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-rw-r--r--src/3rdparty/assimp/code/ProcessHelper.h355
1 files changed, 186 insertions, 169 deletions
diff --git a/src/3rdparty/assimp/code/ProcessHelper.h b/src/3rdparty/assimp/code/ProcessHelper.h
index 310fe6be8..3f50a46c6 100644
--- a/src/3rdparty/assimp/code/ProcessHelper.h
+++ b/src/3rdparty/assimp/code/ProcessHelper.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -41,12 +41,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_PROCESS_HELPER_H_INCLUDED
#define AI_PROCESS_HELPER_H_INCLUDED
-#include "../include/assimp/postprocess.h"
+#include <assimp/postprocess.h>
+#include <assimp/anim.h>
+#include <assimp/mesh.h>
+#include <assimp/material.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/scene.h>
#include "SpatialSort.h"
#include "BaseProcess.h"
#include "ParsingUtils.h"
+#include <list>
+
// -------------------------------------------------------------------------------
// Some extensions to std namespace. Mainly std::min and std::max for all
// flat data types in the aiScene. They're used to quickly determine the
@@ -54,86 +61,86 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __cplusplus
namespace std {
- // std::min for aiVector3D
- template <typename TReal>
- inline ::aiVector3t<TReal> min (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
- return ::aiVector3t<TReal> (min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
- }
-
- // std::max for aiVector3t<TReal>
- template <typename TReal>
- inline ::aiVector3t<TReal> max (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
- return ::aiVector3t<TReal> (max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
- }
-
- // std::min for aiVector2t<TReal>
- template <typename TReal>
- inline ::aiVector2t<TReal> min (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
- return ::aiVector2t<TReal> (min(a.x,b.x),min(a.y,b.y));
- }
-
- // std::max for aiVector2t<TReal>
- template <typename TReal>
- inline ::aiVector2t<TReal> max (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
- return ::aiVector2t<TReal> (max(a.x,b.x),max(a.y,b.y));
- }
-
- // std::min for aiColor4D
- template <typename TReal>
- inline ::aiColor4t<TReal> min (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
- return ::aiColor4t<TReal> (min(a.r,b.r),min(a.g,b.g),min(a.b,b.b),min(a.a,b.a));
- }
-
- // std::max for aiColor4D
- template <typename TReal>
- inline ::aiColor4t<TReal> max (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
- return ::aiColor4t<TReal> (max(a.r,b.r),max(a.g,b.g),max(a.b,b.b),max(a.a,b.a));
- }
-
-
- // std::min for aiQuaterniont<TReal>
- template <typename TReal>
- inline ::aiQuaterniont<TReal> min (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
- return ::aiQuaterniont<TReal> (min(a.w,b.w),min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
- }
-
- // std::max for aiQuaterniont<TReal>
- template <typename TReal>
- inline ::aiQuaterniont<TReal> max (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
- return ::aiQuaterniont<TReal> (max(a.w,b.w),max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
- }
-
-
-
- // std::min for aiVectorKey
- inline ::aiVectorKey min (const ::aiVectorKey& a, const ::aiVectorKey& b) {
- return ::aiVectorKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
- }
-
- // std::max for aiVectorKey
- inline ::aiVectorKey max (const ::aiVectorKey& a, const ::aiVectorKey& b) {
- return ::aiVectorKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
- }
-
- // std::min for aiQuatKey
- inline ::aiQuatKey min (const ::aiQuatKey& a, const ::aiQuatKey& b) {
- return ::aiQuatKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
- }
-
- // std::max for aiQuatKey
- inline ::aiQuatKey max (const ::aiQuatKey& a, const ::aiQuatKey& b) {
- return ::aiQuatKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
- }
-
- // std::min for aiVertexWeight
- inline ::aiVertexWeight min (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
- return ::aiVertexWeight (min(a.mVertexId,b.mVertexId),min(a.mWeight,b.mWeight));
- }
-
- // std::max for aiVertexWeight
- inline ::aiVertexWeight max (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
- return ::aiVertexWeight (max(a.mVertexId,b.mVertexId),max(a.mWeight,b.mWeight));
- }
+ // std::min for aiVector3D
+ template <typename TReal>
+ inline ::aiVector3t<TReal> min (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
+ return ::aiVector3t<TReal> (min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
+ }
+
+ // std::max for aiVector3t<TReal>
+ template <typename TReal>
+ inline ::aiVector3t<TReal> max (const ::aiVector3t<TReal>& a, const ::aiVector3t<TReal>& b) {
+ return ::aiVector3t<TReal> (max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
+ }
+
+ // std::min for aiVector2t<TReal>
+ template <typename TReal>
+ inline ::aiVector2t<TReal> min (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
+ return ::aiVector2t<TReal> (min(a.x,b.x),min(a.y,b.y));
+ }
+
+ // std::max for aiVector2t<TReal>
+ template <typename TReal>
+ inline ::aiVector2t<TReal> max (const ::aiVector2t<TReal>& a, const ::aiVector2t<TReal>& b) {
+ return ::aiVector2t<TReal> (max(a.x,b.x),max(a.y,b.y));
+ }
+
+ // std::min for aiColor4D
+ template <typename TReal>
+ inline ::aiColor4t<TReal> min (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
+ return ::aiColor4t<TReal> (min(a.r,b.r),min(a.g,b.g),min(a.b,b.b),min(a.a,b.a));
+ }
+
+ // std::max for aiColor4D
+ template <typename TReal>
+ inline ::aiColor4t<TReal> max (const ::aiColor4t<TReal>& a, const ::aiColor4t<TReal>& b) {
+ return ::aiColor4t<TReal> (max(a.r,b.r),max(a.g,b.g),max(a.b,b.b),max(a.a,b.a));
+ }
+
+
+ // std::min for aiQuaterniont<TReal>
+ template <typename TReal>
+ inline ::aiQuaterniont<TReal> min (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
+ return ::aiQuaterniont<TReal> (min(a.w,b.w),min(a.x,b.x),min(a.y,b.y),min(a.z,b.z));
+ }
+
+ // std::max for aiQuaterniont<TReal>
+ template <typename TReal>
+ inline ::aiQuaterniont<TReal> max (const ::aiQuaterniont<TReal>& a, const ::aiQuaterniont<TReal>& b) {
+ return ::aiQuaterniont<TReal> (max(a.w,b.w),max(a.x,b.x),max(a.y,b.y),max(a.z,b.z));
+ }
+
+
+
+ // std::min for aiVectorKey
+ inline ::aiVectorKey min (const ::aiVectorKey& a, const ::aiVectorKey& b) {
+ return ::aiVectorKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
+ }
+
+ // std::max for aiVectorKey
+ inline ::aiVectorKey max (const ::aiVectorKey& a, const ::aiVectorKey& b) {
+ return ::aiVectorKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
+ }
+
+ // std::min for aiQuatKey
+ inline ::aiQuatKey min (const ::aiQuatKey& a, const ::aiQuatKey& b) {
+ return ::aiQuatKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue));
+ }
+
+ // std::max for aiQuatKey
+ inline ::aiQuatKey max (const ::aiQuatKey& a, const ::aiQuatKey& b) {
+ return ::aiQuatKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue));
+ }
+
+ // std::min for aiVertexWeight
+ inline ::aiVertexWeight min (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
+ return ::aiVertexWeight (min(a.mVertexId,b.mVertexId),min(a.mWeight,b.mWeight));
+ }
+
+ // std::max for aiVertexWeight
+ inline ::aiVertexWeight max (const ::aiVertexWeight& a, const ::aiVertexWeight& b) {
+ return ::aiVertexWeight (max(a.mVertexId,b.mVertexId),max(a.mWeight,b.mWeight));
+ }
} // end namespace std
#endif // !! C++
@@ -146,58 +153,58 @@ template <typename T>
struct MinMaxChooser;
template <> struct MinMaxChooser<float> {
- void operator ()(float& min,float& max) {
- max = -1e10f;
- min = 1e10f;
+ void operator ()(float& min,float& max) {
+ max = -1e10f;
+ min = 1e10f;
}};
template <> struct MinMaxChooser<double> {
- void operator ()(double& min,double& max) {
- max = -1e10;
- min = 1e10;
+ void operator ()(double& min,double& max) {
+ max = -1e10;
+ min = 1e10;
}};
template <> struct MinMaxChooser<unsigned int> {
- void operator ()(unsigned int& min,unsigned int& max) {
- max = 0;
- min = (1u<<(sizeof(unsigned int)*8-1));
+ void operator ()(unsigned int& min,unsigned int& max) {
+ max = 0;
+ min = (1u<<(sizeof(unsigned int)*8-1));
}};
template <typename T> struct MinMaxChooser< aiVector3t<T> > {
- void operator ()(aiVector3t<T>& min,aiVector3t<T>& max) {
- max = aiVector3t<T>(-1e10f,-1e10f,-1e10f);
- min = aiVector3t<T>( 1e10f, 1e10f, 1e10f);
+ void operator ()(aiVector3t<T>& min,aiVector3t<T>& max) {
+ max = aiVector3t<T>(-1e10f,-1e10f,-1e10f);
+ min = aiVector3t<T>( 1e10f, 1e10f, 1e10f);
}};
template <typename T> struct MinMaxChooser< aiVector2t<T> > {
- void operator ()(aiVector2t<T>& min,aiVector2t<T>& max) {
- max = aiVector2t<T>(-1e10f,-1e10f);
- min = aiVector2t<T>( 1e10f, 1e10f);
- }};
+ void operator ()(aiVector2t<T>& min,aiVector2t<T>& max) {
+ max = aiVector2t<T>(-1e10f,-1e10f);
+ min = aiVector2t<T>( 1e10f, 1e10f);
+ }};
template <typename T> struct MinMaxChooser< aiColor4t<T> > {
- void operator ()(aiColor4t<T>& min,aiColor4t<T>& max) {
- max = aiColor4t<T>(-1e10f,-1e10f,-1e10f,-1e10f);
- min = aiColor4t<T>( 1e10f, 1e10f, 1e10f, 1e10f);
+ void operator ()(aiColor4t<T>& min,aiColor4t<T>& max) {
+ max = aiColor4t<T>(-1e10f,-1e10f,-1e10f,-1e10f);
+ min = aiColor4t<T>( 1e10f, 1e10f, 1e10f, 1e10f);
}};
template <typename T> struct MinMaxChooser< aiQuaterniont<T> > {
- void operator ()(aiQuaterniont<T>& min,aiQuaterniont<T>& max) {
- max = aiQuaterniont<T>(-1e10f,-1e10f,-1e10f,-1e10f);
- min = aiQuaterniont<T>( 1e10f, 1e10f, 1e10f, 1e10f);
+ void operator ()(aiQuaterniont<T>& min,aiQuaterniont<T>& max) {
+ max = aiQuaterniont<T>(-1e10f,-1e10f,-1e10f,-1e10f);
+ min = aiQuaterniont<T>( 1e10f, 1e10f, 1e10f, 1e10f);
}};
template <> struct MinMaxChooser<aiVectorKey> {
- void operator ()(aiVectorKey& min,aiVectorKey& max) {
- MinMaxChooser<double>()(min.mTime,max.mTime);
- MinMaxChooser<aiVector3D>()(min.mValue,max.mValue);
+ void operator ()(aiVectorKey& min,aiVectorKey& max) {
+ MinMaxChooser<double>()(min.mTime,max.mTime);
+ MinMaxChooser<aiVector3D>()(min.mValue,max.mValue);
}};
template <> struct MinMaxChooser<aiQuatKey> {
- void operator ()(aiQuatKey& min,aiQuatKey& max) {
- MinMaxChooser<double>()(min.mTime,max.mTime);
- MinMaxChooser<aiQuaternion>()(min.mValue,max.mValue);
+ void operator ()(aiQuatKey& min,aiQuatKey& max) {
+ MinMaxChooser<double>()(min.mTime,max.mTime);
+ MinMaxChooser<aiQuaternion>()(min.mValue,max.mValue);
}};
template <> struct MinMaxChooser<aiVertexWeight> {
- void operator ()(aiVertexWeight& min,aiVertexWeight& max) {
- MinMaxChooser<unsigned int>()(min.mVertexId,max.mVertexId);
- MinMaxChooser<float>()(min.mWeight,max.mWeight);
+ void operator ()(aiVertexWeight& min,aiVertexWeight& max) {
+ MinMaxChooser<unsigned int>()(min.mVertexId,max.mVertexId);
+ MinMaxChooser<float>()(min.mWeight,max.mWeight);
}};
// -------------------------------------------------------------------------------
@@ -208,32 +215,32 @@ template <> struct MinMaxChooser<aiVertexWeight> {
* @param[out] max maximum value
*/
template <typename T>
-inline void ArrayBounds(const T* in, unsigned int size, T& min, T& max)
+inline void ArrayBounds(const T* in, unsigned int size, T& min, T& max)
{
- MinMaxChooser<T> ()(min,max);
- for (unsigned int i = 0; i < size;++i) {
- min = std::min(in[i],min);
- max = std::max(in[i],max);
- }
+ MinMaxChooser<T> ()(min,max);
+ for (unsigned int i = 0; i < size;++i) {
+ min = std::min(in[i],min);
+ max = std::max(in[i],max);
+ }
}
// -------------------------------------------------------------------------------
-/** Little helper function to calculate the quadratic difference
- * of two colours.
+/** Little helper function to calculate the quadratic difference
+ * of two colours.
* @param pColor1 First color
* @param pColor2 second color
* @return Quadratic color difference */
-inline float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2)
+inline float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2)
{
- const aiColor4D c (pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
- return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
+ const aiColor4D c (pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
+ return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
}
// -------------------------------------------------------------------------------
/** @brief Extract single strings from a list of identifiers
- * @param in Input string list.
+ * @param in Input string list.
* @param out Receives a list of clean output strings
* @sdee #AI_CONFIG_PP_OG_EXCLUDE_LIST */
void ConvertListToStrings(const std::string& in, std::list<std::string>& out);
@@ -258,6 +265,16 @@ void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
* @param[out] out Center point */
void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max);
+// -------------------------------------------------------------------------------
+/** @brief Helper function to determine the 'real' center of a scene
+ *
+ * That is the center of its axis-aligned bounding box.
+ * @param scene Input scene
+ * @param[out] min Minimum vertex of the scene
+ * @param[out] max maximum vertex of the scene
+ * @param[out] out Center point */
+void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max);
+
// -------------------------------------------------------------------------------
// Helper function to determine the 'real' center of a mesh after applying a given transform
@@ -291,7 +308,7 @@ unsigned int GetMeshVFormatUnique(const aiMesh* pcMesh);
// defs for ComputeVertexBoneWeightTable()
typedef std::pair <unsigned int,float> PerVertexWeight;
-typedef std::vector <PerVertexWeight> VertexWeightTable;
+typedef std::vector <PerVertexWeight> VertexWeightTable;
// -------------------------------------------------------------------------------
// Compute a per-vertex bone weight table
@@ -309,7 +326,7 @@ const char* MappingTypeToString(aiTextureMapping in);
// flags for MakeSubmesh()
-#define AI_SUBMESH_FLAGS_SANS_BONES 0x1
+#define AI_SUBMESH_FLAGS_SANS_BONES 0x1
// -------------------------------------------------------------------------------
// Split a mesh given a list of faces to be contained in the sub mesh
@@ -320,45 +337,45 @@ aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &su
// all steps which use it to speedup its computations.
class ComputeSpatialSortProcess : public BaseProcess
{
- bool IsActive( unsigned int pFlags) const
- {
- return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
-
- void Execute( aiScene* pScene)
- {
- typedef std::pair<SpatialSort, float> _Type;
- DefaultLogger::get()->debug("Generate spatially-sorted vertex cache");
-
- std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes);
- std::vector<_Type>::iterator it = p->begin();
-
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) {
- aiMesh* mesh = pScene->mMeshes[i];
- _Type& blubb = *it;
- blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D));
- blubb.second = ComputePositionEpsilon(mesh);
- }
-
- shared->AddProperty(AI_SPP_SPATIAL_SORT,p);
- }
+ bool IsActive( unsigned int pFlags) const
+ {
+ return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
+ aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
+ }
+
+ void Execute( aiScene* pScene)
+ {
+ typedef std::pair<SpatialSort, float> _Type;
+ DefaultLogger::get()->debug("Generate spatially-sorted vertex cache");
+
+ std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes);
+ std::vector<_Type>::iterator it = p->begin();
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) {
+ aiMesh* mesh = pScene->mMeshes[i];
+ _Type& blubb = *it;
+ blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D));
+ blubb.second = ComputePositionEpsilon(mesh);
+ }
+
+ shared->AddProperty(AI_SPP_SPATIAL_SORT,p);
+ }
};
// -------------------------------------------------------------------------------
// ... and the same again to cleanup the whole stuff
class DestroySpatialSortProcess : public BaseProcess
{
- bool IsActive( unsigned int pFlags) const
- {
- return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
-
- void Execute( aiScene* /*pScene*/)
- {
- shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
- }
+ bool IsActive( unsigned int pFlags) const
+ {
+ return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
+ aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
+ }
+
+ void Execute( aiScene* /*pScene*/)
+ {
+ shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
+ }
};