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-rw-r--r--src/3rdparty/assimp/code/FindInvalidDataProcess.cpp566
1 files changed, 285 insertions, 281 deletions
diff --git a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
index ba478109f..bb87f8dd8 100644
--- a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
+++ b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
@@ -3,12 +3,12 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -42,177 +42,181 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines a post processing step to search an importer's output
for data that is obviously invalid */
-#include "AssimpPCH.h"
+
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
// internal headers
#include "FindInvalidDataProcess.h"
#include "ProcessHelper.h"
+#include "Macros.h"
+#include "Exceptional.h"
+#include "qnan.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindInvalidDataProcess::FindInvalidDataProcess()
+ : configEpsilon(0.0f)
{
- // nothing to do here
+ // nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInvalidDataProcess::~FindInvalidDataProcess()
{
- // nothing to do here
+ // nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const
{
- return 0 != (pFlags & aiProcess_FindInvalidData);
+ return 0 != (pFlags & aiProcess_FindInvalidData);
}
// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindInvalidDataProcess::SetupProperties(const Importer* pImp)
{
- // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
- configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
+ // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
+ configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
}
// ------------------------------------------------------------------------------------------------
// Update mesh references in the node graph
void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping)
{
- if (node->mNumMeshes) {
- unsigned int out = 0;
- for (unsigned int a = 0; a < node->mNumMeshes;++a) {
-
- unsigned int ref = node->mMeshes[a];
- if (UINT_MAX != (ref = meshMapping[ref])) {
- node->mMeshes[out++] = ref;
- }
- }
- // just let the members that are unused, that's much cheaper
- // than a full array realloc'n'copy party ...
- if(!(node->mNumMeshes = out)) {
-
- delete[] node->mMeshes;
- node->mMeshes = NULL;
- }
- }
- // recursively update all children
- for (unsigned int i = 0; i < node->mNumChildren;++i) {
- UpdateMeshReferences(node->mChildren[i],meshMapping);
- }
+ if (node->mNumMeshes) {
+ unsigned int out = 0;
+ for (unsigned int a = 0; a < node->mNumMeshes;++a) {
+
+ unsigned int ref = node->mMeshes[a];
+ if (UINT_MAX != (ref = meshMapping[ref])) {
+ node->mMeshes[out++] = ref;
+ }
+ }
+ // just let the members that are unused, that's much cheaper
+ // than a full array realloc'n'copy party ...
+ if(!(node->mNumMeshes = out)) {
+
+ delete[] node->mMeshes;
+ node->mMeshes = NULL;
+ }
+ }
+ // recursively update all children
+ for (unsigned int i = 0; i < node->mNumChildren;++i) {
+ UpdateMeshReferences(node->mChildren[i],meshMapping);
+ }
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindInvalidDataProcess::Execute( aiScene* pScene)
{
- DefaultLogger::get()->debug("FindInvalidDataProcess begin");
-
- bool out = false;
- std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
- unsigned int real = 0;
-
- // Process meshes
- for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
-
- int result;
- if ((result = ProcessMesh( pScene->mMeshes[a]))) {
- out = true;
-
- if (2 == result) {
- // remove this mesh
- delete pScene->mMeshes[a];
- AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
-
- meshMapping[a] = UINT_MAX;
- continue;
- }
- }
- pScene->mMeshes[real] = pScene->mMeshes[a];
- meshMapping[a] = real++;
- }
-
- // Process animations
- for (unsigned int a = 0; a < pScene->mNumAnimations;++a) {
- ProcessAnimation( pScene->mAnimations[a]);
- }
-
-
- if (out) {
- if ( real != pScene->mNumMeshes) {
- if (!real) {
- throw DeadlyImportError("No meshes remaining");
- }
-
- // we need to remove some meshes.
- // therefore we'll also need to remove all references
- // to them from the scenegraph
- UpdateMeshReferences(pScene->mRootNode,meshMapping);
- pScene->mNumMeshes = real;
- }
-
- DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
- }
- else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
+ DefaultLogger::get()->debug("FindInvalidDataProcess begin");
+
+ bool out = false;
+ std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
+ unsigned int real = 0;
+
+ // Process meshes
+ for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+
+ int result;
+ if ((result = ProcessMesh( pScene->mMeshes[a]))) {
+ out = true;
+
+ if (2 == result) {
+ // remove this mesh
+ delete pScene->mMeshes[a];
+ AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
+
+ meshMapping[a] = UINT_MAX;
+ continue;
+ }
+ }
+ pScene->mMeshes[real] = pScene->mMeshes[a];
+ meshMapping[a] = real++;
+ }
+
+ // Process animations
+ for (unsigned int a = 0; a < pScene->mNumAnimations;++a) {
+ ProcessAnimation( pScene->mAnimations[a]);
+ }
+
+
+ if (out) {
+ if ( real != pScene->mNumMeshes) {
+ if (!real) {
+ throw DeadlyImportError("No meshes remaining");
+ }
+
+ // we need to remove some meshes.
+ // therefore we'll also need to remove all references
+ // to them from the scenegraph
+ UpdateMeshReferences(pScene->mRootNode,meshMapping);
+ pScene->mNumMeshes = real;
+ }
+
+ DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
+ }
+ else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
}
// ------------------------------------------------------------------------------------------------
template <typename T>
inline const char* ValidateArrayContents(const T* arr, unsigned int size,
- const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
{
- return NULL;
+ return NULL;
}
// ------------------------------------------------------------------------------------------------
template <>
inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
- const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
{
- bool b = false;
- unsigned int cnt = 0;
- for (unsigned int i = 0; i < size;++i) {
-
- if (dirtyMask.size() && dirtyMask[i]) {
- continue;
- }
- ++cnt;
-
- const aiVector3D& v = arr[i];
- if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
- return "INF/NAN was found in a vector component";
- }
- if (!mayBeZero && !v.x && !v.y && !v.z ) {
- return "Found zero-length vector";
- }
- if (i && v != arr[i-1])b = true;
- }
- if (cnt > 1 && !b && !mayBeIdentical) {
- return "All vectors are identical";
- }
- return NULL;
+ bool b = false;
+ unsigned int cnt = 0;
+ for (unsigned int i = 0; i < size;++i) {
+
+ if (dirtyMask.size() && dirtyMask[i]) {
+ continue;
+ }
+ ++cnt;
+
+ const aiVector3D& v = arr[i];
+ if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
+ return "INF/NAN was found in a vector component";
+ }
+ if (!mayBeZero && !v.x && !v.y && !v.z ) {
+ return "Found zero-length vector";
+ }
+ if (i && v != arr[i-1])b = true;
+ }
+ if (cnt > 1 && !b && !mayBeIdentical) {
+ return "All vectors are identical";
+ }
+ return NULL;
}
// ------------------------------------------------------------------------------------------------
template <typename T>
inline bool ProcessArray(T*& in, unsigned int num,const char* name,
- const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
+ const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
{
- const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
- if (err) {
- DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
-
- delete[] in;
- in = NULL;
- return true;
- }
- return false;
+ const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
+ if (err) {
+ DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
+
+ delete[] in;
+ in = NULL;
+ return true;
+ }
+ return false;
}
// ------------------------------------------------------------------------------------------------
@@ -221,198 +225,198 @@ AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, float epsilon);
// ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE bool EpsilonCompare(float n, float s, float epsilon) {
- return std::fabs(n-s)>epsilon;
+ return std::fabs(n-s)>epsilon;
}
// ------------------------------------------------------------------------------------------------
template <>
-bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, float epsilon) {
- return
- EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
- EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
- EpsilonCompare(n.mValue.z,s.mValue.z,epsilon);
+bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, float epsilon) {
+ return
+ EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
+ EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
+ EpsilonCompare(n.mValue.z,s.mValue.z,epsilon);
}
// ------------------------------------------------------------------------------------------------
template <>
-bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, float epsilon) {
- return
- EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
- EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
- EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) &&
- EpsilonCompare(n.mValue.w,s.mValue.w,epsilon);
+bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, float epsilon) {
+ return
+ EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
+ EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
+ EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) &&
+ EpsilonCompare(n.mValue.w,s.mValue.w,epsilon);
}
// ------------------------------------------------------------------------------------------------
template <typename T>
inline bool AllIdentical(T* in, unsigned int num, float epsilon)
{
- if (num <= 1) {
- return true;
- }
-
- if (epsilon > 0.f) {
- for (unsigned int i = 0; i < num-1;++i) {
-
- if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
- return false;
- }
- }
- }
- else {
- for (unsigned int i = 0; i < num-1;++i) {
-
- if (in[i] != in[i+1]) {
- return false;
- }
- }
- }
- return true;
+ if (num <= 1) {
+ return true;
+ }
+
+ if (epsilon > 0.f) {
+ for (unsigned int i = 0; i < num-1;++i) {
+
+ if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
+ return false;
+ }
+ }
+ }
+ else {
+ for (unsigned int i = 0; i < num-1;++i) {
+
+ if (in[i] != in[i+1]) {
+ return false;
+ }
+ }
+ }
+ return true;
}
// ------------------------------------------------------------------------------------------------
// Search an animation for invalid content
void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim)
{
- // Process all animation channels
- for (unsigned int a = 0; a < anim->mNumChannels;++a) {
- ProcessAnimationChannel( anim->mChannels[a]);
- }
+ // Process all animation channels
+ for (unsigned int a = 0; a < anim->mNumChannels;++a) {
+ ProcessAnimationChannel( anim->mChannels[a]);
+ }
}
// ------------------------------------------------------------------------------------------------
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
{
- int i = 0;
-
- // ScenePreprocessor's work ...
- ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys));
-
- // Check whether all values in a tracks are identical - in this case
- // we can remove al keys except one.
- // POSITIONS
- if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon))
- {
- aiVectorKey v = anim->mPositionKeys[0];
-
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mPositionKeys;
- anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
- anim->mPositionKeys[0] = v;
- i = 1;
- }
-
- // ROTATIONS
- if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon))
- {
- aiQuatKey v = anim->mRotationKeys[0];
-
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mRotationKeys;
- anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
- anim->mRotationKeys[0] = v;
- i = 1;
- }
-
- // SCALINGS
- if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon))
- {
- aiVectorKey v = anim->mScalingKeys[0];
-
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mScalingKeys;
- anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
- anim->mScalingKeys[0] = v;
- i = 1;
- }
- if (1 == i)
- DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
+ int i = 0;
+
+ // ScenePreprocessor's work ...
+ ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys));
+
+ // Check whether all values in a tracks are identical - in this case
+ // we can remove al keys except one.
+ // POSITIONS
+ if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon))
+ {
+ aiVectorKey v = anim->mPositionKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mPositionKeys;
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
+ anim->mPositionKeys[0] = v;
+ i = 1;
+ }
+
+ // ROTATIONS
+ if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon))
+ {
+ aiQuatKey v = anim->mRotationKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mRotationKeys;
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
+ anim->mRotationKeys[0] = v;
+ i = 1;
+ }
+
+ // SCALINGS
+ if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon))
+ {
+ aiVectorKey v = anim->mScalingKeys[0];
+
+ // Reallocate ... we need just ONE element, it makes no sense to reuse the array
+ delete[] anim->mScalingKeys;
+ anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
+ anim->mScalingKeys[0] = v;
+ i = 1;
+ }
+ if (1 == i)
+ DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
}
// ------------------------------------------------------------------------------------------------
// Search a mesh for invalid contents
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
{
- bool ret = false;
- std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false));
-
- // Ignore elements that are not referenced by vertices.
- // (they are, for example, caused by the FindDegenerates step)
- for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
- const aiFace& f = pMesh->mFaces[m];
-
- for (unsigned int i = 0; i < f.mNumIndices;++i) {
- dirtyMask[f.mIndices[i]] = false;
- }
- }
-
- // Process vertex positions
- if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) {
- DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
- return 2;
- }
-
- // process texture coordinates
- for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) {
- if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) {
-
- // delete all subsequent texture coordinate sets.
- for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
- delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL;
- }
- ret = true;
- }
- }
-
- // -- we don't validate vertex colors, it's difficult to say whether
- // they are invalid or not.
-
- // Normals and tangents are undefined for point and line faces.
- if (pMesh->mNormals || pMesh->mTangents) {
-
- if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
- aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
- {
- if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
- aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
- {
- // We need to update the lookup-table
- for (unsigned int m = 0; m < pMesh->mNumFaces;++m)
- {
- const aiFace& f = pMesh->mFaces[m];
-
- if (f.mNumIndices < 3) {
- dirtyMask[f.mIndices[0]] = true;
-
- if (f.mNumIndices == 2) {
- dirtyMask[f.mIndices[1]] = true;
- }
- }
- }
- }
- // Normals, tangents and bitangents are undefined for
- // the whole mesh (and should not even be there)
- else return ret;
- }
-
- // Process mesh normals
- if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices,
- "normals",dirtyMask,true,false))
- ret = true;
-
- // Process mesh tangents
- if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) {
- delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
- ret = true;
- }
-
- // Process mesh bitangents
- if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) {
- delete[] pMesh->mTangents; pMesh->mTangents = NULL;
- ret = true;
- }
- }
- return ret ? 1 : 0;
+ bool ret = false;
+ std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false));
+
+ // Ignore elements that are not referenced by vertices.
+ // (they are, for example, caused by the FindDegenerates step)
+ for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
+ const aiFace& f = pMesh->mFaces[m];
+
+ for (unsigned int i = 0; i < f.mNumIndices;++i) {
+ dirtyMask[f.mIndices[i]] = false;
+ }
+ }
+
+ // Process vertex positions
+ if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) {
+ DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
+ return 2;
+ }
+
+ // process texture coordinates
+ for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) {
+ if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) {
+
+ // delete all subsequent texture coordinate sets.
+ for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+ delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL;
+ }
+ ret = true;
+ }
+ }
+
+ // -- we don't validate vertex colors, it's difficult to say whether
+ // they are invalid or not.
+
+ // Normals and tangents are undefined for point and line faces.
+ if (pMesh->mNormals || pMesh->mTangents) {
+
+ if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
+ aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
+ {
+ if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
+ aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
+ {
+ // We need to update the lookup-table
+ for (unsigned int m = 0; m < pMesh->mNumFaces;++m)
+ {
+ const aiFace& f = pMesh->mFaces[m];
+
+ if (f.mNumIndices < 3) {
+ dirtyMask[f.mIndices[0]] = true;
+
+ if (f.mNumIndices == 2) {
+ dirtyMask[f.mIndices[1]] = true;
+ }
+ }
+ }
+ }
+ // Normals, tangents and bitangents are undefined for
+ // the whole mesh (and should not even be there)
+ else return ret;
+ }
+
+ // Process mesh normals
+ if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices,
+ "normals",dirtyMask,true,false))
+ ret = true;
+
+ // Process mesh tangents
+ if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) {
+ delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
+ ret = true;
+ }
+
+ // Process mesh bitangents
+ if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) {
+ delete[] pMesh->mTangents; pMesh->mTangents = NULL;
+ ret = true;
+ }
+ }
+ return ret ? 1 : 0;
}