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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef OBJ_FILE_IMPORTER_H_INC
-#define OBJ_FILE_IMPORTER_H_INC
-
-#include "BaseImporter.h"
-#include <assimp/material.h>
-#include <vector>
-
-struct aiMesh;
-struct aiNode;
-
-namespace Assimp {
-
-namespace ObjFile {
- struct Object;
- struct Model;
-}
-
-// ------------------------------------------------------------------------------------------------
-/// \class ObjFileImporter
-/// \brief Imports a waveform obj file
-// ------------------------------------------------------------------------------------------------
-class ObjFileImporter : public BaseImporter {
-public:
- /// \brief Default constructor
- ObjFileImporter();
-
- /// \brief Destructor
- ~ObjFileImporter();
-
-public:
- /// \brief Returns whether the class can handle the format of the given file.
- /// \remark See BaseImporter::CanRead() for details.
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
-
-private:
- //! \brief Appends the supported extension.
- const aiImporterDesc* GetInfo () const;
-
- //! \brief File import implementation.
- void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
-
- //! \brief Create the data from imported content.
- void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
-
- //! \brief Creates all nodes stored in imported content.
- aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
- aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
-
- //! \brief Creates topology data like faces and meshes for the geometry.
- aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
- unsigned int uiMeshIndex );
-
- //! \brief Creates vertices from model.
- void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
- unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
-
- //! \brief Object counter helper method.
- void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
-
- //! \brief Material creation.
- void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
-
- /// @brief Adds special property for the used texture mapping mode of the model.
- void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0);
-
- //! \brief Appends a child node to a parent node and updates the data structures.
- void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
-
-private:
- //! Data buffer
- std::vector<char> m_Buffer;
- //! Pointer to root object instance
- ObjFile::Object *m_pRootObject;
- //! Absolute pathname of model in file system
- std::string m_strAbsPath;
-};
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif