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-rw-r--r--src/3rdparty/assimp/code/MD2FileData.h163
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diff --git a/src/3rdparty/assimp/code/MD2FileData.h b/src/3rdparty/assimp/code/MD2FileData.h
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--- a/src/3rdparty/assimp/code/MD2FileData.h
+++ /dev/null
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file MD2FileData.h
- * @brief Defines helper data structures for importing MD2 files
- * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
- */
-#ifndef AI_MD2FILEHELPER_H_INC
-#define AI_MD2FILEHELPER_H_INC
-
-#include <assimp/types.h>
-#include <stdint.h>
-
-#include <assimp/Compiler/pushpack1.h>
-
-namespace Assimp {
-namespace MD2 {
-
-// to make it easier for us, we test the magic word against both "endianesses"
-#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
-#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
-
-// common limitations
-#define AI_MD2_VERSION 15
-#define AI_MD2_MAXQPATH 64
-#define AI_MD2_MAX_FRAMES 512
-#define AI_MD2_MAX_SKINS 32
-#define AI_MD2_MAX_VERTS 2048
-#define AI_MD2_MAX_TRIANGLES 4096
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for the MD2 main header
- */
-struct Header
-{
- uint32_t magic;
- uint32_t version;
- uint32_t skinWidth;
- uint32_t skinHeight;
- uint32_t frameSize;
- uint32_t numSkins;
- uint32_t numVertices;
- uint32_t numTexCoords;
- uint32_t numTriangles;
- uint32_t numGlCommands;
- uint32_t numFrames;
- uint32_t offsetSkins;
- uint32_t offsetTexCoords;
- uint32_t offsetTriangles;
- uint32_t offsetFrames;
- uint32_t offsetGlCommands;
- uint32_t offsetEnd;
-
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 OpenGl draw command
- */
-struct GLCommand
-{
- float s, t;
- uint32_t vertexIndex;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 triangle
- */
-struct Triangle
-{
- uint16_t vertexIndices[3];
- uint16_t textureIndices[3];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 vertex
- */
-struct Vertex
-{
- uint8_t vertex[3];
- uint8_t lightNormalIndex;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 frame
- */
-struct Frame
-{
- float scale[3];
- float translate[3];
- char name[16];
- Vertex vertices[1];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 texture coordinate
- */
-struct TexCoord
-{
- uint16_t s;
- uint16_t t;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD2 skin
- */
-struct Skin
-{
- char name[AI_MD2_MAXQPATH]; /* texture file name */
-} PACK_STRUCT;
-
-#include <assimp/Compiler/poppack1.h>
-
-
-// ---------------------------------------------------------------------------
-//! Lookup a normal vector from Quake's normal lookup table
-//! \param index Input index (0-161)
-//! \param vOut Receives the output normal
-void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
-
-
-}
-}
-
-#endif // !! include guard
-