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-rw-r--r--src/3rdparty/assimp/code/OptimizeMeshes.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/src/3rdparty/assimp/code/OptimizeMeshes.h b/src/3rdparty/assimp/code/OptimizeMeshes.h
index 2b4d3c5cd..fc8b6a10b 100644
--- a/src/3rdparty/assimp/code/OptimizeMeshes.h
+++ b/src/3rdparty/assimp/code/OptimizeMeshes.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,33 +23,36 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file OptimizeMeshes.h
- * @brief Declares a post processing step to join meshes, if possible
+ * @brief Declares a post processing step to join meshes, if possible
*/
#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
#define AI_OPTIMIZEMESHESPROCESS_H_INC
#include "BaseProcess.h"
-#include "../include/assimp/types.h"
+#include <assimp/types.h>
+#include <vector>
struct aiMesh;
+struct aiNode;
class OptimizeMeshesProcessTest;
-namespace Assimp {
+
+namespace Assimp {
// ---------------------------------------------------------------------------
/** @brief Postprocessing step to optimize mesh usage
@@ -63,118 +66,115 @@ class OptimizeMeshesProcess : public BaseProcess
{
public:
- OptimizeMeshesProcess();
- ~OptimizeMeshesProcess();
+ OptimizeMeshesProcess();
+ ~OptimizeMeshesProcess();
- /** @brief Internal utility to store additional mesh info
- */
- struct MeshInfo
- {
- MeshInfo()
- : instance_cnt (0)
- , vertex_format (0)
- , output_id (0xffffffff)
- {}
+ /** @brief Internal utility to store additional mesh info
+ */
+ struct MeshInfo
+ {
+ MeshInfo()
+ : instance_cnt (0)
+ , vertex_format (0)
+ , output_id (0xffffffff)
+ {}
- //! Number of times this mesh is referenced
- unsigned int instance_cnt;
+ //! Number of times this mesh is referenced
+ unsigned int instance_cnt;
- //! Vertex format id
- unsigned int vertex_format;
+ //! Vertex format id
+ unsigned int vertex_format;
- //! Output ID
- unsigned int output_id;
- };
+ //! Output ID
+ unsigned int output_id;
+ };
public:
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene);
-
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp);
-
-
- // -------------------------------------------------------------------
- /** @brief Specify whether you want meshes with different
- * primitive types to be merged as well.
- *
- * IsActive() sets this property automatically to true if the
- * aiProcess_SortByPType flag is found.
- */
- void EnablePrimitiveTypeSorting(bool enable) {
- pts = enable;
- }
-
- // Getter
- bool IsPrimitiveTypeSortingEnabled () const {
- return pts;
- }
-
-
- // -------------------------------------------------------------------
- /** @brief Specify a maximum size of a single output mesh.
- *
- * If a single input mesh already exceeds this limit, it won't
- * be split.
- * @param verts Maximum number of vertices per mesh
- * @param faces Maximum number of faces per mesh
- */
- void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces)
- {
- max_verts = verts;
- max_faces = faces;
- }
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
+
+
+ // -------------------------------------------------------------------
+ /** @brief Specify whether you want meshes with different
+ * primitive types to be merged as well.
+ *
+ * IsActive() sets this property automatically to true if the
+ * aiProcess_SortByPType flag is found.
+ */
+ void EnablePrimitiveTypeSorting(bool enable) {
+ pts = enable;
+ }
+
+ // Getter
+ bool IsPrimitiveTypeSortingEnabled () const {
+ return pts;
+ }
+
+
+ // -------------------------------------------------------------------
+ /** @brief Specify a maximum size of a single output mesh.
+ *
+ * If a single input mesh already exceeds this limit, it won't
+ * be split.
+ * @param verts Maximum number of vertices per mesh
+ * @param faces Maximum number of faces per mesh
+ */
+ void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces)
+ {
+ max_verts = verts;
+ max_faces = faces;
+ }
protected:
- // -------------------------------------------------------------------
- /** @brief Do the actual optimization on all meshes of this node
- * @param pNode Node we're working with
- */
- void ProcessNode( aiNode* pNode);
-
- // -------------------------------------------------------------------
- /** @brief Returns true if b can be joined with a
- *
- * @param verts Number of output verts up to now
- * @param faces Number of output faces up to now
- */
- bool CanJoin ( unsigned int a, unsigned int b,
- unsigned int verts, unsigned int faces );
-
- // -------------------------------------------------------------------
- /** @brief Find instanced meshes, for the moment we're excluding
- * them from all optimizations
- */
- void FindInstancedMeshes (aiNode* pNode);
+ // -------------------------------------------------------------------
+ /** @brief Do the actual optimization on all meshes of this node
+ * @param pNode Node we're working with
+ */
+ void ProcessNode( aiNode* pNode);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns true if b can be joined with a
+ *
+ * @param verts Number of output verts up to now
+ * @param faces Number of output faces up to now
+ */
+ bool CanJoin ( unsigned int a, unsigned int b,
+ unsigned int verts, unsigned int faces );
+
+ // -------------------------------------------------------------------
+ /** @brief Find instanced meshes, for the moment we're excluding
+ * them from all optimizations
+ */
+ void FindInstancedMeshes (aiNode* pNode);
private:
- //! Scene we're working with
- aiScene* mScene;
-
- //! Per mesh info
- std::vector<MeshInfo> meshes;
+ //! Scene we're working with
+ aiScene* mScene;
- //! Next output mesh
- aiMesh* mesh;
+ //! Per mesh info
+ std::vector<MeshInfo> meshes;
- //! Output meshes
- std::vector<aiMesh*> output;
+ //! Output meshes
+ std::vector<aiMesh*> output;
- //! @see EnablePrimitiveTypeSorting
- mutable bool pts;
+ //! @see EnablePrimitiveTypeSorting
+ mutable bool pts;
- //! @see SetPreferredMeshSizeLimit
- mutable unsigned int max_verts,max_faces;
+ //! @see SetPreferredMeshSizeLimit
+ mutable unsigned int max_verts,max_faces;
- //! Temporary storage
- std::vector<aiMesh*> merge_list;
+ //! Temporary storage
+ std::vector<aiMesh*> merge_list;
};
} // end of namespace Assimp