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-rw-r--r--src/3rdparty/assimp/code/MD5Loader.h247
1 files changed, 125 insertions, 122 deletions
diff --git a/src/3rdparty/assimp/code/MD5Loader.h b/src/3rdparty/assimp/code/MD5Loader.h
index c9563bddb..9dfc08226 100644
--- a/src/3rdparty/assimp/code/MD5Loader.h
+++ b/src/3rdparty/assimp/code/MD5Loader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -49,9 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "MD5Parser.h"
-#include "../include/assimp/types.h"
+#include <assimp/types.h>
-namespace Assimp {
+struct aiNode;
+struct aiNodeAnim;
+
+namespace Assimp {
class IOStream;
using namespace Assimp::MD5;
@@ -62,127 +65,127 @@ using namespace Assimp::MD5;
class MD5Importer : public BaseImporter
{
public:
- MD5Importer();
- ~MD5Importer();
+ MD5Importer();
+ ~MD5Importer();
public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
protected:
- // -------------------------------------------------------------------
- /** Load a *.MD5MESH file.
- */
- void LoadMD5MeshFile ();
-
- // -------------------------------------------------------------------
- /** Load a *.MD5ANIM file.
- */
- void LoadMD5AnimFile ();
-
- // -------------------------------------------------------------------
- /** Load a *.MD5CAMERA file.
- */
- void LoadMD5CameraFile ();
-
- // -------------------------------------------------------------------
- /** Construct node hierarchy from a given MD5ANIM
- * @param iParentID Current parent ID
- * @param piParent Parent node to attach to
- * @param bones Input bones
- * @param node_anims Generated node animations
- */
- void AttachChilds_Anim(int iParentID,aiNode* piParent,
- AnimBoneList& bones,const aiNodeAnim** node_anims);
-
- // -------------------------------------------------------------------
- /** Construct node hierarchy from a given MD5MESH
- * @param iParentID Current parent ID
- * @param piParent Parent node to attach to
- * @param bones Input bones
- */
- void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
-
- // -------------------------------------------------------------------
- /** Build unique vertex buffers from a given MD5ANIM
- * @param meshSrc Input data
- */
- void MakeDataUnique (MD5::MeshDesc& meshSrc);
-
- // -------------------------------------------------------------------
- /** Load the contents of a specific file into memory and
- * alocates a buffer to keep it.
- *
- * mBuffer is modified to point to this buffer.
- * @param pFile File stream to be read
- */
- void LoadFileIntoMemory (IOStream* pFile);
- void UnloadFileFromMemory ();
-
-
- /** IOSystem to be used to access files */
- IOSystem* mIOHandler;
-
- /** Path to the file, excluding the file extension but
- with the dot */
- std::string mFile;
-
- /** Buffer to hold the loaded file */
- char* mBuffer;
-
- /** Size of the file */
- unsigned int fileSize;
-
- /** Current line number. For debugging purposes */
- unsigned int iLineNumber;
-
- /** Scene to be filled */
- aiScene* pScene;
-
- /** (Custom) I/O handler implementation */
- IOSystem* pIOHandler;
-
- /** true if a MD5MESH file has already been parsed */
- bool bHadMD5Mesh;
-
- /** true if a MD5ANIM file has already been parsed */
- bool bHadMD5Anim;
-
- /** true if a MD5CAMERA file has already been parsed */
- bool bHadMD5Camera;
-
- /** configuration option: prevent anim autoload */
- bool configNoAutoLoad;
+ // -------------------------------------------------------------------
+ /** Load a *.MD5MESH file.
+ */
+ void LoadMD5MeshFile ();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5ANIM file.
+ */
+ void LoadMD5AnimFile ();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5CAMERA file.
+ */
+ void LoadMD5CameraFile ();
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5ANIM
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ * @param node_anims Generated node animations
+ */
+ void AttachChilds_Anim(int iParentID,aiNode* piParent,
+ AnimBoneList& bones,const aiNodeAnim** node_anims);
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5MESH
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ */
+ void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
+
+ // -------------------------------------------------------------------
+ /** Build unique vertex buffers from a given MD5ANIM
+ * @param meshSrc Input data
+ */
+ void MakeDataUnique (MD5::MeshDesc& meshSrc);
+
+ // -------------------------------------------------------------------
+ /** Load the contents of a specific file into memory and
+ * alocates a buffer to keep it.
+ *
+ * mBuffer is modified to point to this buffer.
+ * @param pFile File stream to be read
+ */
+ void LoadFileIntoMemory (IOStream* pFile);
+ void UnloadFileFromMemory ();
+
+
+ /** IOSystem to be used to access files */
+ IOSystem* mIOHandler;
+
+ /** Path to the file, excluding the file extension but
+ with the dot */
+ std::string mFile;
+
+ /** Buffer to hold the loaded file */
+ char* mBuffer;
+
+ /** Size of the file */
+ unsigned int fileSize;
+
+ /** Current line number. For debugging purposes */
+ unsigned int iLineNumber;
+
+ /** Scene to be filled */
+ aiScene* pScene;
+
+ /** (Custom) I/O handler implementation */
+ IOSystem* pIOHandler;
+
+ /** true if a MD5MESH file has already been parsed */
+ bool bHadMD5Mesh;
+
+ /** true if a MD5ANIM file has already been parsed */
+ bool bHadMD5Anim;
+
+ /** true if a MD5CAMERA file has already been parsed */
+ bool bHadMD5Camera;
+
+ /** configuration option: prevent anim autoload */
+ bool configNoAutoLoad;
};
} // end of namespace Assimp