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-rw-r--r--src/3rdparty/assimp/code/OgreStructs.cpp1639
1 files changed, 825 insertions, 814 deletions
diff --git a/src/3rdparty/assimp/code/OgreStructs.cpp b/src/3rdparty/assimp/code/OgreStructs.cpp
index 3eaf2df01..e2e8c8103 100644
--- a/src/3rdparty/assimp/code/OgreStructs.cpp
+++ b/src/3rdparty/assimp/code/OgreStructs.cpp
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -42,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "OgreStructs.h"
#include "TinyFormatter.h"
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include "Exceptional.h"
+
namespace Assimp
{
@@ -50,247 +54,245 @@ namespace Ogre
// VertexElement
-VertexElement::VertexElement() :
- index(0),
- source(0),
- offset(0),
- type(VET_FLOAT1),
- semantic(VES_POSITION)
+VertexElement::VertexElement() :
+ index(0),
+ source(0),
+ offset(0),
+ type(VET_FLOAT1),
+ semantic(VES_POSITION)
{
}
size_t VertexElement::Size() const
{
- return TypeSize(type);
+ return TypeSize(type);
}
size_t VertexElement::ComponentCount() const
{
- return ComponentCount(type);
+ return ComponentCount(type);
}
size_t VertexElement::ComponentCount(Type type)
{
- switch(type)
- {
- case VET_COLOUR:
- case VET_COLOUR_ABGR:
- case VET_COLOUR_ARGB:
- case VET_FLOAT1:
- case VET_DOUBLE1:
- case VET_SHORT1:
- case VET_USHORT1:
- case VET_INT1:
- case VET_UINT1:
- return 1;
- case VET_FLOAT2:
- case VET_DOUBLE2:
- case VET_SHORT2:
- case VET_USHORT2:
- case VET_INT2:
- case VET_UINT2:
- return 2;
- case VET_FLOAT3:
- case VET_DOUBLE3:
- case VET_SHORT3:
- case VET_USHORT3:
- case VET_INT3:
- case VET_UINT3:
- return 3;
- case VET_FLOAT4:
- case VET_DOUBLE4:
- case VET_SHORT4:
- case VET_USHORT4:
- case VET_INT4:
- case VET_UINT4:
- case VET_UBYTE4:
- return 4;
- }
- return 0;
+ switch(type)
+ {
+ case VET_COLOUR:
+ case VET_COLOUR_ABGR:
+ case VET_COLOUR_ARGB:
+ case VET_FLOAT1:
+ case VET_DOUBLE1:
+ case VET_SHORT1:
+ case VET_USHORT1:
+ case VET_INT1:
+ case VET_UINT1:
+ return 1;
+ case VET_FLOAT2:
+ case VET_DOUBLE2:
+ case VET_SHORT2:
+ case VET_USHORT2:
+ case VET_INT2:
+ case VET_UINT2:
+ return 2;
+ case VET_FLOAT3:
+ case VET_DOUBLE3:
+ case VET_SHORT3:
+ case VET_USHORT3:
+ case VET_INT3:
+ case VET_UINT3:
+ return 3;
+ case VET_FLOAT4:
+ case VET_DOUBLE4:
+ case VET_SHORT4:
+ case VET_USHORT4:
+ case VET_INT4:
+ case VET_UINT4:
+ case VET_UBYTE4:
+ return 4;
+ }
+ return 0;
}
size_t VertexElement::TypeSize(Type type)
{
- switch(type)
- {
- case VET_COLOUR:
- case VET_COLOUR_ABGR:
- case VET_COLOUR_ARGB:
- return sizeof(unsigned int);
- case VET_FLOAT1:
- return sizeof(float);
- case VET_FLOAT2:
- return sizeof(float)*2;
- case VET_FLOAT3:
- return sizeof(float)*3;
- case VET_FLOAT4:
- return sizeof(float)*4;
- case VET_DOUBLE1:
- return sizeof(double);
- case VET_DOUBLE2:
- return sizeof(double)*2;
- case VET_DOUBLE3:
- return sizeof(double)*3;
- case VET_DOUBLE4:
- return sizeof(double)*4;
- case VET_SHORT1:
- return sizeof(short);
- case VET_SHORT2:
- return sizeof(short)*2;
- case VET_SHORT3:
- return sizeof(short)*3;
- case VET_SHORT4:
- return sizeof(short)*4;
- case VET_USHORT1:
- return sizeof(unsigned short);
- case VET_USHORT2:
- return sizeof(unsigned short)*2;
- case VET_USHORT3:
- return sizeof(unsigned short)*3;
- case VET_USHORT4:
- return sizeof(unsigned short)*4;
- case VET_INT1:
- return sizeof(int);
- case VET_INT2:
- return sizeof(int)*2;
- case VET_INT3:
- return sizeof(int)*3;
- case VET_INT4:
- return sizeof(int)*4;
- case VET_UINT1:
- return sizeof(unsigned int);
- case VET_UINT2:
- return sizeof(unsigned int)*2;
- case VET_UINT3:
- return sizeof(unsigned int)*3;
- case VET_UINT4:
- return sizeof(unsigned int)*4;
- case VET_UBYTE4:
- return sizeof(unsigned char)*4;
- }
- return 0;
+ switch(type)
+ {
+ case VET_COLOUR:
+ case VET_COLOUR_ABGR:
+ case VET_COLOUR_ARGB:
+ return sizeof(unsigned int);
+ case VET_FLOAT1:
+ return sizeof(float);
+ case VET_FLOAT2:
+ return sizeof(float)*2;
+ case VET_FLOAT3:
+ return sizeof(float)*3;
+ case VET_FLOAT4:
+ return sizeof(float)*4;
+ case VET_DOUBLE1:
+ return sizeof(double);
+ case VET_DOUBLE2:
+ return sizeof(double)*2;
+ case VET_DOUBLE3:
+ return sizeof(double)*3;
+ case VET_DOUBLE4:
+ return sizeof(double)*4;
+ case VET_SHORT1:
+ return sizeof(short);
+ case VET_SHORT2:
+ return sizeof(short)*2;
+ case VET_SHORT3:
+ return sizeof(short)*3;
+ case VET_SHORT4:
+ return sizeof(short)*4;
+ case VET_USHORT1:
+ return sizeof(unsigned short);
+ case VET_USHORT2:
+ return sizeof(unsigned short)*2;
+ case VET_USHORT3:
+ return sizeof(unsigned short)*3;
+ case VET_USHORT4:
+ return sizeof(unsigned short)*4;
+ case VET_INT1:
+ return sizeof(int);
+ case VET_INT2:
+ return sizeof(int)*2;
+ case VET_INT3:
+ return sizeof(int)*3;
+ case VET_INT4:
+ return sizeof(int)*4;
+ case VET_UINT1:
+ return sizeof(unsigned int);
+ case VET_UINT2:
+ return sizeof(unsigned int)*2;
+ case VET_UINT3:
+ return sizeof(unsigned int)*3;
+ case VET_UINT4:
+ return sizeof(unsigned int)*4;
+ case VET_UBYTE4:
+ return sizeof(unsigned char)*4;
+ }
+ return 0;
}
std::string VertexElement::TypeToString()
{
- return TypeToString(type);
+ return TypeToString(type);
}
std::string VertexElement::TypeToString(Type type)
{
- switch(type)
- {
- case VET_COLOUR: return "COLOUR";
- case VET_COLOUR_ABGR: return "COLOUR_ABGR";
- case VET_COLOUR_ARGB: return "COLOUR_ARGB";
- case VET_FLOAT1: return "FLOAT1";
- case VET_FLOAT2: return "FLOAT2";
- case VET_FLOAT3: return "FLOAT3";
- case VET_FLOAT4: return "FLOAT4";
- case VET_DOUBLE1: return "DOUBLE1";
- case VET_DOUBLE2: return "DOUBLE2";
- case VET_DOUBLE3: return "DOUBLE3";
- case VET_DOUBLE4: return "DOUBLE4";
- case VET_SHORT1: return "SHORT1";
- case VET_SHORT2: return "SHORT2";
- case VET_SHORT3: return "SHORT3";
- case VET_SHORT4: return "SHORT4";
- case VET_USHORT1: return "USHORT1";
- case VET_USHORT2: return "USHORT2";
- case VET_USHORT3: return "USHORT3";
- case VET_USHORT4: return "USHORT4";
- case VET_INT1: return "INT1";
- case VET_INT2: return "INT2";
- case VET_INT3: return "INT3";
- case VET_INT4: return "INT4";
- case VET_UINT1: return "UINT1";
- case VET_UINT2: return "UINT2";
- case VET_UINT3: return "UINT3";
- case VET_UINT4: return "UINT4";
- case VET_UBYTE4: return "UBYTE4";
- }
- return "Uknown_VertexElement::Type";
+ switch(type)
+ {
+ case VET_COLOUR: return "COLOUR";
+ case VET_COLOUR_ABGR: return "COLOUR_ABGR";
+ case VET_COLOUR_ARGB: return "COLOUR_ARGB";
+ case VET_FLOAT1: return "FLOAT1";
+ case VET_FLOAT2: return "FLOAT2";
+ case VET_FLOAT3: return "FLOAT3";
+ case VET_FLOAT4: return "FLOAT4";
+ case VET_DOUBLE1: return "DOUBLE1";
+ case VET_DOUBLE2: return "DOUBLE2";
+ case VET_DOUBLE3: return "DOUBLE3";
+ case VET_DOUBLE4: return "DOUBLE4";
+ case VET_SHORT1: return "SHORT1";
+ case VET_SHORT2: return "SHORT2";
+ case VET_SHORT3: return "SHORT3";
+ case VET_SHORT4: return "SHORT4";
+ case VET_USHORT1: return "USHORT1";
+ case VET_USHORT2: return "USHORT2";
+ case VET_USHORT3: return "USHORT3";
+ case VET_USHORT4: return "USHORT4";
+ case VET_INT1: return "INT1";
+ case VET_INT2: return "INT2";
+ case VET_INT3: return "INT3";
+ case VET_INT4: return "INT4";
+ case VET_UINT1: return "UINT1";
+ case VET_UINT2: return "UINT2";
+ case VET_UINT3: return "UINT3";
+ case VET_UINT4: return "UINT4";
+ case VET_UBYTE4: return "UBYTE4";
+ }
+ return "Uknown_VertexElement::Type";
}
std::string VertexElement::SemanticToString()
{
- return SemanticToString(semantic);
+ return SemanticToString(semantic);
}
std::string VertexElement::SemanticToString(Semantic semantic)
{
- switch(semantic)
- {
- case VES_POSITION: return "POSITION";
- case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
- case VES_BLEND_INDICES: return "BLEND_INDICES";
- case VES_NORMAL: return "NORMAL";
- case VES_DIFFUSE: return "DIFFUSE";
- case VES_SPECULAR: return "SPECULAR";
- case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES";
- case VES_BINORMAL: return "BINORMAL";
- case VES_TANGENT: return "TANGENT";
- }
- return "Uknown_VertexElement::Semantic";
+ switch(semantic)
+ {
+ case VES_POSITION: return "POSITION";
+ case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
+ case VES_BLEND_INDICES: return "BLEND_INDICES";
+ case VES_NORMAL: return "NORMAL";
+ case VES_DIFFUSE: return "DIFFUSE";
+ case VES_SPECULAR: return "SPECULAR";
+ case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES";
+ case VES_BINORMAL: return "BINORMAL";
+ case VES_TANGENT: return "TANGENT";
+ }
+ return "Uknown_VertexElement::Semantic";
}
// IVertexData
IVertexData::IVertexData() :
- count(0)
+ count(0)
{
}
bool IVertexData::HasBoneAssignments() const
{
- return !boneAssignments.empty();
+ return !boneAssignments.empty();
}
void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
{
- BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
- vertexIndexMapping[oldIndex].push_back(newIndex);
+ BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
+ vertexIndexMapping[oldIndex].push_back(newIndex);
}
void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
{
- for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
- iter!=end; ++iter)
- {
- if (iter->vertexIndex == currentIndex)
- {
- VertexBoneAssignment a = (*iter);
- a.vertexIndex = newIndex;
- dest.push_back(a);
- }
- }
+ for (const auto &boneAssign : boneAssignments)
+ {
+ if (boneAssign.vertexIndex == currentIndex)
+ {
+ VertexBoneAssignment a = boneAssign;
+ a.vertexIndex = newIndex;
+ dest.push_back(a);
+ }
+ }
}
AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
{
- AssimpVertexBoneWeightList weights;
- for(size_t vi=0; vi<vertices; ++vi)
- {
- VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi];
- for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end();
- iter!=end; ++iter)
- {
- std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
- boneWeights.push_back(aiVertexWeight(vi, iter->weight));
- }
- }
- return weights;
+ AssimpVertexBoneWeightList weights;
+ for(size_t vi=0; vi<vertices; ++vi)
+ {
+ VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi];
+ for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end();
+ iter!=end; ++iter)
+ {
+ std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
+ boneWeights.push_back(aiVertexWeight(vi, iter->weight));
+ }
+ }
+ return weights;
}
std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
{
- std::set<uint16_t> referenced;
- for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
- iter!=end; ++iter)
- {
- referenced.insert(iter->boneIndex);
- }
- return referenced;
+ std::set<uint16_t> referenced;
+ for (const auto &boneAssign : boneAssignments)
+ {
+ referenced.insert(boneAssign.boneIndex);
+ }
+ return referenced;
}
// VertexData
@@ -301,43 +303,42 @@ VertexData::VertexData()
VertexData::~VertexData()
{
- Reset();
+ Reset();
}
void VertexData::Reset()
{
- // Releases shared ptr memory streams.
- vertexBindings.clear();
- vertexElements.clear();
+ // Releases shared ptr memory streams.
+ vertexBindings.clear();
+ vertexElements.clear();
}
uint32_t VertexData::VertexSize(uint16_t source) const
{
- uint32_t size = 0;
- for(VertexElementList::const_iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
- {
- if (iter->source == source)
- size += iter->Size();
- }
- return size;
+ uint32_t size = 0;
+ for(const auto &element : vertexElements)
+ {
+ if (element.source == source)
+ size += element.Size();
+ }
+ return size;
}
MemoryStream *VertexData::VertexBuffer(uint16_t source)
{
- if (vertexBindings.find(source) != vertexBindings.end())
- return vertexBindings[source].get();
- return 0;
+ if (vertexBindings.find(source) != vertexBindings.end())
+ return vertexBindings[source].get();
+ return 0;
}
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
{
- for(VertexElementList::iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
- {
- VertexElement &element = (*iter);
- if (element.semantic == semantic && element.index == index)
- return &element;
- }
- return 0;
+ for(auto & element : vertexElements)
+ {
+ if (element.semantic == semantic && element.index == index)
+ return &element;
+ }
+ return 0;
}
// VertexDataXml
@@ -348,843 +349,853 @@ VertexDataXml::VertexDataXml()
bool VertexDataXml::HasPositions() const
{
- return !positions.empty();
+ return !positions.empty();
}
bool VertexDataXml::HasNormals() const
{
- return !normals.empty();
+ return !normals.empty();
}
bool VertexDataXml::HasTangents() const
{
- return !tangents.empty();
+ return !tangents.empty();
}
bool VertexDataXml::HasUvs() const
{
- return !uvs.empty();
+ return !uvs.empty();
}
size_t VertexDataXml::NumUvs() const
{
- return uvs.size();
+ return uvs.size();
}
// IndexData
IndexData::IndexData() :
- count(0),
- faceCount(0),
- is32bit(false)
+ count(0),
+ faceCount(0),
+ is32bit(false)
{
}
IndexData::~IndexData()
{
- Reset();
+ Reset();
}
void IndexData::Reset()
{
- // Release shared ptr memory stream.
- buffer.reset();
+ // Release shared ptr memory stream.
+ buffer.reset();
}
size_t IndexData::IndexSize() const
{
- return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
+ return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
}
size_t IndexData::FaceSize() const
{
- return IndexSize() * 3;
+ return IndexSize() * 3;
}
// Mesh
-Mesh::Mesh() :
- sharedVertexData(0),
- skeleton(0),
- hasSkeletalAnimations(false)
+Mesh::Mesh()
+ : hasSkeletalAnimations(false)
+ , skeleton(NULL)
+ , sharedVertexData(NULL)
+ , subMeshes()
+ , animations()
+ , poses()
{
}
Mesh::~Mesh()
{
- Reset();
+ Reset();
}
void Mesh::Reset()
{
- OGRE_SAFE_DELETE(skeleton)
- OGRE_SAFE_DELETE(sharedVertexData)
+ OGRE_SAFE_DELETE(skeleton)
+ OGRE_SAFE_DELETE(sharedVertexData)
- for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(subMeshes[i])
- }
- subMeshes.clear();
- for(size_t i=0, len=animations.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(animations[i])
- }
- animations.clear();
- for(size_t i=0, len=poses.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(poses[i])
- }
- poses.clear();
+ for(auto &mesh : subMeshes) {
+ OGRE_SAFE_DELETE(mesh)
+ }
+ subMeshes.clear();
+ for(auto &anim : animations) {
+ OGRE_SAFE_DELETE(anim)
+ }
+ animations.clear();
+ for(auto &pose : poses) {
+ OGRE_SAFE_DELETE(pose)
+ }
+ poses.clear();
}
size_t Mesh::NumSubMeshes() const
{
- return subMeshes.size();
+ return subMeshes.size();
}
-SubMesh *Mesh::GetSubMesh(uint16_t index) const
+SubMesh *Mesh::GetSubMesh( size_t index ) const
{
- for(size_t i=0; i<subMeshes.size(); ++i)
- if (subMeshes[i]->index == index)
- return subMeshes[i];
- return 0;
+ for ( size_t i = 0; i < subMeshes.size(); ++i ) {
+ if ( subMeshes[ i ]->index == index ) {
+ return subMeshes[ i ];
+ }
+ }
+ return 0;
}
void Mesh::ConvertToAssimpScene(aiScene* dest)
{
- // Setup
- dest->mNumMeshes = NumSubMeshes();
- dest->mMeshes = new aiMesh*[dest->mNumMeshes];
-
- // Create root node
- dest->mRootNode = new aiNode();
- dest->mRootNode->mNumMeshes = dest->mNumMeshes;
- dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
-
- // Export meshes
- for(size_t i=0; i<dest->mNumMeshes; ++i)
- {
- dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
- dest->mRootNode->mMeshes[i] = i;
- }
-
- // Export skeleton
- if (skeleton)
- {
- // Bones
- if (!skeleton->bones.empty())
- {
- BoneList rootBones = skeleton->RootBones();
- dest->mRootNode->mNumChildren = rootBones.size();
- dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
-
- for(size_t i=0, len=rootBones.size(); i<len; ++i)
- {
- dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
- }
- }
-
- // Animations
- if (!skeleton->animations.empty())
- {
- dest->mNumAnimations = skeleton->animations.size();
- dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
-
- for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
- {
- dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
- }
- }
- }
+ if ( nullptr == dest ) {
+ return;
+ }
+
+ // Setup
+ dest->mNumMeshes = NumSubMeshes();
+ dest->mMeshes = new aiMesh*[dest->mNumMeshes];
+
+ // Create root node
+ dest->mRootNode = new aiNode();
+ dest->mRootNode->mNumMeshes = dest->mNumMeshes;
+ dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
+
+ // Export meshes
+ for(size_t i=0; i<dest->mNumMeshes; ++i) {
+ dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
+ dest->mRootNode->mMeshes[i] = i;
+ }
+
+ // Export skeleton
+ if (skeleton)
+ {
+ // Bones
+ if (!skeleton->bones.empty())
+ {
+ BoneList rootBones = skeleton->RootBones();
+ dest->mRootNode->mNumChildren = rootBones.size();
+ dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
+
+ for(size_t i=0, len=rootBones.size(); i<len; ++i)
+ {
+ dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
+ }
+ }
+
+ // Animations
+ if (!skeleton->animations.empty())
+ {
+ dest->mNumAnimations = skeleton->animations.size();
+ dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
+
+ for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
+ {
+ dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
+ }
+ }
+ }
}
// ISubMesh
ISubMesh::ISubMesh() :
- index(0),
- materialIndex(-1),
- usesSharedVertexData(false),
- operationType(OT_POINT_LIST)
+ index(0),
+ materialIndex(-1),
+ usesSharedVertexData(false),
+ operationType(OT_POINT_LIST)
{
}
// SubMesh
SubMesh::SubMesh() :
- vertexData(0),
- indexData(new IndexData())
+ vertexData(0),
+ indexData(new IndexData())
{
}
SubMesh::~SubMesh()
{
- Reset();
+ Reset();
}
void SubMesh::Reset()
{
- OGRE_SAFE_DELETE(vertexData)
- OGRE_SAFE_DELETE(indexData)
+ OGRE_SAFE_DELETE(vertexData)
+ OGRE_SAFE_DELETE(indexData)
}
aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{
- if (operationType != OT_TRIANGLE_LIST) {
- throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
- }
-
- aiMesh *dest = new aiMesh();
- dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- if (!name.empty())
- dest->mName = name;
-
- // Material index
- if (materialIndex != -1)
- dest->mMaterialIndex = materialIndex;
-
- // Pick source vertex data from shader geometry or from internal geometry.
- VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
-
- VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION);
- VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL);
- VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0);
- VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1);
-
- // Sanity checks
- if (!positionsElement) {
- throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!");
- } else if (positionsElement->type != VertexElement::VET_FLOAT3) {
- throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
- } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) {
- throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
- }
-
- // Faces
- dest->mNumFaces = indexData->faceCount;
- dest->mFaces = new aiFace[dest->mNumFaces];
-
- // Assimp required unique vertices, we need to convert from Ogres shared indexing.
- size_t uniqueVertexCount = dest->mNumFaces * 3;
- dest->mNumVertices = uniqueVertexCount;
- dest->mVertices = new aiVector3D[dest->mNumVertices];
-
- // Source streams
- MemoryStream *positions = src->VertexBuffer(positionsElement->source);
- MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
- MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
- MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
-
- // Element size
- const size_t sizePosition = positionsElement->Size();
- const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0);
- const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0);
- const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0);
-
- // Vertex width
- const size_t vWidthPosition = src->VertexSize(positionsElement->source);
- const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
- const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
- const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
-
- bool boneAssignments = src->HasBoneAssignments();
-
- // Prepare normals
- if (normals)
- dest->mNormals = new aiVector3D[dest->mNumVertices];
-
- // Prepare UVs, ignoring incompatible UVs.
- if (uv1)
- {
- if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
- {
- dest->mNumUVComponents[0] = uv1Element->ComponentCount();
- dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
- }
- else
- {
- DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
- uv1 = 0;
- }
- }
- if (uv2)
- {
- if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
- {
- dest->mNumUVComponents[1] = uv2Element->ComponentCount();
- dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
- }
- else
- {
- DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
- uv2 = 0;
- }
- }
-
- aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
- aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
-
- MemoryStream *faces = indexData->buffer.get();
- for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
- fi<dest->mNumFaces; ++fi)
- {
- // Source Ogre face
- aiFace ogreFace;
- ogreFace.mNumIndices = 3;
- ogreFace.mIndices = new unsigned int[3];
-
- faces->Seek(fi * fsize, aiOrigin_SET);
- if (indexData->is32bit)
- {
- faces->Read(&ogreFace.mIndices[0], isize, 3);
- }
- else
- {
- uint16_t iout = 0;
- for (size_t ii=0; ii<3; ++ii)
- {
- faces->Read(&iout, isize, 1);
- ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
- }
- }
-
- // Destination Assimp face
- aiFace &face = dest->mFaces[fi];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
-
- const size_t pos = fi * 3;
- for (size_t v=0; v<3; ++v)
- {
- const size_t newIndex = pos + v;
-
- // Write face index
- face.mIndices[v] = newIndex;
-
- // Ogres vertex index to ref into the source buffers.
- const size_t ogreVertexIndex = ogreFace.mIndices[v];
- src->AddVertexMapping(ogreVertexIndex, newIndex);
-
- // Position
- positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
- positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
-
- // Normal
- if (normals)
- {
- normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
- normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
- }
- // UV0
- if (uv1 && uv1Dest)
- {
- uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
- uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
- uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
- }
- // UV1
- if (uv2 && uv2Dest)
- {
- uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
- uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
- uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
- }
- }
- }
-
- // Bones and bone weights
- if (parent->skeleton && boneAssignments)
- {
- AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
- std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
-
- dest->mNumBones = referencedBones.size();
- dest->mBones = new aiBone*[dest->mNumBones];
-
- size_t assimpBoneIndex = 0;
- for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
- {
- Bone *bone = parent->skeleton->BoneById((*rbIter));
- dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
- }
- }
-
- return dest;
+ if (operationType != OT_TRIANGLE_LIST) {
+ throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
+ }
+
+ aiMesh *dest = new aiMesh();
+ dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ if (!name.empty())
+ dest->mName = name;
+
+ // Material index
+ if (materialIndex != -1)
+ dest->mMaterialIndex = materialIndex;
+
+ // Pick source vertex data from shader geometry or from internal geometry.
+ VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
+
+ VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION);
+ VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL);
+ VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0);
+ VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1);
+
+ // Sanity checks
+ if (!positionsElement) {
+ throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!");
+ } else if (positionsElement->type != VertexElement::VET_FLOAT3) {
+ throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
+ } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) {
+ throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
+ }
+
+ // Faces
+ dest->mNumFaces = indexData->faceCount;
+ dest->mFaces = new aiFace[dest->mNumFaces];
+
+ // Assimp required unique vertices, we need to convert from Ogres shared indexing.
+ size_t uniqueVertexCount = dest->mNumFaces * 3;
+ dest->mNumVertices = uniqueVertexCount;
+ dest->mVertices = new aiVector3D[dest->mNumVertices];
+
+ // Source streams
+ MemoryStream *positions = src->VertexBuffer(positionsElement->source);
+ MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
+ MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
+ MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
+
+ // Element size
+ const size_t sizePosition = positionsElement->Size();
+ const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0);
+ const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0);
+ const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0);
+
+ // Vertex width
+ const size_t vWidthPosition = src->VertexSize(positionsElement->source);
+ const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
+ const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
+ const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
+
+ bool boneAssignments = src->HasBoneAssignments();
+
+ // Prepare normals
+ if (normals)
+ dest->mNormals = new aiVector3D[dest->mNumVertices];
+
+ // Prepare UVs, ignoring incompatible UVs.
+ if (uv1)
+ {
+ if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
+ {
+ dest->mNumUVComponents[0] = uv1Element->ComponentCount();
+ dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
+ }
+ else
+ {
+ DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
+ uv1 = 0;
+ }
+ }
+ if (uv2)
+ {
+ if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
+ {
+ dest->mNumUVComponents[1] = uv2Element->ComponentCount();
+ dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
+ }
+ else
+ {
+ DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
+ uv2 = 0;
+ }
+ }
+
+ aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
+ aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
+
+ MemoryStream *faces = indexData->buffer.get();
+ for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
+ fi<dest->mNumFaces; ++fi)
+ {
+ // Source Ogre face
+ aiFace ogreFace;
+ ogreFace.mNumIndices = 3;
+ ogreFace.mIndices = new unsigned int[3];
+
+ faces->Seek(fi * fsize, aiOrigin_SET);
+ if (indexData->is32bit)
+ {
+ faces->Read(&ogreFace.mIndices[0], isize, 3);
+ }
+ else
+ {
+ uint16_t iout = 0;
+ for (size_t ii=0; ii<3; ++ii)
+ {
+ faces->Read(&iout, isize, 1);
+ ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
+ }
+ }
+
+ // Destination Assimp face
+ aiFace &face = dest->mFaces[fi];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+
+ const size_t pos = fi * 3;
+ for (size_t v=0; v<3; ++v)
+ {
+ const size_t newIndex = pos + v;
+
+ // Write face index
+ face.mIndices[v] = newIndex;
+
+ // Ogres vertex index to ref into the source buffers.
+ const size_t ogreVertexIndex = ogreFace.mIndices[v];
+ src->AddVertexMapping(ogreVertexIndex, newIndex);
+
+ // Position
+ positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
+ positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
+
+ // Normal
+ if (normals)
+ {
+ normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
+ normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
+ }
+ // UV0
+ if (uv1 && uv1Dest)
+ {
+ uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
+ uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
+ uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
+ }
+ // UV1
+ if (uv2 && uv2Dest)
+ {
+ uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
+ uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
+ uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
+ }
+ }
+ }
+
+ // Bones and bone weights
+ if (parent->skeleton && boneAssignments)
+ {
+ AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
+ std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
+
+ dest->mNumBones = referencedBones.size();
+ dest->mBones = new aiBone*[dest->mNumBones];
+
+ size_t assimpBoneIndex = 0;
+ for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
+ {
+ Bone *bone = parent->skeleton->BoneById((*rbIter));
+ dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
+ }
+ }
+
+ return dest;
}
// MeshXml
MeshXml::MeshXml() :
- sharedVertexData(0),
- skeleton(0)
+ skeleton(0),
+ sharedVertexData(0)
{
}
MeshXml::~MeshXml()
{
- Reset();
+ Reset();
}
void MeshXml::Reset()
{
- OGRE_SAFE_DELETE(skeleton)
- OGRE_SAFE_DELETE(sharedVertexData)
+ OGRE_SAFE_DELETE(skeleton)
+ OGRE_SAFE_DELETE(sharedVertexData)
- for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(subMeshes[i])
- }
- subMeshes.clear();
+ for(auto &mesh : subMeshes) {
+ OGRE_SAFE_DELETE(mesh)
+ }
+ subMeshes.clear();
}
size_t MeshXml::NumSubMeshes() const
{
- return subMeshes.size();
+ return subMeshes.size();
}
SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const
{
- for(size_t i=0; i<subMeshes.size(); ++i)
- if (subMeshes[i]->index == index)
- return subMeshes[i];
- return 0;
+ for(size_t i=0; i<subMeshes.size(); ++i)
+ if (subMeshes[i]->index == index)
+ return subMeshes[i];
+ return 0;
}
void MeshXml::ConvertToAssimpScene(aiScene* dest)
{
- // Setup
- dest->mNumMeshes = NumSubMeshes();
- dest->mMeshes = new aiMesh*[dest->mNumMeshes];
-
- // Create root node
- dest->mRootNode = new aiNode();
- dest->mRootNode->mNumMeshes = dest->mNumMeshes;
- dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
-
- // Export meshes
- for(size_t i=0; i<dest->mNumMeshes; ++i)
- {
- dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
- dest->mRootNode->mMeshes[i] = i;
- }
-
- // Export skeleton
- if (skeleton)
- {
- // Bones
- if (!skeleton->bones.empty())
- {
- BoneList rootBones = skeleton->RootBones();
- dest->mRootNode->mNumChildren = rootBones.size();
- dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
-
- for(size_t i=0, len=rootBones.size(); i<len; ++i)
- {
- dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
- }
- }
-
- // Animations
- if (!skeleton->animations.empty())
- {
- dest->mNumAnimations = skeleton->animations.size();
- dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
-
- for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
- {
- dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
- }
- }
- }
+ // Setup
+ dest->mNumMeshes = NumSubMeshes();
+ dest->mMeshes = new aiMesh*[dest->mNumMeshes];
+
+ // Create root node
+ dest->mRootNode = new aiNode();
+ dest->mRootNode->mNumMeshes = dest->mNumMeshes;
+ dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
+
+ // Export meshes
+ for(size_t i=0; i<dest->mNumMeshes; ++i)
+ {
+ dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
+ dest->mRootNode->mMeshes[i] = i;
+ }
+
+ // Export skeleton
+ if (skeleton)
+ {
+ // Bones
+ if (!skeleton->bones.empty())
+ {
+ BoneList rootBones = skeleton->RootBones();
+ dest->mRootNode->mNumChildren = rootBones.size();
+ dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
+
+ for(size_t i=0, len=rootBones.size(); i<len; ++i)
+ {
+ dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
+ }
+ }
+
+ // Animations
+ if (!skeleton->animations.empty())
+ {
+ dest->mNumAnimations = skeleton->animations.size();
+ dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
+
+ for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
+ {
+ dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
+ }
+ }
+ }
}
// SubMeshXml
SubMeshXml::SubMeshXml() :
- vertexData(0),
- indexData(new IndexDataXml())
+ indexData(new IndexDataXml()),
+ vertexData(0)
{
}
SubMeshXml::~SubMeshXml()
{
- Reset();
+ Reset();
}
void SubMeshXml::Reset()
{
- OGRE_SAFE_DELETE(indexData)
- OGRE_SAFE_DELETE(vertexData)
+ OGRE_SAFE_DELETE(indexData)
+ OGRE_SAFE_DELETE(vertexData)
}
aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
{
- aiMesh *dest = new aiMesh();
- dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- if (!name.empty())
- dest->mName = name;
-
- // Material index
- if (materialIndex != -1)
- dest->mMaterialIndex = materialIndex;
-
- // Faces
- dest->mNumFaces = indexData->faceCount;
- dest->mFaces = new aiFace[dest->mNumFaces];
-
- // Assimp required unique vertices, we need to convert from Ogres shared indexing.
- size_t uniqueVertexCount = dest->mNumFaces * 3;
- dest->mNumVertices = uniqueVertexCount;
- dest->mVertices = new aiVector3D[dest->mNumVertices];
-
- VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
- bool boneAssignments = src->HasBoneAssignments();
- bool normals = src->HasNormals();
- size_t uvs = src->NumUvs();
-
- // Prepare normals
- if (normals)
- dest->mNormals = new aiVector3D[dest->mNumVertices];
-
- // Prepare UVs
- for(size_t uvi=0; uvi<uvs; ++uvi)
- {
- dest->mNumUVComponents[uvi] = 2;
- dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
- }
-
- for (size_t fi=0; fi<dest->mNumFaces; ++fi)
- {
- // Source Ogre face
- aiFace &ogreFace = indexData->faces[fi];
-
- // Destination Assimp face
- aiFace &face = dest->mFaces[fi];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
-
- const size_t pos = fi * 3;
- for (size_t v=0; v<3; ++v)
- {
- const size_t newIndex = pos + v;
-
- // Write face index
- face.mIndices[v] = newIndex;
-
- // Ogres vertex index to ref into the source buffers.
- const size_t ogreVertexIndex = ogreFace.mIndices[v];
- src->AddVertexMapping(ogreVertexIndex, newIndex);
-
- // Position
- dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
-
- // Normal
- if (normals)
- dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
-
- // UVs
- for(size_t uvi=0; uvi<uvs; ++uvi)
- {
- aiVector3D *uvDest = dest->mTextureCoords[uvi];
- std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
- uvDest[newIndex] = uvSrc[ogreVertexIndex];
- }
- }
- }
-
- // Bones and bone weights
- if (parent->skeleton && boneAssignments)
- {
- AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
- std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
-
- dest->mNumBones = referencedBones.size();
- dest->mBones = new aiBone*[dest->mNumBones];
-
- size_t assimpBoneIndex = 0;
- for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
- {
- Bone *bone = parent->skeleton->BoneById((*rbIter));
- dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
- }
- }
-
- return dest;
+ aiMesh *dest = new aiMesh();
+ dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+ if (!name.empty())
+ dest->mName = name;
+
+ // Material index
+ if (materialIndex != -1)
+ dest->mMaterialIndex = materialIndex;
+
+ // Faces
+ dest->mNumFaces = indexData->faceCount;
+ dest->mFaces = new aiFace[dest->mNumFaces];
+
+ // Assimp required unique vertices, we need to convert from Ogres shared indexing.
+ size_t uniqueVertexCount = dest->mNumFaces * 3;
+ dest->mNumVertices = uniqueVertexCount;
+ dest->mVertices = new aiVector3D[dest->mNumVertices];
+
+ VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
+ bool boneAssignments = src->HasBoneAssignments();
+ bool normals = src->HasNormals();
+ size_t uvs = src->NumUvs();
+
+ // Prepare normals
+ if (normals)
+ dest->mNormals = new aiVector3D[dest->mNumVertices];
+
+ // Prepare UVs
+ for(size_t uvi=0; uvi<uvs; ++uvi)
+ {
+ dest->mNumUVComponents[uvi] = 2;
+ dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
+ }
+
+ for (size_t fi=0; fi<dest->mNumFaces; ++fi)
+ {
+ // Source Ogre face
+ aiFace &ogreFace = indexData->faces[fi];
+
+ // Destination Assimp face
+ aiFace &face = dest->mFaces[fi];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+
+ const size_t pos = fi * 3;
+ for (size_t v=0; v<3; ++v)
+ {
+ const size_t newIndex = pos + v;
+
+ // Write face index
+ face.mIndices[v] = newIndex;
+
+ // Ogres vertex index to ref into the source buffers.
+ const size_t ogreVertexIndex = ogreFace.mIndices[v];
+ src->AddVertexMapping(ogreVertexIndex, newIndex);
+
+ // Position
+ dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
+
+ // Normal
+ if (normals)
+ dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
+
+ // UVs
+ for(size_t uvi=0; uvi<uvs; ++uvi)
+ {
+ aiVector3D *uvDest = dest->mTextureCoords[uvi];
+ std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
+ uvDest[newIndex] = uvSrc[ogreVertexIndex];
+ }
+ }
+ }
+
+ // Bones and bone weights
+ if (parent->skeleton && boneAssignments)
+ {
+ AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
+ std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
+
+ dest->mNumBones = referencedBones.size();
+ dest->mBones = new aiBone*[dest->mNumBones];
+
+ size_t assimpBoneIndex = 0;
+ for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
+ {
+ Bone *bone = parent->skeleton->BoneById((*rbIter));
+ dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
+ }
+ }
+
+ return dest;
}
// Animation
Animation::Animation(Skeleton *parent) :
- parentSkeleton(parent),
- parentMesh(0),
- length(0.0f),
- baseTime(-1.0f)
+ parentMesh(NULL),
+ parentSkeleton(parent),
+ length(0.0f),
+ baseTime(-1.0f)
{
}
-Animation::Animation(Mesh *parent) :
- parentMesh(parent),
- parentSkeleton(0),
- length(0.0f),
- baseTime(-1.0f)
+Animation::Animation(Mesh *parent) :
+ parentMesh(parent),
+ parentSkeleton(0),
+ length(0.0f),
+ baseTime(-1.0f)
{
}
VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const
{
- if (!parentMesh)
- return 0;
+ if (!parentMesh)
+ return 0;
- bool sharedGeom = (track->target == 0);
- if (sharedGeom)
- return parentMesh->sharedVertexData;
- else
- return parentMesh->GetSubMesh(track->target-1)->vertexData;
+ bool sharedGeom = (track->target == 0);
+ if (sharedGeom)
+ return parentMesh->sharedVertexData;
+ else
+ return parentMesh->GetSubMesh(track->target-1)->vertexData;
}
aiAnimation *Animation::ConvertToAssimpAnimation()
{
- aiAnimation *anim = new aiAnimation();
- anim->mName = name;
- anim->mDuration = static_cast<double>(length);
- anim->mTicksPerSecond = 1.0;
-
- // Tracks
- if (!tracks.empty())
- {
- anim->mNumChannels = tracks.size();
- anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
-
- for(size_t i=0, len=tracks.size(); i<len; ++i)
- {
- anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
- }
- }
- return anim;
+ aiAnimation *anim = new aiAnimation();
+ anim->mName = name;
+ anim->mDuration = static_cast<double>(length);
+ anim->mTicksPerSecond = 1.0;
+
+ // Tracks
+ if (!tracks.empty())
+ {
+ anim->mNumChannels = tracks.size();
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
+
+ for(size_t i=0, len=tracks.size(); i<len; ++i)
+ {
+ anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
+ }
+ }
+ return anim;
}
// Skeleton
Skeleton::Skeleton() :
- blendMode(ANIMBLEND_AVERAGE)
+ bones(),
+ animations(),
+ blendMode(ANIMBLEND_AVERAGE)
{
}
Skeleton::~Skeleton()
{
- Reset();
+ Reset();
}
void Skeleton::Reset()
{
- for(size_t i=0, len=bones.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(bones[i])
- }
- bones.clear();
- for(size_t i=0, len=animations.size(); i<len; ++i) {
- OGRE_SAFE_DELETE(animations[i])
- }
- animations.clear();
+ for(auto &bone : bones) {
+ OGRE_SAFE_DELETE(bone)
+ }
+ bones.clear();
+ for(auto &anim : animations) {
+ OGRE_SAFE_DELETE(anim)
+ }
+ animations.clear();
}
BoneList Skeleton::RootBones() const
{
- BoneList rootBones;
- for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
- {
- if (!(*iter)->IsParented())
- rootBones.push_back((*iter));
- }
- return rootBones;
+ BoneList rootBones;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if (!(*iter)->IsParented())
+ rootBones.push_back((*iter));
+ }
+ return rootBones;
}
size_t Skeleton::NumRootBones() const
{
- size_t num = 0;
- for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
- {
- if (!(*iter)->IsParented())
- num++;
- }
- return num;
+ size_t num = 0;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if (!(*iter)->IsParented())
+ num++;
+ }
+ return num;
}
Bone *Skeleton::BoneByName(const std::string &name) const
{
- for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
- {
- if ((*iter)->name == name)
- return (*iter);
- }
- return 0;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if ((*iter)->name == name)
+ return (*iter);
+ }
+ return 0;
}
Bone *Skeleton::BoneById(uint16_t id) const
{
- for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
- {
- if ((*iter)->id == id)
- return (*iter);
- }
- return 0;
+ for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
+ {
+ if ((*iter)->id == id)
+ return (*iter);
+ }
+ return 0;
}
// Bone
Bone::Bone() :
- id(0),
- parent(0),
- parentId(-1),
- scale(1.0f, 1.0f, 1.0f)
+ id(0),
+ parent(0),
+ parentId(-1),
+ scale(1.0f, 1.0f, 1.0f)
{
}
bool Bone::IsParented() const
{
- return (parentId != -1 && parent != 0);
+ return (parentId != -1 && parent != 0);
}
uint16_t Bone::ParentId() const
{
- return static_cast<uint16_t>(parentId);
+ return static_cast<uint16_t>(parentId);
}
void Bone::AddChild(Bone *bone)
{
- if (!bone)
- return;
- if (bone->IsParented())
- throw DeadlyImportError("Attaching child Bone that is already parented: " + bone->name);
-
- bone->parent = this;
- bone->parentId = id;
- children.push_back(bone->id);
+ if (!bone)
+ return;
+ if (bone->IsParented())
+ throw DeadlyImportError("Attaching child Bone that is already parented: " + bone->name);
+
+ bone->parent = this;
+ bone->parentId = id;
+ children.push_back(bone->id);
}
void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
{
- if (!IsParented())
- worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse();
- else
- worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix;
+ if (!IsParented())
+ worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse();
+ else
+ worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix;
- defaultPose = aiMatrix4x4(scale, rotation, position);
+ defaultPose = aiMatrix4x4(scale, rotation, position);
- // Recursively for all children now that the parent matrix has been calculated.
- for (size_t i=0, len=children.size(); i<len; ++i)
- {
- Bone *child = skeleton->BoneById(children[i]);
- if (!child) {
- throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
- }
- child->CalculateWorldMatrixAndDefaultPose(skeleton);
- }
+ // Recursively for all children now that the parent matrix has been calculated.
+ for (auto boneId : children)
+ {
+ Bone *child = skeleton->BoneById(boneId);
+ if (!child) {
+ throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << boneId << " for parent " << id << " " << name);
+ }
+ child->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
}
aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
{
- // Bone node
- aiNode* node = new aiNode(name);
- node->mParent = parentNode;
- node->mTransformation = defaultPose;
-
- // Children
- if (!children.empty())
- {
- node->mNumChildren = children.size();
- node->mChildren = new aiNode*[node->mNumChildren];
-
- for(size_t i=0, len=children.size(); i<len; ++i)
- {
- Bone *child = skeleton->BoneById(children[i]);
- if (!child) {
- throw DeadlyImportError(Formatter::format() << "ConvertToAssimpNode: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
- }
- node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node);
- }
- }
- return node;
-}
-
-aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights)
-{
- aiBone *bone = new aiBone();
- bone->mName = name;
- bone->mOffsetMatrix = worldMatrix;
-
- if (!boneWeights.empty())
- {
- bone->mNumWeights = boneWeights.size();
- bone->mWeights = new aiVertexWeight[boneWeights.size()];
- memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
- }
-
- return bone;
+ // Bone node
+ aiNode* node = new aiNode(name);
+ node->mParent = parentNode;
+ node->mTransformation = defaultPose;
+
+ // Children
+ if (!children.empty())
+ {
+ node->mNumChildren = children.size();
+ node->mChildren = new aiNode*[node->mNumChildren];
+
+ for(size_t i=0, len=children.size(); i<len; ++i)
+ {
+ Bone *child = skeleton->BoneById(children[i]);
+ if (!child) {
+ throw DeadlyImportError(Formatter::format() << "ConvertToAssimpNode: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
+ }
+ node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node);
+ }
+ }
+ return node;
+}
+
+aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights)
+{
+ aiBone *bone = new aiBone();
+ bone->mName = name;
+ bone->mOffsetMatrix = worldMatrix;
+
+ if (!boneWeights.empty())
+ {
+ bone->mNumWeights = boneWeights.size();
+ bone->mWeights = new aiVertexWeight[boneWeights.size()];
+ memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
+ }
+
+ return bone;
}
// VertexAnimationTrack
VertexAnimationTrack::VertexAnimationTrack() :
- target(0),
- type(VAT_NONE)
+ type(VAT_NONE),
+ target(0)
{
}
aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton)
{
- if (boneName.empty() || type != VAT_TRANSFORM) {
- throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
- }
+ if (boneName.empty() || type != VAT_TRANSFORM) {
+ throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
+ }
+
+ aiNodeAnim *nodeAnim = new aiNodeAnim();
+ nodeAnim->mNodeName = boneName;
- aiNodeAnim *nodeAnim = new aiNodeAnim();
- nodeAnim->mNodeName = boneName;
-
- Bone *bone = skeleton->BoneByName(boneName);
- if (!bone) {
- throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone " + boneName + " from parent Skeleton");
- }
+ Bone *bone = skeleton->BoneByName(boneName);
+ if (!bone) {
+ throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone " + boneName + " from parent Skeleton");
+ }
- // Keyframes
- size_t numKeyframes = transformKeyFrames.size();
+ // Keyframes
+ size_t numKeyframes = transformKeyFrames.size();
- nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
- nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
- nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
- nodeAnim->mNumPositionKeys = numKeyframes;
- nodeAnim->mNumRotationKeys = numKeyframes;
- nodeAnim->mNumScalingKeys = numKeyframes;
+ nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
+ nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
+ nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
+ nodeAnim->mNumPositionKeys = numKeyframes;
+ nodeAnim->mNumRotationKeys = numKeyframes;
+ nodeAnim->mNumScalingKeys = numKeyframes;
- for(size_t kfi=0; kfi<numKeyframes; ++kfi)
- {
- TransformKeyFrame &kfSource = transformKeyFrames[kfi];
+ for(size_t kfi=0; kfi<numKeyframes; ++kfi)
+ {
+ TransformKeyFrame &kfSource = transformKeyFrames[kfi];
- // Calculate the complete transformation from world space to bone space
- aiVector3D pos; aiQuaternion rot; aiVector3D scale;
+ // Calculate the complete transformation from world space to bone space
+ aiVector3D pos; aiQuaternion rot; aiVector3D scale;
- aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
- finalTransform.Decompose(scale, rot, pos);
+ aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
+ finalTransform.Decompose(scale, rot, pos);
- double t = static_cast<double>(kfSource.timePos);
- nodeAnim->mPositionKeys[kfi].mTime = t;
- nodeAnim->mRotationKeys[kfi].mTime = t;
- nodeAnim->mScalingKeys[kfi].mTime = t;
+ double t = static_cast<double>(kfSource.timePos);
+ nodeAnim->mPositionKeys[kfi].mTime = t;
+ nodeAnim->mRotationKeys[kfi].mTime = t;
+ nodeAnim->mScalingKeys[kfi].mTime = t;
- nodeAnim->mPositionKeys[kfi].mValue = pos;
- nodeAnim->mRotationKeys[kfi].mValue = rot;
- nodeAnim->mScalingKeys[kfi].mValue = scale;
- }
+ nodeAnim->mPositionKeys[kfi].mValue = pos;
+ nodeAnim->mRotationKeys[kfi].mValue = rot;
+ nodeAnim->mScalingKeys[kfi].mValue = scale;
+ }
- return nodeAnim;
+ return nodeAnim;
}
// TransformKeyFrame
-TransformKeyFrame::TransformKeyFrame() :
- timePos(0.0f),
- scale(1.0f, 1.0f, 1.0f)
+TransformKeyFrame::TransformKeyFrame() :
+ timePos(0.0f),
+ scale(1.0f, 1.0f, 1.0f)
{
}
aiMatrix4x4 TransformKeyFrame::Transform()
{
- return aiMatrix4x4(scale, rotation, position);
+ return aiMatrix4x4(scale, rotation, position);
}
} // Ogre