diff options
Diffstat (limited to 'src/3rdparty/assimp/code/ObjFileImporter.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/ObjFileImporter.cpp | 769 |
1 files changed, 0 insertions, 769 deletions
diff --git a/src/3rdparty/assimp/code/ObjFileImporter.cpp b/src/3rdparty/assimp/code/ObjFileImporter.cpp deleted file mode 100644 index 9f3bdef97..000000000 --- a/src/3rdparty/assimp/code/ObjFileImporter.cpp +++ /dev/null @@ -1,769 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER - -#include "ObjFileImporter.h" -#include "ObjFileParser.h" -#include "ObjFileData.h" -#include "IOStreamBuffer.h" -#include <memory> -#include <assimp/DefaultIOSystem.h> -#include <assimp/Importer.hpp> -#include <assimp/scene.h> -#include <assimp/ai_assert.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/importerdesc.h> - -static const aiImporterDesc desc = { - "Wavefront Object Importer", - "", - "", - "surfaces not supported", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "obj" -}; - -static const unsigned int ObjMinSize = 16; - -namespace Assimp { - -using namespace std; - -// ------------------------------------------------------------------------------------------------ -// Default constructor -ObjFileImporter::ObjFileImporter() : - m_Buffer(), - m_pRootObject( NULL ), - m_strAbsPath( "" ) -{ - DefaultIOSystem io; - m_strAbsPath = io.getOsSeparator(); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor. -ObjFileImporter::~ObjFileImporter() -{ - delete m_pRootObject; - m_pRootObject = NULL; -} - -// ------------------------------------------------------------------------------------------------ -// Returns true, if file is an obj file. -bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const -{ - if(!checkSig) //Check File Extension - { - return SimpleExtensionCheck(pFile,"obj"); - } - else //Check file Header - { - static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " }; - return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 ); - } -} - -// ------------------------------------------------------------------------------------------------ -const aiImporterDesc* ObjFileImporter::GetInfo () const -{ - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Obj-file import implementation -void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) { - // Read file into memory - static const std::string mode = "rb"; - std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode)); - if( !fileStream.get() ) { - throw DeadlyImportError( "Failed to open file " + file + "." ); - } - - // Get the file-size and validate it, throwing an exception when fails - size_t fileSize = fileStream->FileSize(); - if( fileSize < ObjMinSize ) { - throw DeadlyImportError( "OBJ-file is too small."); - } - - IOStreamBuffer<char> streamedBuffer; - streamedBuffer.open( fileStream.get() ); - - // Allocate buffer and read file into it - //TextFileToBuffer( fileStream.get(),m_Buffer); - - // Get the model name - std::string modelName, folderName; - std::string::size_type pos = file.find_last_of( "\\/" ); - if ( pos != std::string::npos ) { - modelName = file.substr(pos+1, file.size() - pos - 1); - folderName = file.substr( 0, pos ); - if ( !folderName.empty() ) { - pIOHandler->PushDirectory( folderName ); - } - } else { - modelName = file; - } - - // This next stage takes ~ 1/3th of the total readFile task - // so should amount for 1/3th of the progress - // only update every 100KB or it'll be too slow - /*unsigned int progress = 0; - unsigned int progressCounter = 0; - const unsigned int updateProgressEveryBytes = 100 * 1024; - const unsigned int progressTotal = static_cast<unsigned int>(3*m_Buffer.size()/updateProgressEveryBytes);*/ - // process all '\' - /*std::vector<char> ::iterator iter = m_Buffer.begin(); - while (iter != m_Buffer.end()) - { - if (*iter == '\\') - { - // remove '\' - iter = m_Buffer.erase(iter); - // remove next character - while (*iter == '\r' || *iter == '\n') - iter = m_Buffer.erase(iter); - } - else - ++iter; - - if (++progressCounter >= updateProgressEveryBytes) - { - m_progress->UpdateFileRead(++progress, progressTotal); - progressCounter = 0; - } - }*/ - - // 1/3rd progress - m_progress->UpdateFileRead(1, 3); - - // parse the file into a temporary representation - ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file); - - // And create the proper return structures out of it - CreateDataFromImport(parser.GetModel(), pScene); - - streamedBuffer.close(); - - // Clean up allocated storage for the next import - m_Buffer.clear(); - - // Pop directory stack - if ( pIOHandler->StackSize() > 0 ) { - pIOHandler->PopDirectory(); - } -} - -// ------------------------------------------------------------------------------------------------ -// Create the data from parsed obj-file -void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) { - if( 0L == pModel ) { - return; - } - - // Create the root node of the scene - pScene->mRootNode = new aiNode; - if ( !pModel->m_ModelName.empty() ) - { - // Set the name of the scene - pScene->mRootNode->mName.Set(pModel->m_ModelName); - } - else - { - // This is a fatal error, so break down the application - ai_assert(false); - } - - // Create nodes for the whole scene - std::vector<aiMesh*> MeshArray; - for (size_t index = 0; index < pModel->m_Objects.size(); index++) - { - createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray); - } - - // Create mesh pointer buffer for this scene - if (pScene->mNumMeshes > 0) - { - pScene->mMeshes = new aiMesh*[ MeshArray.size() ]; - for (size_t index =0; index < MeshArray.size(); index++) - { - pScene->mMeshes[ index ] = MeshArray[ index ]; - } - } - - // Create all materials - createMaterials( pModel, pScene ); -} - -// ------------------------------------------------------------------------------------------------ -// Creates all nodes of the model -aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject, - aiNode *pParent, aiScene* pScene, - std::vector<aiMesh*> &MeshArray ) -{ - ai_assert( NULL != pModel ); - if( NULL == pObject ) { - return NULL; - } - - // Store older mesh size to be able to computes mesh offsets for new mesh instances - const size_t oldMeshSize = MeshArray.size(); - aiNode *pNode = new aiNode; - - pNode->mName = pObject->m_strObjName; - - // If we have a parent node, store it - if( pParent != NULL ) { - appendChildToParentNode( pParent, pNode ); - } - - for ( size_t i=0; i< pObject->m_Meshes.size(); i++ ) - { - unsigned int meshId = pObject->m_Meshes[ i ]; - aiMesh *pMesh = createTopology( pModel, pObject, meshId ); - if( pMesh && pMesh->mNumFaces > 0 ) { - MeshArray.push_back( pMesh ); - } - } - - // Create all nodes from the sub-objects stored in the current object - if ( !pObject->m_SubObjects.empty() ) - { - size_t numChilds = pObject->m_SubObjects.size(); - pNode->mNumChildren = static_cast<unsigned int>( numChilds ); - pNode->mChildren = new aiNode*[ numChilds ]; - pNode->mNumMeshes = 1; - pNode->mMeshes = new unsigned int[ 1 ]; - } - - // Set mesh instances into scene- and node-instances - const size_t meshSizeDiff = MeshArray.size()- oldMeshSize; - if ( meshSizeDiff > 0 ) - { - pNode->mMeshes = new unsigned int[ meshSizeDiff ]; - pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff ); - size_t index = 0; - for (size_t i = oldMeshSize; i < MeshArray.size(); i++) - { - pNode->mMeshes[ index ] = pScene->mNumMeshes; - pScene->mNumMeshes++; - index++; - } - } - - return pNode; -} - -// ------------------------------------------------------------------------------------------------ -// Create topology data -aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) { - // Checking preconditions - ai_assert( NULL != pModel ); - - if( NULL == pData ) { - return NULL; - } - - // Create faces - ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ]; - if( !pObjMesh ) { - return NULL; - } - - if( pObjMesh->m_Faces.empty() ) { - return NULL; - } - - aiMesh* pMesh = new aiMesh; - if( !pObjMesh->m_name.empty() ) { - pMesh->mName.Set( pObjMesh->m_name ); - } - - for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) - { - ObjFile::Face *const inp = pObjMesh->m_Faces[ index ]; - ai_assert( NULL != inp ); - - if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { - pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1); - pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE; - } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { - pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size()); - pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT; - } else { - ++pMesh->mNumFaces; - if (inp->m_vertices.size() > 3) { - pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; - } else { - pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - } - } - } - - unsigned int uiIdxCount( 0u ); - if ( pMesh->mNumFaces > 0 ) { - pMesh->mFaces = new aiFace[ pMesh->mNumFaces ]; - if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) { - pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex; - } - - unsigned int outIndex( 0 ); - - // Copy all data from all stored meshes - for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) { - ObjFile::Face* const inp = pObjMesh->m_Faces[ index ]; - if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { - for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) { - aiFace& f = pMesh->mFaces[ outIndex++ ]; - uiIdxCount += f.mNumIndices = 2; - f.mIndices = new unsigned int[2]; - } - continue; - } - else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { - for(size_t i = 0; i < inp->m_vertices.size(); ++i) { - aiFace& f = pMesh->mFaces[ outIndex++ ]; - uiIdxCount += f.mNumIndices = 1; - f.mIndices = new unsigned int[1]; - } - continue; - } - - aiFace *pFace = &pMesh->mFaces[ outIndex++ ]; - const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size(); - uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices; - if (pFace->mNumIndices > 0) { - pFace->mIndices = new unsigned int[ uiNumIndices ]; - } - } - } - - // Create mesh vertices - createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount); - - return pMesh; -} - -// ------------------------------------------------------------------------------------------------ -// Creates a vertex array -void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, - const ObjFile::Object* pCurrentObject, - unsigned int uiMeshIndex, - aiMesh* pMesh, - unsigned int numIndices) { - // Checking preconditions - ai_assert( NULL != pCurrentObject ); - - // Break, if no faces are stored in object - if ( pCurrentObject->m_Meshes.empty() ) - return; - - // Get current mesh - ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ]; - if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) { - return; - } - - // Copy vertices of this mesh instance - pMesh->mNumVertices = numIndices; - if (pMesh->mNumVertices == 0) { - throw DeadlyImportError( "OBJ: no vertices" ); - } else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) { - throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" ); - } - pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ]; - - // Allocate buffer for normal vectors - if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals ) - pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ]; - - // Allocate buffer for vertex-color vectors - if ( !pModel->m_VertexColors.empty() ) - pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ]; - - // Allocate buffer for texture coordinates - if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] ) - { - pMesh->mNumUVComponents[ 0 ] = 2; - pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ]; - } - - // Copy vertices, normals and textures into aiMesh instance - unsigned int newIndex = 0, outIndex = 0; - for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) { - // Get source face - ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ]; - - // Copy all index arrays - for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) { - const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex ); - if ( vertex >= pModel->m_Vertices.size() ) { - throw DeadlyImportError( "OBJ: vertex index out of range" ); - } - - pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ]; - - // Copy all normals - if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) { - const unsigned int normal = pSourceFace->m_normals.at( vertexIndex ); - if ( normal >= pModel->m_Normals.size() ) { - throw DeadlyImportError( "OBJ: vertex normal index out of range" ); - } - pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ]; - } - - // Copy all vertex colors - if ( !pModel->m_VertexColors.empty()) - { - const aiVector3D color = pModel->m_VertexColors[ vertex ]; - pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0); - } - - // Copy all texture coordinates - if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size()) - { - const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex ); - ai_assert( tex < pModel->m_TextureCoord.size() ); - - if ( tex >= pModel->m_TextureCoord.size() ) - throw DeadlyImportError("OBJ: texture coordinate index out of range"); - - const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ]; - pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z ); - } - - if ( pMesh->mNumVertices <= newIndex ) { - throw DeadlyImportError("OBJ: bad vertex index"); - } - - // Get destination face - aiFace *pDestFace = &pMesh->mFaces[ outIndex ]; - - const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 ); - if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) { - pDestFace->mIndices[ outVertexIndex ] = newIndex; - outVertexIndex++; - } - - if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) { - outIndex++; - outVertexIndex = 0; - } else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) { - outVertexIndex = 0; - - if(!last) - outIndex++; - - if (vertexIndex) { - if(!last) { - pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ]; - if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) { - pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ]; - } - if ( !pModel->m_TextureCoord.empty() ) { - for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) { - pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ]; - } - } - ++newIndex; - } - - pDestFace[-1].mIndices[1] = newIndex; - } - } - else if (last) { - outIndex++; - } - ++newIndex; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Counts all stored meshes -void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes) -{ - iNumMeshes = 0; - if ( rObjects.empty() ) - return; - - iNumMeshes += static_cast<unsigned int>( rObjects.size() ); - for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin(); - it != rObjects.end(); - ++it) - { - if (!(*it)->m_SubObjects.empty()) - { - countObjects((*it)->m_SubObjects, iNumMeshes); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Add clamp mode property to material if necessary -void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) { - if ( nullptr == mat ) { - return; - } - - mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) ); - mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) ); -} - -// ------------------------------------------------------------------------------------------------ -// Creates the material -void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) { - if ( NULL == pScene ) { - return; - } - - const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size(); - pScene->mNumMaterials = 0; - if ( pModel->m_MaterialLib.empty() ) { - DefaultLogger::get()->debug("OBJ: no materials specified"); - return; - } - - pScene->mMaterials = new aiMaterial*[ numMaterials ]; - for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ ) - { - // Store material name - std::map<std::string, ObjFile::Material*>::const_iterator it; - it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] ); - - // No material found, use the default material - if ( pModel->m_MaterialMap.end() == it ) - continue; - - aiMaterial* mat = new aiMaterial; - ObjFile::Material *pCurrentMaterial = (*it).second; - mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME ); - - // convert illumination model - int sm = 0; - switch (pCurrentMaterial->illumination_model) - { - case 0: - sm = aiShadingMode_NoShading; - break; - case 1: - sm = aiShadingMode_Gouraud; - break; - case 2: - sm = aiShadingMode_Phong; - break; - default: - sm = aiShadingMode_Gouraud; - DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)"); - } - - mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL); - - // Adding material colors - mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT ); - mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE ); - mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR ); - mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE ); - mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS ); - mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY ); - mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT); - - // Adding refraction index - mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI ); - - // Adding textures - const int uvwIndex = 0; - - if ( 0 != pCurrentMaterial->texture.length ) - { - mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) - { - addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE); - } - } - - if ( 0 != pCurrentMaterial->textureAmbient.length ) - { - mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) - { - addTextureMappingModeProperty(mat, aiTextureType_AMBIENT); - } - } - - if ( 0 != pCurrentMaterial->textureEmissive.length ) - { - mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) ); - } - - if ( 0 != pCurrentMaterial->textureSpecular.length ) - { - mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) - { - addTextureMappingModeProperty(mat, aiTextureType_SPECULAR); - } - } - - if ( 0 != pCurrentMaterial->textureBump.length ) - { - mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) - { - addTextureMappingModeProperty(mat, aiTextureType_HEIGHT); - } - } - - if ( 0 != pCurrentMaterial->textureNormal.length ) - { - mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) - { - addTextureMappingModeProperty(mat, aiTextureType_NORMALS); - } - } - - if( 0 != pCurrentMaterial->textureReflection[0].length ) - { - ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ? - ObjFile::Material::TextureReflectionCubeTopType : - ObjFile::Material::TextureReflectionSphereType; - - unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6; - for( unsigned i = 0; i < count; i++ ) - { - mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) ); - - if(pCurrentMaterial->clamp[type]) - addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i); - } - } - - if ( 0 != pCurrentMaterial->textureDisp.length ) - { - mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) ); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) - { - addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT); - } - } - - if ( 0 != pCurrentMaterial->textureOpacity.length ) - { - mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) - { - addTextureMappingModeProperty(mat, aiTextureType_OPACITY); - } - } - - if ( 0 != pCurrentMaterial->textureSpecularity.length ) - { - mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0)); - mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) ); - if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) - { - addTextureMappingModeProperty(mat, aiTextureType_SHININESS); - } - } - - // Store material property info in material array in scene - pScene->mMaterials[ pScene->mNumMaterials ] = mat; - pScene->mNumMaterials++; - } - - // Test number of created materials. - ai_assert( pScene->mNumMaterials == numMaterials ); -} - -// ------------------------------------------------------------------------------------------------ -// Appends this node to the parent node -void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) -{ - // Checking preconditions - ai_assert( NULL != pParent ); - ai_assert( NULL != pChild ); - - // Assign parent to child - pChild->mParent = pParent; - - // If already children was assigned to the parent node, store them in a - std::vector<aiNode*> temp; - if (pParent->mChildren != NULL) - { - ai_assert( 0 != pParent->mNumChildren ); - for (size_t index = 0; index < pParent->mNumChildren; index++) - { - temp.push_back(pParent->mChildren [ index ] ); - } - delete [] pParent->mChildren; - } - - // Copy node instances into parent node - pParent->mNumChildren++; - pParent->mChildren = new aiNode*[ pParent->mNumChildren ]; - for (size_t index = 0; index < pParent->mNumChildren-1; index++) - { - pParent->mChildren[ index ] = temp [ index ]; - } - pParent->mChildren[ pParent->mNumChildren-1 ] = pChild; -} - -// ------------------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER |