diff options
Diffstat (limited to 'src/3rdparty/assimp/code/HalfLifeFileData.h')
-rw-r--r-- | src/3rdparty/assimp/code/HalfLifeFileData.h | 179 |
1 files changed, 89 insertions, 90 deletions
diff --git a/src/3rdparty/assimp/code/HalfLifeFileData.h b/src/3rdparty/assimp/code/HalfLifeFileData.h index 37be9ec20..54fe83734 100644 --- a/src/3rdparty/assimp/code/HalfLifeFileData.h +++ b/src/3rdparty/assimp/code/HalfLifeFileData.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -49,97 +49,96 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MDLFILEHELPER2_H_INC #define AI_MDLFILEHELPER2_H_INC -#include "./../include/assimp/Compiler/pushpack1.h" - #include "MDLFileData.h" +#include "./../include/assimp/Compiler/pushpack1.h" -namespace Assimp { -namespace MDL { +namespace Assimp { +namespace MDL { // magic bytes used in Half Life 2 MDL models -#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST") -#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI") -#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ") -#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI") +#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST") +#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI") +#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ") +#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI") // --------------------------------------------------------------------------- /** \struct Header_HL2 * \brief Data structure for the HL2 main header */ // --------------------------------------------------------------------------- -struct Header_HL2 +struct Header_HL2 { - //! magic number: "IDST"/"IDSQ" - char ident[4]; - - //! Version number - int32_t version; - - //! Original file name in pak ? - char name[64]; - - //! Length of file name/length of file? - int32_t length; - - //! For viewer, ignored - aiVector3D eyeposition; - aiVector3D min; - aiVector3D max; - - //! AABB of the model - aiVector3D bbmin; - aiVector3D bbmax; - - // File flags - int32_t flags; - - //! NUmber of bones contained in the file - int32_t numbones; - int32_t boneindex; - - //! Number of bone controllers for bone animation - int32_t numbonecontrollers; - int32_t bonecontrollerindex; - - //! More bounding boxes ... - int32_t numhitboxes; - int32_t hitboxindex; - - //! Animation sequences in the file - int32_t numseq; - int32_t seqindex; - - //! Loaded sequences. Ignored - int32_t numseqgroups; - int32_t seqgroupindex; - - //! Raw texture data - int32_t numtextures; - int32_t textureindex; - int32_t texturedataindex; - - //! Number of skins (=textures?) - int32_t numskinref; - int32_t numskinfamilies; - int32_t skinindex; - - //! Number of parts - int32_t numbodyparts; - int32_t bodypartindex; - - //! attachable points for gameplay and physics - int32_t numattachments; - int32_t attachmentindex; - - //! Table of sound effects associated with the model - int32_t soundtable; - int32_t soundindex; - int32_t soundgroups; - int32_t soundgroupindex; - - //! Number of animation transitions - int32_t numtransitions; - int32_t transitionindex; + //! magic number: "IDST"/"IDSQ" + char ident[4]; + + //! Version number + int32_t version; + + //! Original file name in pak ? + char name[64]; + + //! Length of file name/length of file? + int32_t length; + + //! For viewer, ignored + aiVector3D eyeposition; + aiVector3D min; + aiVector3D max; + + //! AABB of the model + aiVector3D bbmin; + aiVector3D bbmax; + + // File flags + int32_t flags; + + //! NUmber of bones contained in the file + int32_t numbones; + int32_t boneindex; + + //! Number of bone controllers for bone animation + int32_t numbonecontrollers; + int32_t bonecontrollerindex; + + //! More bounding boxes ... + int32_t numhitboxes; + int32_t hitboxindex; + + //! Animation sequences in the file + int32_t numseq; + int32_t seqindex; + + //! Loaded sequences. Ignored + int32_t numseqgroups; + int32_t seqgroupindex; + + //! Raw texture data + int32_t numtextures; + int32_t textureindex; + int32_t texturedataindex; + + //! Number of skins (=textures?) + int32_t numskinref; + int32_t numskinfamilies; + int32_t skinindex; + + //! Number of parts + int32_t numbodyparts; + int32_t bodypartindex; + + //! attachable points for gameplay and physics + int32_t numattachments; + int32_t attachmentindex; + + //! Table of sound effects associated with the model + int32_t soundtable; + int32_t soundindex; + int32_t soundgroups; + int32_t soundgroupindex; + + //! Number of animation transitions + int32_t numtransitions; + int32_t transitionindex; } PACK_STRUCT; #include "./../include/assimp/Compiler/poppack1.h" |