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-rw-r--r--src/3rdparty/assimp/code/IRRLoader.h471
1 files changed, 238 insertions, 233 deletions
diff --git a/src/3rdparty/assimp/code/IRRLoader.h b/src/3rdparty/assimp/code/IRRLoader.h
index d0765976c..129e0cc03 100644
--- a/src/3rdparty/assimp/code/IRRLoader.h
+++ b/src/3rdparty/assimp/code/IRRLoader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -48,8 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IRRShared.h"
#include "SceneCombiner.h"
+#include "Importer.h"
+#include "StringUtils.h"
+#include <assimp/anim.h>
-namespace Assimp {
+namespace Assimp {
// ---------------------------------------------------------------------------
@@ -62,245 +65,247 @@ namespace Assimp {
class IRRImporter : public BaseImporter, public IrrlichtBase
{
public:
- IRRImporter();
- ~IRRImporter();
+ IRRImporter();
+ ~IRRImporter();
public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
protected:
- // -------------------------------------------------------------------
- /**
- */
- const aiImporterDesc* GetInfo () const;
+ // -------------------------------------------------------------------
+ /**
+ */
+ const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- /**
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
+ // -------------------------------------------------------------------
+ /**
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /**
- */
- void SetupProperties(const Importer* pImp);
+ // -------------------------------------------------------------------
+ /**
+ */
+ void SetupProperties(const Importer* pImp);
private:
- /** Data structure for a scenegraph node animator
- */
- struct Animator
- {
- // Type of the animator
- enum AT
- {
- UNKNOWN = 0x0,
- ROTATION = 0x1,
- FLY_CIRCLE = 0x2,
- FLY_STRAIGHT = 0x3,
- FOLLOW_SPLINE = 0x4,
- OTHER = 0x5
-
- } type;
-
- Animator(AT t = UNKNOWN)
- : type (t)
- , speed (0.001f)
- , direction (0.f,1.f,0.f)
- , circleRadius (1.f)
- , tightness (0.5f)
- , loop (true)
- , timeForWay (100)
- {
- }
-
-
- // common parameters
- float speed;
- aiVector3D direction;
-
- // FLY_CIRCLE
- aiVector3D circleCenter;
- float circleRadius;
-
- // FOLLOW_SPLINE
- float tightness;
- std::vector<aiVectorKey> splineKeys;
-
- // ROTATION (angles given in direction)
-
- // FLY STRAIGHT
- // circleCenter = start, direction = end
- bool loop;
- int timeForWay;
- };
-
- /** Data structure for a scenegraph node in an IRR file
- */
- struct Node
- {
- // Type of the node
- enum ET
- {
- LIGHT,
- CUBE,
- MESH,
- SKYBOX,
- DUMMY,
- CAMERA,
- TERRAIN,
- SPHERE,
- ANIMMESH
- } type;
-
- Node(ET t)
- : type (t)
- , scaling (1.f,1.f,1.f) // assume uniform scaling by default
- , framesPerSecond (0.f)
- , sphereRadius (1.f)
- , spherePolyCountX (100)
- , spherePolyCountY (100)
- {
-
- // Generate a default name for the node
- char buffer[128];
- static int cnt;
- ::sprintf(buffer,"IrrNode_%i",cnt++);
- name = std::string(buffer);
-
- // reserve space for up to 5 materials
- materials.reserve(5);
-
- // reserve space for up to 5 children
- children.reserve(5);
- }
-
- // Transformation of the node
- aiVector3D position, rotation, scaling;
-
- // Name of the node
- std::string name;
-
- // List of all child nodes
- std::vector<Node*> children;
-
- // Parent node
- Node* parent;
-
- // Animated meshes: frames per second
- // 0.f if not specified
- float framesPerSecond;
-
- // Meshes: path to the mesh to be loaded
- std::string meshPath;
- unsigned int id;
-
- // Meshes: List of materials to be assigned
- // along with their corresponding material flags
- std::vector< std::pair<aiMaterial*, unsigned int> > materials;
-
- // Spheres: radius of the sphere to be generates
- float sphereRadius;
-
- // Spheres: Number of polygons in the x,y direction
- unsigned int spherePolyCountX,spherePolyCountY;
-
- // List of all animators assigned to the node
- std::list<Animator> animators;
- };
-
- /** Data structure for a vertex in an IRR skybox
- */
- struct SkyboxVertex
- {
- SkyboxVertex()
- {}
-
- //! Construction from single vertex components
- SkyboxVertex(float px, float py, float pz,
- float nx, float ny, float nz,
- float uvx, float uvy)
-
- : position (px,py,pz)
- , normal (nx,ny,nz)
- , uv (uvx,uvy,0.f)
- {}
-
- aiVector3D position, normal, uv;
- };
-
-
- // -------------------------------------------------------------------
- /** Fill the scenegraph recursively
- */
- void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
- BatchLoader& batch,
- std::vector<aiMesh*>& meshes,
- std::vector<aiNodeAnim*>& anims,
- std::vector<AttachmentInfo>& attach,
- std::vector<aiMaterial*>& materials,
- unsigned int& defaultMatIdx);
-
-
- // -------------------------------------------------------------------
- /** Generate a mesh that consists of just a single quad
- */
- aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
- const SkyboxVertex& v2,
- const SkyboxVertex& v3,
- const SkyboxVertex& v4);
-
-
- // -------------------------------------------------------------------
- /** Build a skybox
- *
- * @param meshes Receives 6 output meshes
- * @param materials The last 6 materials are assigned to the newly
- * created meshes. The names of the materials are adjusted.
- */
- void BuildSkybox(std::vector<aiMesh*>& meshes,
- std::vector<aiMaterial*> materials);
-
-
- // -------------------------------------------------------------------
- /** Copy a material for a mesh to the output material list
- *
- * @param materials Receives an output material
- * @param inmaterials List of input materials
- * @param defMatIdx Default material index - UINT_MAX if not present
- * @param mesh Mesh to work on
- */
- void CopyMaterial(std::vector<aiMaterial*>& materials,
- std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
- unsigned int& defMatIdx,
- aiMesh* mesh);
-
-
- // -------------------------------------------------------------------
- /** Compute animations for a specific node
- *
- * @param root Node to be processed
- * @param anims The list of output animations
- */
- void ComputeAnimations(Node* root, aiNode* real,
- std::vector<aiNodeAnim*>& anims);
+ /** Data structure for a scenegraph node animator
+ */
+ struct Animator
+ {
+ // Type of the animator
+ enum AT
+ {
+ UNKNOWN = 0x0,
+ ROTATION = 0x1,
+ FLY_CIRCLE = 0x2,
+ FLY_STRAIGHT = 0x3,
+ FOLLOW_SPLINE = 0x4,
+ OTHER = 0x5
+
+ } type;
+
+ explicit Animator(AT t = UNKNOWN)
+ : type (t)
+ , speed (0.001f)
+ , direction (0.f,1.f,0.f)
+ , circleRadius (1.f)
+ , tightness (0.5f)
+ , loop (true)
+ , timeForWay (100)
+ {
+ }
+
+
+ // common parameters
+ float speed;
+ aiVector3D direction;
+
+ // FLY_CIRCLE
+ aiVector3D circleCenter;
+ float circleRadius;
+
+ // FOLLOW_SPLINE
+ float tightness;
+ std::vector<aiVectorKey> splineKeys;
+
+ // ROTATION (angles given in direction)
+
+ // FLY STRAIGHT
+ // circleCenter = start, direction = end
+ bool loop;
+ int timeForWay;
+ };
+
+ /** Data structure for a scenegraph node in an IRR file
+ */
+ struct Node
+ {
+ // Type of the node
+ enum ET
+ {
+ LIGHT,
+ CUBE,
+ MESH,
+ SKYBOX,
+ DUMMY,
+ CAMERA,
+ TERRAIN,
+ SPHERE,
+ ANIMMESH
+ } type;
+
+ explicit Node(ET t)
+ : type (t)
+ , scaling (1.f,1.f,1.f) // assume uniform scaling by default
+ , parent()
+ , framesPerSecond (0.f)
+ , id()
+ , sphereRadius (1.f)
+ , spherePolyCountX (100)
+ , spherePolyCountY (100)
+ {
+
+ // Generate a default name for the node
+ char buffer[128];
+ static int cnt;
+ ai_snprintf(buffer, 128, "IrrNode_%i",cnt++);
+ name = std::string(buffer);
+
+ // reserve space for up to 5 materials
+ materials.reserve(5);
+
+ // reserve space for up to 5 children
+ children.reserve(5);
+ }
+
+ // Transformation of the node
+ aiVector3D position, rotation, scaling;
+
+ // Name of the node
+ std::string name;
+
+ // List of all child nodes
+ std::vector<Node*> children;
+
+ // Parent node
+ Node* parent;
+
+ // Animated meshes: frames per second
+ // 0.f if not specified
+ float framesPerSecond;
+
+ // Meshes: path to the mesh to be loaded
+ std::string meshPath;
+ unsigned int id;
+
+ // Meshes: List of materials to be assigned
+ // along with their corresponding material flags
+ std::vector< std::pair<aiMaterial*, unsigned int> > materials;
+
+ // Spheres: radius of the sphere to be generates
+ float sphereRadius;
+
+ // Spheres: Number of polygons in the x,y direction
+ unsigned int spherePolyCountX,spherePolyCountY;
+
+ // List of all animators assigned to the node
+ std::list<Animator> animators;
+ };
+
+ /** Data structure for a vertex in an IRR skybox
+ */
+ struct SkyboxVertex
+ {
+ SkyboxVertex()
+ {}
+
+ //! Construction from single vertex components
+ SkyboxVertex(float px, float py, float pz,
+ float nx, float ny, float nz,
+ float uvx, float uvy)
+
+ : position (px,py,pz)
+ , normal (nx,ny,nz)
+ , uv (uvx,uvy,0.f)
+ {}
+
+ aiVector3D position, normal, uv;
+ };
+
+
+ // -------------------------------------------------------------------
+ /** Fill the scenegraph recursively
+ */
+ void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
+ BatchLoader& batch,
+ std::vector<aiMesh*>& meshes,
+ std::vector<aiNodeAnim*>& anims,
+ std::vector<AttachmentInfo>& attach,
+ std::vector<aiMaterial*>& materials,
+ unsigned int& defaultMatIdx);
+
+
+ // -------------------------------------------------------------------
+ /** Generate a mesh that consists of just a single quad
+ */
+ aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
+ const SkyboxVertex& v2,
+ const SkyboxVertex& v3,
+ const SkyboxVertex& v4);
+
+
+ // -------------------------------------------------------------------
+ /** Build a skybox
+ *
+ * @param meshes Receives 6 output meshes
+ * @param materials The last 6 materials are assigned to the newly
+ * created meshes. The names of the materials are adjusted.
+ */
+ void BuildSkybox(std::vector<aiMesh*>& meshes,
+ std::vector<aiMaterial*> materials);
+
+
+ // -------------------------------------------------------------------
+ /** Copy a material for a mesh to the output material list
+ *
+ * @param materials Receives an output material
+ * @param inmaterials List of input materials
+ * @param defMatIdx Default material index - UINT_MAX if not present
+ * @param mesh Mesh to work on
+ */
+ void CopyMaterial(std::vector<aiMaterial*>& materials,
+ std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
+ unsigned int& defMatIdx,
+ aiMesh* mesh);
+
+
+ // -------------------------------------------------------------------
+ /** Compute animations for a specific node
+ *
+ * @param root Node to be processed
+ * @param anims The list of output animations
+ */
+ void ComputeAnimations(Node* root, aiNode* real,
+ std::vector<aiNodeAnim*>& anims);
private:
- /** Configuration option: desired output FPS */
- double fps;
+ /** Configuration option: desired output FPS */
+ double fps;
- /** Configuration option: speed flag was set? */
- bool configSpeedFlag;
+ /** Configuration option: speed flag was set? */
+ bool configSpeedFlag;
};
} // end of namespace Assimp