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-rw-r--r--src/3rdparty/assimp/code/HalfLifeFileData.h179
1 files changed, 89 insertions, 90 deletions
diff --git a/src/3rdparty/assimp/code/HalfLifeFileData.h b/src/3rdparty/assimp/code/HalfLifeFileData.h
index 37be9ec20..54fe83734 100644
--- a/src/3rdparty/assimp/code/HalfLifeFileData.h
+++ b/src/3rdparty/assimp/code/HalfLifeFileData.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -49,97 +49,96 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MDLFILEHELPER2_H_INC
#define AI_MDLFILEHELPER2_H_INC
-#include "./../include/assimp/Compiler/pushpack1.h"
-
#include "MDLFileData.h"
+#include "./../include/assimp/Compiler/pushpack1.h"
-namespace Assimp {
-namespace MDL {
+namespace Assimp {
+namespace MDL {
// magic bytes used in Half Life 2 MDL models
-#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
-#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
-#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
-#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
+#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
+#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
// ---------------------------------------------------------------------------
/** \struct Header_HL2
* \brief Data structure for the HL2 main header
*/
// ---------------------------------------------------------------------------
-struct Header_HL2
+struct Header_HL2
{
- //! magic number: "IDST"/"IDSQ"
- char ident[4];
-
- //! Version number
- int32_t version;
-
- //! Original file name in pak ?
- char name[64];
-
- //! Length of file name/length of file?
- int32_t length;
-
- //! For viewer, ignored
- aiVector3D eyeposition;
- aiVector3D min;
- aiVector3D max;
-
- //! AABB of the model
- aiVector3D bbmin;
- aiVector3D bbmax;
-
- // File flags
- int32_t flags;
-
- //! NUmber of bones contained in the file
- int32_t numbones;
- int32_t boneindex;
-
- //! Number of bone controllers for bone animation
- int32_t numbonecontrollers;
- int32_t bonecontrollerindex;
-
- //! More bounding boxes ...
- int32_t numhitboxes;
- int32_t hitboxindex;
-
- //! Animation sequences in the file
- int32_t numseq;
- int32_t seqindex;
-
- //! Loaded sequences. Ignored
- int32_t numseqgroups;
- int32_t seqgroupindex;
-
- //! Raw texture data
- int32_t numtextures;
- int32_t textureindex;
- int32_t texturedataindex;
-
- //! Number of skins (=textures?)
- int32_t numskinref;
- int32_t numskinfamilies;
- int32_t skinindex;
-
- //! Number of parts
- int32_t numbodyparts;
- int32_t bodypartindex;
-
- //! attachable points for gameplay and physics
- int32_t numattachments;
- int32_t attachmentindex;
-
- //! Table of sound effects associated with the model
- int32_t soundtable;
- int32_t soundindex;
- int32_t soundgroups;
- int32_t soundgroupindex;
-
- //! Number of animation transitions
- int32_t numtransitions;
- int32_t transitionindex;
+ //! magic number: "IDST"/"IDSQ"
+ char ident[4];
+
+ //! Version number
+ int32_t version;
+
+ //! Original file name in pak ?
+ char name[64];
+
+ //! Length of file name/length of file?
+ int32_t length;
+
+ //! For viewer, ignored
+ aiVector3D eyeposition;
+ aiVector3D min;
+ aiVector3D max;
+
+ //! AABB of the model
+ aiVector3D bbmin;
+ aiVector3D bbmax;
+
+ // File flags
+ int32_t flags;
+
+ //! NUmber of bones contained in the file
+ int32_t numbones;
+ int32_t boneindex;
+
+ //! Number of bone controllers for bone animation
+ int32_t numbonecontrollers;
+ int32_t bonecontrollerindex;
+
+ //! More bounding boxes ...
+ int32_t numhitboxes;
+ int32_t hitboxindex;
+
+ //! Animation sequences in the file
+ int32_t numseq;
+ int32_t seqindex;
+
+ //! Loaded sequences. Ignored
+ int32_t numseqgroups;
+ int32_t seqgroupindex;
+
+ //! Raw texture data
+ int32_t numtextures;
+ int32_t textureindex;
+ int32_t texturedataindex;
+
+ //! Number of skins (=textures?)
+ int32_t numskinref;
+ int32_t numskinfamilies;
+ int32_t skinindex;
+
+ //! Number of parts
+ int32_t numbodyparts;
+ int32_t bodypartindex;
+
+ //! attachable points for gameplay and physics
+ int32_t numattachments;
+ int32_t attachmentindex;
+
+ //! Table of sound effects associated with the model
+ int32_t soundtable;
+ int32_t soundindex;
+ int32_t soundgroups;
+ int32_t soundgroupindex;
+
+ //! Number of animation transitions
+ int32_t numtransitions;
+ int32_t transitionindex;
} PACK_STRUCT;
#include "./../include/assimp/Compiler/poppack1.h"