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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_OGRESTRUCTS_H_INC
-#define AI_OGRESTRUCTS_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "MemoryIOWrapper.h"
-#include <memory>
-#include <assimp/mesh.h>
-#include <map>
-#include <vector>
-#include <set>
-
-struct aiNodeAnim;
-struct aiAnimation;
-struct aiNode;
-struct aiMaterial;
-struct aiScene;
-
-/** @note Parts of this implementation, for example enums, deserialization constants and logic
- has been copied directly with minor modifications from the MIT licensed Ogre3D code base.
- See more from https://bitbucket.org/sinbad/ogre. */
-
-namespace Assimp
-{
-namespace Ogre
-{
-
-// Forward decl
-class Mesh;
-class MeshXml;
-class SubMesh;
-class SubMeshXml;
-class Skeleton;
-
-#define OGRE_SAFE_DELETE(p) delete p; p=0;
-
-// Typedefs
-typedef Assimp::MemoryIOStream MemoryStream;
-typedef std::shared_ptr<MemoryStream> MemoryStreamPtr;
-typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings;
-
-// Ogre Vertex Element
-class VertexElement
-{
-public:
- /// Vertex element semantics, used to identify the meaning of vertex buffer contents
- enum Semantic {
- /// Position, 3 reals per vertex
- VES_POSITION = 1,
- /// Blending weights
- VES_BLEND_WEIGHTS = 2,
- /// Blending indices
- VES_BLEND_INDICES = 3,
- /// Normal, 3 reals per vertex
- VES_NORMAL = 4,
- /// Diffuse colours
- VES_DIFFUSE = 5,
- /// Specular colours
- VES_SPECULAR = 6,
- /// Texture coordinates
- VES_TEXTURE_COORDINATES = 7,
- /// Binormal (Y axis if normal is Z)
- VES_BINORMAL = 8,
- /// Tangent (X axis if normal is Z)
- VES_TANGENT = 9,
- /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
- VES_COUNT = 9
- };
-
- /// Vertex element type, used to identify the base types of the vertex contents
- enum Type
- {
- VET_FLOAT1 = 0,
- VET_FLOAT2 = 1,
- VET_FLOAT3 = 2,
- VET_FLOAT4 = 3,
- /// alias to more specific colour type - use the current rendersystem's colour packing
- VET_COLOUR = 4,
- VET_SHORT1 = 5,
- VET_SHORT2 = 6,
- VET_SHORT3 = 7,
- VET_SHORT4 = 8,
- VET_UBYTE4 = 9,
- /// D3D style compact colour
- VET_COLOUR_ARGB = 10,
- /// GL style compact colour
- VET_COLOUR_ABGR = 11,
- VET_DOUBLE1 = 12,
- VET_DOUBLE2 = 13,
- VET_DOUBLE3 = 14,
- VET_DOUBLE4 = 15,
- VET_USHORT1 = 16,
- VET_USHORT2 = 17,
- VET_USHORT3 = 18,
- VET_USHORT4 = 19,
- VET_INT1 = 20,
- VET_INT2 = 21,
- VET_INT3 = 22,
- VET_INT4 = 23,
- VET_UINT1 = 24,
- VET_UINT2 = 25,
- VET_UINT3 = 26,
- VET_UINT4 = 27
- };
-
- VertexElement();
-
- /// Size of the vertex element in bytes.
- size_t Size() const;
-
- /// Count of components in this element, eg. VET_FLOAT3 return 3.
- size_t ComponentCount() const;
-
- /// Type as string.
- std::string TypeToString();
-
- /// Semantic as string.
- std::string SemanticToString();
-
- static size_t TypeSize(Type type);
- static size_t ComponentCount(Type type);
- static std::string TypeToString(Type type);
- static std::string SemanticToString(Semantic semantic);
-
- uint16_t index;
- uint16_t source;
- uint16_t offset;
- Type type;
- Semantic semantic;
-};
-typedef std::vector<VertexElement> VertexElementList;
-
-/// Ogre Vertex Bone Assignment
-struct VertexBoneAssignment
-{
- uint32_t vertexIndex;
- uint16_t boneIndex;
- float weight;
-};
-typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList;
-typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap;
-typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList;
-
-// Ogre Vertex Data interface, inherited by the binary and XML implementations.
-class IVertexData
-{
-public:
- IVertexData();
-
- /// Returns if bone assignments are available.
- bool HasBoneAssignments() const;
-
- /// Add vertex mapping from old to new index.
- void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex);
-
- /// Returns re-mapped bone assignments.
- /** @note Uses mappings added via AddVertexMapping. */
- AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices);
-
- /// Returns a set of bone indexes that are referenced by bone assignments (weights).
- std::set<uint16_t> ReferencedBonesByWeights() const;
-
- /// Vertex count.
- uint32_t count;
-
- /// Bone assignments.
- VertexBoneAssignmentList boneAssignments;
-
-private:
- void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const;
-
- std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping;
- VertexBoneAssignmentsMap boneAssignmentsMap;
-};
-
-// Ogre Vertex Data
-class VertexData : public IVertexData
-{
-public:
- VertexData();
- ~VertexData();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Get vertex size for @c source.
- uint32_t VertexSize(uint16_t source) const;
-
- /// Get vertex buffer for @c source.
- MemoryStream *VertexBuffer(uint16_t source);
-
- /// Get vertex element for @c semantic for @c index.
- VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0);
-
- /// Vertex elements.
- VertexElementList vertexElements;
-
- /// Vertex buffers mapped to bind index.
- VertexBufferBindings vertexBindings;
-};
-
-// Ogre Index Data
-class IndexData
-{
-public:
- IndexData();
- ~IndexData();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Index size in bytes.
- size_t IndexSize() const;
-
- /// Face size in bytes.
- size_t FaceSize() const;
-
- /// Index count.
- uint32_t count;
-
- /// Face count.
- uint32_t faceCount;
-
- /// If has 32-bit indexes.
- bool is32bit;
-
- /// Index buffer.
- MemoryStreamPtr buffer;
-};
-
-/// Ogre Pose
-class Pose
-{
-public:
- struct Vertex
- {
- uint32_t index;
- aiVector3D offset;
- aiVector3D normal;
- };
- typedef std::map<uint32_t, Vertex> PoseVertexMap;
-
- Pose() : target(0), hasNormals(false) {}
-
- /// Name.
- std::string name;
-
- /// Target.
- uint16_t target;
-
- /// Does vertices map have normals.
- bool hasNormals;
-
- /// Vertex offset and normals.
- PoseVertexMap vertices;
-};
-typedef std::vector<Pose*> PoseList;
-
-/// Ogre Pose Key Frame Ref
-struct PoseRef
-{
- uint16_t index;
- float influence;
-};
-typedef std::vector<PoseRef> PoseRefList;
-
-/// Ogre Pose Key Frame
-struct PoseKeyFrame
-{
- /// Time position in the animation.
- float timePos;
-
- PoseRefList references;
-};
-typedef std::vector<PoseKeyFrame> PoseKeyFrameList;
-
-/// Ogre Morph Key Frame
-struct MorphKeyFrame
-{
- /// Time position in the animation.
- float timePos;
-
- MemoryStreamPtr buffer;
-};
-typedef std::vector<MorphKeyFrame> MorphKeyFrameList;
-
-/// Ogre animation key frame
-struct TransformKeyFrame
-{
- TransformKeyFrame();
-
- aiMatrix4x4 Transform();
-
- float timePos;
-
- aiQuaternion rotation;
- aiVector3D position;
- aiVector3D scale;
-};
-typedef std::vector<TransformKeyFrame> TransformKeyFrameList;
-
-/// Ogre Animation Track
-struct VertexAnimationTrack
-{
- enum Type
- {
- /// No animation
- VAT_NONE = 0,
- /// Morph animation is made up of many interpolated snapshot keyframes
- VAT_MORPH = 1,
- /// Pose animation is made up of a single delta pose keyframe
- VAT_POSE = 2,
- /// Keyframe that has its on pos, rot and scale for a time position
- VAT_TRANSFORM = 3
- };
-
- VertexAnimationTrack();
-
- /// Convert to Assimp node animation.
- aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton);
-
- // Animation type.
- Type type;
-
- /// Vertex data target.
- /** 0 == shared geometry
- >0 == submesh index + 1 */
- uint16_t target;
-
- /// Only valid for VAT_TRANSFORM.
- std::string boneName;
-
- /// Only one of these will contain key frames, depending on the type enum.
- PoseKeyFrameList poseKeyFrames;
- MorphKeyFrameList morphKeyFrames;
- TransformKeyFrameList transformKeyFrames;
-};
-typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
-
-/// Ogre Animation
-class Animation
-{
-public:
- explicit Animation(Skeleton *parent);
- explicit Animation(Mesh *parent);
-
- /// Returns the associated vertex data for a track in this animation.
- /** @note Only valid to call when parent Mesh is set. */
- VertexData *AssociatedVertexData(VertexAnimationTrack *track) const;
-
- /// Convert to Assimp animation.
- aiAnimation *ConvertToAssimpAnimation();
-
- /// Parent mesh.
- /** @note Set only when animation is read from a mesh. */
- Mesh *parentMesh;
-
- /// Parent skeleton.
- /** @note Set only when animation is read from a skeleton. */
- Skeleton *parentSkeleton;
-
- /// Animation name.
- std::string name;
-
- /// Base animation name.
- std::string baseName;
-
- /// Length in seconds.
- float length;
-
- /// Base animation key time.
- float baseTime;
-
- /// Animation tracks.
- VertexAnimationTrackList tracks;
-};
-typedef std::vector<Animation*> AnimationList;
-
-/// Ogre Bone
-class Bone
-{
-public:
- Bone();
-
- /// Returns if this bone is parented.
- bool IsParented() const;
-
- /// Parent index as uint16_t. Internally int32_t as -1 means unparented.
- uint16_t ParentId() const;
-
- /// Add child bone.
- void AddChild(Bone *bone);
-
- /// Calculates the world matrix for bone and its children.
- void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton);
-
- /// Convert to Assimp node (animation nodes).
- aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0);
-
- /// Convert to Assimp bone (mesh bones).
- aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights);
-
- uint16_t id;
- std::string name;
-
- Bone *parent;
- int32_t parentId;
- std::vector<uint16_t> children;
-
- aiVector3D position;
- aiQuaternion rotation;
- aiVector3D scale;
-
- aiMatrix4x4 worldMatrix;
- aiMatrix4x4 defaultPose;
-};
-typedef std::vector<Bone*> BoneList;
-
-/// Ogre Skeleton
-class Skeleton
-{
-public:
- enum BlendMode
- {
- /// Animations are applied by calculating a weighted average of all animations
- ANIMBLEND_AVERAGE = 0,
- /// Animations are applied by calculating a weighted cumulative total
- ANIMBLEND_CUMULATIVE = 1
- };
-
- Skeleton();
- ~Skeleton();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns unparented root bones.
- BoneList RootBones() const;
-
- /// Returns number of unparented root bones.
- size_t NumRootBones() const;
-
- /// Get bone by name.
- Bone *BoneByName(const std::string &name) const;
-
- /// Get bone by id.
- Bone *BoneById(uint16_t id) const;
-
- BoneList bones;
- AnimationList animations;
-
- /// @todo Take blend mode into account, but where?
- BlendMode blendMode;
-};
-
-/// Ogre Sub Mesh interface, inherited by the binary and XML implementations.
-class ISubMesh
-{
-public:
- /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp.
- enum OperationType
- {
- /// A list of points, 1 vertex per point
- OT_POINT_LIST = 1,
- /// A list of lines, 2 vertices per line
- OT_LINE_LIST = 2,
- /// A strip of connected lines, 1 vertex per line plus 1 start vertex
- OT_LINE_STRIP = 3,
- /// A list of triangles, 3 vertices per triangle
- OT_TRIANGLE_LIST = 4,
- /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- OT_TRIANGLE_STRIP = 5,
- /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- OT_TRIANGLE_FAN = 6
- };
-
- ISubMesh();
-
- /// SubMesh index.
- unsigned int index;
-
- /// SubMesh name.
- std::string name;
-
- /// Material used by this submesh.
- std::string materialRef;
-
- /// Texture alias information.
- std::string textureAliasName;
- std::string textureAliasRef;
-
- /// Assimp scene material index used by this submesh.
- /** -1 if no material or material could not be imported. */
- int materialIndex;
-
- /// If submesh uses shared geometry from parent mesh.
- bool usesSharedVertexData;
-
- /// Operation type.
- OperationType operationType;
-};
-
-/// Ogre SubMesh
-class SubMesh : public ISubMesh
-{
-public:
- SubMesh();
- ~SubMesh();
-
- /// Releases all memory that this data structure owns.
- /** @note Vertex and index data contains shared ptrs
- that are freed automatically. In practice the ref count
- should be 0 after this reset. */
- void Reset();
-
- /// Covert to Assimp mesh.
- aiMesh *ConvertToAssimpMesh(Mesh *parent);
-
- /// Vertex data.
- VertexData *vertexData;
-
- /// Index data.
- IndexData *indexData;
-};
-typedef std::vector<SubMesh*> SubMeshList;
-
-/// Ogre Mesh
-class Mesh
-{
-public:
- /// Constructor.
- Mesh();
-
- /// Destructor.
- ~Mesh();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns number of subMeshes.
- size_t NumSubMeshes() const;
-
- /// Returns submesh for @c index.
- SubMesh *GetSubMesh( size_t index) const;
-
- /// Convert mesh to Assimp scene.
- void ConvertToAssimpScene(aiScene* dest);
-
- /// Mesh has skeletal animations.
- bool hasSkeletalAnimations;
-
- /// Skeleton reference.
- std::string skeletonRef;
-
- /// Skeleton.
- Skeleton *skeleton;
-
- /// Vertex data
- VertexData *sharedVertexData;
-
- /// Sub meshes.
- SubMeshList subMeshes;
-
- /// Animations
- AnimationList animations;
-
- /// Poses
- PoseList poses;
-};
-
-/// Ogre XML Vertex Data
-class VertexDataXml : public IVertexData
-{
-public:
- VertexDataXml();
-
- bool HasPositions() const;
- bool HasNormals() const;
- bool HasTangents() const;
- bool HasUvs() const;
- size_t NumUvs() const;
-
- std::vector<aiVector3D> positions;
- std::vector<aiVector3D> normals;
- std::vector<aiVector3D> tangents;
- std::vector<std::vector<aiVector3D> > uvs;
-};
-
-/// Ogre XML Index Data
-class IndexDataXml
-{
-public:
- IndexDataXml() : faceCount(0) {}
-
- /// Face count.
- uint32_t faceCount;
-
- std::vector<aiFace> faces;
-};
-
-/// Ogre XML SubMesh
-class SubMeshXml : public ISubMesh
-{
-public:
- SubMeshXml();
- ~SubMeshXml();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- aiMesh *ConvertToAssimpMesh(MeshXml *parent);
-
- IndexDataXml *indexData;
- VertexDataXml *vertexData;
-};
-typedef std::vector<SubMeshXml*> SubMeshXmlList;
-
-/// Ogre XML Mesh
-class MeshXml
-{
-public:
- MeshXml();
- ~MeshXml();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns number of subMeshes.
- size_t NumSubMeshes() const;
-
- /// Returns submesh for @c index.
- SubMeshXml *GetSubMesh(uint16_t index) const;
-
- /// Convert mesh to Assimp scene.
- void ConvertToAssimpScene(aiScene* dest);
-
- /// Skeleton reference.
- std::string skeletonRef;
-
- /// Skeleton.
- Skeleton *skeleton;
-
- /// Vertex data
- VertexDataXml *sharedVertexData;
-
- /// Sub meshes.
- SubMeshXmlList subMeshes;
-};
-
-} // Ogre
-} // Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGRESTRUCTS_H_INC