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diff --git a/src/3rdparty/assimp/code/OpenGEXStructs.h b/src/3rdparty/assimp/code/OpenGEXStructs.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef AI_OPENGEXSTRUCTS_H_INC
-#define AI_OPENGEXSTRUCTS_H_INC
-
-#include <string>
-#include <map>
-
-namespace Assimp {
-namespace OpenGEX {
-
-struct Skin;
-struct Object;
-struct LightObject;
-struct CameraObject;
-struct Material;
-struct BoneNode;
-struct BoneCountArray;
-struct BoneIndexArray;
-struct BoneWeightArray;
-
-struct Metric {
- float m_distance;
- float m_angle;
- float m_time;
- float m_up;
-};
-
-struct VertexArray {
- std::string arrayAttrib;
- unsigned int morphIndex;
-};
-
-struct IndexArray {
- unsigned int materialIndex;
- unsigned int restartIndex;
- std::string frontFace;
-};
-
-struct Mesh {
- unsigned int meshLevel;
- std::string meshPrimitive;
- Skin *skinStructure;
-};
-
-struct Node {
- std::string nodeName;
-};
-
-struct GeometryNode {
- bool visibleFlag[ 2 ];
- bool shadowFlag[ 2 ];
- bool motionBlurFlag[ 2 ];
-};
-
-struct LightNode {
- bool shadowFlag[ 2 ];
- const LightObject *lightObjectStructure;
-};
-
-struct CameraNode {
- const CameraObject *cameraObjectStructure;
-};
-
-struct GeometryObject {
- Object *object;
- bool visibleFlag;
- bool shadowFlag;
- bool motionBlurFlag;
- std::map<std::string, Mesh*> meshMap;
-};
-
-struct LightObject {
- Object *object;
- std::string typeString;
- bool shadowFlag;
-};
-
-struct CameraObject {
- float focalLength;
- float nearDepth;
- float farDepth;
-};
-
-struct Matrix {
- bool objectFlag;
-};
-
-struct Transform {
- Matrix *matrix;
- int transformCount;
- const float *transformArray;
-};
-
-struct Translation {
- std::string translationKind;
-};
-
-struct Rotation {
- std::string rotationKind;
-};
-
-struct Scale {
- std::string scaleKind;
-};
-
-struct Name {
- std::string name;
-};
-
-struct ObjectRef {
- Object *targetStructure;
-};
-
-struct MaterialRef {
- unsigned int materialIndex;
- const Material *targetStructure;
-};
-
-struct BoneRefArray {
- int boneCount;
- const BoneNode **boneNodeArray;
-};
-
-struct BoneCount {
- int vertexCount;
- const unsigned short *boneCountArray;
- unsigned short *arrayStorage;
-};
-
-struct BoneIndex {
- int boneIndexCount;
- const unsigned short *boneIndexArray;
- unsigned short *arrayStorage;
-};
-
-struct BoneWeight {
- int boneWeightCount;
- const float *boneWeightArray;
-};
-
-struct Skeleton {
- const BoneRefArray *boneRefArrayStructure;
- const Transform *transformStructure;
-};
-
-struct Skin {
- const Skeleton *skeletonStructure;
- const BoneCountArray *boneCountArrayStructure;
- const BoneIndexArray *boneIndexArrayStructure;
- const BoneWeightArray *boneWeightArrayStructure;
-};
-
-struct Material {
- bool twoSidedFlag;
- const char *materialName;
-};
-
-struct Attrib {
- std::string attribString;
-};
-
-struct Param {
- float param;
-};
-
-struct Color {
- float color[ 4 ];
-};
-
-struct Texture {
- std::string textureName;
- unsigned int texcoordIndex;
-};
-
-struct Atten {
- std::string attenKind;
- std::string curveType;
-
- float beginParam;
- float endParam;
-
- float scaleParam;
- float offsetParam;
-
- float constantParam;
- float linearParam;
- float quadraticParam;
-
- float powerParam;
-};
-
-struct Key {
- std::string keyKind;
- bool scalarFlag;
-};
-
-struct Curve {
- std::string curveType;
- const Key *keyValueStructure;
- const Key *keyControlStructure[ 2 ];
- const Key *keyTensionStructure;
- const Key *keyContinuityStructure;
- const Key *keyBiasStructure;
-};
-
-struct Animation {
- int clipIndex;
- bool beginFlag;
- bool endFlag;
- float beginTime;
- float endTime;
-};
-
-struct OpenGexDataDescription {
- float distanceScale;
- float angleScale;
- float timeScale;
- int upDirection;
-};
-
-} // Namespace OpenGEX
-} // Namespace Assimp
-
-#endif // AI_OPENGEXSTRUCTS_H_INC