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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the post processing step to improve the cache locality of a mesh.
- * <br>
- * The algorithm is roughly basing on this paper:
- * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
- * .. although overdraw rduction isn't implemented yet ...
- */
-
-
-
-// internal headers
-#include "ImproveCacheLocality.h"
-#include "VertexTriangleAdjacency.h"
-#include "StringUtils.h"
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <stdio.h>
-#include <stack>
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
- configCacheDepth = PP_ICL_PTCACHE_SIZE;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
-{
- // nothing to do here
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the processing step is present in the given flag field.
-bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
-{
- return (pFlags & aiProcess_ImproveCacheLocality) != 0;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Setup configuration
-void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
-{
- // AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
- configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Executes the post processing step on the given imported data.
-void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
-{
- if (!pScene->mNumMeshes) {
- DefaultLogger::get()->debug("ImproveCacheLocalityProcess skipped; there are no meshes");
- return;
- }
-
- DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
-
- float out = 0.f;
- unsigned int numf = 0, numm = 0;
- for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
- const float res = ProcessMesh( pScene->mMeshes[a],a);
- if (res) {
- numf += pScene->mMeshes[a]->mNumFaces;
- out += res;
- ++numm;
- }
- }
- if (!DefaultLogger::isNullLogger()) {
- char szBuff[128]; // should be sufficiently large in every case
- ai_snprintf(szBuff,128,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
- numm,numf,out/numf);
-
- DefaultLogger::get()->info(szBuff);
- DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Improves the cache coherency of a specific mesh
-float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
-{
- // TODO: rewrite this to use std::vector or boost::shared_array
- ai_assert(NULL != pMesh);
-
- // Check whether the input data is valid
- // - there must be vertices and faces
- // - all faces must be triangulated or we can't operate on them
- if (!pMesh->HasFaces() || !pMesh->HasPositions())
- return 0.f;
-
- if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
- DefaultLogger::get()->error("This algorithm works on triangle meshes only");
- return 0.f;
- }
-
- if(pMesh->mNumVertices <= configCacheDepth) {
- return 0.f;
- }
-
- float fACMR = 3.f;
- const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
-
- // Input ACMR is for logging purposes only
- if (!DefaultLogger::isNullLogger()) {
-
- unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
- memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
- unsigned int* piCur = piFIFOStack;
- const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
-
- // count the number of cache misses
- unsigned int iCacheMisses = 0;
- for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
-
- for (unsigned int qq = 0; qq < 3;++qq) {
- bool bInCache = false;
-
- for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
- if (*pp == pcFace->mIndices[qq]) {
- // the vertex is in cache
- bInCache = true;
- break;
- }
- }
- if (!bInCache) {
- ++iCacheMisses;
- if (piCurEnd == piCur) {
- piCur = piFIFOStack;
- }
- *piCur++ = pcFace->mIndices[qq];
- }
- }
- }
- delete[] piFIFOStack;
- fACMR = (float)iCacheMisses / pMesh->mNumFaces;
- if (3.0 == fACMR) {
- char szBuff[128]; // should be sufficiently large in every case
-
- // the JoinIdenticalVertices process has not been executed on this
- // mesh, otherwise this value would normally be at least minimally
- // smaller than 3.0 ...
- ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
- DefaultLogger::get()->warn(szBuff);
- return 0.f;
- }
- }
-
- // first we need to build a vertex-triangle adjacency list
- VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
-
- // build a list to store per-vertex caching time stamps
- unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
- memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
-
- // allocate an empty output index buffer. We store the output indices in one large array.
- // Since the number of triangles won't change the input faces can be reused. This is how
- // we save thousands of redundant mini allocations for aiFace::mIndices
- const unsigned int iIdxCnt = pMesh->mNumFaces*3;
- unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
- unsigned int* piCSIter = piIBOutput;
-
- // allocate the flag array to hold the information
- // whether a face has already been emitted or not
- std::vector<bool> abEmitted(pMesh->mNumFaces,false);
-
- // dead-end vertex index stack
- std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
-
- // create a copy of the piNumTriPtr buffer
- unsigned int* const piNumTriPtr = adj.mLiveTriangles;
- const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
-
- // get the largest number of referenced triangles and allocate the "candidate buffer"
- unsigned int iMaxRefTris = 0; {
- const unsigned int* piCur = adj.mLiveTriangles;
- const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
- for (;piCur != piCurEnd;++piCur) {
- iMaxRefTris = std::max(iMaxRefTris,*piCur);
- }
- }
- ai_assert(iMaxRefTris > 0);
- unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
- unsigned int iCacheMisses = 0;
-
- // ...................................................................................
- /** PSEUDOCODE for the algorithm
-
- A = Build-Adjacency(I) Vertex-triangle adjacency
- L = Get-Triangle-Counts(A) Per-vertex live triangle counts
- C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
- D = Empty-Stack() Dead-end vertex stack
- E = False(Triangle-Count(I)) Per triangle emitted flag
- O = Empty-Index-Buffer() Empty output buffer
- f = 0 Arbitrary starting vertex
- s = k+1, i = 1 Time stamp and cursor
- while f >= 0 For all valid fanning vertices
- N = Empty-Set() 1-ring of next candidates
- for each Triangle t in Neighbors(A, f)
- if !Emitted(E,t)
- for each Vertex v in t
- Append(O,v) Output vertex
- Push(D,v) Add to dead-end stack
- Insert(N,v) Register as candidate
- L[v] = L[v]-1 Decrease live triangle count
- if s-C[v] > k If not in cache
- C[v] = s Set time stamp
- s = s+1 Increment time stamp
- E[t] = true Flag triangle as emitted
- Select next fanning vertex
- f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
- return O
- */
- // ...................................................................................
-
- int ivdx = 0;
- int ics = 1;
- int iStampCnt = configCacheDepth+1;
- while (ivdx >= 0) {
-
- unsigned int icnt = piNumTriPtrNoModify[ivdx];
- unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
- unsigned int* piCurCandidate = piCandidates;
-
- // get all triangles in the neighborhood
- for (unsigned int tri = 0; tri < icnt;++tri) {
-
- // if they have not yet been emitted, add them to the output IB
- const unsigned int fidx = *piList++;
- if (!abEmitted[fidx]) {
-
- // so iterate through all vertices of the current triangle
- const aiFace* pcFace = &pMesh->mFaces[ fidx ];
- for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p) {
- const unsigned int dp = *p;
-
- // the current vertex won't have any free triangles after this step
- if (ivdx != (int)dp) {
- // append the vertex to the dead-end stack
- sDeadEndVStack.push(dp);
-
- // register as candidate for the next step
- *piCurCandidate++ = dp;
-
- // decrease the per-vertex triangle counts
- piNumTriPtr[dp]--;
- }
-
- // append the vertex to the output index buffer
- *piCSIter++ = dp;
-
- // if the vertex is not yet in cache, set its cache count
- if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
- piCachingStamps[dp] = iStampCnt++;
- ++iCacheMisses;
- }
- }
- // flag triangle as emitted
- abEmitted[fidx] = true;
- }
- }
-
- // the vertex has now no living adjacent triangles anymore
- piNumTriPtr[ivdx] = 0;
-
- // get next fanning vertex
- ivdx = -1;
- int max_priority = -1;
- for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
- const unsigned int dp = *piCur;
-
- // must have live triangles
- if (piNumTriPtr[dp] > 0) {
- int priority = 0;
-
- // will the vertex be in cache, even after fanning occurs?
- unsigned int tmp;
- if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
- priority = tmp;
- }
-
- // keep best candidate
- if (priority > max_priority) {
- max_priority = priority;
- ivdx = dp;
- }
- }
- }
- // did we reach a dead end?
- if (-1 == ivdx) {
- // need to get a non-local vertex for which we have a good chance that it is still
- // in the cache ...
- while (!sDeadEndVStack.empty()) {
- unsigned int iCachedIdx = sDeadEndVStack.top();
- sDeadEndVStack.pop();
- if (piNumTriPtr[ iCachedIdx ] > 0) {
- ivdx = iCachedIdx;
- break;
- }
- }
-
- if (-1 == ivdx) {
- // well, there isn't such a vertex. Simply get the next vertex in input order and
- // hope it is not too bad ...
- while (ics < (int)pMesh->mNumVertices) {
- ++ics;
- if (piNumTriPtr[ics] > 0) {
- ivdx = ics;
- break;
- }
- }
- }
- }
- }
- float fACMR2 = 0.0f;
- if (!DefaultLogger::isNullLogger()) {
- fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
-
- // very intense verbose logging ... prepare for much text if there are many meshes
- if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
- char szBuff[128]; // should be sufficiently large in every case
-
- ai_snprintf(szBuff,128,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
- ((fACMR - fACMR2) / fACMR) * 100.f);
- DefaultLogger::get()->debug(szBuff);
- }
-
- fACMR2 *= pMesh->mNumFaces;
- }
- // sort the output index buffer back to the input array
- piCSIter = piIBOutput;
- for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
- pcFace->mIndices[0] = *piCSIter++;
- pcFace->mIndices[1] = *piCSIter++;
- pcFace->mIndices[2] = *piCSIter++;
- }
-
- // delete temporary storage
- delete[] piCachingStamps;
- delete[] piIBOutput;
- delete[] piCandidates;
-
- return fACMR2;
-}