diff options
Diffstat (limited to 'src/3rdparty/assimp/code/MD5Loader.h')
-rw-r--r-- | src/3rdparty/assimp/code/MD5Loader.h | 247 |
1 files changed, 125 insertions, 122 deletions
diff --git a/src/3rdparty/assimp/code/MD5Loader.h b/src/3rdparty/assimp/code/MD5Loader.h index c9563bddb..9dfc08226 100644 --- a/src/3rdparty/assimp/code/MD5Loader.h +++ b/src/3rdparty/assimp/code/MD5Loader.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -49,9 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "BaseImporter.h" #include "MD5Parser.h" -#include "../include/assimp/types.h" +#include <assimp/types.h> -namespace Assimp { +struct aiNode; +struct aiNodeAnim; + +namespace Assimp { class IOStream; using namespace Assimp::MD5; @@ -62,127 +65,127 @@ using namespace Assimp::MD5; class MD5Importer : public BaseImporter { public: - MD5Importer(); - ~MD5Importer(); + MD5Importer(); + ~MD5Importer(); public: - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * See BaseImporter::CanRead() for details. - */ - bool CanRead( const std::string& pFile, IOSystem* pIOHandler, - bool checkSig) const; + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. + */ + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const; protected: - // ------------------------------------------------------------------- - /** Return importer meta information. - * See #BaseImporter::GetInfo for the details - */ - const aiImporterDesc* GetInfo () const; - - // ------------------------------------------------------------------- - /** Called prior to ReadFile(). - * The function is a request to the importer to update its configuration - * basing on the Importer's configuration property list. - */ - void SetupProperties(const Importer* pImp); - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. - * See BaseImporter::InternReadFile() for details - */ - void InternReadFile( const std::string& pFile, aiScene* pScene, - IOSystem* pIOHandler); + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc* GetInfo () const; + + // ------------------------------------------------------------------- + /** Called prior to ReadFile(). + * The function is a request to the importer to update its configuration + * basing on the Importer's configuration property list. + */ + void SetupProperties(const Importer* pImp); + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler); protected: - // ------------------------------------------------------------------- - /** Load a *.MD5MESH file. - */ - void LoadMD5MeshFile (); - - // ------------------------------------------------------------------- - /** Load a *.MD5ANIM file. - */ - void LoadMD5AnimFile (); - - // ------------------------------------------------------------------- - /** Load a *.MD5CAMERA file. - */ - void LoadMD5CameraFile (); - - // ------------------------------------------------------------------- - /** Construct node hierarchy from a given MD5ANIM - * @param iParentID Current parent ID - * @param piParent Parent node to attach to - * @param bones Input bones - * @param node_anims Generated node animations - */ - void AttachChilds_Anim(int iParentID,aiNode* piParent, - AnimBoneList& bones,const aiNodeAnim** node_anims); - - // ------------------------------------------------------------------- - /** Construct node hierarchy from a given MD5MESH - * @param iParentID Current parent ID - * @param piParent Parent node to attach to - * @param bones Input bones - */ - void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); - - // ------------------------------------------------------------------- - /** Build unique vertex buffers from a given MD5ANIM - * @param meshSrc Input data - */ - void MakeDataUnique (MD5::MeshDesc& meshSrc); - - // ------------------------------------------------------------------- - /** Load the contents of a specific file into memory and - * alocates a buffer to keep it. - * - * mBuffer is modified to point to this buffer. - * @param pFile File stream to be read - */ - void LoadFileIntoMemory (IOStream* pFile); - void UnloadFileFromMemory (); - - - /** IOSystem to be used to access files */ - IOSystem* mIOHandler; - - /** Path to the file, excluding the file extension but - with the dot */ - std::string mFile; - - /** Buffer to hold the loaded file */ - char* mBuffer; - - /** Size of the file */ - unsigned int fileSize; - - /** Current line number. For debugging purposes */ - unsigned int iLineNumber; - - /** Scene to be filled */ - aiScene* pScene; - - /** (Custom) I/O handler implementation */ - IOSystem* pIOHandler; - - /** true if a MD5MESH file has already been parsed */ - bool bHadMD5Mesh; - - /** true if a MD5ANIM file has already been parsed */ - bool bHadMD5Anim; - - /** true if a MD5CAMERA file has already been parsed */ - bool bHadMD5Camera; - - /** configuration option: prevent anim autoload */ - bool configNoAutoLoad; + // ------------------------------------------------------------------- + /** Load a *.MD5MESH file. + */ + void LoadMD5MeshFile (); + + // ------------------------------------------------------------------- + /** Load a *.MD5ANIM file. + */ + void LoadMD5AnimFile (); + + // ------------------------------------------------------------------- + /** Load a *.MD5CAMERA file. + */ + void LoadMD5CameraFile (); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5ANIM + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + * @param node_anims Generated node animations + */ + void AttachChilds_Anim(int iParentID,aiNode* piParent, + AnimBoneList& bones,const aiNodeAnim** node_anims); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5MESH + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + */ + void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); + + // ------------------------------------------------------------------- + /** Build unique vertex buffers from a given MD5ANIM + * @param meshSrc Input data + */ + void MakeDataUnique (MD5::MeshDesc& meshSrc); + + // ------------------------------------------------------------------- + /** Load the contents of a specific file into memory and + * alocates a buffer to keep it. + * + * mBuffer is modified to point to this buffer. + * @param pFile File stream to be read + */ + void LoadFileIntoMemory (IOStream* pFile); + void UnloadFileFromMemory (); + + + /** IOSystem to be used to access files */ + IOSystem* mIOHandler; + + /** Path to the file, excluding the file extension but + with the dot */ + std::string mFile; + + /** Buffer to hold the loaded file */ + char* mBuffer; + + /** Size of the file */ + unsigned int fileSize; + + /** Current line number. For debugging purposes */ + unsigned int iLineNumber; + + /** Scene to be filled */ + aiScene* pScene; + + /** (Custom) I/O handler implementation */ + IOSystem* pIOHandler; + + /** true if a MD5MESH file has already been parsed */ + bool bHadMD5Mesh; + + /** true if a MD5ANIM file has already been parsed */ + bool bHadMD5Anim; + + /** true if a MD5CAMERA file has already been parsed */ + bool bHadMD5Camera; + + /** configuration option: prevent anim autoload */ + bool configNoAutoLoad; }; } // end of namespace Assimp |