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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-
-/** @file MD5Loader.h
- * @brief Definition of the .MD5 importer class.
- * http://www.modwiki.net/wiki/MD5_(file_format)
-*/
-#ifndef AI_MD5LOADER_H_INCLUDED
-#define AI_MD5LOADER_H_INCLUDED
-
-#include "BaseImporter.h"
-#include "MD5Parser.h"
-
-#include <assimp/types.h>
-
-struct aiNode;
-struct aiNodeAnim;
-
-namespace Assimp {
-
-class IOStream;
-using namespace Assimp::MD5;
-
-// ---------------------------------------------------------------------------
-/** Importer class for the MD5 file format
-*/
-class MD5Importer : public BaseImporter
-{
-public:
- MD5Importer();
- ~MD5Importer();
-
-
-public:
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
-protected:
-
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
-protected:
-
-
- // -------------------------------------------------------------------
- /** Load a *.MD5MESH file.
- */
- void LoadMD5MeshFile ();
-
- // -------------------------------------------------------------------
- /** Load a *.MD5ANIM file.
- */
- void LoadMD5AnimFile ();
-
- // -------------------------------------------------------------------
- /** Load a *.MD5CAMERA file.
- */
- void LoadMD5CameraFile ();
-
- // -------------------------------------------------------------------
- /** Construct node hierarchy from a given MD5ANIM
- * @param iParentID Current parent ID
- * @param piParent Parent node to attach to
- * @param bones Input bones
- * @param node_anims Generated node animations
- */
- void AttachChilds_Anim(int iParentID,aiNode* piParent,
- AnimBoneList& bones,const aiNodeAnim** node_anims);
-
- // -------------------------------------------------------------------
- /** Construct node hierarchy from a given MD5MESH
- * @param iParentID Current parent ID
- * @param piParent Parent node to attach to
- * @param bones Input bones
- */
- void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
-
- // -------------------------------------------------------------------
- /** Build unique vertex buffers from a given MD5ANIM
- * @param meshSrc Input data
- */
- void MakeDataUnique (MD5::MeshDesc& meshSrc);
-
- // -------------------------------------------------------------------
- /** Load the contents of a specific file into memory and
- * alocates a buffer to keep it.
- *
- * mBuffer is modified to point to this buffer.
- * @param pFile File stream to be read
- */
- void LoadFileIntoMemory (IOStream* pFile);
- void UnloadFileFromMemory ();
-
-
- /** IOSystem to be used to access files */
- IOSystem* mIOHandler;
-
- /** Path to the file, excluding the file extension but
- with the dot */
- std::string mFile;
-
- /** Buffer to hold the loaded file */
- char* mBuffer;
-
- /** Size of the file */
- unsigned int fileSize;
-
- /** Current line number. For debugging purposes */
- unsigned int iLineNumber;
-
- /** Scene to be filled */
- aiScene* pScene;
-
- /** (Custom) I/O handler implementation */
- IOSystem* pIOHandler;
-
- /** true if a MD5MESH file has already been parsed */
- bool bHadMD5Mesh;
-
- /** true if a MD5ANIM file has already been parsed */
- bool bHadMD5Anim;
-
- /** true if a MD5CAMERA file has already been parsed */
- bool bHadMD5Camera;
-
- /** configuration option: prevent anim autoload */
- bool configNoAutoLoad;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_3DSIMPORTER_H_INC