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-rw-r--r--src/3rdparty/assimp/code/IFCMaterial.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/src/3rdparty/assimp/code/IFCMaterial.cpp b/src/3rdparty/assimp/code/IFCMaterial.cpp
index 7525db089..aa11c5c22 100644
--- a/src/3rdparty/assimp/code/IFCMaterial.cpp
+++ b/src/3rdparty/assimp/code/IFCMaterial.cpp
@@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2016, assimp team
+Copyright (c) 2006-2017, assimp team
+
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -42,19 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of conversion routines to convert IFC materials to aiMaterial
*/
-
-
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+
#include "IFCUtil.h"
#include <limits>
#include <assimp/material.h>
namespace Assimp {
- namespace IFC {
+namespace IFC {
// ------------------------------------------------------------------------------------------------
-int ConvertShadingMode(const std::string& name)
-{
+static int ConvertShadingMode(const std::string& name) {
if (name == "BLINN") {
return aiShadingMode_Blinn;
}
@@ -69,8 +68,7 @@ int ConvertShadingMode(const std::string& name)
}
// ------------------------------------------------------------------------------------------------
-void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv)
-{
+static void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv) {
aiString name;
name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
mat->AddProperty(&name,AI_MATKEY_NAME);
@@ -134,8 +132,7 @@ void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionDat
}
// ------------------------------------------------------------------------------------------------
-unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat)
-{
+unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat) {
STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(id);
for(;range.first != range.second; ++range.first) {
if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
@@ -159,34 +156,36 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
FillMaterial(mat.get(), surf, conv);
conv.materials.push_back(mat.release());
- unsigned int matindex = conv.materials.size() - 1;
+ unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
conv.cached_materials[surf] = matindex;
return matindex;
+ }
+ }
}
}
}
- }
- }
// no local material defined. If there's global one, use that instead
- if( prevMatId != std::numeric_limits<uint32_t>::max() )
+ if ( prevMatId != std::numeric_limits<uint32_t>::max() ) {
return prevMatId;
+ }
// we're still here - create an default material if required, or simply fail otherwise
- if( !forceDefaultMat )
+ if ( !forceDefaultMat ) {
return std::numeric_limits<uint32_t>::max();
+ }
aiString name;
name.Set("<IFCDefault>");
// ConvertColorToString( color, name);
// look if there's already a default material with this base color
- for( size_t a = 0; a < conv.materials.size(); ++a )
- {
+ for( size_t a = 0; a < conv.materials.size(); ++a ) {
aiString mname;
conv.materials[a]->Get(AI_MATKEY_NAME, mname);
- if( name == mname )
- return (unsigned int)a;
+ if ( name == mname ) {
+ return ( unsigned int )a;
+ }
}
// we're here, yet - no default material with suitable color available. Generate one
@@ -203,4 +202,4 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
} // ! IFC
} // ! Assimp
-#endif
+#endif // ASSIMP_BUILD_NO_IFC_IMPORTER