diff options
Diffstat (limited to 'src/3rdparty/assimp/code/MD3FileData.h')
-rw-r--r-- | src/3rdparty/assimp/code/MD3FileData.h | 297 |
1 files changed, 149 insertions, 148 deletions
diff --git a/src/3rdparty/assimp/code/MD3FileData.h b/src/3rdparty/assimp/code/MD3FileData.h index d24fa66d3..88a40f230 100644 --- a/src/3rdparty/assimp/code/MD3FileData.h +++ b/src/3rdparty/assimp/code/MD3FileData.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -49,74 +49,75 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <string> #include <vector> #include <sstream> +#include <stdint.h> -#include "../include/assimp/types.h" -#include "../include/assimp/mesh.h" -#include "../include/assimp/anim.h" +#include <assimp/types.h> +#include <assimp/mesh.h> +#include <assimp/anim.h> -#include "./../include/assimp/Compiler/pushpack1.h" +#include <assimp/Compiler/pushpack1.h> -namespace Assimp { -namespace MD3 { +namespace Assimp { +namespace MD3 { // to make it easier for us, we test the magic word against both "endianesses" -#define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3") -#define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI") +#define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3") +#define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI") // common limitations -#define AI_MD3_VERSION 15 -#define AI_MD3_MAXQPATH 64 -#define AI_MD3_MAXFRAME 16 -#define AI_MD3_MAX_FRAMES 1024 -#define AI_MD3_MAX_TAGS 16 -#define AI_MD3_MAX_SURFACES 32 -#define AI_MD3_MAX_SHADERS 256 -#define AI_MD3_MAX_VERTS 4096 -#define AI_MD3_MAX_TRIANGLES 8192 +#define AI_MD3_VERSION 15 +#define AI_MD3_MAXQPATH 64 +#define AI_MD3_MAXFRAME 16 +#define AI_MD3_MAX_FRAMES 1024 +#define AI_MD3_MAX_TAGS 16 +#define AI_MD3_MAX_SURFACES 32 +#define AI_MD3_MAX_SHADERS 256 +#define AI_MD3_MAX_VERTS 4096 +#define AI_MD3_MAX_TRIANGLES 8192 // master scale factor for all vertices in a MD3 model -#define AI_MD3_XYZ_SCALE (1.0f/64.0f) +#define AI_MD3_XYZ_SCALE (1.0f/64.0f) // ------------------------------------------------------------------------------- /** @brief Data structure for the MD3 main header */ struct Header { - //! magic number - uint32_t IDENT; + //! magic number + uint32_t IDENT; - //! file format version - uint32_t VERSION; + //! file format version + uint32_t VERSION; - //! original name in .pak archive - char NAME[ AI_MD3_MAXQPATH ]; + //! original name in .pak archive + char NAME[ AI_MD3_MAXQPATH ]; - //! unknown - int32_t FLAGS; + //! unknown + int32_t FLAGS; - //! number of frames in the file - uint32_t NUM_FRAMES; + //! number of frames in the file + uint32_t NUM_FRAMES; - //! number of tags in the file - uint32_t NUM_TAGS; + //! number of tags in the file + uint32_t NUM_TAGS; - //! number of surfaces in the file - uint32_t NUM_SURFACES; + //! number of surfaces in the file + uint32_t NUM_SURFACES; - //! number of skins in the file - uint32_t NUM_SKINS; + //! number of skins in the file + uint32_t NUM_SKINS; - //! offset of the first frame - uint32_t OFS_FRAMES; + //! offset of the first frame + uint32_t OFS_FRAMES; - //! offset of the first tag - uint32_t OFS_TAGS; + //! offset of the first tag + uint32_t OFS_TAGS; - //! offset of the first surface - uint32_t OFS_SURFACES; + //! offset of the first surface + uint32_t OFS_SURFACES; - //! end of file - uint32_t OFS_EOF; + //! end of file + uint32_t OFS_EOF; } PACK_STRUCT; @@ -125,20 +126,20 @@ struct Header */ struct Frame { - //! minimum bounds - aiVector3D min; + //! minimum bounds + aiVector3D min; - //! maximum bounds - aiVector3D max; + //! maximum bounds + aiVector3D max; - //! local origin for this frame - aiVector3D origin; + //! local origin for this frame + aiVector3D origin; - //! radius of bounding sphere - float radius; + //! radius of bounding sphere + float radius; - //! name of frame - char name[ AI_MD3_MAXFRAME ]; + //! name of frame + char name[ AI_MD3_MAXFRAME ]; } PACK_STRUCT; @@ -148,12 +149,12 @@ struct Frame */ struct Tag { - //! name of the tag - char NAME[ AI_MD3_MAXQPATH ]; + //! name of the tag + char NAME[ AI_MD3_MAXQPATH ]; - //! Local tag origin and orientation - aiVector3D origin; - float orientation[3][3]; + //! Local tag origin and orientation + aiVector3D origin; + float orientation[3][3]; } PACK_STRUCT; @@ -163,42 +164,42 @@ struct Tag */ struct Surface { - //! magic number - int32_t IDENT; + //! magic number + int32_t IDENT; - //! original name of the surface - char NAME[ AI_MD3_MAXQPATH ]; + //! original name of the surface + char NAME[ AI_MD3_MAXQPATH ]; - //! unknown - int32_t FLAGS; + //! unknown + int32_t FLAGS; - //! number of frames in the surface - uint32_t NUM_FRAMES; + //! number of frames in the surface + uint32_t NUM_FRAMES; - //! number of shaders in the surface - uint32_t NUM_SHADER; + //! number of shaders in the surface + uint32_t NUM_SHADER; - //! number of vertices in the surface - uint32_t NUM_VERTICES; + //! number of vertices in the surface + uint32_t NUM_VERTICES; - //! number of triangles in the surface - uint32_t NUM_TRIANGLES; + //! number of triangles in the surface + uint32_t NUM_TRIANGLES; - //! offset to the triangle data - uint32_t OFS_TRIANGLES; + //! offset to the triangle data + uint32_t OFS_TRIANGLES; - //! offset to the shader data - uint32_t OFS_SHADERS; + //! offset to the shader data + uint32_t OFS_SHADERS; - //! offset to the texture coordinate data - uint32_t OFS_ST; + //! offset to the texture coordinate data + uint32_t OFS_ST; - //! offset to the vertex/normal data - uint32_t OFS_XYZNORMAL; + //! offset to the vertex/normal data + uint32_t OFS_XYZNORMAL; - //! offset to the end of the Surface object - int32_t OFS_END; + //! offset to the end of the Surface object + int32_t OFS_END; } PACK_STRUCT; // ------------------------------------------------------------------------------- @@ -206,11 +207,11 @@ struct Surface */ struct Shader { - //! filename of the shader - char NAME[ AI_MD3_MAXQPATH ]; + //! filename of the shader + char NAME[ AI_MD3_MAXQPATH ]; - //! index of the shader - uint32_t SHADER_INDEX; + //! index of the shader + uint32_t SHADER_INDEX; } PACK_STRUCT; @@ -219,8 +220,8 @@ struct Shader */ struct Triangle { - //! triangle indices - uint32_t INDEXES[3]; + //! triangle indices + uint32_t INDEXES[3]; } PACK_STRUCT; @@ -229,8 +230,8 @@ struct Triangle */ struct TexCoord { - //! UV coordinates - float U,V; + //! UV coordinates + float U,V; } PACK_STRUCT; @@ -239,73 +240,73 @@ struct TexCoord */ struct Vertex { - //! X/Y/Z coordinates - int16_t X,Y,Z; + //! X/Y/Z coordinates + int16_t X,Y,Z; - //! encoded normal vector - uint16_t NORMAL; + //! encoded normal vector + uint16_t NORMAL; } PACK_STRUCT; #include "./../include/assimp/Compiler/poppack1.h" // ------------------------------------------------------------------------------- -/** @brief Unpack a Q3 16 bit vector to its full float3 representation +/** @brief Unpack a Q3 16 bit vector to its full float3 representation * - * @param p_iNormal Input normal vector in latitude/longitude form - * @param p_afOut Pointer to an array of three floats to receive the result + * @param p_iNormal Input normal vector in latitude/longitude form + * @param p_afOut Pointer to an array of three floats to receive the result * - * @note This has been taken from q3 source (misc_model.c) + * @note This has been taken from q3 source (misc_model.c) */ inline void LatLngNormalToVec3(uint16_t p_iNormal, float* p_afOut) { - float lat = (float)(( p_iNormal >> 8u ) & 0xff); - float lng = (float)(( p_iNormal & 0xff )); - lat *= 3.141926f/128.0f; - lng *= 3.141926f/128.0f; - - p_afOut[0] = cosf(lat) * sinf(lng); - p_afOut[1] = sinf(lat) * sinf(lng); - p_afOut[2] = cosf(lng); - return; + float lat = (float)(( p_iNormal >> 8u ) & 0xff); + float lng = (float)(( p_iNormal & 0xff )); + lat *= 3.141926f/128.0f; + lng *= 3.141926f/128.0f; + + p_afOut[0] = std::cos(lat) * std::sin(lng); + p_afOut[1] = std::sin(lat) * std::sin(lng); + p_afOut[2] = std::cos(lng); + return; } // ------------------------------------------------------------------------------- -/** @brief Pack a Q3 normal into 16bit latitute/longitude representation - * @param p_vIn Input vector - * @param p_iOut Output normal +/** @brief Pack a Q3 normal into 16bit latitute/longitude representation + * @param p_vIn Input vector + * @param p_iOut Output normal * - * @note This has been taken from q3 source (mathlib.c) + * @note This has been taken from q3 source (mathlib.c) */ -inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut ) +inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut ) { - // check for singularities - if ( 0.0f == p_vIn[0] && 0.0f == p_vIn[1] ) - { - if ( p_vIn[2] > 0.0f ) - { - ((unsigned char*)&p_iOut)[0] = 0; - ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 0 - } - else - { - ((unsigned char*)&p_iOut)[0] = 128; - ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 128 - } - } - else - { - int a, b; - - a = int(57.2957795f * ( atan2f( p_vIn[1], p_vIn[0] ) ) * (255.0f / 360.0f )); - a &= 0xff; - - b = int(57.2957795f * ( acosf( p_vIn[2] ) ) * ( 255.0f / 360.0f )); - b &= 0xff; - - ((unsigned char*)&p_iOut)[0] = b; // longitude - ((unsigned char*)&p_iOut)[1] = a; // lattitude - } + // check for singularities + if ( 0.0f == p_vIn[0] && 0.0f == p_vIn[1] ) + { + if ( p_vIn[2] > 0.0f ) + { + ((unsigned char*)&p_iOut)[0] = 0; + ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 0 + } + else + { + ((unsigned char*)&p_iOut)[0] = 128; + ((unsigned char*)&p_iOut)[1] = 0; // lat = 0, long = 128 + } + } + else + { + int a, b; + + a = int(57.2957795f * ( atan2f( p_vIn[1], p_vIn[0] ) ) * (255.0f / 360.0f )); + a &= 0xff; + + b = int(57.2957795f * ( acosf( p_vIn[2] ) ) * ( 255.0f / 360.0f )); + b &= 0xff; + + ((unsigned char*)&p_iOut)[0] = b; // longitude + ((unsigned char*)&p_iOut)[1] = a; // latitude + } } } |