene->mMeshes[a]; + AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]); + + meshMapping[a] = UINT_MAX; + continue; + } + } + pScene->mMeshes[real] = pScene->mMeshes[a]; + meshMapping[a] = real++; + } + + // Process animations + for (unsigned int a = 0; a < pScene->mNumAnimations;++a) { + ProcessAnimation( pScene->mAnimations[a]); + } + + + if (out) { + if ( real != pScene->mNumMeshes) { + if (!real) { + throw DeadlyImportError("No meshes remaining"); + } + + // we need to remove some meshes. + // therefore we'll also need to remove all references + // to them from the scenegraph + UpdateMeshReferences(pScene->mRootNode,meshMapping); + pScene->mNumMeshes = real; + } + + DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ..."); + } + else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK."); } // ------------------------------------------------------------------------------------------------ template <typename T> inline const char* ValidateArrayContents(const T* arr, unsigned int size, - const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) + const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) { - return NULL; + return NULL; } // ------------------------------------------------------------------------------------------------ template <> inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size, - const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) + const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) { - bool b = false; - unsigned int cnt = 0; - for (unsigned int i = 0; i < size;++i) { - - if (dirtyMask.size() && dirtyMask[i]) { - continue; - } - ++cnt; - - const aiVector3D& v = arr[i]; - if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) { - return "INF/NAN was found in a vector component"; - } - if (!mayBeZero && !v.x && !v.y && !v.z ) { - return "Found zero-length vector"; - } - if (i && v != arr[i-1])b = true; - } - if (cnt > 1 && !b && !mayBeIdentical) { - return "All vectors are identical"; - } - return NULL; + bool b = false; + unsigned int cnt = 0; + for (unsigned int i = 0; i < size;++i) { + + if (dirtyMask.size() && dirtyMask[i]) { + continue; + } + ++cnt; + + const aiVector3D& v = arr[i]; + if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) { + return "INF/NAN was found in a vector component"; + } + if (!mayBeZero && !v.x && !v.y && !v.z ) { + return "Found zero-length vector"; + } + if (i && v != arr[i-1])b = true; + } + if (cnt > 1 && !b && !mayBeIdentical) { + return "All vectors are identical"; + } + return NULL; } // ------------------------------------------------------------------------------------------------ template <typename T> inline bool ProcessArray(T*& in, unsigned int num,const char* name, - const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) + const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) { - const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero); - if (err) { - DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err); - - delete[] in; - in = NULL; - return true; - } - return false; + const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero); + if (err) { + DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err); + + delete[] in; + in = NULL; + return true; + } + return false; } // ------------------------------------------------------------------------------------------------ @@ -221,198 +225,198 @@ AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, float epsilon); // ------------------------------------------------------------------------------------------------ AI_FORCE_INLINE bool EpsilonCompare(float n, float s, float epsilon) { - return std::fabs(n-s)>epsilon; + return std::fabs(n-s)>epsilon; } // ------------------------------------------------------------------------------------------------ template <> -bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, float epsilon) { - return - EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) && - EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) && - EpsilonCompare(n.mValue.z,s.mValue.z,epsilon); +bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, float epsilon) { + return + EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) && + EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) && + EpsilonCompare(n.mValue.z,s.mValue.z,epsilon); } // ------------------------------------------------------------------------------------------------ template <> -bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, float epsilon) { - return - EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) && - EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) && - EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) && - EpsilonCompare(n.mValue.w,s.mValue.w,epsilon); +bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, float epsilon) { + return + EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) && + EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) && + EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) && + EpsilonCompare(n.mValue.w,s.mValue.w,epsilon); } // ------------------------------------------------------------------------------------------------ template <typename T> inline bool AllIdentical(T* in, unsigned int num, float epsilon) { - if (num <= 1) { - return true; - } - - if (epsilon > 0.f) { - for (unsigned int i = 0; i < num-1;++i) { - - if (!EpsilonCompare(in[i],in[i+1],epsilon)) { - return false; - } - } - } - else { - for (unsigned int i = 0; i < num-1;++i) { - - if (in[i] != in[i+1]) { - return false; - } - } - } - return true; + if (num <= 1) { + return true; + } + + if (epsilon > 0.f) { + for (unsigned int i = 0; i < num-1;++i) { + + if (!EpsilonCompare(in[i],in[i+1],epsilon)) { + return false; + } + } + } + else { + for (unsigned int i = 0; i < num-1;++i) { + + if (in[i] != in[i+1]) { + return false; + } + } + } + return true; } // ------------------------------------------------------------------------------------------------ // Search an animation for invalid content void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) { - // Process all animation channels - for (unsigned int a = 0; a < anim->mNumChannels;++a) { - ProcessAnimationChannel( anim->mChannels[a]); - } + // Process all animation channels + for (unsigned int a = 0; a < anim->mNumChannels;++a) { + ProcessAnimationChannel( anim->mChannels[a]); + } } // ------------------------------------------------------------------------------------------------ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) { - int i = 0; - - // ScenePreprocessor's work ... - ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys)); - - // Check whether all values in a tracks are identical - in this case - // we can remove al keys except one. - // POSITIONS - if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon)) - { - aiVectorKey v = anim->mPositionKeys[0]; - - // Reallocate ... we need just ONE element, it makes no sense to reuse the array - delete[] anim->mPositionKeys; - anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1]; - anim->mPositionKeys[0] = v; - i = 1; - } - - // ROTATIONS - if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon)) - { - aiQuatKey v = anim->mRotationKeys[0]; - - // Reallocate ... we need just ONE element, it makes no sense to reuse the array - delete[] anim->mRotationKeys; - anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1]; - anim->mRotationKeys[0] = v; - i = 1; - } - - // SCALINGS - if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon)) - { - aiVectorKey v = anim->mScalingKeys[0]; - - // Reallocate ... we need just ONE element, it makes no sense to reuse the array - delete[] anim->mScalingKeys; - anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1]; - anim->mScalingKeys[0] = v; - i = 1; - } - if (1 == i) - DefaultLogger::get()->warn("Simplified dummy tracks with just one key"); + int i = 0; + + // ScenePreprocessor's work ... + ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys)); + + // Check whether all values in a tracks are identical - in this case + // we can remove al keys except one. + // POSITIONS + if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon)) + { + aiVectorKey v = anim->mPositionKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mPositionKeys; + anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1]; + anim->mPositionKeys[0] = v; + i = 1; + } + + // ROTATIONS + if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon)) + { + aiQuatKey v = anim->mRotationKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mRotationKeys; + anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1]; + anim->mRotationKeys[0] = v; + i = 1; + } + + // SCALINGS + if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon)) + { + aiVectorKey v = anim->mScalingKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mScalingKeys; + anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1]; + anim->mScalingKeys[0] = v; + i = 1; + } + if (1 == i) + DefaultLogger::get()->warn("Simplified dummy tracks with just one key"); } // ------------------------------------------------------------------------------------------------ // Search a mesh for invalid contents int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh) { - bool ret = false; - std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false)); - - // Ignore elements that are not referenced by vertices. - // (they are, for example, caused by the FindDegenerates step) - for (unsigned int m = 0; m < pMesh->mNumFaces;++m) { - const aiFace& f = pMesh->mFaces[m]; - - for (unsigned int i = 0; i < f.mNumIndices;++i) { - dirtyMask[f.mIndices[i]] = false; - } - } - - // Process vertex positions - if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) { - DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions"); - return 2; - } - - // process texture coordinates - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) { - if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) { - - // delete all subsequent texture coordinate sets. - for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { - delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL; - } - ret = true; - } - } - - // -- we don't validate vertex colors, it's difficult to say whether - // they are invalid or not. - - // Normals and tangents are undefined for point and line faces. - if (pMesh->mNormals || pMesh->mTangents) { - - if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes || - aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) - { - if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes || - aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) - { - // We need to update the lookup-table - for (unsigned int m = 0; m < pMesh->mNumFaces;++m) - { - const aiFace& f = pMesh->mFaces[m]; - - if (f.mNumIndices < 3) { - dirtyMask[f.mIndices[0]] = true; - - if (f.mNumIndices == 2) { - dirtyMask[f.mIndices[1]] = true; - } - } - } - } - // Normals, tangents and bitangents are undefined for - // the whole mesh (and should not even be there) - else return ret; - } - - // Process mesh normals - if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, - "normals",dirtyMask,true,false)) - ret = true; - - // Process mesh tangents - if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) { - delete[] pMesh->mBitangents; pMesh->mBitangents = NULL; - ret = true; - } - - // Process mesh bitangents - if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) { - delete[] pMesh->mTangents; pMesh->mTangents = NULL; - ret = true; - } - } - return ret ? 1 : 0; + bool ret = false; + std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false)); + + // Ignore elements that are not referenced by vertices. + // (they are, for example, caused by the FindDegenerates step) + for (unsigned int m = 0; m < pMesh->mNumFaces;++m) { + const aiFace& f = pMesh->mFaces[m]; + + for (unsigned int i = 0; i < f.mNumIndices;++i) { + dirtyMask[f.mIndices[i]] = false; + } + } + + // Process vertex positions + if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) { + DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions"); + return 2; + } + + // process texture coordinates + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) { + if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) { + + // delete all subsequent texture coordinate sets. + for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { + delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL; + } + ret = true; + } + } + + // -- we don't validate vertex colors, it's difficult to say whether + // they are invalid or not. + + // Normals and tangents are undefined for point and line faces. + if (pMesh->mNormals || pMesh->mTangents) { + + if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes || + aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) + { + if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes || + aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) + { + // We need to update the lookup-table + for (unsigned int m = 0; m < pMesh->mNumFaces;++m) + { + const aiFace& f = pMesh->mFaces[m]; + + if (f.mNumIndices < 3) { + dirtyMask[f.mIndices[0]] = true; + + if (f.mNumIndices == 2) { + dirtyMask[f.mIndices[1]] = true; + } + } + } + } + // Normals, tangents and bitangents are undefined for + // the whole mesh (and should not even be there) + else return ret; + } + + // Process mesh normals + if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices, + "normals",dirtyMask,true,false)) + ret = true; + + // Process mesh tangents + if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) { + delete[] pMesh->mBitangents; pMesh->mBitangents = NULL; + ret = true; + } + + // Process mesh bitangents + if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) { + delete[] pMesh->mTangents; pMesh->mTangents = NULL; + ret = true; + } + } + return ret ? 1 : 0; } |