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-rw-r--r--src/3rdparty/assimp/code/OpenGEXImporter.cpp1190
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diff --git a/src/3rdparty/assimp/code/OpenGEXImporter.cpp b/src/3rdparty/assimp/code/OpenGEXImporter.cpp
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+++ b/src/3rdparty/assimp/code/OpenGEXImporter.cpp
@@ -0,0 +1,1190 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#include "OpenGEXImporter.h"
+#include "DefaultIOSystem.h"
+#include <assimp/DefaultLogger.hpp>
+#include "MakeVerboseFormat.h"
+#include "StringComparison.h"
+
+#include <openddlparser/OpenDDLParser.h>
+#include <assimp/scene.h>
+#include <assimp/ai_assert.h>
+
+#include <vector>
+
+static const std::string OpenGexExt = "ogex";
+
+static const aiImporterDesc desc = {
+ "Open Game Engine Exchange",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ OpenGexExt.c_str()
+};
+
+namespace Grammar {
+ static const std::string MetricType = "Metric";
+ static const std::string Metric_DistanceType = "distance";
+ static const std::string Metric_AngleType = "angle";
+ static const std::string Metric_TimeType = "time";
+ static const std::string Metric_UpType = "up";
+ static const std::string NameType = "Name";
+ static const std::string ObjectRefType = "ObjectRef";
+ static const std::string MaterialRefType = "MaterialRef";
+ static const std::string MetricKeyType = "key";
+ static const std::string GeometryNodeType = "GeometryNode";
+ static const std::string CameraNodeType = "CameraNode";
+ static const std::string LightNodeType = "LightNode";
+ static const std::string GeometryObjectType = "GeometryObject";
+ static const std::string CameraObjectType = "CameraObject";
+ static const std::string LightObjectType = "LightObject";
+ static const std::string TransformType = "Transform";
+ static const std::string MeshType = "Mesh";
+ static const std::string VertexArrayType = "VertexArray";
+ static const std::string IndexArrayType = "IndexArray";
+ static const std::string MaterialType = "Material";
+ static const std::string ColorType = "Color";
+ static const std::string ParamType = "Param";
+ static const std::string TextureType = "Texture";
+ static const std::string AttenType = "Atten";
+
+ static const std::string DiffuseColorToken = "diffuse";
+ static const std::string SpecularColorToken = "specular";
+ static const std::string EmissionColorToken = "emission";
+
+ static const std::string DiffuseTextureToken = "diffuse";
+ static const std::string DiffuseSpecularTextureToken = "specular";
+ static const std::string SpecularPowerTextureToken = "specular_power";
+ static const std::string EmissionTextureToken = "emission";
+ static const std::string OpacyTextureToken = "opacity";
+ static const std::string TransparencyTextureToken = "transparency";
+ static const std::string NormalTextureToken = "normal";
+
+ enum TokenType {
+ NoneType = -1,
+ MetricToken,
+ NameToken,
+ ObjectRefToken,
+ MaterialRefToken,
+ MetricKeyToken,
+ GeometryNodeToken,
+ CameraNodeToken,
+ LightNodeToken,
+ GeometryObjectToken,
+ CameraObjectToken,
+ LightObjectToken,
+ TransformToken,
+ MeshToken,
+ VertexArrayToken,
+ IndexArrayToken,
+ MaterialToken,
+ ColorToken,
+ ParamToken,
+ TextureToken,
+ AttenToken
+ };
+
+ static const std::string ValidMetricToken[ 4 ] = {
+ Metric_DistanceType,
+ Metric_AngleType,
+ Metric_TimeType,
+ Metric_UpType
+ };
+
+ static int isValidMetricType( const char *token ) {
+ if( nullptr == token ) {
+ return false;
+ }
+
+ int idx( -1 );
+ for( size_t i = 0; i < 4; i++ ) {
+ if( ValidMetricToken[ i ] == token ) {
+ idx = (int) i;
+ break;
+ }
+ }
+
+ return idx;
+ }
+
+ static TokenType matchTokenType( const char *tokenType ) {
+ if( MetricType == tokenType ) {
+ return MetricToken;
+ } else if( NameType == tokenType ) {
+ return NameToken;
+ } else if( ObjectRefType == tokenType ) {
+ return ObjectRefToken;
+ } else if( MaterialRefType == tokenType ) {
+ return MaterialRefToken;
+ } else if( MetricKeyType == tokenType ) {
+ return MetricKeyToken;
+ } else if ( GeometryNodeType == tokenType ) {
+ return GeometryNodeToken;
+ } else if ( CameraNodeType == tokenType ) {
+ return CameraNodeToken;
+ } else if ( LightNodeType == tokenType ) {
+ return LightNodeToken;
+ } else if ( GeometryObjectType == tokenType ) {
+ return GeometryObjectToken;
+ } else if ( CameraObjectType == tokenType ) {
+ return CameraObjectToken;
+ } else if ( LightObjectType == tokenType ) {
+ return LightObjectToken;
+ } else if( TransformType == tokenType ) {
+ return TransformToken;
+ } else if( MeshType == tokenType ) {
+ return MeshToken;
+ } else if( VertexArrayType == tokenType ) {
+ return VertexArrayToken;
+ } else if( IndexArrayType == tokenType ) {
+ return IndexArrayToken;
+ } else if( MaterialType == tokenType ) {
+ return MaterialToken;
+ } else if ( ColorType == tokenType ) {
+ return ColorToken;
+ } else if ( ParamType == tokenType ) {
+ return ParamToken;
+ } else if( TextureType == tokenType ) {
+ return TextureToken;
+ } else if ( AttenType == tokenType ) {
+ return AttenToken;
+ }
+
+ return NoneType;
+ }
+
+} // Namespace Grammar
+
+namespace Assimp {
+namespace OpenGEX {
+
+USE_ODDLPARSER_NS
+
+//------------------------------------------------------------------------------------------------
+static void propId2StdString( Property *prop, std::string &name, std::string &key ) {
+ name = key = "";
+ if ( nullptr == prop ) {
+ return;
+ }
+
+ if ( nullptr != prop->m_key ) {
+ name = prop->m_key->m_buffer;
+ if ( Value::ddl_string == prop->m_value->m_type ) {
+ key = prop->m_value->getString();
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::VertexContainer::VertexContainer()
+: m_numVerts( 0 )
+, m_vertices( nullptr )
+, m_numNormals( 0 )
+, m_normals( nullptr )
+, m_numUVComps()
+, m_textureCoords()
+ {
+ // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::VertexContainer::~VertexContainer() {
+ delete[] m_vertices;
+ delete[] m_normals;
+
+ for(auto &texcoords : m_textureCoords) {
+ delete [] texcoords;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::RefInfo::RefInfo( aiNode *node, Type type, std::vector<std::string> &names )
+: m_node( node )
+, m_type( type )
+, m_Names( names ) {
+ // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::RefInfo::~RefInfo() {
+ // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::OpenGEXImporter()
+: m_root( nullptr )
+, m_nodeChildMap()
+, m_meshCache()
+, m_mesh2refMap()
+, m_ctx( nullptr )
+, m_metrics()
+, m_currentNode( nullptr )
+, m_currentVertices()
+, m_currentMesh( nullptr )
+, m_currentMaterial( nullptr )
+, m_currentLight( nullptr )
+, m_currentCamera( nullptr )
+, m_tokenType( Grammar::NoneType )
+, m_materialCache()
+, m_cameraCache()
+, m_lightCache()
+, m_nodeStack()
+, m_unresolvedRefStack() {
+ // empty
+}
+
+//------------------------------------------------------------------------------------------------
+OpenGEXImporter::~OpenGEXImporter() {
+ m_ctx = NULL;
+}
+
+//------------------------------------------------------------------------------------------------
+bool OpenGEXImporter::CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const {
+ bool canRead( false );
+ if( !checkSig ) {
+ canRead = SimpleExtensionCheck( file, OpenGexExt.c_str() );
+ } else {
+ static const char *token[] = { "Metric", "GeometryNode", "VertexArray (attrib", "IndexArray" };
+ canRead = BaseImporter::SearchFileHeaderForToken( pIOHandler, file, token, 4 );
+ }
+
+ return canRead;
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
+ // open source file
+ IOStream *file = pIOHandler->Open( filename, "rb" );
+ if( !file ) {
+ throw DeadlyImportError( "Failed to open file " + filename );
+ }
+
+ std::vector<char> buffer;
+ TextFileToBuffer( file, buffer );
+
+ OpenDDLParser myParser;
+ myParser.setBuffer( &buffer[ 0 ], buffer.size() );
+ bool success( myParser.parse() );
+ if( success ) {
+ m_ctx = myParser.getContext();
+ pScene->mRootNode = new aiNode;
+ pScene->mRootNode->mName.Set( filename );
+ handleNodes( m_ctx->m_root, pScene );
+ }
+
+ copyMeshes( pScene );
+ copyCameras( pScene );
+ copyLights( pScene );
+ resolveReferences();
+ createNodeTree( pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+const aiImporterDesc *OpenGEXImporter::GetInfo() const {
+ return &desc;
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::SetupProperties( const Importer *pImp ) {
+ if( nullptr == pImp ) {
+ return;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node ) {
+ return;
+ }
+
+ DDLNode::DllNodeList childs = node->getChildNodeList();
+ for( DDLNode::DllNodeList::iterator it = childs.begin(); it != childs.end(); ++it ) {
+ Grammar::TokenType tokenType( Grammar::matchTokenType( ( *it )->getType().c_str() ) );
+ switch( tokenType ) {
+ case Grammar::MetricToken:
+ handleMetricNode( *it, pScene );
+ break;
+
+ case Grammar::NameToken:
+ handleNameNode( *it, pScene );
+ break;
+
+ case Grammar::ObjectRefToken:
+ handleObjectRefNode( *it, pScene );
+ break;
+
+ case Grammar::MaterialRefToken:
+ handleMaterialRefNode( *it, pScene );
+ break;
+
+ case Grammar::MetricKeyToken:
+ break;
+
+ case Grammar::GeometryNodeToken:
+ handleGeometryNode( *it, pScene );
+ break;
+
+ case Grammar::CameraNodeToken:
+ handleCameraNode( *it, pScene );
+ break;
+
+ case Grammar::LightNodeToken:
+ handleLightNode( *it, pScene );
+ break;
+
+ case Grammar::GeometryObjectToken:
+ handleGeometryObject( *it, pScene );
+ break;
+
+ case Grammar::CameraObjectToken:
+ handleCameraObject( *it, pScene );
+ break;
+
+ case Grammar::LightObjectToken:
+ handleLightObject( *it, pScene );
+ break;
+
+ case Grammar::TransformToken:
+ handleTransformNode( *it, pScene );
+ break;
+
+ case Grammar::MeshToken:
+ handleMeshNode( *it, pScene );
+ break;
+
+ case Grammar::VertexArrayToken:
+ handleVertexArrayNode( *it, pScene );
+ break;
+
+ case Grammar::IndexArrayToken:
+ handleIndexArrayNode( *it, pScene );
+ break;
+
+ case Grammar::MaterialToken:
+ handleMaterialNode( *it, pScene );
+ break;
+
+ case Grammar::ColorToken:
+ handleColorNode( *it, pScene );
+ break;
+
+ case Grammar::ParamToken:
+ handleParamNode( *it, pScene );
+ break;
+
+ case Grammar::TextureToken:
+ handleTextureNode( *it, pScene );
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node || nullptr == m_ctx ) {
+ return;
+ }
+
+ if( m_ctx->m_root != node->getParent() ) {
+ return;
+ }
+
+ Property *prop( node->getProperties() );
+ while( nullptr != prop ) {
+ if( nullptr != prop->m_key ) {
+ if( Value::ddl_string == prop->m_value->m_type ) {
+ std::string valName( ( char* ) prop->m_value->m_data );
+ int type( Grammar::isValidMetricType( valName.c_str() ) );
+ if( Grammar::NoneType != type ) {
+ Value *val( node->getValue() );
+ if( nullptr != val ) {
+ if( Value::ddl_float == val->m_type ) {
+ m_metrics[ type ].m_floatValue = val->getFloat();
+ } else if( Value::ddl_int32 == val->m_type ) {
+ m_metrics[ type ].m_intValue = val->getInt32();
+ } else if( Value::ddl_string == val->m_type ) {
+ m_metrics[type].m_stringValue = std::string( val->getString() );
+ } else {
+ throw DeadlyImportError( "OpenGEX: invalid data type for Metric node." );
+ }
+ }
+ }
+ }
+ }
+ prop = prop->m_next;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
+ if( NULL == m_currentNode ) {
+ throw DeadlyImportError( "No current node for name." );
+ return;
+ }
+
+ Value *val( node->getValue() );
+ if( NULL != val ) {
+ if( Value::ddl_string != val->m_type ) {
+ throw DeadlyImportError( "OpenGEX: invalid data type for value in node name." );
+ return;
+ }
+
+ const std::string name( val->getString() );
+ if( m_tokenType == Grammar::GeometryNodeToken || m_tokenType == Grammar::LightNodeToken
+ || m_tokenType == Grammar::CameraNodeToken ) {
+ m_currentNode->mName.Set( name.c_str() );
+ } else if( m_tokenType == Grammar::MaterialToken ) {
+
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
+ ai_assert( NULL != node );
+
+ Reference *ref = node->getReferences();
+ if( nullptr != ref ) {
+ for( size_t i = 0; i < ref->m_numRefs; i++ ) {
+ Name *currentName( ref->m_referencedName[ i ] );
+ if( nullptr != currentName && nullptr != currentName->m_id ) {
+ const std::string name( currentName->m_id->m_buffer );
+ if( !name.empty() ) {
+ names.push_back( name );
+ }
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
+ if( nullptr == m_currentNode ) {
+ throw DeadlyImportError( "No parent node for name." );
+ return;
+ }
+
+ std::vector<std::string> objRefNames;
+ getRefNames( node, objRefNames );
+
+ // when we are dealing with a geometry node prepare the mesh cache
+ if ( m_tokenType == Grammar::GeometryNodeToken ) {
+ m_currentNode->mNumMeshes = objRefNames.size();
+ m_currentNode->mMeshes = new unsigned int[ objRefNames.size() ];
+ if ( !objRefNames.empty() ) {
+ m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MeshRef, objRefNames ) );
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == m_currentNode ) {
+ throw DeadlyImportError( "No parent node for name." );
+ return;
+ }
+
+ std::vector<std::string> matRefNames;
+ getRefNames( node, matRefNames );
+ if( !matRefNames.empty() ) {
+ m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MaterialRef, matRefNames ) );
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
+ aiNode *newNode = new aiNode;
+ pushNode( newNode, pScene );
+ m_tokenType = Grammar::GeometryNodeToken;
+ m_currentNode = newNode;
+ handleNodes( node, pScene );
+
+ popNode();
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
+ aiCamera *camera( new aiCamera );
+ m_cameraCache.push_back( camera );
+ m_currentCamera = camera;
+
+ aiNode *newNode = new aiNode;
+ pushNode( newNode, pScene );
+ m_tokenType = Grammar::CameraNodeToken;
+ m_currentNode = newNode;
+
+ handleNodes( node, pScene );
+
+ popNode();
+
+ m_currentCamera->mName.Set( newNode->mName.C_Str() );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ aiLight *light( new aiLight );
+ m_lightCache.push_back( light );
+ m_currentLight = light;
+
+ aiNode *newNode = new aiNode;
+ m_tokenType = Grammar::LightNodeToken;
+ m_currentNode = newNode;
+ pushNode( newNode, pScene );
+
+ handleNodes( node, pScene );
+
+ popNode();
+
+ m_currentLight->mName.Set( newNode->mName.C_Str() );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
+ // parameters will be parsed normally in the tree, so just go for it
+ handleNodes( node, pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ // parameters will be parsed normally in the tree, so just go for it
+
+ handleNodes( node, pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
+
+ Property *prop( node->findPropertyByName( "type" ) );
+ if ( nullptr != prop ) {
+ if ( nullptr != prop->m_value ) {
+ std::string typeStr( prop->m_value->getString() );
+ if ( "point" == typeStr ) {
+ m_currentLight->mType = aiLightSource_POINT;
+ } else if ( "spot" == typeStr ) {
+ m_currentLight->mType = aiLightSource_SPOT;
+ } else if ( "infinite" == typeStr ) {
+ m_currentLight->mType = aiLightSource_DIRECTIONAL;
+ }
+ }
+ }
+
+ // parameters will be parsed normally in the tree, so just go for it
+ handleNodes( node, pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+static void setMatrix( aiNode *node, DataArrayList *transformData ) {
+ ai_assert( nullptr != node );
+ ai_assert( nullptr != transformData );
+
+ float m[ 16 ];
+ size_t i( 1 );
+ Value *next( transformData->m_dataList->m_next );
+ m[ 0 ] = transformData->m_dataList->getFloat();
+ while( next != nullptr ) {
+ m[ i ] = next->getFloat();
+ next = next->m_next;
+ i++;
+ }
+
+ node->mTransformation.a1 = m[ 0 ];
+ node->mTransformation.a2 = m[ 4 ];
+ node->mTransformation.a3 = m[ 8 ];
+ node->mTransformation.a4 = m[ 12 ];
+
+ node->mTransformation.b1 = m[ 1 ];
+ node->mTransformation.b2 = m[ 5 ];
+ node->mTransformation.b3 = m[ 9 ];
+ node->mTransformation.b4 = m[ 13 ];
+
+ node->mTransformation.c1 = m[ 2 ];
+ node->mTransformation.c2 = m[ 6 ];
+ node->mTransformation.c3 = m[ 10 ];
+ node->mTransformation.c4 = m[ 14 ];
+
+ node->mTransformation.d1 = m[ 3 ];
+ node->mTransformation.d2 = m[ 7 ];
+ node->mTransformation.d3 = m[ 11 ];
+ node->mTransformation.d4 = m[ 15 ];
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == m_currentNode ) {
+ throw DeadlyImportError( "No parent node for name." );
+ return;
+ }
+
+ DataArrayList *transformData( node->getDataArrayList() );
+ if( nullptr != transformData ) {
+ if( transformData->m_numItems != 16 ) {
+ throw DeadlyImportError( "Invalid number of data for transform matrix." );
+ return;
+ }
+ setMatrix( m_currentNode, transformData );
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ m_currentMesh = new aiMesh;
+ const size_t meshidx( m_meshCache.size() );
+ m_meshCache.push_back( m_currentMesh );
+
+ Property *prop = node->getProperties();
+ if( nullptr != prop ) {
+ std::string propName, propKey;
+ propId2StdString( prop, propName, propKey );
+ if( "primitive" == propName ) {
+ if ( "points" == propKey ) {
+ m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ } else if ( "lines" == propKey ) {
+ m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ } else if( "triangles" == propKey ) {
+ m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ } else if ( "quads" == propKey ) {
+ m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
+ } else {
+ DefaultLogger::get()->warn( propKey + " is not supported primitive type." );
+ }
+ }
+ }
+
+ handleNodes( node, pScene );
+
+ DDLNode *parent( node->getParent() );
+ if( nullptr != parent ) {
+ const std::string &name = parent->getName();
+ m_mesh2refMap[ name ] = meshidx;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+enum MeshAttribute {
+ None,
+ Position,
+ Normal,
+ TexCoord
+};
+
+//------------------------------------------------------------------------------------------------
+static MeshAttribute getAttributeByName( const char *attribName ) {
+ ai_assert( nullptr != attribName );
+
+ if( 0 == strncmp( "position", attribName, strlen( "position" ) ) ) {
+ return Position;
+ } else if( 0 == strncmp( "normal", attribName, strlen( "normal" ) ) ) {
+ return Normal;
+ } else if( 0 == strncmp( "texcoord", attribName, strlen( "texcoord" ) ) ) {
+ return TexCoord;
+ }
+
+ return None;
+}
+
+//------------------------------------------------------------------------------------------------
+static void fillVector3( aiVector3D *vec3, Value *vals ) {
+ ai_assert( nullptr != vec3 );
+ ai_assert( nullptr != vals );
+
+ float x( 0.0f ), y( 0.0f ), z( 0.0f );
+ Value *next( vals );
+ x = next->getFloat();
+ next = next->m_next;
+ y = next->getFloat();
+ next = next->m_next;
+ if( nullptr != next ) {
+ z = next->getFloat();
+ }
+
+ vec3->Set( x, y, z );
+}
+
+//------------------------------------------------------------------------------------------------
+static size_t countDataArrayListItems( DataArrayList *vaList ) {
+ size_t numItems( 0 );
+ if( nullptr == vaList ) {
+ return numItems;
+ }
+
+ DataArrayList *next( vaList );
+ while( nullptr != next ) {
+ if( nullptr != vaList->m_dataList ) {
+ numItems++;
+ }
+ next = next->m_next;
+ }
+
+ return numItems;
+}
+
+//------------------------------------------------------------------------------------------------
+static void copyVectorArray( size_t numItems, DataArrayList *vaList, aiVector3D *vectorArray ) {
+ for( size_t i = 0; i < numItems; i++ ) {
+ Value *next( vaList->m_dataList );
+ fillVector3( &vectorArray[ i ], next );
+ vaList = vaList->m_next;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node ) {
+ throw DeadlyImportError( "No parent node for name." );
+ return;
+ }
+
+ Property *prop( node->getProperties() );
+ if( nullptr != prop ) {
+ std::string propName, propKey;
+ propId2StdString( prop, propName, propKey );
+ MeshAttribute attribType( getAttributeByName( propKey.c_str() ) );
+ if( None == attribType ) {
+ return;
+ }
+
+ DataArrayList *vaList = node->getDataArrayList();
+ if( nullptr == vaList ) {
+ return;
+ }
+
+ const size_t numItems( countDataArrayListItems( vaList ) );
+
+ if( Position == attribType ) {
+ m_currentVertices.m_numVerts = numItems;
+ m_currentVertices.m_vertices = new aiVector3D[ numItems ];
+ copyVectorArray( numItems, vaList, m_currentVertices.m_vertices );
+ } else if( Normal == attribType ) {
+ m_currentVertices.m_numNormals = numItems;
+ m_currentVertices.m_normals = new aiVector3D[ numItems ];
+ copyVectorArray( numItems, vaList, m_currentVertices.m_normals );
+ } else if( TexCoord == attribType ) {
+ m_currentVertices.m_numUVComps[ 0 ] = numItems;
+ m_currentVertices.m_textureCoords[ 0 ] = new aiVector3D[ numItems ];
+ copyVectorArray( numItems, vaList, m_currentVertices.m_textureCoords[ 0 ] );
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node ) {
+ throw DeadlyImportError( "No parent node for name." );
+ return;
+ }
+
+ if( nullptr == m_currentMesh ) {
+ throw DeadlyImportError( "No current mesh for index data found." );
+ return;
+ }
+
+ DataArrayList *vaList = node->getDataArrayList();
+ if( nullptr == vaList ) {
+ return;
+ }
+
+ const size_t numItems( countDataArrayListItems( vaList ) );
+ m_currentMesh->mNumFaces = numItems;
+ m_currentMesh->mFaces = new aiFace[ numItems ];
+ m_currentMesh->mNumVertices = numItems * 3;
+ m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ];
+ bool hasNormalCoords( false );
+ if ( m_currentVertices.m_numNormals > 0 ) {
+ m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
+ hasNormalCoords = true;
+ }
+ bool hasTexCoords( false );
+ if ( m_currentVertices.m_numUVComps[ 0 ] > 0 ) {
+ m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
+ hasTexCoords = true;
+ }
+
+ unsigned int index( 0 );
+ for( size_t i = 0; i < m_currentMesh->mNumFaces; i++ ) {
+ aiFace &current( m_currentMesh->mFaces[ i ] );
+ current.mNumIndices = 3;
+ current.mIndices = new unsigned int[ current.mNumIndices ];
+ Value *next( vaList->m_dataList );
+ for( size_t indices = 0; indices < current.mNumIndices; indices++ ) {
+ const int idx( next->getUnsignedInt32() );
+ ai_assert( static_cast<size_t>( idx ) <= m_currentVertices.m_numVerts );
+ ai_assert( index < m_currentMesh->mNumVertices );
+ aiVector3D &pos = ( m_currentVertices.m_vertices[ idx ] );
+ m_currentMesh->mVertices[ index ].Set( pos.x, pos.y, pos.z );
+ if ( hasNormalCoords ) {
+ aiVector3D &normal = ( m_currentVertices.m_normals[ idx ] );
+ m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z );
+ }
+ if ( hasTexCoords ) {
+ aiVector3D &tex = ( m_currentVertices.m_textureCoords[ 0 ][ idx ] );
+ m_currentMesh->mTextureCoords[ 0 ][ index ].Set( tex.x, tex.y, tex.z );
+ }
+ current.mIndices[ indices ] = index;
+ index++;
+
+ next = next->m_next;
+ }
+ vaList = vaList->m_next;
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+static void getColorRGB( aiColor3D *pColor, DataArrayList *colList ) {
+ if( nullptr == pColor || nullptr == colList ) {
+ return;
+ }
+
+ ai_assert( 3 == colList->m_numItems );
+ Value *val( colList->m_dataList );
+ pColor->r = val->getFloat();
+ val = val->getNext();
+ pColor->g = val->getFloat();
+ val = val->getNext();
+ pColor->b = val->getFloat();
+}
+
+//------------------------------------------------------------------------------------------------
+enum ColorType {
+ NoneColor = 0,
+ DiffuseColor,
+ SpecularColor,
+ EmissionColor,
+ LightColor
+};
+
+//------------------------------------------------------------------------------------------------
+static ColorType getColorType( Text *id ) {
+ if ( nullptr == id ) {
+ return NoneColor;
+ }
+
+ if( *id == Grammar::DiffuseColorToken ) {
+ return DiffuseColor;
+ } else if( *id == Grammar::SpecularColorToken ) {
+ return SpecularColor;
+ } else if( *id == Grammar::EmissionColorToken ) {
+ return EmissionColor;
+ } else if ( *id == "light" ) {
+ return LightColor;
+ }
+
+ return NoneColor;
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ m_currentMaterial = new aiMaterial;
+ m_materialCache.push_back( m_currentMaterial );
+ m_tokenType = Grammar::MaterialToken;
+ handleNodes( node, pScene );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node ) {
+ return;
+ }
+
+ Property *prop = node->findPropertyByName( "attrib" );
+ if( nullptr != prop ) {
+ if( nullptr != prop->m_value ) {
+ DataArrayList *colList( node->getDataArrayList() );
+ if( nullptr == colList ) {
+ return;
+ }
+ aiColor3D col;
+ getColorRGB( &col, colList );
+ const ColorType colType( getColorType( prop->m_key ) );
+ if( DiffuseColor == colType ) {
+ m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_DIFFUSE );
+ } else if( SpecularColor == colType ) {
+ m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_SPECULAR );
+ } else if( EmissionColor == colType ) {
+ m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_EMISSIVE );
+ } else if ( LightColor == colType ) {
+ m_currentLight->mColorDiffuse = col;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if( nullptr == node ) {
+ return;
+ }
+
+ Property *prop = node->findPropertyByName( "attrib" );
+ if( nullptr != prop ) {
+ if( nullptr != prop->m_value ) {
+ Value *val( node->getValue() );
+ if( nullptr != val ) {
+ aiString tex;
+ tex.Set( val->getString() );
+ if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
+ m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
+ } else if( prop->m_value->getString() == Grammar::SpecularPowerTextureToken ) {
+ m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR( 0 ) );
+
+ } else if( prop->m_value->getString() == Grammar::EmissionTextureToken ) {
+ m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE( 0 ) );
+ } else if( prop->m_value->getString() == Grammar::OpacyTextureToken ) {
+ m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_OPACITY( 0 ) );
+ } else if( prop->m_value->getString() == Grammar::TransparencyTextureToken ) {
+ // ToDo!
+ // m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
+ } else if( prop->m_value->getString() == Grammar::NormalTextureToken ) {
+ m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
+ } else {
+ ai_assert( false );
+ }
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if ( nullptr == node ) {
+ return;
+ }
+
+ Property *prop = node->findPropertyByName( "attrib" );
+ if ( nullptr == prop ) {
+ return;
+ }
+
+ if ( nullptr != prop->m_value ) {
+ Value *val( node->getValue() );
+ if ( nullptr == val ) {
+ return;
+ }
+ const float floatVal( val->getFloat() );
+ if ( prop->m_value != nullptr ) {
+ if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
+ m_currentCamera->mHorizontalFOV = floatVal;
+ } else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 3 ) ) {
+ m_currentCamera->mClipPlaneNear = floatVal;
+ } else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
+ m_currentCamera->mClipPlaneFar = floatVal;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
+ if ( nullptr == node ) {
+ return;
+ }
+
+ Property *prop = node->findPropertyByName( "curve" );
+ if ( nullptr != prop ) {
+ if ( nullptr != prop->m_value ) {
+ Value *val( node->getValue() );
+ const float floatVal( val->getFloat() );
+ if ( 0 == strncmp( "scale", prop->m_value->getString(), strlen( "scale" ) ) ) {
+ m_currentLight->mAttenuationQuadratic = floatVal;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
+ ai_assert( nullptr != pScene );
+
+ if( m_meshCache.empty() ) {
+ return;
+ }
+
+ pScene->mNumMeshes = m_meshCache.size();
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
+ std::copy( m_meshCache.begin(), m_meshCache.end(), pScene->mMeshes );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::copyCameras( aiScene *pScene ) {
+ ai_assert( nullptr != pScene );
+
+ if ( m_cameraCache.empty() ) {
+ return;
+ }
+
+ pScene->mNumCameras = m_cameraCache.size();
+ pScene->mCameras = new aiCamera*[ pScene->mNumCameras ];
+ std::copy( m_cameraCache.begin(), m_cameraCache.end(), pScene->mCameras );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::copyLights( aiScene *pScene ) {
+ ai_assert( nullptr != pScene );
+
+ if ( m_lightCache.empty() ) {
+ return;
+ }
+
+ pScene->mNumLights = m_lightCache.size();
+ pScene->mLights = new aiLight*[ pScene->mNumLights ];
+ std::copy( m_lightCache.begin(), m_lightCache.end(), pScene->mLights );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::resolveReferences() {
+ if( m_unresolvedRefStack.empty() ) {
+ return;
+ }
+
+ RefInfo *currentRefInfo( NULL );
+ for( std::vector<RefInfo*>::iterator it = m_unresolvedRefStack.begin(); it != m_unresolvedRefStack.end(); ++it ) {
+ currentRefInfo = *it;
+ if( NULL != currentRefInfo ) {
+ aiNode *node( currentRefInfo->m_node );
+ if( RefInfo::MeshRef == currentRefInfo->m_type ) {
+ for( size_t i = 0; i < currentRefInfo->m_Names.size(); i++ ) {
+ const std::string &name( currentRefInfo->m_Names[ i ] );
+ ReferenceMap::const_iterator it( m_mesh2refMap.find( name ) );
+ if( m_mesh2refMap.end() != it ) {
+ unsigned int meshIdx = m_mesh2refMap[ name ];
+ node->mMeshes[ i ] = meshIdx;
+ }
+ }
+ } else if( RefInfo::MaterialRef == currentRefInfo->m_type ) {
+ // ToDo!
+ } else {
+ throw DeadlyImportError( "Unknown reference info to resolve." );
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::createNodeTree( aiScene *pScene ) {
+ if( nullptr == m_root ) {
+ return;
+ }
+
+ if( m_root->m_children.empty() ) {
+ return;
+ }
+
+ pScene->mRootNode->mNumChildren = m_root->m_children.size();
+ pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
+ std::copy( m_root->m_children.begin(), m_root->m_children.end(), pScene->mRootNode->mChildren );
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
+ ai_assert( nullptr != pScene );
+
+ if ( NULL == node ) {
+ return;
+ }
+
+ ChildInfo *info( nullptr );
+ if( m_nodeStack.empty() ) {
+ node->mParent = pScene->mRootNode;
+ NodeChildMap::iterator it( m_nodeChildMap.find( node->mParent ) );
+ if( m_nodeChildMap.end() == it ) {
+ info = new ChildInfo;
+ m_root = info;
+ m_nodeChildMap[ node->mParent ] = info;
+ } else {
+ info = it->second;
+ }
+ info->m_children.push_back( node );
+ } else {
+ aiNode *parent( m_nodeStack.back() );
+ ai_assert( nullptr != parent );
+ node->mParent = parent;
+ NodeChildMap::iterator it( m_nodeChildMap.find( node->mParent ) );
+ if( m_nodeChildMap.end() == it ) {
+ info = new ChildInfo;
+ m_nodeChildMap[ node->mParent ] = info;
+ } else {
+ info = it->second;
+ }
+ info->m_children.push_back( node );
+ }
+ m_nodeStack.push_back( node );
+}
+
+//------------------------------------------------------------------------------------------------
+aiNode *OpenGEXImporter::popNode() {
+ if( m_nodeStack.empty() ) {
+ return nullptr;
+ }
+
+ aiNode *node( top() );
+ m_nodeStack.pop_back();
+
+ return node;
+}
+
+//------------------------------------------------------------------------------------------------
+aiNode *OpenGEXImporter::top() const {
+ if( m_nodeStack.empty() ) {
+ return nullptr;
+ }
+
+ return m_nodeStack.back();
+}
+
+//------------------------------------------------------------------------------------------------
+void OpenGEXImporter::clearNodeStack() {
+ m_nodeStack.clear();
+}
+
+//------------------------------------------------------------------------------------------------
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER